Redeemer Skills test

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Active Skills

Spinning Staff

Caps at level V


Requires level 45


Requires Rapid Attack III


Requires Double Attack II


Spinning a staff several times builds up such momentum and energy that when it finally strikes, all the additional energy empowers the strike.




Bonus to accuracy and damage for the strike.


30 seconds re-use time




Evade

Caps at level III


Requires level 55


Requires Dodge V


Only the most agile of fighters are capable of pushing themselves even harder for a short period of time. Although it cannot be kept up for long, the benefits in their evasiveness cannot be denied.




+5% dodge bonus per point


Lasts 30 seconds


2 minute re-use time




Strike of Redemption

Caps at level I


Requires level 100


Requires Redeemer's Boon VII


"Those who assault the followers of true faith, shall know no Redemption."


- Benedictus, author of the Scrolls of the Divine.




You will counter every attack against you


Lasts 30 seconds


5 minute re-use time




Passive Skills

Staffs

Caps at level X


The most basic skill you can learn, but also one of the most important.




Improves your ability to wield and do damage with staves.




Rapid Attack

Caps at level V


Requires level 2


"The key to ending a contest rapidly, is to attack twice as fast."


- Swordmaster Vandalera




+3% haste bonus per point


-0.1 second attack speed cap per point




Dodge

Caps at level VIII


Requires level 5


The attempt to dodge an enemy's attack is a true art form. A successful dodge can range from a mere well timed duck to an elaborate back flip. Regardless of the form, a successful dodge will cause an enemy's melee attack to miss you completely.




Requires: Agility


+3% dodge bonus per point


+4% possible dodge bonus per point




Personality

Caps at level X


Requires level 10


The shining light of one's personality reflects the nature of their faith.




+10 charisma bonus per point




Benedictus's Shield

Caps at level VI


Requires level 15


"When the impure touches your skin, shall the divine thunder strike them."


- Benedictus, author of the Scrolls of the Divine.




Reflects up to 10% damage per point back at the attacker


Requires charisma to maximize the damage reflected




Double Attack

Caps at level V


Requires level 20


Skilled Weapon masters can often strike their opponent twice from a single blow.




+4% chance to hit twice with your weapon per point




Parry

Caps at level VI


Requires level 25


One of the very first defensive weapon techniques, Parry uses your weapon to deflect an enemy's melee attack.




Requires: Strength and Agility


+2% parry bonus per point


+4% possible parry bonus per point




Redeemer's Boon

Caps at level X


Requires level 30


By granting full faith and confidence into the patron of Benedictus, healing light surrounds any who deal redemption in his name.




+2% heal per point of the damage you deal to your opponent


+1% heal for every 10 base charisma


+0.5% heal for every 10 modded charisma




Battle Mastery

Caps at level V


Requires level 35


This advanced combat knowledge improves the timing and placement of your attacks which strategically reduce the value of your enemy's armor.




-2% penalty to enemy's absorb per point




Intimidation

Caps at level I


Requires level 40


An overbearing demeanor, a threatening gesture, or even hostile intent is all it takes to intimidate the strongest of opponents.




Raises the level at which mobs cease to automatically attack you by 1 per point




Divine Calm

Caps at level V


Requires level 50


Requires Personality V


"Inner peace is only one path of many towards redemption."


- Callis of the Order of Benedictus




+3 life regeneration bonus per point


+3 mana regeneration bonus per point


+4 focus per point




Triple Attack

Caps at level III


Requires level 65


Requires Double Attack V


Some swordmasters are so fast with a blade, they can strike their target three times within the time it takes others to hit just once.




+4% chance to hit an additional time with your weapon per point




Mastery of Pain

Caps at level III


Requires level 72


Through constant exposure, one's threshold for pain and suffering can be increased.




+2% absorb bonus per point




Critical Hit

Caps at level II


Requires level 80


Extremely savage attacks tear through armor almost as easily as through flesh.




+1.5% chance to do 2x damage with your weapon per point




Combat Precision

Caps at level VIII


Requires level 80


"Hitting the target with one attack is more effective then missing with two."


- Swordmaster Vandalera




+3% accuracy bonus per point




Redeemer's Grace

Caps at level V


Requires level 85


Requires Redeemer's Boon X


Requires Divine Calm II


The Redeemer is empowered with the grace of Benedictus which grants a short gift of immortality. This grace is given after an attack that would have dealt a killing blow to the Redeemer.


While Grace is active, the power of the Redeemer's Boon is increased by 10% per point.


Lasts 5 seconds with a 10 minute re-use time that is reduced by 1 minute per point.




Rampage

Caps at level V


Requires level 90


Requires Battle Mastery V


The fiercest warriors know how to use their rage to inflict the most damage possible.




+3% melee damage bonus per point