Enchanter Skills: Difference between revisions

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==Active Skills==
===Meditation===
Caps at level X


= Active Skills =
Meditating puts you into a deep trance which greatly speeds up the recovery of mana. The trance is a fragile one and will be broken by any disturbance.


== Meditation ==
Caps at Level 10


Requires Level 1


+ 6 mana regeneration bonus per point
+6 mana regeneration bonus per point


+ 1 life regeneration bonus per point
+1 life regeneration bonus per point


20 second re-use time.
20 second re-use time


Re-use reduced by 1 second per point
Re-use reduced by 1 second per point


In-combat regeneration has a 50% reduction, and happens once per 2 seconds.


== Quick Cast ==
Caps at Level 10


Requires Level 40
===Quick Cast===
Caps at level X
 
Requires level 40


Requires Concentration V
Requires Concentration V
By dedicating a large amount of concentration to a spell, a magic user can reduce the time it takes to cast a spell to nigh instantaneous.


Your next spell will be cast instantly
Your next spell will be cast instantly


5 minute 30 seconds re-use time.
5 minutes 30 seconds re-use time


Re-use reduced by 30 seconds per point
Re-use reduced by 30 seconds per point


== Elemental Defiance ==
Caps at Level 4


Requires Level 45
 
===Elemental Defiance===
Caps at level IV
 
Requires level 45


Requires Channeling X
Requires Channeling X
By focusing an elemental power into its purest form, your spells may strike through the hardiest magical resistances only to be slowed by the actual material and armor surrounding your target.


All spell types are 'Physical'
All spell types are 'Physical'


Physical is resisted by armour and absorb
Physical is resisted by armor and absorb


Lasts 12 seconds
Lasts 12 seconds
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2 minute re-use time
2 minute re-use time


== Spirit Link ==
Caps at Level 5


Requires Level 65


Requires Companion Mastery X
===Mana Shield===
Caps at level V
 
Requires level 65


Pet absorbs 5% + 5% per point of all damage you take
Requires Transcendence V


Lasts 30 seconds
"By converting magical energy directly into a magical cloud-like aura, it can keep the harshest attacks and spells from affecting the caster."


5 minute re-use time
- Study of Arcane Sciences


== Mana Shield ==
- Leaflet XVI, Book XXXVI
Caps at Level 5


Requires Level 65


Requires Transcedence V


Absorbs 10% + 5% damage per point
Absorbs 10% + 5% damage per point
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1 minute re-use time when deactivated
1 minute re-use time when deactivated


== Astral Trance ==
Caps at V


Requires level 70


Requires Transcendence X
===Spirit Link===
Caps at level V


Re-use time: ??
Requires level 65


Lasts: 10 seconds
Requires Companion Mastery X


Intense mana regeneration
Some Enchanter's and Summoner's links to their companions are so strong, that they can share a bond in which they share all pain and suffering they endure.


== Ignite Essence ==
Caps at Level 10


Requires Level 80
 
Pet absorbs 10% + 10% per point of all damage you take
 
Lasts 30 seconds
 
5 minute re-use time
 
 
 
===Ignite Essence===
Caps at level X
 
Requires level 80


Requires Concentration X
Requires Concentration X
The Essence of a magic user is complex, even said to control one's ability to use magic itself.


Restores 10% mana + 5% mana per point
Restores 10% mana + 5% mana per point


5 minute re-use time.
5 minute re-use time


= Passive Skills =


== Channeling ==
Caps at Level 10


Requires Level 1
==Passive Skills==
===Channeling===
Caps at level X
 
Enhances the efficiency with which you draw on magical power.
 
 


-2% spell mana cost on all spells per point
-2% spell mana cost on all spells per point


== Mastery of Fire ==
Caps at Level 10


Requires Level 5
 
===Daggers===
Caps at level I
 
Requires level 2
 
The most basic skill you can learn, but also one of the most important.
 
 
 
Improves your ability to wield and do damage with daggers.
 
@Assassin +1% accuracy bonus per two points
 
 
 
===Mastery of Fire===
Caps at level X
 
Requires level 5
 
Improves your ability to deal with the elements of Fire, increasing the power and minimum effect.
 
 


+2% spellpower to Fire spells per point
+2% spellpower to Fire spells per point
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+2% minimum effect to Fire spells per point
+2% minimum effect to Fire spells per point


== Mastery of Ice ==
Caps at Level 10


Requires Level 5
 
===Mastery of Ice===
Caps at level X
 
Requires level 5
 
Improves your ability to deal with the elements of Ice, increasing the power and minimum effect.
 
 


+2% spellpower to Ice spells per point
+2% spellpower to Ice spells per point
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+2% minimum effect to Ice spells per point
+2% minimum effect to Ice spells per point


== Companion Mastery ==
Caps at Level 10


Requires Level 10


+4% pet block bonus per point
===Mastery of Spirit===
Caps at level X
 
Requires level 10


+3% possible charisma pet block bonus per point
Improves your ability to deal with the elements of Spirit, increasing the power and minimum effect.


== Mastery of Spirit ==
Caps at Level 10


Requires Level 10


+2% spellpower to non-offensive Spirit spells per point
+2% spellpower to non-offensive Spirit spells per point
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+2% minimum effect to Spirit spells per point
+2% minimum effect to Spirit spells per point


== Mastery of Air ==
Caps at Level 10


Requires Level 15
 
===Companion Mastery===
Caps at level X
 
Requires level 10
 
Through a stronger bond, the companion feels compelled to help guard their master from harm. Even if it means putting themselves in harm's way.
 
 
 
+4% pet block bonus per point
 
+3% possible charisma pet block bonus per point
 
 
 
===Mastery of Air===
Caps at level X
 
Requires level 15
 
Improves your ability to deal with the elements of Air, increasing the power and minimum effect.
 
 


+2% spellpower to Air spells per point
+2% spellpower to Air spells per point
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+2% minimum effect to Air spells per point
+2% minimum effect to Air spells per point


== Mastery of Earth ==
Caps at Level 10


Requires Level 20


+2% spellpower to Earth spells per point
===Concentration===
Caps at level X
 
Requires level 25


+2% minimum effect to Earth spells per point
Requires Channeling V


== Concentration ==
Allows you to ignore the distractions of battle and focus more closely on drawing on arcane energy.
Caps at Level 10


Requires Level 25


Requires Channeling V


+2% faster casting time per point
+2% faster casting time per point


== Collection of Thought ==
Caps at Level 8


Requires Level 27
 
===Collection of Thought===
Caps at level VIII
 
Requires level 27
 
Through the combined thought of a group of minds, the magical power of the group can be increased.
 
 


+1% group spellpower bonus per point
+1% group spellpower bonus per point


== Magic Resistance ==
Caps at Level 10


Requires Level 30
 
===Magic Resistance===
Caps at level X
 
Requires level 30
 
Through experience and knowledge, a resistance to the most common elements of magic can be developed.
 
 


+5% resistance to fire, ice, earth, air, light and dark spells per point
+5% resistance to fire, ice, earth, air, light and dark spells per point


== Transcendence ==
Caps at Level 10


Requires Level 50
 
===Transcendence===
Caps at level X
 
Requires level 50


Requires Meditation X
Requires Meditation X
Transcending into a frame of mental freedom is an advanced form of meditation which greatly increases one's awareness.


Only active while Meditating
Only active while Meditating


+ 8 mana regeneration bonus per point From Transcendence VI onwards, mana regeneration rate in battle will increase by 5% effectiveness per point. In battle, mana regeneration effectiveness is normally 50% of your usual (activate using Meditation).
+8 mana regeneration bonus per point
 
 
 
===Collection of Intellect===
Caps at level X
 
Requires level 60
 
Requires Collection of Thought VIII
 
Through the combined intellect of a group of minds, the magical power of the group can be increased.
 
 
 
+2% group spellpower bonus per point.


== Mana Conservation ==
Caps at Level 4


Requires Level 60
 
===Mana Conservation===
Caps at level IV
 
Requires level 60


Requires Channeling X
Requires Channeling X
A most recent discovery, was that in cases where the magic being cast was so free of impurities that it would actually take less mana to cast the spell.


+4% chance per point to halve mana cost
+4% chance per point to halve mana cost
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-10% Mana Burn per point with Mana Shield
-10% Mana Burn per point with Mana Shield


== Collection of Intellect ==
Caps at Level 10


Requires Level 60


Requires Collection of Thought VIII
===Arcane Mastery===
Caps at level X
 
Requires level 75
 
"Through study of innate magic resistances, advanced pupils will find resistances are not uniform in effect and can thus be pierced."
 
- Study of Arcane Sciences


+2% group spellpower bonus point
- Leaflet XIII, Book XXVII


== Arcane Mastery ==
Caps at Level 10


Requires Level 75


-2% penalty to enemy's magic resistance per point
-2% penalty to enemy's magic resistance per point
== Rune Weaving ==
Caps at level III.
Requires level 100.
Requires AA 20.
These cast times reduced by 1.0 seconds per point.
Their mana costs reduced by 200 per point.

Revision as of 10:52, 12 September 2022

Active Skills

Meditation

Caps at level X

Meditating puts you into a deep trance which greatly speeds up the recovery of mana. The trance is a fragile one and will be broken by any disturbance.


+6 mana regeneration bonus per point

+1 life regeneration bonus per point

20 second re-use time

Re-use reduced by 1 second per point


Quick Cast

Caps at level X

Requires level 40

Requires Concentration V

By dedicating a large amount of concentration to a spell, a magic user can reduce the time it takes to cast a spell to nigh instantaneous.


Your next spell will be cast instantly

5 minutes 30 seconds re-use time

Re-use reduced by 30 seconds per point


Elemental Defiance

Caps at level IV

Requires level 45

Requires Channeling X

By focusing an elemental power into its purest form, your spells may strike through the hardiest magical resistances only to be slowed by the actual material and armor surrounding your target.


All spell types are 'Physical'

Physical is resisted by armor and absorb

Lasts 12 seconds

2 minute re-use time


Mana Shield

Caps at level V

Requires level 65

Requires Transcendence V

"By converting magical energy directly into a magical cloud-like aura, it can keep the harshest attacks and spells from affecting the caster."

- Study of Arcane Sciences

- Leaflet XVI, Book XXXVI


Absorbs 10% + 5% damage per point

200% Mana Burn rate

Lasts indefinitely

1 minute re-use time when deactivated


Spirit Link

Caps at level V

Requires level 65

Requires Companion Mastery X

Some Enchanter's and Summoner's links to their companions are so strong, that they can share a bond in which they share all pain and suffering they endure.


Pet absorbs 10% + 10% per point of all damage you take

Lasts 30 seconds

5 minute re-use time


Ignite Essence

Caps at level X

Requires level 80

Requires Concentration X

The Essence of a magic user is complex, even said to control one's ability to use magic itself.


Restores 10% mana + 5% mana per point

5 minute re-use time


Passive Skills

Channeling

Caps at level X

Enhances the efficiency with which you draw on magical power.


-2% spell mana cost on all spells per point


Daggers

Caps at level I

Requires level 2

The most basic skill you can learn, but also one of the most important.


Improves your ability to wield and do damage with daggers.

@Assassin +1% accuracy bonus per two points


Mastery of Fire

Caps at level X

Requires level 5

Improves your ability to deal with the elements of Fire, increasing the power and minimum effect.


+2% spellpower to Fire spells per point

+2% minimum effect to Fire spells per point


Mastery of Ice

Caps at level X

Requires level 5

Improves your ability to deal with the elements of Ice, increasing the power and minimum effect.


+2% spellpower to Ice spells per point

+2% minimum effect to Ice spells per point


Mastery of Spirit

Caps at level X

Requires level 10

Improves your ability to deal with the elements of Spirit, increasing the power and minimum effect.


+2% spellpower to non-offensive Spirit spells per point

+1% spellpower to offensive Spirit spells per point

+2% minimum effect to Spirit spells per point


Companion Mastery

Caps at level X

Requires level 10

Through a stronger bond, the companion feels compelled to help guard their master from harm. Even if it means putting themselves in harm's way.


+4% pet block bonus per point

+3% possible charisma pet block bonus per point


Mastery of Air

Caps at level X

Requires level 15

Improves your ability to deal with the elements of Air, increasing the power and minimum effect.


+2% spellpower to Air spells per point

+2% minimum effect to Air spells per point


Concentration

Caps at level X

Requires level 25

Requires Channeling V

Allows you to ignore the distractions of battle and focus more closely on drawing on arcane energy.


+2% faster casting time per point


Collection of Thought

Caps at level VIII

Requires level 27

Through the combined thought of a group of minds, the magical power of the group can be increased.


+1% group spellpower bonus per point


Magic Resistance

Caps at level X

Requires level 30

Through experience and knowledge, a resistance to the most common elements of magic can be developed.


+5% resistance to fire, ice, earth, air, light and dark spells per point


Transcendence

Caps at level X

Requires level 50

Requires Meditation X

Transcending into a frame of mental freedom is an advanced form of meditation which greatly increases one's awareness.


Only active while Meditating

+8 mana regeneration bonus per point


Collection of Intellect

Caps at level X

Requires level 60

Requires Collection of Thought VIII

Through the combined intellect of a group of minds, the magical power of the group can be increased.


+2% group spellpower bonus per point.


Mana Conservation

Caps at level IV

Requires level 60

Requires Channeling X

A most recent discovery, was that in cases where the magic being cast was so free of impurities that it would actually take less mana to cast the spell.


+4% chance per point to halve mana cost

-10% Mana Burn per point with Mana Shield


Arcane Mastery

Caps at level X

Requires level 75

"Through study of innate magic resistances, advanced pupils will find resistances are not uniform in effect and can thus be pierced."

- Study of Arcane Sciences

- Leaflet XIII, Book XXVII


-2% penalty to enemy's magic resistance per point