Defender Skills

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Active Skills

Bash

Caps at level VII

Requires level 15

A Bash is a brutal shoulder slam that will deal moderate damage and stuns the target.


+0.8 second stun per point

12 seconds re-use time


Defensive Spin

Caps at level III

Requires level 33

Requires Shields VI

By giving up their ability to wield a weapon effectively, Defenders manage to frustrate their attackers with the constant blocking of their shields.


Lowers haste and accuracy to 0

Raises shield blocking

Lasts 16 seconds with 6 additional seconds per point

4 minute re-use time


Protect

Caps at level V

Requires level 38

Requires Shields V

Drawing on their skills with a shield, protectors can protect not only themselves but others from harm's way.


+15% chance per point to block an attack on another with your shield


Double Edge

Caps at level III

Requires level 45

True weapon mastery goes far beyond just using the single edge or blunt of a weapon. By using all the attributes of a weapon, some masters experience increases in power.


Weapons will strike an additional time

Lasts 14 seconds with 7 additional seconds per point

3 minute re-use time.


Taunt

Caps at level III

Requires level 46

Requires Enrage II

By insulting their mother, a Defender can send their target into a rapid and reckless assault.


Decreases your target's accuracy and increases their haste

Lasts 15 seconds

1 minute re-use time


Revenge

Caps at level VII

Requires level 55

Requires Riposte IV

After suffering frequent hits and injury, the legend amongst swordmen, Vilo, spat and swore for every strike aimed at him, his blade would taste the attacker.


+5% riposte bonus per point

Lasts 30 seconds

2 minute re-use time


Backslash

Caps at level X

Requires level 60

Requires Riposte V

By constantly riposting and knocking an opponent more and more off balance, a Defender leaves their opponent open to a devastating counterattack.


Holds off on ripostes until the end in order to release them all with a damage multiplier.

4 minute re-use time


Mortal Insult

Caps at level I

Requires level 95

Requires Taunt III

Requires Enrage IV

Occasionally, a Defender stumbles upon an insult so raw that not only does it create enormous amounts of hate, but also inflicts physical and mental damage.


Generates agro and deals small amount of damage

3 minute re-use time


Guardian to the Grave

Caps at level I

Requires level 100

Requires Protect V

Requires Phalanx IV

Selfless Defenders of yore often placed themselves between a friend and demise to prevent an untimely death.


You remove all agro from your target and add it to your own.

10 minute re-use time.


Passive Skills

Swords

Caps at level X

The most basic skill you can learn, but also one of the most important.


Improves your ability to wield and do damage with swords.

@Warrior +0.5% parry bonus per point


Shields

Caps at level X

Improves your ability to wield and block with a shield.


+3% block bonus per point


Dodge

Caps at level III

Requires level 2

The attempt to dodge an enemy's attack is a true art form. A successful dodge can range from a mere well timed duck to an elaborate back flip. Regardless of the form, a successful dodge will cause an enemy's melee attack to miss you completely.


Requires: Agility

+3% dodge bonus per point

+4% possible dodge bonus per point


Improved Vitality

Caps at level X

Requires level 5

Improved Vitality improves your overall health and fitness.


+2% life bonus per point

+10% life regeneration bonus per point


Enrage

Caps at level V

Requires level 8

Often knowing how to strike an opponent is as important for keeping their attention as where to strike.


+100% agro created on melee attacks per point


Parry

Caps at level IX

Requires level 20

One of the very first defensive weapon techniques, Parry uses your weapon to deflect an enemy's melee attack.


Requires: Strength and Agility

+2% parry bonus per point

+4% possible parry bonus per point


Stability

Caps at level VI

Requires level 22

By taking a more stable stance, attackers are less likely to catch the defender off guard or off balance.


+8% stun resistance bonus per point

+2% chance per point to land a Bash with 100% accuracy


Intimidation

Caps at level IV

Requires level 25

An overbearing demeanor, a threatening gesture, or even hostile intent is all it takes to intimidate the strongest of opponents.


Raises the level at which mobs cease to automatically attack you by 1 per point


Riposte

Caps at level VIII

Requires level 30

Requires Parry V

Riposte gives you a chance to get a free counter attack after parrying an attack.


Requires: Strength and Toughness

Only Riposte the attacks of current target

+3% riposte bonus per point

+4% possible riposte bonus per point


Magic Resistance

Caps at level VIII

Requires level 35

Through experience and knowledge, a resistance to the most common elements of magic can be developed.


+5% resistance to fire, ice, earth, air, light and dark spells per point


Double Attack

Caps at level VII

Requires level 40

Skilled Weapon masters can often strike their opponent twice from a single blow.


+4% chance to hit twice with your weapon per point


Phalanx

Caps at level IV

Requires level 43

The very effect of making an opponent's attacks ineffective is enough to frustrate any would be attacker.


Generate agro with each block of your shield


Battle Mastery

Caps at level VI

Requires level 50

This advanced combat knowledge improves the timing and placement of your attacks which strategically reduce the value of your enemy's armor.


-2% penalty to enemy's absorb per point


Rapid Attack

Caps at level III

Requires level 55

"The key to ending a contest rapidly, is to attack twice as fast."

- Swordmaster Vandalera


+3% haste bonus per point

-0.1 second attack speed cap per point


Mastery of Pain

Caps at level VI

Requires level 58

Through constant exposure, one's threshold for pain and suffering can be increased.


+2% absorb bonus per point


Swordplay

Caps at level VI

Requires level 61

Requires Parry V

Vandalera, the infamous swordmaster, could often disarm her assailants off of a single parry.


+4% chance per point to delay the attacker's next attack after a parry


Triple Attack

Caps at level IV

Requires level 65

Requires Double Attack V

Some swordmasters are so fast with a blade, they can strike their target three times within the time it takes others to hit just once.


+4% chance to hit an additional time with your weapon per point


Combat Precision

Caps at level X

Requires level 70

"Hitting the target with one attack is more effective then missing with two."

- Swordmaster Vandalera


+3% accuracy bonus per point


Desperation

Caps at level X

Requires level 72

Requires Combat Precision III

When heavily injured, some fighters grow desperate in their struggle for survival to gain the power to overcome their opponent.


+50% melee damage bonus

+3% accuracy bonus

Large strength and agility bonuses.

Activates at 8% life + 3% life for per point


Rampage

Caps at level IV

Requires level 75

Requires Battle Mastery V

The fiercest warriors know how to use their rage to inflict the most damage possible.


+3% melee damage bonus per point


Critical Hit

Caps at level II

Requires level 80

Extremely savage attacks tear through armor almost as easily as through flesh.


+1.5% chance to do 2x damage with your weapon per point


Return Slam

Caps at level V

Requires level 90

Requires Bash IV

Requires Stability IV

By causing their opponent to overextend themselves during a bash, a Defender can evade the attack and counter with their own.


Bash must be unused and ready

+6% chance per point to evade and counter an enemy's Bash