Defender Skills

From Revelation Remastered
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Active Skills

Bash

Requires level 15

Caps at level 7

+0.8 second stun per point

15 second re-use timer

Defensive Spin

Requires level 33

Requires skill Shields 6

Caps at level 3

Lowers haste and accuracy to 0

Raises shield blocking

Lasts 16 seconds + 6 seconds per point

4 minute re-use timer

Protect

Requires level 38

Requires skill Shield 5

Caps at level 5

+10% chance per point to block an attack on another with your shield.

10 seconds re-use timer (no longer mentioned in skill description...)

Double Edge

Requires level 45

Caps at level 3

Weapons will strike an additional time

-20% weapon damage while active

Lasts 16 seconds with 7 additional seconds per point

3 minutes re-use timer

Taunt

Requires level 46

Requires skill Enrage 2

Caps at level 3

Increases total agro vs the mob by 10% per point.

If the target is already attacking you, the bonus agro is reduced by half.

Decreases your target's accuracy and increases their haste

Lasts 15 seconds

45 second re-use timer

Revenge

Requires level 55

Requires skill Riposte 4

Caps at level 7

+5% riposte bonus per point.

Lasts 30 seconds

2 minutes re-use timer

Backslash

Requires level 60

Requires skill Riposte 5

Caps at level 10

Holds off on ripostes until the end in order to release them all with a damage multiplier.

Releases when damage > 500 + (skill * level * 5)

+ 8% chance per point of 4x unleashed damage

+ 4% chance per point of 6x unleashed damage

Chances are lower if Backslash is forced (which becomes possible after 10 seconds)

Changing targets cancels backslash

4 minutes re-use timer if damage was dealt

Cleave

Requires Level 63

Requires skill Polearms 5

Caps at level 5

Instantly attacks up to 4 targets. Damage penalty of 40% less 2% per point.

The attacks have 25% agro bonus plus 5% per point

30 second re-use timer

Desperation

Requires level 72

Caps at level 8

Requires Combat Precision 3

+50% melee damage bonus.

+10% absorb bonus.

Large Strength and Agility bonuses.

Activates at 8% life +3% life for per point

Lasts 30 seconds

2 minute re-use timer

Shield Stance

Requires level 85

Caps at level 6

Require skill Shields 10

Require skill Phalanx 3

Block chance reduced to 0.

Unable to Critical Hit

Melee Damage taken reduced by 3% per point.

Lasts 20 seconds

60 second re-use timer, -3 seconds per point

Song of War

Require level 95

Caps at level 10

Group members gain 10% spell casting haste and 10% double and triple attack chance.

Increases by 2% per point.

Lasts for 20 seconds, + 1 second per point.

Causes Exhaustion after fading which prevents Song of War to be cast on the target for 2 minutes.

6 minutes re-use timer

Guardian to the Grave

Requires level 100

Requires skill Protect 5

Requires skill Phalanx 4

Caps at level 1

You remove all agro from your target and add it to your own.

10 minutes re-use timer

Shield Slam

Caps at level III.

Requires level 100.

Requires AA 20.

Requires Shields X.

Deals a high-damage hit and gives the target a concussion.

Concusses enemy for 2 + 2 seconds per point.

Concussion prevents any agro from generating.

60 second re-use time; target becomes immune for 4.5 - .5 minutes per point.

Passive Skills

Shields

Requires level 1

Caps at level 10

+3% block bonus per point.

Swords

Requires level 1

Caps at level 10

Improves ability to wield and do damage with swords.

Parry

Requires level 2

Caps at level 9

Requires Strength and Agility

+2% parry bonus per point.

+4% possible parry bonus per point.

Improved Vitality

Requires Level 5

Caps at level 8

+2% life bonus per point.

+10% life regeneration bonus per point.

Enrage

Required level 8

Caps at level 5

+ 33% agro generated on melee attacks per point.

Adds bonus agro for damage mitigated by enemy defenses. The more damage the enemy mitigates the more agro will be generated.

Enrage will now also generate agro if an attack is evaded of 5% of the player's minimum damage per point.

Dodge

Requires level 20

Caps at level 3

Requires Agility

+3% dodge bonus per point.

+4% possible dodge bonus per point.

Stability

Requires level 22

Caps at level 6

+8% stun resistance bonus per point.

+2% chance per point to land a Bash with 100% accuracy.

Intimidation

Requires level 25

Caps at level 4

Raises the level at which mobs cease to automatically attack you by 1 per point.

Riposte

Requires level 30

Caps at level 8

Requires Parry 5

Requires Strength and Toughness

Only Riposte the attacks of current target.

+3% Riposte bonus per point.

+4% possible riposte bonus per point.

Magic Resistance

Requires level 35

Caps at level 8

+5% resist fire, ice, earth, air, light and dark spells per point.

Double Attack

Requires level 40

Caps at level 7

+4% chance to hit twice with your weapon per point.

Phalanx

Requires level 43

Requires Shields 8

Caps at level 4

Effect: Generates agro every time you block an attack on yourself or on the player that you are protecting from a mob.

The agro generated by Phalanx is modified by 0.5 agro per player level, per point.

This means that a level 100 Defender would gain 50 agro per block, per point in Phalanx.

Battle Mastery

Requires level 50

Caps at level 6

-2% penalty to enemy's absorb per point.

Polearms

Requires level 52

Requires Swords 10

Caps at level 10

Attacks with polearm cannot be parried by mobs; 50% deduction in PvP.

-50% haste bonus and -25% to abs cap while wielding polearms.

+1 damage per 3 toughness with armor bonus from tog lost.

Critical Hit bonus reduced to 50% with base strength increasing the bonus.

Mastery of Pain

Requires level 58

Caps at level 6

+2% absorb bonus per point.

Swordplay

Requires level 61

Caps at level 6

Requires Parry 5

+3% chance per point to delay the attacker's next attack by 1-2 seconds after a parry.

Triple Attack

Requires level 65

Caps at level 4

Requires Double Attack 5

+4% chance to hit an additional time with your weapon per point.

Combat Precision

Requires level 70

Caps at level 10

+3% accuracy per point.

Rampage

Requires level 75

Caps at level 4

Requires Battle Mastery 5

+3% melee damage bonus per point.

Critical Hit

Requires level 80

Caps at level 2

Requires Battle Mastery 6

+1.5% chance to do 2x damage with your weapon per point.

Return Slam

Requires level 90

Caps at level 5

Requires Bash 4

Requires Stability 4

Bash must be unused and ready.

+6% chance per point to evade and counter an enemy's Bash.