Stats
The 6 attributes in Revelation are Strength, Agility, Intelligence, Toughness, Focus and Charisma. Each attribute has its own role in the different classes.
- Strength
- Increases damage for most classes
- Increases burden
- Increases Parry chance
- Increases Riposte chance
- Increases Impale modifier for Assassins
- Agility
- Increases damage of Assassin and Rangers
- Lowers casting time
- Increases Dodge chance
- Increases Parry chance
- Intelligence
- Increases mana points & mana regen for Wizards/Summoners/Enchanters/Necromancers
- Increases Magic Resistance for all classes
- Toughness
- Increases hit points, armor and hpregen (5 tog = 1 hpregen) for all classes
- Increases Riposte chance
- Focus
- Increases the mana points & mana regen for Paladins/Druids/Priests/Redeemers/Rangers
- Increases weapon proc chance
- Increases damage for Paladins/Druids/Priests
- Increases critical shot chance for bow Rangers
- Charisma
- Increases pet block for all pet users
- Increases Boon for Redeemers
- Increases damage for Redeemers
- Increases mana regen for Enchanters (5 cha = 1 mpregen)
- [As of Update 0.41.01]
Evasion
For a detailed description on how evasions work, see the Evasion document.
- Magic Shield
- Chance to block an attack on a Magic Shield roll.
- Block
- Chance to block an attack on a Block roll.
- Parry
- Chance to block an attack on a Parry roll.
- Riposte
- Chance to counter-attack on a Riposte roll.
- Dodge
- Chance to evade an attack on a Dodge roll.
Defense
- Absorb
- Reduction percentage of melee damage taken. Absorb is applied before Armor.
- Armor
- Total amount of armor. Lowers melee damage taken. Armor is subtracted after absorb is applied.
- Magic Resistance
- Reduction percentage of magic damage taken. A percentage per resistable magic type.
Offense
- Damage
- Damage range for main hand weapon.
- Atk Spd
- Delay between attacks for main hand weapon, and its haste modifier.
- Damage 2
- Damage range for off-hand weapon.
- Atk Spd 2
- Delay between attacks for off-hand weapon, and its haste modifier.
- Accuracy
- Chance for bypassing opponent's evasion.
- Kick
- Damage range for the Kick skill.
- Bash
- Damage range and stun time for the Bash skill.
- Impale
- Damage range and multiplier for the Impale skill.
- Penetration
- The percentage of an opponent's armor that is bypassed when attacking.
Other
- Spellpower
- Spell effectiveness bonus percentage.
- Gold
- The amount of gold in hands.
- Burden
- Carried weight and maximum weight that can be carried.