Warrior Skills

From Revelation Remastered
Revision as of 04:00, 4 September 2022 by Daison (talk | contribs) (→‎Dual Wield)

Active Skills

Bash

Caps at level 10

Moderate attack power, wide damage range.

+0.8 (halved against a player) second stun per point.

15 seconds re-use timer

Berserk

Caps at level 5

Requires level 50

+Haste, damage, enrage, and critical hit bonuses.

-Armor, absorb, evades, and stun resistance.

Lasts 30 seconds

3 minute re-use timer

Blood Frenzy

Caps at level 1

Requires level 100

Requires Berserk 5

Requires Enrage 1

+25% accuracy bonus and 100% melee damage bonus.

+200% modifier to your Enrage skill.

Gain 2% damage per point every 3 seconds. Lose 6% life every 3 seconds.

Ends if life is below 10%, or can be toggled off after 10 seconds.

6 minute re-use timer

Conquest

Caps at level 5

Requires level 52

Requires Parry 5

Requires Dual Wield 4

Allows your offhand weapon to parry at the cost of no longer attacking with it. Each parry contributes to a perfect-aim counterstrike at the end of the skill's duration.

10% damage to counterattack per mob attack parried, 20% for players.

+ 4% tohit bonus when riposting (passive).

Must have a weapon equipped in offhand.

Lasts 16 seconds

2 minute re-use timer

Desperation

Caps at level 6

Requires level 73

Requires Combat Precision 3

+50% melee damage bonus.

+3% accuracy bonus.

Large strength and agility bonuses.

Activates at 8% life + 3% life per point (roughly).

Lasts 30 seconds

2 minute re-use timer

Kick

Caps at level 10

Requires level 10

Light attack.

+7% chance, roughly, to interrupt spellcasting/cause an attack delay per point.

8 second re-use timer

Revenge

Caps at level 5

Requires level 65

Requires Riposte 4

+5% riposte bonus per point.

Lowers nontarget riposte penalty to 25%.

Lasts 30 seconds

2 minute re-use timer

Passive Skills

Battle Mastery

Caps at level 8

Requires level 46

Nullifies 2% absorb from the target per point.

Cannot make the target's absorb negative.

Combat Precision

Caps at level 6

Requires level 70

+3% accuracy bonus per point.

Critical Hit

Caps at level 4

Requires level 80

Requires Battle Mastery 6

+1.5% chance to do 2x damage with your weapon per point.

Dodge

Caps at level 3

Requires level 2

Requires Agility

+3% dodge bonus per point.

+4% possible dodge bonus per point.

Double Attack

Caps at level 8

Requires level 40

+4% chance of hitting twice with your weapon per point.

Dual Wield

Caps at level 6

Requires level 12

Allows a weapon to be wielded in the offhand with a damage penalty.

+5% offhand damage per point.

+1% parry bonus per point.

Enrage

Caps at level 3

Requires level 12

+100% agro generated on melee attacks per point.

Improved Vitality

Caps at level 4

Requires level 15

+2% life bonus per point.

+10% life regeneration per point.

Intimidation

Caps at level 3

Requires level 28

Raises the level at which mobs cease to autoattack you by 1 per point.

Gives a small damage bonus versus low-level mobs.

Magic Resistance

Caps at level 5

Requires level 35

+5% resistance to fire, ice, earth, air, light, and dark spells per point.

Mastery of Pain

Caps at level 3

Requires level 75

+2% absorb bonus per point.

Parry

Caps at level 8

Requires level 24

Requires Strength and Agility

+2% parry bonus per point.

+4% possible parry bonus per point.

Rampage

Caps at level 5

Requires level 85

Requires Battle Mastery 5

+3% melee damage bonus per point.

Rapid Attack

Caps at level 2

Requires level 55

+3% haste bonus per point.

-0.1 second attack speed cap per point.

Relentlessness

Caps at level 3

Requires level 100 AA 20

15% chance per point to receive extra attack after a Double Attack or Triple Attack.

Not capable of critical hitting.

Doesn't work if Berserk is active.

Riposte

Caps at level 6

Requires level 32

Requires Parry 5

Requires Strength and Toughness

+3% riposte bonus per point

+4% possible riposte bonus per point.

50% penality to riposte when riposting a nontargetted mob/player.

Riposte has a 2 second delay in between ripostes (off same target)

Swords

Caps at level 10

Can be increased at every fifth level (level 5,10,etc.)

Improves your ability to wield and do damage with swords.

Swordplay

Caps at level 3

Requires level 68

Requires Parry 5

+3% chance per point to delay the attacker's next attack after a parry.

Stability

Caps at level 4

Requires level 43

+8% stun resistance per point.

+2% chance per point to land a Bash with 100% accuracy.

Triple Attack

Caps at level 4

Requires level 60

Requires Double Attack 5

+4% chance to hit an additional time with your weapon per point.

This is on a separate timer from Double Attack.