Paladin Skills

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Active Skills

Bash

Requires level: 15

Caps at level VI

Effect: + 0.8 second stun per point

12 seconds re-use time

Protect

Requires level: 42

Requires Shields V

Caps at Level III

Effect: +10% chance per point to block an attack on another with your shield

15 seconds re-use time

Double Edge

Requires level: 57

Caps at level VI

Effect: Weapons will strike an additional time / - 20% weapon damage while active

Lasts 16 seconds with 7 additional seconds per point

3 minutes re-use time

Crusaders Stance

Requires Level: 60

Requires Shields IX

Caps at level X

Effect: Each successful block of your shield gives a haste bonus.

20 + 3%/point chance to gain 3% bonus haste, and 10 + 2%/point chance for that block to gain another 3% haste, for a total of +6% haste.

Bonus haste exceeds haste cap by 10% per point.

Reuse timer reduced by 12 seconds per point.

Desperation

Requires level: 80

Requires Combat Precision III

Caps at level VII

Effect: + 50% melee damage bonus / + 10% absorb bonus / Activates at 8%life + 3% life per point

Lasts 30 seconds

2 minutes re-use time

Shield Stance

Requires level: 85

Caps at level 4

Require skill Shields 10

Require skill Phalanx 3

Effect: Block chance reduced to 0.

Effect: Unable to be Critical Hit

Effect: Melee Damage taken reduced by 3% per point.

Effect: Lasts 20 seconds

Effect: 60 second re-use timer, -3 seconds per point

Strike of Justice

Requires level: 92

Requires Combat Precision VI

Requires Battle Mastery V

Requires Double Attack V

Caps at level IV

Effect: Performs a Strike onto the target generating large agro. One strike for every point in this skill.

3 minutes re-use time

Virtuous

Caps at level III.

Requires level 100.

Requires AA 20.

Melee attacks restore 2% mana per point.

Lasts 20 seconds.

2 minute re-use time.

Passive Skills

Shields

Requires level: 1

Caps at level X

Effect: + 3 block bonus per point

Hammers

Requires level: 1

Caps at level X

Effect: Improves your ability to wield and do damage with hammers

Dodge

Requires level: 6

Requires: Agility

Caps at level II

Effect: + 3% Dodge bonus per point / +4% Possible Dodge bonus per point based on agility.

Improved Vitality

Requires level: 10

Caps at level VI

Effect: + 2% Life bonus per point

+1 hp regeneration for every 10 player levels per point.

A level 100 Paladin would gain 10 hp regen per point.

Enrage

Requires level: 12

Caps at Level III

Effect: + 33% agro generated on melee attacks per point.

Adds bonus agro for damage mitigated by enemy defenses. The more damage the enemy mitigates the more agro will be generated.

Enrage will now also generate agro if an attack is evaded of 5% of the player's minimum damage per point.

Prayer

Requires level: 20

Caps at level IV

Effect: +3 mana regen per point

+ 1 melee damage, per 3 player levels.

This means that a level 100 Paladin would gain 33 damage per point in Prayer.

Divine Focus

Requires level: 20

Caps at Level IV

Effect: - 2% spell mana cost on all spells per point

Adds 1 focus for every 10 player levels per point

A level 100 Paladin would gain 10 focus per point.

Parry

Requires level: 28

Requires Strength and Agility

Caps at level VI

Effect: + 2% parry bonus per point / +4% possible parry bonus per point

Magic Resistance

Requires level: 35

Caps at level V

Effect: + 5% resistance to fire, ice, earth, air, light and dark spells per point

Double Attack

Requires level: 40

Caps at level VI

Effect: + 4% chance to hit twice with your weapon per point

Stability

Requires level: 45

Caps at level V

Effect: + 8% stun resistance bonus per point / + 2% chance per point to land a Bash with 100% accuracy

Riposte

Requires level: 45

Requires Parry V

Requires: Strength and Toughness

Caps at level III

Effect: + 3% riposte bonus per point / + 4% possible riposte bonus per point

Battle Mastery

Requires level: 50

Caps at level V

Effect: - 2% penalty to enemy's absorb per point

Phalanx

Requires level: 55

Requires Shields VIII

Caps at level III

Effect: Generates agro every time you block an attack on yourself or on the player that you are protecting from a mob.

The agro generated by Phalanx is modified by 0.5 agro per player level, per point.

This means that a level 100 Paladin would gain 50 agro per block, per point in Phalanx.

Triple Attack

Requires level: 65

Requires Double Attack V

Caps at level III

Effect: + 4% to hit an additional time with your weapon per point. Does not require a Double Attack to activate.

Witness to the Word

Requires level: 70

Requires Divine Focus II

Caps at level X

+ 4 spellpower to healing spells per point.

+ 50% agro generation by damaging spells and self-healing spells per point.

+ 25% agro when healing someone else per point.

+ .1 seconds added to spell stuns per point

Combat Precision

Requires level: 75

Caps at level VIII

Effect: + 3% accuracy bonus per point.

Rampage

Requires level: 85

Requires Battle Mastery V

Caps at level V

Effect: Increases damage by 3% per point.