Warrior Skills
Active Skills
Bash
Caps at level X
A Bash is a brutal shoulder slam that will deal moderate damage and stuns the target.
+0.8 second stun per point
12 seconds re-use time
Kick
Caps at level X
Requires level 10
Kicking an enemy is a basic combat technique that causes light damage to the target and knocks them off balance.
+2% chance per point to interrupt spells and next attack
8 seconds re-use time
Berserk
Caps at level V
Requires level 50
Driven into mad rages frequently, the Barbarian clans of the Northern Wastes are feared for their berserk frenzies.
+ Haste, damage and critical hit bonuses while suffering armor, defense and parry penalties.
Lasts 30 seconds
3 minute re-use time
Conquest
Caps at level III
Requires level 52
Requires Parry V
Requires Dual Wield IV
"Everything that lies before you is waiting to be conquered. Grip your swords and prepare."
- General Lemoiak
Every you parry with your off-hand contributes to a damaging hit when the skill ends.
Lasts 16 seconds with a 2 minute re-use time.
+4% tohit bonus when riposting (passive).
Revenge
Caps at level V
Requires level 65
Requires Riposte IV
After suffering frequent hits and injury, the legend amongst swordmen, Vilo, spat and swore for every strike aimed at him, his blade would taste the attacker.
+5% riposte bonus per point
Lasts 30 seconds
2 minute re-use time
Backslash
Caps at level V
Requires level 60
Requires Riposte V
By constantly riposting and knocking an opponent more and more off balance, a Defender leaves their opponent open to a devastating counterattack.
Holds off on ripostes until the end in order to release them all with a damage multiplier.
4 minute re-use time
Blood Frenzy
Caps at level I
Requires level 100
Requires Berserk V
Requires Enrage I
After seeing the blood of their enemies spilled, some Warriors enter into a barbaric frenzy, raging to tear their foes apart.
+25% accuracy bonus and +100% melee damage bonus
At the effect's end, you lose 50% of your life
Lasts 20 seconds
6 minute re-use time
Passive Skills
Swords
Caps at level X
The most basic skill you can learn, but also one of the most important.
Improves your ability to wield and do damage with swords.
@Warrior +0.5% parry bonus per point
Dodge
Caps at level III
Requires level 2
The attempt to dodge an enemy's attack is a true art form. A successful dodge can range from a mere well timed duck to an elaborate back flip. Regardless of the form, a successful dodge will cause an enemy's melee attack to miss you completely.
Requires: Agility
+3% dodge bonus per point
+4% possible dodge bonus per point
Dual Wield
Caps at level VII
Requires level 12
Dual Wield allows a weapon to be wielded in the offhand with a damage penalty.
+5% offhand damage bonus per point
@Warrior +1% parry bonus per point
Improved Vitality
Caps at level IV
Requires level 15
Improved Vitality improves your overall health and fitness.
+2% life bonus per point
+10% life regeneration bonus per point
Enrage
Caps at level III
Requires level 20
Often knowing how to strike an opponent is as important for keeping their attention as where to strike.
+100% agro created on melee attacks per point
Parry
Caps at level X
Requires level 24
One of the very first defensive weapon techniques, Parry uses your weapon to deflect an enemy's melee attack.
Requires: Strength and Agility
+2% parry bonus per point
+4% possible parry bonus per point
Intimidation
Caps at level III
Requires level 28
An overbearing demeanor, a threatening gesture, or even hostile intent is all it takes to intimidate the strongest of opponents.
Raises the level at which mobs cease to automatically attack you by 1 per point
Riposte
Caps at level VI
Requires level 32
Requires Parry V
Riposte gives you a chance to get a free counter attack after parrying an attack.
Requires: Strength and Toughness
Only Riposte the attacks of current target
+3% riposte bonus per point
+4% possible riposte bonus per point
Magic Resistance
Caps at level V
Requires level 35
Through experience and knowledge, a resistance to the most common elements of magic can be developed.
+5% resistance to fire, ice, earth, air, light and dark spells per point
Double Attack
Caps at level VIII
Requires level 40
Skilled Weapon masters can often strike their opponent twice from a single blow.
+4% chance to hit twice with your weapon per point
Stability
Caps at level IV
Requires level 43
By taking a more stable stance, attackers are less likely to catch the defender off guard or off balance.
+8% stun resistance bonus per point
+2% chance per point to land a Bash with 100% accuracy
Battle Mastery
Caps at level VIII
Requires level 46
This advanced combat knowledge improves the timing and placement of your attacks which strategically reduce the value of your enemy's armor.
-2% penalty to enemy's absorb per point
Rapid Attack
Caps at level III
Requires level 55
"The key to ending a contest rapidly, is to attack twice as fast."
- Swordmaster Vandalera
+3% haste bonus per point
-0.1 second attack speed cap per point
Triple Attack
Caps at level IV
Requires level 60
Requires Double Attack V
Some swordmasters are so fast with a blade, they can strike their target three times within the time it takes others to hit just once.
+4% chance to hit an additional time with your weapon per point
Swordplay
Caps at level III
Requires level 68
Requires Parry V
Vandalera, the infamous swordmaster, could often disarm her assailants off of a single parry.
+4% chance per point to delay the attacker's next attack after a parry
Combat Precision
Caps at level VI
Requires level 70
"Hitting the target with one attack is more effective then missing with two."
- Swordmaster Vandalera
+3% accuracy bonus per point
Desperation
Caps at level VI
Requires level 73
Requires Combat Precision III
When heavily injured, some fighters grow desperate in their struggle for survival to gain the power to overcome their opponent.
+50% melee damage bonus
+3% accuracy bonus
Large strength and agility bonuses.
Activates at 8% life + 3% life for per point
Mastery of Pain
Caps at level III
Requires level 75
Through constant exposure, one's threshold for pain and suffering can be increased.
+2% absorb bonus per point
Critical Hit
Caps at level IV
Requires level 80
Extremely savage attacks tear through armor almost as easily as through flesh.
+1.5% chance to do 2x damage with your weapon per point
Rampage
Caps at level V
Requires level 85
Requires Battle Mastery V
The fiercest warriors know how to use their rage to inflict the most damage possible.
+3% melee damage bonus per point