Ranger Skills: Difference between revisions

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{{Classes}}
==Active Skills==
==Active Skills==
===Archery===
===Archery===
Caps at Level X
Caps at level X
 
The most basic skill you can learn, but also one of the most important.


Requires Level 1


''The most basic skill you can learn, but also one of the most important.''


Improves your ability to wield and do damage with bows.
Improves your ability to wield and do damage with bows.


3 seconds re-use time
 
 
===Kick===
===Kick===
Caps at Level IV
Caps at level IV


Requires Level 3
Requires level 3


''Kicking an enemy is a basic combat technique that causes light damage to the target and can knock them off balance. Heavier boot armor types help inflict more damage but reduce the chance of causing a stumble.''
Kicking an enemy is a basic combat technique that causes light damage to the target and knocks them off balance.


Damage increased by skill, agility, and the type of boot armor worn.


Kick damage ignores half of the target's absorb rating.


+4% Kick tohit chance per point.
+2% chance per point to interrupt spells and next attack


6% chance per point to interrupt spell cast, or delay next attack by 3 seconds.
8 seconds re-use time


10 seconds re-use time.


+2% chance per point, to interupt spells & next attack.


8 second re-use time.
===Forage===
===Forage===
Caps at Level X
Caps at level X


Requires Level 10
Requires level 10


''Restorative fruits and berries can often be found and foraged for later use.''
Restorative fruits and berries can often be found and foraged for later use.


Chance to forage A Magical Fruit with each use.


Chance to find Fruit increases with more points.


Fruits heal 80 life per point.
Fruits heal 160 life + 80 life per point
 
35 seconds re-use time
 
 


35 seconds re-use time.
===Stealth===
===Stealth===
Caps at Level VIII
Caps at level VIII


Requires Level 20
Requires level 20


''Allows you to go into hiding, blending into the shadows so that your enemies do not see you.''
Allows you to go into hiding, blending into the shadows so that your enemies do not see you.


25 seconds re-use time.


+1% dodge bonus per point.
===Tracking===
Caps at Level X


Requires Level 35
@Ranger +1% dodge bonus per point


''Even the lightest feet or smallest scrape leaves a mark, which can be followed by those trained to see such things.''
@Assassin +1% damage bonus per point


Receive updates on the general location of any player in the same area as you.
25 seconds re-use time


Additional points reduce the amount of time between updates, for faster Tracking.


A player can always be tracked even if stealthed.


Passive effect of +1% accuracy per point when using a bow.
===Perfect Aim===
===Perfect Aim===
Caps at Level VI
Caps at level VI
 
Requires level 60
 
Requires Archery X


Requires Level 60
Requires Critical Shot IV


Requires Archery 10
"Even the most perfect arrow flies only as straight as the mind that fired it."


Requires Critical Shot 4
- Hunter Brethren Proverb


''"Even the most perfect arrow flies only as straight as the mind that fired it." - Hunter Brethren Proverb''


While active:


Fully aimed shots will never miss.
Fully aimed shot will never miss
 
Chance for a Critical Shot is doubled
 
1 perfect shot can be made per point
 
4 minute re-use time


Chance for a Critical Shot is doubled.


1 perfect shot can be made per point.


4 minute re-use time.
===Evade===
===Evade===
Caps at Level IV
Caps at level IV
 
Requires level 65
 
Requires Dodge V
 
Only the most agile of fighters are capable of pushing themselves even harder for a short period of time. Although it cannot be kept up for long, the benefits in their evasiveness cannot be denied.
 
 
 
+5% dodge bonus per point
 
Lasts 30 seconds


Requires Level 65
2 minute re-use time


Requires Dodge 5


''Only the most agile of fighters are capable of pushing themselves even harder for a short period of time. Although it cannot be kept up for long, the benefits in their evasiveness cannot be denied.''


While active:
===Double Edge===
Caps at level VI


+6% Dodge rating per point.
Requires level 65
 
True weapon mastery goes far beyond just using the single edge or blunt of a weapon. By using all the attributes of a weapon, some masters experience increases in power.
 
 
 
Weapons will strike an additional time
 
Lasts 14 seconds with 7 additional seconds per point
 
3 minute re-use time.


Multiple attacker Dodge penalty is eliminated.


Lasts for 20 seconds.


2 minute re-use time.
===Decoy===
===Decoy===
Caps at Level X
Caps at level X


Requires Level 66
Requires level 66


Requires Deception 1
Requires Deception I


''By quickly setting up a decoy of themselves, a crafty Ranger can confuse pursuers into attacking the decoy.''
By quickly setting up a decoy of themselves, a crafty Ranger can confuse pursuers into attacking the decoy.


Creates a decoy with the same current HP.


All agro is transfered to the decoy.


All targets on you are switched to the decoy.
Creates a Decoy and transfers all agro to the Decoy
 
Lasts 30 seconds
 
15 minutes re-use time
 
Re-use reduced by 1 minute per point
 


Lasts 30 seconds.


15 minute re-use time, reduced by 1 minute per point.
===Quick Draw===
===Quick Draw===
Caps at Level X
Caps at level X
 
Requires level 70
 
Requires Mastery of the Bow V
 
In times of desperation Rangers fire their arrows with unbelievable speed.
 


Requires Level 70


Requires Mastery of the Bow 5
Aiming speed increased by 25% + 2% per point


''In times of desperation, Rangers fire their arrows with unbelievable speed.''
Lasts 10 seconds, +2 seconds per point


Aiming speed is increased by 15% + 3% per point.
3 minute re-use time


Lasts 10 seconds, +2 seconds per point.


3 minute re-use time.


Passive bonus decreases Archery re-use timer by 0.05 seconds per point.
===Multi Shot===
===Multi Shot===
Caps at Level X
Caps at level X
 
Requires level 82


Requires Level 82
Requires Mastery of the Bow V


Requires Mastery of the Bow 5
Requires Perfect Aim IV


Requires Perfect Aim 4
At a festival, a ranger was down to his last shot with four targets remaining. Drawing four arrows, he shot all four targets to win a sizeable bag of gold.


''At a festival, a ranger was down to his last shot with four targets remaining. Drawing four arrows, he shot all four targets to win a sizeable bag of gold.''


Instant shot, which hits all mobs and pets (only if PvP safety is off) in the room.


Does NOT work on Players.
Shot hits all targets in the room
 
1 minute re-use time
 


8 second delay before Archery can be used.


1 minute re-use time.
===Head Shot===
===Head Shot===
Caps at Level I
Caps at level I


Requires Level 100
Requires level 100


Requires Critical Shot 10
Requires Critical Shot X


Requires Stealth 8
Requires Stealth VIII


Requires Perfect Aim 6
Requires Perfect Aim VI


''In the Brethren of Hunters, the ability to fire an arrow through the eye and into the head is revered above all other archery skills.''
In the Brethren of Hunters, the ability to fire an arrow through the eye and into the head is revered above all other archery skills.


Requires a Mastercrafted Flight Arrow. (bought from the Epiach junk store)


Must be Stealthed with Perfect Aim active before using.


3x normal damage.
Requires: Mastercrafted Arrow
 
You must be Stealthed while having Perfect Aim active before using Head Shot.
 
5 minute re-use time
 


5 minute re-use time.


Does NOT work on Players.
==Passive Skills==
==Passive Skills==
===Swords===
===Swords===
Caps at Level X
Caps at level X
 
The most basic skill you can learn, but also one of the most important.


Requires Level 1


''The most basic skill you can learn, but also one of the most important.''


Improves your ability to wield and do damage with swords.
Improves your ability to wield and do damage with swords.
@Warrior +0.5% parry bonus per point
===Dodge===
===Dodge===
Caps at Level VIII
Caps at level VIII
 
Requires level 6
 
The attempt to dodge an enemy's attack is a true art form. A successful dodge can range from a mere well timed duck to an elaborate back flip. Regardless of the form, a successful dodge will cause an enemy's melee attack to miss you completely.
 
 
 
Requires: Agility


Requires Level 6
+3% dodge bonus per point


''A strong attacker is by nature a strong defender. A masterful tactic is to side step an attack at the very last second to cause an enemy's melee attack to miss you completely.''
+4% possible dodge bonus per point


+4% Dodge rating per point.


Agility provides a bonus of (player level/2.5) per 1%.


Agility provides a greater bonus per point with increased skill points in Dodge.
===Dual Wield===
===Dual Wield===
Caps at Level VII
Caps at level VIII
 
Requires level 15
 
Dual Wield allows a weapon to be wielded in the offhand with a damage penalty.
 
 
 
+5% offhand damage bonus per point
 
@Warrior +1% parry bonus per point


Requires Level 15


''Dual Wield allows a weapon to be wielded in the offhand with a damage penalty.''


+5% offhand damage bonus per point.
===True Sight===
===True Sight===
Caps at Level IV
Caps at level IV


Requires Level 20
Requires level 20


Requires Archery 4
Requires Archery IV
 
While hunting in the dark, a Ranger quickly develops keen eyesight to distinguish between the shadows and their actual prey.
 
 
 
+2% accuracy bonus to Bows per point
 
Reduces the chance of a fumble while aiming


''While hunting in the dark, a Ranger quickly develops keen eyesight to distinguish between the shadows and their actual prey.''


+2% accuracy bonus to Bows per point.


Reduces the chance of a fumble while aiming.
===Parry===
===Parry===
Caps at Level V
Caps at level V
 
Requires level 22
 
One of the very first defensive weapon techniques, Parry uses your weapon to deflect an enemy's melee attack.
 
 


Requires Level 22
Requires: Strength and Agility


''One of the very first defensive weapon techniques, Parry uses your weapon to deflect an enemy's melee attack.''
+2% parry bonus per point


+3% Parry rating per point.
+4% possible parry bonus per point


The average of Strength and Agility grants bonus of (player level/5) per 1%.


Stats provide a greater bonus with increased skill points in Parry.


Cannot Parry while wielding a bow without knowledge of the Deflection skill.
===Critical Shot===
===Critical Shot===
Caps at Level X
Caps at level X
 
Requires level 25
 
Requires Archery V
 
Requires True Sight II
 
Improves the usually very rare chance that your arrow will pierce your enemy's heart.


Requires Level 25


Requires Archery 5


Requires True Sight 2
+2% chance to do 2x damage with a bow per point


''Improves the usually very rare chance that your arrow will pierce your enemy's heart.''


2% chance per point to do 2x Archery damage.


Chance is increased with higher Focus.
===Camouflage===
===Camouflage===
Caps at Level X
Caps at level X


Requires Level 32
Requires level 32


Requires Archery 6
Requires Archery VI
 
Requires Stealth IV
 
Knowing how to disguise yourself in your surroundings can be just as important as finding a shadow to hide in.
 
 
 
Camouflage reduces the chance for you to be revealed while shooting stealthed.
 
 
 
===Poisoning===
Caps at level V
 
Requires level 35
 
"Let them never know that you struck, until after the fevers take them."
 
- Baleros, Personal Assassin to the Empress
 
 
 
Allows the use of more advanced poisons
 
-4% to enemy's resistance against poison per point


Requires Stealth 4


''Knowing how to disguise yourself in your surroundings can be just as important as finding a shadow to hide in.''


Reduces the chance for you to be revealed while shooting stealthed.
===Double Attack===
===Double Attack===
Caps at Level VI
Caps at level VIII
 
Requires level 40
 
Skilled Weapon masters can often strike their opponent twice from a single blow.


Requires Level 40


''Skilled Weapon masters can often strike their opponent twice from a single blow.''


+4% chance per point to hit twice in melee combat.
+4% chance to hit twice with your weapon per point


Works on a separate timer from Triple Attack.


Roughly 4-5 seconds interval between consecutive Double Attacks.


Any Double or Triple attack will not trigger another such attack.
===Rapid Attack===
===Rapid Attack===
Caps at Level III
Caps at level II


Requires Level 45
Requires level 45


''"The key to ending a contest rapidly, is to attack twice as fast." - Swordmaster Vandalera''
"The key to ending a contest rapidly, is to attack twice as fast."
 
- Swordmaster Vandalera


+3% haste bonus per point.


-0.1 second attack speed cap per point.
===Deception===
Caps at Level IV


Requires Level 50
+3% haste bonus per point


Requires Stealth 4
-0.1 second attack speed cap per point


''The most infamous attackers are known for being able to inflict wounds in the victim several seconds before the victim even realizes they are there.''


Reduces amount of agro from your attacks by 6% per point.


Ignores 10 Armor per point.
===Mastery of the Bow===
===Mastery of the Bow===
Caps at Level V
Caps at level V


Requires Level 50
Requires level 50
 
Requires Archery VIII
 
Rangers who call themselves Masters of the Bow can often have their arrow aimed before the bowstring is fully drawn.


Requires Archery 8


''Rangers who call themselves Masters of the Bow can often have their arrow aimed before the bowstring is fully drawn.''


+3% haste bonus for Archery.
+3% haste bonus for Archery.
===Deception===
Caps at level IV
Requires level 50
Requires Stealth IV
The most infamous assassins are known for being able to leave their daggers in the victim several seconds before the victim even realizes they are there.
The amount of agro you create with your attacks is greatly reduced.
===Battle Mastery===
===Battle Mastery===
Caps at Level VI
Caps at level VII


Requires Level 55
Requires level 55
 
This advanced combat knowledge improves the timing and placement of your attacks which strategically reduce the value of your enemy's armor.
 
 
 
-2% penalty to enemy's absorb per point


''This advanced combat knowledge improves the timing and placement of your attacks which strategically reduce the value of your enemy's armor.''


2% penalty to enemy's absorb per point.


Does not reduce Armor, only absorb.
===Mastery of Pain===
===Mastery of Pain===
Caps at Level V
Caps at level V
 
Requires level 70
 
Through constant exposure, one's threshold for pain and suffering can be increased.
 
 
 
+2% absorb bonus per point


Requires Level 70


''Through constant exposure, one's threshold for pain and suffering can be increased.''


+2% absorb bonus per point.
===Triple Attack===
===Triple Attack===
Caps at Level IV
Caps at level VII
 
Requires level 72
 
Requires Double Attack V
 
Some swordmasters are so fast with a blade, they can strike their target three times within the time it takes others to hit just once.
 
 
 
+4% chance to hit an additional time with your weapon per point
 
 


Requires Level 72
===Combat Precision===
Caps at level VI


Requires Double Attack 5
Requires level 75


''Some swordmasters are so fast with a blade, they can strike their target three times within the time it takes others to hit just once.''
"Hitting the target with one attack is more effective then missing with two."


+4% chance to hit an additional time in melee combat.
- Swordmaster Vandalera
 
 
 
+3% accuracy bonus per point


Works on a seperate timer from Double Attack.


Roughly 4-5 seconds interval between consecutive Trible Attacks.


Any Double or Triple attack will not trigger another such attack.
===Acrobatics===
===Acrobatics===
Caps at Level III
Caps at level III


Requires Level 75
Requires level 75


Requires Dodge 8
Requires Dodge VIII


''The concentration of a few rangers is so great, it allows them to move quickly to avoid attacks without ever losing sight of their target.''
The concentration of a few rangers is so great, it allows them to move quickly to avoid attacks without ever losing sight of their target.


+5% dodge penalty reduction per point while aiming a bow.


+5% chance per point to reduce the stun duration of a bash and avoid aiming interruption.
===Combat Precision===
Caps at Level V


Requires Level 75
+5% dodge penalty reduction per point while aiming a bow
 
5% chance per point to reduce the stun duration of a bash and avoid aiming interruption
 


''"Hitting the target with one attack is more effective than missing with two." - Swordmaster Vandalera''


+3% accuracy bonus per point.
===Rampage===
===Rampage===
Caps at Level VI
Caps at level VI


Requires Level 80
Requires level 80


Requires Battle Mastery 5
Requires Battle Mastery V
 
The fiercest warriors know how to use their rage to inflict the most damage possible.
 
 
 
+3% melee damage bonus per point


''The fiercest warriors know how to use their rage to inflict the most damage possible.''


+3% damage bonus per point.


Works with both swords (melee) and bows (archery).
===Critical Hit===
===Critical Hit===
Caps at Level III
Caps at level III
 
Requires level 85
 
Extremely savage attacks tear through armor almost as easily as through flesh.
 
 


Requires Level 85
+1.5% chance to do 2x damage with your weapon per point


Requires Battle Mastery 6


''Extremely savage attacks tear through armor almost as easily as through flesh.''


+1.5% chance per point to do 2x damage (in melee only).
===Deflection===
===Deflection===
Caps at Level V
Caps at level V
 
Requires Level 90


Requires Mastery of the Bow 5
Requires level 90


Requires Parry 4
Requires Mastery of the Bow V


''One problem that confronted archers and rangers on the battlefield was lack of defense while drawing their arrows. Making use of metal plated parts of their bow, they can fend off attacks much like a parry.''
Requires Parry IV


+5% parry penalty reduction per point while aiming a bow.
One problem that confronted archers and rangers on the battlefield was lack of defense while drawing their arrows.
===Fatal Wound===
Caps at Level III


Requires Level 100
Making use of metal plated parts of their bow, they can fend off attacks much like a parry.


Requires AALevel 20


''Even young Rangers are trained to aim for critical shots with their archery. A true master can refine their criticals to maximize the wound and suffering of their victim.''


Next arrow shot after a Critical Hit has a 24% chance per point to deal extra damage.
+5% parry penalty reduction per point while aiming a bow

Revision as of 10:58, 12 September 2022

Active Skills

Archery

Caps at level X

The most basic skill you can learn, but also one of the most important.


Improves your ability to wield and do damage with bows.


Kick

Caps at level IV

Requires level 3

Kicking an enemy is a basic combat technique that causes light damage to the target and knocks them off balance.


+2% chance per point to interrupt spells and next attack

8 seconds re-use time


Forage

Caps at level X

Requires level 10

Restorative fruits and berries can often be found and foraged for later use.


Fruits heal 160 life + 80 life per point

35 seconds re-use time


Stealth

Caps at level VIII

Requires level 20

Allows you to go into hiding, blending into the shadows so that your enemies do not see you.


@Ranger +1% dodge bonus per point

@Assassin +1% damage bonus per point

25 seconds re-use time


Perfect Aim

Caps at level VI

Requires level 60

Requires Archery X

Requires Critical Shot IV

"Even the most perfect arrow flies only as straight as the mind that fired it."

- Hunter Brethren Proverb


Fully aimed shot will never miss

Chance for a Critical Shot is doubled

1 perfect shot can be made per point

4 minute re-use time


Evade

Caps at level IV

Requires level 65

Requires Dodge V

Only the most agile of fighters are capable of pushing themselves even harder for a short period of time. Although it cannot be kept up for long, the benefits in their evasiveness cannot be denied.


+5% dodge bonus per point

Lasts 30 seconds

2 minute re-use time


Double Edge

Caps at level VI

Requires level 65

True weapon mastery goes far beyond just using the single edge or blunt of a weapon. By using all the attributes of a weapon, some masters experience increases in power.


Weapons will strike an additional time

Lasts 14 seconds with 7 additional seconds per point

3 minute re-use time.


Decoy

Caps at level X

Requires level 66

Requires Deception I

By quickly setting up a decoy of themselves, a crafty Ranger can confuse pursuers into attacking the decoy.


Creates a Decoy and transfers all agro to the Decoy

Lasts 30 seconds

15 minutes re-use time

Re-use reduced by 1 minute per point


Quick Draw

Caps at level X

Requires level 70

Requires Mastery of the Bow V

In times of desperation Rangers fire their arrows with unbelievable speed.


Aiming speed increased by 25% + 2% per point

Lasts 10 seconds, +2 seconds per point

3 minute re-use time


Multi Shot

Caps at level X

Requires level 82

Requires Mastery of the Bow V

Requires Perfect Aim IV

At a festival, a ranger was down to his last shot with four targets remaining. Drawing four arrows, he shot all four targets to win a sizeable bag of gold.


Shot hits all targets in the room

1 minute re-use time


Head Shot

Caps at level I

Requires level 100

Requires Critical Shot X

Requires Stealth VIII

Requires Perfect Aim VI

In the Brethren of Hunters, the ability to fire an arrow through the eye and into the head is revered above all other archery skills.


Requires: Mastercrafted Arrow

You must be Stealthed while having Perfect Aim active before using Head Shot.

5 minute re-use time


Passive Skills

Swords

Caps at level X

The most basic skill you can learn, but also one of the most important.


Improves your ability to wield and do damage with swords.

@Warrior +0.5% parry bonus per point


Dodge

Caps at level VIII

Requires level 6

The attempt to dodge an enemy's attack is a true art form. A successful dodge can range from a mere well timed duck to an elaborate back flip. Regardless of the form, a successful dodge will cause an enemy's melee attack to miss you completely.


Requires: Agility

+3% dodge bonus per point

+4% possible dodge bonus per point


Dual Wield

Caps at level VIII

Requires level 15

Dual Wield allows a weapon to be wielded in the offhand with a damage penalty.


+5% offhand damage bonus per point

@Warrior +1% parry bonus per point


True Sight

Caps at level IV

Requires level 20

Requires Archery IV

While hunting in the dark, a Ranger quickly develops keen eyesight to distinguish between the shadows and their actual prey.


+2% accuracy bonus to Bows per point

Reduces the chance of a fumble while aiming


Parry

Caps at level V

Requires level 22

One of the very first defensive weapon techniques, Parry uses your weapon to deflect an enemy's melee attack.


Requires: Strength and Agility

+2% parry bonus per point

+4% possible parry bonus per point


Critical Shot

Caps at level X

Requires level 25

Requires Archery V

Requires True Sight II

Improves the usually very rare chance that your arrow will pierce your enemy's heart.


+2% chance to do 2x damage with a bow per point


Camouflage

Caps at level X

Requires level 32

Requires Archery VI

Requires Stealth IV

Knowing how to disguise yourself in your surroundings can be just as important as finding a shadow to hide in.


Camouflage reduces the chance for you to be revealed while shooting stealthed.


Poisoning

Caps at level V

Requires level 35

"Let them never know that you struck, until after the fevers take them."

- Baleros, Personal Assassin to the Empress


Allows the use of more advanced poisons

-4% to enemy's resistance against poison per point


Double Attack

Caps at level VIII

Requires level 40

Skilled Weapon masters can often strike their opponent twice from a single blow.


+4% chance to hit twice with your weapon per point


Rapid Attack

Caps at level II

Requires level 45

"The key to ending a contest rapidly, is to attack twice as fast."

- Swordmaster Vandalera


+3% haste bonus per point

-0.1 second attack speed cap per point


Mastery of the Bow

Caps at level V

Requires level 50

Requires Archery VIII

Rangers who call themselves Masters of the Bow can often have their arrow aimed before the bowstring is fully drawn.


+3% haste bonus for Archery.


Deception

Caps at level IV

Requires level 50

Requires Stealth IV

The most infamous assassins are known for being able to leave their daggers in the victim several seconds before the victim even realizes they are there.


The amount of agro you create with your attacks is greatly reduced.


Battle Mastery

Caps at level VII

Requires level 55

This advanced combat knowledge improves the timing and placement of your attacks which strategically reduce the value of your enemy's armor.


-2% penalty to enemy's absorb per point


Mastery of Pain

Caps at level V

Requires level 70

Through constant exposure, one's threshold for pain and suffering can be increased.


+2% absorb bonus per point


Triple Attack

Caps at level VII

Requires level 72

Requires Double Attack V

Some swordmasters are so fast with a blade, they can strike their target three times within the time it takes others to hit just once.


+4% chance to hit an additional time with your weapon per point


Combat Precision

Caps at level VI

Requires level 75

"Hitting the target with one attack is more effective then missing with two."

- Swordmaster Vandalera


+3% accuracy bonus per point


Acrobatics

Caps at level III

Requires level 75

Requires Dodge VIII

The concentration of a few rangers is so great, it allows them to move quickly to avoid attacks without ever losing sight of their target.


+5% dodge penalty reduction per point while aiming a bow

5% chance per point to reduce the stun duration of a bash and avoid aiming interruption


Rampage

Caps at level VI

Requires level 80

Requires Battle Mastery V

The fiercest warriors know how to use their rage to inflict the most damage possible.


+3% melee damage bonus per point


Critical Hit

Caps at level III

Requires level 85

Extremely savage attacks tear through armor almost as easily as through flesh.


+1.5% chance to do 2x damage with your weapon per point


Deflection

Caps at level V

Requires level 90

Requires Mastery of the Bow V

Requires Parry IV

One problem that confronted archers and rangers on the battlefield was lack of defense while drawing their arrows.

Making use of metal plated parts of their bow, they can fend off attacks much like a parry.


+5% parry penalty reduction per point while aiming a bow