Druid Skills
Active Skills
Forage
Caps at level VI
Requires level 12
Chance to find a "Magical Fruit" which heals you 80 + 80 per point
Re-use time: 35 seconds
Shapeshift: Bear
Caps at level X
Requires completion of Source of Druid Power Quest
Requires level 50
+ 10% absorb cap
- 25% haste penalty
+ 2.5% hp bonus per point
+ 3% stun resist per point
+ 1 hpregen per point
+ 1 Dual Wield every 2 points
+ 1 Enrage every 3 points
+ 100 claw damage per point
+ 1 armor per point 2 points in focus
Re-use time: 2 minutes
Tracking
Caps at level V
Requires level 45
Allows you to get updates on where a character is in respects to your own position. Can only be used on players in the same area as you
Roar
Requires level 65
Requires skill: Shapeshift: Bear V
+ 1% accuracy per point
Large damage bonus
Must be shape shifted into bear form.
Re-use time: 3 minutes
Razor Claws
Caps at level X
Requires level 90
Requires skill: Shapeshift: Bear X
Requires skill: Roar VII
Next attack has 5% armor penetration per point.
34% + 6% chance per point to cause enemy to bleed, dealing 130 damage every point every 4 seconds for 20 seconds.
Must be shape shifted into bear form.
60 second re-use time.
Nature Spirit
Caps at level III
Requires level 100
Requires AA 20
The next spell will cast instantly.
If the spell is a healing rain, the rain will have the entire healing effect applied instantly.
Mana cost is increased 50%, - 10% per point.
60 second re-use time.
Passive Skills
Divine Focus
Caps at level X
Requires level 1
- 2% mana cost for all spells per point
Prayer
Caps at level X
Requires level 1
+ 3 mpregen per point
Maces
Caps at level VII
Requires level 2
Increase damage with maces
Dodge
Caps at level IV
Requires level 10
+ 3% dodge bonus per point
+ 4% possible dodge bonus per point
Mastery of Air
Caps at level X
Requires level 15
+ 2% sp to Air spells per point
+ 2% minimum effect to Air spells per point
Mastery of Ice
Caps at level X
Requires level 20
+ 2% sp to Ice spells per point
+ 2% minimum effect to Ice spells per point
Mastery of Fire
Caps at level X
Requires level 25
+ 2% sp to Fire spells per point
+ 2% minimum effect to Fire spells per point
Magic Resistance
Caps at level X
Requires level 30
+ 5% resistance to fire,ice,earth,air,light, and dark spells per point
Double Attack
Caps at level IV
Requires level 35
+ 4% chance per point to hit twice with your weapon
Parry
Caps at level IV
Requires level 40
+ 2% parry bonus per point
+ 4% possible parry bonus per point
Spiritual Purity
Caps at level X
Requires level 50
Requires skill: Prayer X
+ 4 mpregen per point
Stability
Caps at level IV
Requires level 55
+ 8% stun resistance per point
Healing Mastery
Caps at level V
Requires level 60
- 4% agro generation from healing spells per point
+ 2% bonus to healing spells per point
Mastery of Pain
Caps at level III
Requires level 70
+ 2% absorb per point
Combat Precision
Caps at level IV
Requires level 75
+ 3% accuracy per point
Arcane Mastery
Caps at level V
Requires level 75
- 2% penalty to enemy's magic resistance per point
Feral Stamina
Caps at level VI Requires level 80 Requires skill: Dodge III Requires skill: Shapeshift Bear X + 5% life bonus per point. Each point in toughness grants 3 additional life per point. + 1 hp regeneration per point.