Enchanter Skills
Active Skills
Meditation
Caps at level X
Meditating puts you into a deep trance which greatly speeds up the recovery of mana. The trance is a fragile one and will be broken by any disturbance.
+6 mana regeneration bonus per point
+1 life regeneration bonus per point
20 second re-use time
Re-use reduced by 1 second per point
Quick Cast
Caps at level X
Requires level 40
Requires Concentration V
By dedicating a large amount of concentration to a spell, a magic user can reduce the time it takes to cast a spell to nigh instantaneous.
Your next spell will be cast instantly
5 minutes 30 seconds re-use time
Re-use reduced by 30 seconds per point
Elemental Defiance
Caps at level IV
Requires level 45
Requires Channeling X
By focusing an elemental power into its purest form, your spells may strike through the hardiest magical resistances only to be slowed by the actual material and armor surrounding your target.
All spell types are 'Physical'
Physical is resisted by armor and absorb
Lasts 12 seconds
2 minute re-use time
Mana Shield
Caps at level V
Requires level 65
Requires Transcendence V
"By converting magical energy directly into a magical cloud-like aura, it can keep the harshest attacks and spells from affecting the caster."
- Study of Arcane Sciences
- Leaflet XVI, Book XXXVI
Absorbs 10% + 5% damage per point
200% Mana Burn rate
Lasts indefinitely
1 minute re-use time when deactivated
Spirit Link
Caps at level V
Requires level 65
Requires Companion Mastery X
Some Enchanter's and Summoner's links to their companions are so strong, that they can share a bond in which they share all pain and suffering they endure.
Pet absorbs 10% + 10% per point of all damage you take
Lasts 30 seconds
5 minute re-use time
Ignite Essence
Caps at level X
Requires level 80
Requires Concentration X
The Essence of a magic user is complex, even said to control one's ability to use magic itself.
Restores 10% mana + 5% mana per point
5 minute re-use time
Passive Skills
Channeling
Caps at level X
Enhances the efficiency with which you draw on magical power.
-2% spell mana cost on all spells per point
Daggers
Caps at level I
Requires level 2
The most basic skill you can learn, but also one of the most important.
Improves your ability to wield and do damage with daggers.
@Assassin +1% accuracy bonus per two points
Mastery of Fire
Caps at level X
Requires level 5
Improves your ability to deal with the elements of Fire, increasing the power and minimum effect.
+2% spellpower to Fire spells per point
+2% minimum effect to Fire spells per point
Mastery of Ice
Caps at level X
Requires level 5
Improves your ability to deal with the elements of Ice, increasing the power and minimum effect.
+2% spellpower to Ice spells per point
+2% minimum effect to Ice spells per point
Mastery of Spirit
Caps at level X
Requires level 10
Improves your ability to deal with the elements of Spirit, increasing the power and minimum effect.
+2% spellpower to non-offensive Spirit spells per point
+1% spellpower to offensive Spirit spells per point
+2% minimum effect to Spirit spells per point
Companion Mastery
Caps at level X
Requires level 10
Through a stronger bond, the companion feels compelled to help guard their master from harm. Even if it means putting themselves in harm's way.
+4% pet block bonus per point
+3% possible charisma pet block bonus per point
Mastery of Air
Caps at level X
Requires level 15
Improves your ability to deal with the elements of Air, increasing the power and minimum effect.
+2% spellpower to Air spells per point
+2% minimum effect to Air spells per point
Concentration
Caps at level X
Requires level 25
Requires Channeling V
Allows you to ignore the distractions of battle and focus more closely on drawing on arcane energy.
+2% faster casting time per point
Collection of Thought
Caps at level VIII
Requires level 27
Through the combined thought of a group of minds, the magical power of the group can be increased.
+1% group spellpower bonus per point
Magic Resistance
Caps at level X
Requires level 30
Through experience and knowledge, a resistance to the most common elements of magic can be developed.
+5% resistance to fire, ice, earth, air, light and dark spells per point
Transcendence
Caps at level X
Requires level 50
Requires Meditation X
Transcending into a frame of mental freedom is an advanced form of meditation which greatly increases one's awareness.
Only active while Meditating
+8 mana regeneration bonus per point
Collection of Intellect
Caps at level X
Requires level 60
Requires Collection of Thought VIII
Through the combined intellect of a group of minds, the magical power of the group can be increased.
+2% group spellpower bonus per point.
Mana Conservation
Caps at level IV
Requires level 60
Requires Channeling X
A most recent discovery, was that in cases where the magic being cast was so free of impurities that it would actually take less mana to cast the spell.
+4% chance per point to halve mana cost
-10% Mana Burn per point with Mana Shield
Arcane Mastery
Caps at level X
Requires level 75
"Through study of innate magic resistances, advanced pupils will find resistances are not uniform in effect and can thus be pierced."
- Study of Arcane Sciences
- Leaflet XIII, Book XXVII
-2% penalty to enemy's magic resistance per point