Ranger Skills
Active Skills
Archery
Caps at level X
The most basic skill you can learn, but also one of the most important.
Improves your ability to wield and do damage with bows.
Kick
Caps at level IV
Requires level 3
Kicking an enemy is a basic combat technique that causes light damage to the target and knocks them off balance.
+2% chance per point to interrupt spells and next attack
8 seconds re-use time
Forage
Caps at level X
Requires level 10
Restorative fruits and berries can often be found and foraged for later use.
Fruits heal 160 life + 80 life per point
35 seconds re-use time
Stealth
Caps at level VIII
Requires level 20
Allows you to go into hiding, blending into the shadows so that your enemies do not see you.
@Ranger +1% dodge bonus per point
@Assassin +1% damage bonus per point
25 seconds re-use time
Perfect Aim
Caps at level VI
Requires level 60
Requires Archery X
Requires Critical Shot IV
"Even the most perfect arrow flies only as straight as the mind that fired it."
- Hunter Brethren Proverb
Fully aimed shot will never miss
Chance for a Critical Shot is doubled
1 perfect shot can be made per point
4 minute re-use time
Evade
Caps at level IV
Requires level 65
Requires Dodge V
Only the most agile of fighters are capable of pushing themselves even harder for a short period of time. Although it cannot be kept up for long, the benefits in their evasiveness cannot be denied.
+5% dodge bonus per point
Lasts 30 seconds
2 minute re-use time
Double Edge
Caps at level VI
Requires level 65
True weapon mastery goes far beyond just using the single edge or blunt of a weapon. By using all the attributes of a weapon, some masters experience increases in power.
Weapons will strike an additional time
Lasts 14 seconds with 7 additional seconds per point
3 minute re-use time.
Decoy
Caps at level X
Requires level 66
Requires Deception I
By quickly setting up a decoy of themselves, a crafty Ranger can confuse pursuers into attacking the decoy.
Creates a Decoy and transfers all agro to the Decoy
Lasts 30 seconds
15 minutes re-use time
Re-use reduced by 1 minute per point
Quick Draw
Caps at level X
Requires level 70
Requires Mastery of the Bow V
In times of desperation Rangers fire their arrows with unbelievable speed.
Aiming speed increased by 25% + 2% per point
Lasts 10 seconds, +2 seconds per point
3 minute re-use time
Multi Shot
Caps at level X
Requires level 82
Requires Mastery of the Bow V
Requires Perfect Aim IV
At a festival, a ranger was down to his last shot with four targets remaining. Drawing four arrows, he shot all four targets to win a sizeable bag of gold.
Shot hits all targets in the room
1 minute re-use time
Head Shot
Caps at level I
Requires level 100
Requires Critical Shot X
Requires Stealth VIII
Requires Perfect Aim VI
In the Brethren of Hunters, the ability to fire an arrow through the eye and into the head is revered above all other archery skills.
Requires: Mastercrafted Arrow
You must be Stealthed while having Perfect Aim active before using Head Shot.
5 minute re-use time
Passive Skills
Swords
Caps at level X
The most basic skill you can learn, but also one of the most important.
Improves your ability to wield and do damage with swords.
@Warrior +0.5% parry bonus per point
Dodge
Caps at level VIII
Requires level 6
The attempt to dodge an enemy's attack is a true art form. A successful dodge can range from a mere well timed duck to an elaborate back flip. Regardless of the form, a successful dodge will cause an enemy's melee attack to miss you completely.
Requires: Agility
+3% dodge bonus per point
+4% possible dodge bonus per point
Dual Wield
Caps at level VIII
Requires level 15
Dual Wield allows a weapon to be wielded in the offhand with a damage penalty.
+5% offhand damage bonus per point
@Warrior +1% parry bonus per point
True Sight
Caps at level IV
Requires level 20
Requires Archery IV
While hunting in the dark, a Ranger quickly develops keen eyesight to distinguish between the shadows and their actual prey.
+2% accuracy bonus to Bows per point
Reduces the chance of a fumble while aiming
Parry
Caps at level V
Requires level 22
One of the very first defensive weapon techniques, Parry uses your weapon to deflect an enemy's melee attack.
Requires: Strength and Agility
+2% parry bonus per point
+4% possible parry bonus per point
Critical Shot
Caps at level X
Requires level 25
Requires Archery V
Requires True Sight II
Improves the usually very rare chance that your arrow will pierce your enemy's heart.
+2% chance to do 2x damage with a bow per point
Camouflage
Caps at level X
Requires level 32
Requires Archery VI
Requires Stealth IV
Knowing how to disguise yourself in your surroundings can be just as important as finding a shadow to hide in.
Camouflage reduces the chance for you to be revealed while shooting stealthed.
Poisoning
Caps at level V
Requires level 35
"Let them never know that you struck, until after the fevers take them."
- Baleros, Personal Assassin to the Empress
Allows the use of more advanced poisons
-4% to enemy's resistance against poison per point
Double Attack
Caps at level VIII
Requires level 40
Skilled Weapon masters can often strike their opponent twice from a single blow.
+4% chance to hit twice with your weapon per point
Rapid Attack
Caps at level II
Requires level 45
"The key to ending a contest rapidly, is to attack twice as fast."
- Swordmaster Vandalera
+3% haste bonus per point
-0.1 second attack speed cap per point
Mastery of the Bow
Caps at level V
Requires level 50
Requires Archery VIII
Rangers who call themselves Masters of the Bow can often have their arrow aimed before the bowstring is fully drawn.
+3% haste bonus for Archery.
Deception
Caps at level IV
Requires level 50
Requires Stealth IV
The most infamous assassins are known for being able to leave their daggers in the victim several seconds before the victim even realizes they are there.
The amount of agro you create with your attacks is greatly reduced.
Battle Mastery
Caps at level VII
Requires level 55
This advanced combat knowledge improves the timing and placement of your attacks which strategically reduce the value of your enemy's armor.
-2% penalty to enemy's absorb per point
Mastery of Pain
Caps at level V
Requires level 70
Through constant exposure, one's threshold for pain and suffering can be increased.
+2% absorb bonus per point
Triple Attack
Caps at level VII
Requires level 72
Requires Double Attack V
Some swordmasters are so fast with a blade, they can strike their target three times within the time it takes others to hit just once.
+4% chance to hit an additional time with your weapon per point
Combat Precision
Caps at level VI
Requires level 75
"Hitting the target with one attack is more effective then missing with two."
- Swordmaster Vandalera
+3% accuracy bonus per point
Acrobatics
Caps at level III
Requires level 75
Requires Dodge VIII
The concentration of a few rangers is so great, it allows them to move quickly to avoid attacks without ever losing sight of their target.
+5% dodge penalty reduction per point while aiming a bow
5% chance per point to reduce the stun duration of a bash and avoid aiming interruption
Rampage
Caps at level VI
Requires level 80
Requires Battle Mastery V
The fiercest warriors know how to use their rage to inflict the most damage possible.
+3% melee damage bonus per point
Critical Hit
Caps at level III
Requires level 85
Extremely savage attacks tear through armor almost as easily as through flesh.
+1.5% chance to do 2x damage with your weapon per point
Deflection
Caps at level V
Requires level 90
Requires Mastery of the Bow V
Requires Parry IV
One problem that confronted archers and rangers on the battlefield was lack of defense while drawing their arrows.
Making use of metal plated parts of their bow, they can fend off attacks much like a parry.
+5% parry penalty reduction per point while aiming a bow