Paladin Skills

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Active Skills

Bash

Caps at level VI

Requires level 15

A Bash is a brutal shoulder slam that will deal moderate damage and stuns the target.


+0.8 second stun per point

12 seconds re-use time


Protect

Caps at level III

Requires level 42

Requires Shields V

Drawing on their skills with a shield, protectors can protect not only themselves but others from harm's way.


+15% chance per point to block an attack on another with your shield


Double Edge

Caps at level VI

Requires level 57

True weapon mastery goes far beyond just using the single edge or blunt of a weapon. By using all the attributes of a weapon, some masters experience increases in power.


Weapons will strike an additional time

Lasts 14 seconds with 7 additional seconds per point

3 minute re-use time.


Crusaders Stance

Caps at level X

Requires level 60

Requires Shields IX

Over 400 years ago, a small group of Paladins were sent to help break the siege of Epiach's keep. After adopting this stance, the Paladins grew bolder and continued to battle harder until the siege was broken.


Each successful block of your shield gives a haste bonus

Lasts 30 seconds

3 minute re-use time


Strike of Justice

Caps at level VIII

Requires level 92

Requires Combat Precision VI

Requires Battle Mastery V

Requires Double Attack V

Those who stand in the way of the Righteous will be met with divine justice.


Each strike generates large agro

+1 additional strike for every 2 points

3 minute re-use time


Passive Skills

Hammers

Caps at level X

The most basic skill you can learn, but also one of the most important.


Improves your ability to wield and do damage with hammers.


Shields

Caps at level X

Improves your ability to wield and block with a shield.


+3% block bonus per point


Dodge

Caps at level II

Requires level 6

The attempt to dodge an enemy's attack is a true art form. A successful dodge can range from a mere well timed duck to an elaborate back flip. Regardless of the form, a successful dodge will cause an enemy's melee attack to miss you completely.


Requires: Agility

+3% dodge bonus per point

+4% possible dodge bonus per point


Improved Vitality

Caps at level VII

Requires level 10

Improved Vitality improves your overall health and fitness.


+2% life bonus per point

+10% life regeneration bonus per point


Enrage

Caps at level III

Requires level 12

Often knowing how to strike an opponent is as important for keeping their attention as where to strike.


+100% agro created on melee attacks per point


Divine Focus

Caps at level IV

Requires level 20

Eases the difficulty of entering into the state of inner calm that allows you to draw on powers of the divine.


-2% spell mana cost on all spells per point


Prayer

Caps at level IV

Requires level 20

Prayer allows for quiet contemplation on the nature of divinity and the goodness of your chosen god.


+3 passive mana regeneration per point


Parry

Caps at level VI

Requires level 28

One of the very first defensive weapon techniques, Parry uses your weapon to deflect an enemy's melee attack.


Requires: Strength and Agility

+2% parry bonus per point

+4% possible parry bonus per point


Magic Resistance

Caps at level V

Requires level 35

Through experience and knowledge, a resistance to the most common elements of magic can be developed.


+5% resistance to fire, ice, earth, air, light and dark spells per point


Double Attack

Caps at level VI

Requires level 40

Skilled Weapon masters can often strike their opponent twice from a single blow.


+4% chance to hit twice with your weapon per point


Riposte

Caps at level III

Requires level 45

Requires Parry V

Riposte gives you a chance to get a free counter attack after parrying an attack.


Requires: Strength and Toughness

Only Riposte the attacks of current target

+3% riposte bonus per point

+4% possible riposte bonus per point


Stability

Caps at level V

Requires level 45

By taking a more stable stance, attackers are less likely to catch the defender off guard or off balance.


+8% stun resistance bonus per point

+2% chance per point to land a Bash with 100% accuracy


Battle Mastery

Caps at level V

Requires level 50

This advanced combat knowledge improves the timing and placement of your attacks which strategically reduce the value of your enemy's armor.


-2% penalty to enemy's absorb per point


Rapid Attack

Caps at level III

Requires level 55

"The key to ending a contest rapidly, is to attack twice as fast."

- Swordmaster Vandalera


+3% haste bonus per point

-0.1 second attack speed cap per point


Phalanx

Caps at level III

Requires level 55

The very effect of making an opponent's attacks ineffective is enough to frustrate any would be attacker.


Generate agro with each block of your shield


Triple Attack

Caps at level III

Requires level 65

Requires Double Attack V

Some swordmasters are so fast with a blade, they can strike their target three times within the time it takes others to hit just once.


+4% chance to hit an additional time with your weapon per point


Witness to the Word

Caps at level X

Requires level 70

Hearing the word of a righteous Paladin is no comparison to actually seeing them in action. In such cases, the effect is so strong; it draws the attention of all around, from both friend and foe.


Paladin Damage Spells and Heal Spells generate additional agro per point.


Critical Hit

Caps at level II

Requires level 72

Extremely savage attacks tear through armor almost as easily as through flesh.


+1.5% chance to do 2x damage with your weapon per point


Combat Precision

Caps at level VIII

Requires level 75

"Hitting the target with one attack is more effective then missing with two."

- Swordmaster Vandalera


+3% accuracy bonus per point


Desperation

Caps at level VII

Requires level 80

Requires Combat Precision III

When heavily injured, some fighters grow desperate in their struggle for survival to gain the power to overcome their opponent.


+50% melee damage bonus

+3% accuracy bonus

Large strength and agility bonuses.

Activates at 8% life + 3% life for per point


Rampage

Caps at level V

Requires level 85

Requires Battle Mastery V

The fiercest warriors know how to use their rage to inflict the most damage possible.


+3% melee damage bonus per point