Ranger Skills

From Revelation Remastered
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Active Skills

Archery

Caps at level X

The most basic skill you can learn, but also one of the most important.


Improves your ability to wield and do damage with bows.


Kick

Caps at level IV

Requires level 3

Kicking an enemy is a basic combat technique that causes light damage to the target and knocks them off balance.


+2% chance per point to interrupt spells and next attack

8 seconds re-use time


Forage

Caps at level X

Requires level 10

Restorative fruits and berries can often be found and foraged for later use.


Fruits heal 160 life + 80 life per point

35 seconds re-use time


Stealth

Caps at level VIII

Requires level 20

Allows you to go into hiding, blending into the shadows so that your enemies do not see you.


@Ranger +1% dodge bonus per point

@Assassin +1% damage bonus per point

25 seconds re-use time


Perfect Aim

Caps at level VI

Requires level 60

Requires Archery X

Requires Critical Shot IV

"Even the most perfect arrow flies only as straight as the mind that fired it."

- Hunter Brethren Proverb


Fully aimed shot will never miss

Chance for a Critical Shot is doubled

1 perfect shot can be made per point

4 minute re-use time


Evade

Caps at level IV

Requires level 65

Requires Dodge V

Only the most agile of fighters are capable of pushing themselves even harder for a short period of time. Although it cannot be kept up for long, the benefits in their evasiveness cannot be denied.


+5% dodge bonus per point

Lasts 30 seconds

2 minute re-use time


Double Edge

Caps at level VI

Requires level 65

True weapon mastery goes far beyond just using the single edge or blunt of a weapon. By using all the attributes of a weapon, some masters experience increases in power.


Weapons will strike an additional time

Lasts 14 seconds with 7 additional seconds per point

3 minute re-use time.


Decoy

Caps at level X

Requires level 66

Requires Deception I

By quickly setting up a decoy of themselves, a crafty Ranger can confuse pursuers into attacking the decoy.


Creates a Decoy and transfers all agro to the Decoy

Lasts 30 seconds

15 minutes re-use time

Re-use reduced by 1 minute per point


Quick Draw

Caps at level X

Requires level 70

Requires Mastery of the Bow V

In times of desperation Rangers fire their arrows with unbelievable speed.


Aiming speed increased by 25% + 2% per point

Lasts 10 seconds, +2 seconds per point

3 minute re-use time


Multi Shot

Caps at level X

Requires level 82

Requires Mastery of the Bow V

Requires Perfect Aim IV

At a festival, a ranger was down to his last shot with four targets remaining. Drawing four arrows, he shot all four targets to win a sizeable bag of gold.


Shot hits all targets in the room

1 minute re-use time


Head Shot

Caps at level I

Requires level 100

Requires Critical Shot X

Requires Stealth VIII

Requires Perfect Aim VI

In the Brethren of Hunters, the ability to fire an arrow through the eye and into the head is revered above all other archery skills.


Requires: Mastercrafted Arrow

You must be Stealthed while having Perfect Aim active before using Head Shot.

5 minute re-use time


Passive Skills

Swords

Caps at level X

The most basic skill you can learn, but also one of the most important.


Improves your ability to wield and do damage with swords.

@Warrior +0.5% parry bonus per point


Dodge

Caps at level VIII

Requires level 6

The attempt to dodge an enemy's attack is a true art form. A successful dodge can range from a mere well timed duck to an elaborate back flip. Regardless of the form, a successful dodge will cause an enemy's melee attack to miss you completely.


Requires: Agility

+3% dodge bonus per point

+4% possible dodge bonus per point


Dual Wield

Caps at level VIII

Requires level 15

Dual Wield allows a weapon to be wielded in the offhand with a damage penalty.


+5% offhand damage bonus per point

@Warrior +1% parry bonus per point


True Sight

Caps at level IV

Requires level 20

Requires Archery IV

While hunting in the dark, a Ranger quickly develops keen eyesight to distinguish between the shadows and their actual prey.


+2% accuracy bonus to Bows per point

Reduces the chance of a fumble while aiming


Parry

Caps at level V

Requires level 22

One of the very first defensive weapon techniques, Parry uses your weapon to deflect an enemy's melee attack.


Requires: Strength and Agility

+2% parry bonus per point

+4% possible parry bonus per point


Critical Shot

Caps at level X

Requires level 25

Requires Archery V

Requires True Sight II

Improves the usually very rare chance that your arrow will pierce your enemy's heart.


+2% chance to do 2x damage with a bow per point


Camouflage

Caps at level X

Requires level 32

Requires Archery VI

Requires Stealth IV

Knowing how to disguise yourself in your surroundings can be just as important as finding a shadow to hide in.


Camouflage reduces the chance for you to be revealed while shooting stealthed.


Poisoning

Caps at level V

Requires level 35

"Let them never know that you struck, until after the fevers take them."

- Baleros, Personal Assassin to the Empress


Allows the use of more advanced poisons

-4% to enemy's resistance against poison per point


Double Attack

Caps at level VIII

Requires level 40

Skilled Weapon masters can often strike their opponent twice from a single blow.


+4% chance to hit twice with your weapon per point


Rapid Attack

Caps at level II

Requires level 45

"The key to ending a contest rapidly, is to attack twice as fast."

- Swordmaster Vandalera


+3% haste bonus per point

-0.1 second attack speed cap per point


Mastery of the Bow

Caps at level V

Requires level 50

Requires Archery VIII

Rangers who call themselves Masters of the Bow can often have their arrow aimed before the bowstring is fully drawn.


+3% haste bonus for Archery.


Deception

Caps at level IV

Requires level 50

Requires Stealth IV

The most infamous assassins are known for being able to leave their daggers in the victim several seconds before the victim even realizes they are there.


The amount of agro you create with your attacks is greatly reduced.


Battle Mastery

Caps at level VII

Requires level 55

This advanced combat knowledge improves the timing and placement of your attacks which strategically reduce the value of your enemy's armor.


-2% penalty to enemy's absorb per point


Mastery of Pain

Caps at level V

Requires level 70

Through constant exposure, one's threshold for pain and suffering can be increased.


+2% absorb bonus per point


Triple Attack

Caps at level VI

Requires level 72

Requires Double Attack V

Some swordmasters are so fast with a blade, they can strike their target three times within the time it takes others to hit just once.


+4% chance to hit an additional time with your weapon per point


Combat Precision

Caps at level VI

Requires level 75

"Hitting the target with one attack is more effective then missing with two."

- Swordmaster Vandalera


+3% accuracy bonus per point


Acrobatics

Caps at level III

Requires level 75

Requires Dodge VIII

The concentration of a few rangers is so great, it allows them to move quickly to avoid attacks without ever losing sight of their target.


+5% dodge penalty reduction per point while aiming a bow

5% chance per point to reduce the stun duration of a bash and avoid aiming interruption


Rampage

Caps at level VI

Requires level 80

Requires Battle Mastery V

The fiercest warriors know how to use their rage to inflict the most damage possible.


+3% melee damage bonus per point


Critical Hit

Caps at level III

Requires level 85

Extremely savage attacks tear through armor almost as easily as through flesh.


+1.5% chance to do 2x damage with your weapon per point


Deflection

Caps at level V

Requires level 90

Requires Mastery of the Bow V

Requires Parry IV

One problem that confronted archers and rangers on the battlefield was lack of defense while drawing their arrows.

Making use of metal plated parts of their bow, they can fend off attacks much like a parry.


+5% parry penalty reduction per point while aiming a bow