Warrior Skills

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Active Skills

Bash

Caps at level X

A Bash is a brutal shoulder slam that will deal moderate damage and stuns the target.


+0.8 second stun per point

12 seconds re-use time


Kick

Caps at level X

Requires level 10

Kicking an enemy is a basic combat technique that causes light damage to the target and knocks them off balance.


+2% chance per point to interrupt spells and next attack

8 seconds re-use time


Berserk

Caps at level V

Requires level 50

Driven into mad rages frequently, the Barbarian clans of the Northern Wastes are feared for their berserk frenzies.


+ Haste, damage and critical hit bonuses while suffering armor, defense and parry penalties.

Lasts 30 seconds

3 minute re-use time


Conquest

Caps at level III

Requires level 52

Requires Parry V

Requires Dual Wield IV

"Everything that lies before you is waiting to be conquered. Grip your swords and prepare."

- General Lemoiak


Every you parry with your off-hand contributes to a damaging hit when the skill ends.

Lasts 16 seconds with a 2 minute re-use time.

+4% tohit bonus when riposting (passive).


Revenge

Caps at level V

Requires level 65

Requires Riposte IV

After suffering frequent hits and injury, the legend amongst swordmen, Vilo, spat and swore for every strike aimed at him, his blade would taste the attacker.


+5% riposte bonus per point

Lasts 30 seconds

2 minute re-use time


Backslash

Caps at level V

Requires level 60

Requires Riposte V

By constantly riposting and knocking an opponent more and more off balance, a Defender leaves their opponent open to a devastating counterattack.


Holds off on ripostes until the end in order to release them all with a damage multiplier.

4 minute re-use time


Blood Frenzy

Caps at level I

Requires level 100

Requires Berserk V

Requires Enrage I

After seeing the blood of their enemies spilled, some Warriors enter into a barbaric frenzy, raging to tear their foes apart.


+25% accuracy bonus and +100% melee damage bonus

At the effect's end, you lose 50% of your life

Lasts 20 seconds

6 minute re-use time

Passive Skills

Swords

Caps at level X

The most basic skill you can learn, but also one of the most important.


Improves your ability to wield and do damage with swords.

@Warrior +0.5% parry bonus per point


Dodge

Caps at level III

Requires level 2

The attempt to dodge an enemy's attack is a true art form. A successful dodge can range from a mere well timed duck to an elaborate back flip. Regardless of the form, a successful dodge will cause an enemy's melee attack to miss you completely.


Requires: Agility

+3% dodge bonus per point

+4% possible dodge bonus per point


Dual Wield

Caps at level VII

Requires level 12

Dual Wield allows a weapon to be wielded in the offhand with a damage penalty.


+5% offhand damage bonus per point

@Warrior +1% parry bonus per point

Improved Vitality

Caps at level IV

Requires level 15

Improved Vitality improves your overall health and fitness.


+2% life bonus per point

+10% life regeneration bonus per point


Enrage

Caps at level III

Requires level 20

Often knowing how to strike an opponent is as important for keeping their attention as where to strike.


+100% agro created on melee attacks per point


Parry

Caps at level X

Requires level 24

One of the very first defensive weapon techniques, Parry uses your weapon to deflect an enemy's melee attack.


Requires: Strength and Agility

+2% parry bonus per point

+4% possible parry bonus per point

Intimidation

Caps at level III

Requires level 28

An overbearing demeanor, a threatening gesture, or even hostile intent is all it takes to intimidate the strongest of opponents.


Raises the level at which mobs cease to automatically attack you by 1 per point


Riposte

Caps at level VIII

Requires level 32

Requires Parry V

Riposte gives you a chance to get a free counter attack after parrying an attack.


Requires: Strength and Toughness

Only Riposte the attacks of current target

+3% riposte bonus per point

+4% possible riposte bonus per point

Magic Resistance

Caps at level V

Requires level 35

Through experience and knowledge, a resistance to the most common elements of magic can be developed.


+5% resistance to fire, ice, earth, air, light and dark spells per point


Double Attack

Caps at level VIII

Requires level 40

Skilled Weapon masters can often strike their opponent twice from a single blow.


+4% chance to hit twice with your weapon per point


Stability

Caps at level IV

Requires level 43

By taking a more stable stance, attackers are less likely to catch the defender off guard or off balance.


+8% stun resistance bonus per point

+2% chance per point to land a Bash with 100% accuracy


Battle Mastery

Caps at level VIII

Requires level 46

This advanced combat knowledge improves the timing and placement of your attacks which strategically reduce the value of your enemy's armor.


-2% penalty to enemy's absorb per point


Rapid Attack

Caps at level III

Requires level 55

"The key to ending a contest rapidly, is to attack twice as fast."

- Swordmaster Vandalera


+3% haste bonus per point

-0.1 second attack speed cap per point


Triple Attack

Caps at level IV

Requires level 60

Requires Double Attack V

Some swordmasters are so fast with a blade, they can strike their target three times within the time it takes others to hit just once.


+4% chance to hit an additional time with your weapon per point


Swordplay

Caps at level III

Requires level 68

Requires Parry V

Vandalera, the infamous swordmaster, could often disarm her assailants off of a single parry.


+4% chance per point to delay the attacker's next attack after a parry


Combat Precision

Caps at level VII

Requires level 70

"Hitting the target with one attack is more effective then missing with two."

- Swordmaster Vandalera


+3% accuracy bonus per point

Desperation

Caps at level VI

Requires level 73

Requires Combat Precision III

When heavily injured, some fighters grow desperate in their struggle for survival to gain the power to overcome their opponent.


+50% melee damage bonus

+3% accuracy bonus

Large strength and agility bonuses.

Activates at 8% life + 3% life for per point


Mastery of Pain

Caps at level III

Requires level 75

Through constant exposure, one's threshold for pain and suffering can be increased.


+2% absorb bonus per point


Critical Hit

Caps at level IV

Requires level 80

Extremely savage attacks tear through armor almost as easily as through flesh.


+1.5% chance to do 2x damage with your weapon per point


Rampage

Caps at level V

Requires level 85

Requires Battle Mastery V

The fiercest warriors know how to use their rage to inflict the most damage possible.


+3% melee damage bonus per point



Return Slam

Caps at level III

Requires level 90

Requires Bash IV

Requires Stability IV

By causing their opponent to overextend themselves during a bash, a Defender can evade the attack and counter with their own.


Bash must be unused and ready

+6% chance per point to evade and counter an enemy's Bash