Summoner Skills

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Active Skills

Meditation

Caps at level X

Meditating puts you into a deep trance which greatly speeds up the recovery of mana. The trance is a fragile one and will be broken by any disturbance.


+6 mana regeneration bonus per point

+1 life regeneration bonus per point

20 second re-use time

Re-use reduced by 1 second per point


Quick Cast

Caps at level X

Requires level 40

Requires Concentration V

By dedicating a large amount of concentration to a spell, a magic user can reduce the time it takes to cast a spell to nigh instantaneous.


Your next spell will be cast instantly

5 minutes 30 seconds re-use time

Re-use reduced by 30 seconds per point


Spirit Link

Caps at level V

Requires level 65

Requires Companion Mastery X

Some Enchanter's and Summoner's links to their companions are so strong, that they can share a bond in which they share all pain and suffering they endure.


Pet absorbs 10% + 10% per point of all damage you take

Lasts 30 seconds

5 minute re-use time


Mana Shield

Caps at level III

Requires level 65

Requires Transcendence V

"By converting magical energy directly into a magical cloud-like aura, it can keep the harshest attacks and spells from affecting the caster."

- Study of Arcane Sciences

- Leaflet XVI, Book XXXVI


Absorbs 10% + 5% damage per point

200% Mana Burn rate

Lasts indefinitely

1 minute re-use time when deactivated


Passive Skills

Channeling

Caps at level X

Enhances the efficiency with which you draw on magical power.


-2% spell mana cost on all spells per point


Daggers

Caps at level I

Requires level 2

The most basic skill you can learn, but also one of the most important.


Improves your ability to wield and do damage with daggers.

@Assassin +1% accuracy bonus per two points


Mastery of Fire

Caps at level X

Requires level 5

Improves your ability to deal with the elements of Fire, increasing the power and minimum effect.


+2% spellpower to Fire spells per point

+2% minimum effect to Fire spells per point


Mastery of Ice

Caps at level X

Requires level 5

Improves your ability to deal with the elements of Ice, increasing the power and minimum effect.


+2% spellpower to Ice spells per point

+2% minimum effect to Ice spells per point


Mastery of Spirit

Caps at level X

Requires level 10

Improves your ability to deal with the elements of Spirit, increasing the power and minimum effect.


+2% spellpower to non-offensive Spirit spells per point

+1% spellpower to offensive Spirit spells per point

+2% minimum effect to Spirit spells per point


Companion Mastery

Caps at level X

Requires level 10

Through a stronger bond, the companion feels compelled to help guard their master from harm. Even if it means putting themselves in harm's way.


+4% pet block bonus per point

+3% possible charisma pet block bonus per point


Mastery of Air

Caps at level X

Requires level 15

Improves your ability to deal with the elements of Air, increasing the power and minimum effect.


+2% spellpower to Air spells per point

+2% minimum effect to Air spells per point


Mastery of Earth

Caps at level X

Requires level 20

Improves your ability to deal with the elements of Earth, increasing the power and minimum effect.


+2% spellpower to Earth spells per point

+2% minimum effect to Earth spells per point


Concentration

Caps at level X

Requires level 25

Requires Channeling V

Allows you to ignore the distractions of battle and focus more closely on drawing on arcane energy.


+2% faster casting time per point


Magic Resistance

Caps at level X

Requires level 30

Through experience and knowledge, a resistance to the most common elements of magic can be developed.


+5% resistance to fire, ice, earth, air, light and dark spells per point


Transcendence

Caps at level X

Requires level 50

Requires Meditation X

Transcending into a frame of mental freedom is an advanced form of meditation which greatly increases one's awareness.


Only active while Meditating

+8 mana regeneration bonus per point


Mana Conservation

Caps at level IV

Requires level 60

Requires Channeling X

A most recent discovery, was that in cases where the magic being cast was so free of impurities that it would actually take less mana to cast the spell.


+4% chance per point to halve mana cost

-10% Mana Burn per point with Mana Shield


Arcane Mastery

Caps at level X

Requires level 75

"Through study of innate magic resistances, advanced pupils will find resistances are not uniform in effect and can thus be pierced."

- Study of Arcane Sciences

- Leaflet XIII, Book XXVII


-2% penalty to enemy's magic resistance per point