Redeemer Skills

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Template:Classes

Active Skills

Spinning Staff

Caps at 5

Requires level 45

Requires Rapid Attack 3

Requires Double Attack 2

Bonus to accuracy and damage for the strike

30 seconds re-use timer

Evade

Caps at 3

Requires level 55

Requires Dodge 5

Lasts: 20 seconds

+ 5% dodge bonus per point

2 minutes re-use timer

Boon of Friendship

Caps at 5

Requires level 60

Requires Redeemer's Boon VI

Will store life healed from boon into a pool which will heal all members of the group.

30% of the boon value is stored per point.

Healing cap is 2000 + 400 per point.

60 second re-use time, reduced by 5 seconds per point.

Redeemer's Grace

Caps at 5

Requires level 85

Requires Redeemer's Boon 10

Requires Divine Calm 2

While Grace is active, the power of the Redeemer's Boon is increased by 10% per point

Lasts 5 seconds

10 minute re-use time that is reduced by 1 minute per point

Strike of Redemption

Caps at 1

Requires level 100

Requires Redeemer's Boon 7

You will counter every attack against you

Lasts 30 seconds

300s re-use timer

Benedictine Dawn

Caps at level III.

Requires level 100.

Requires AA 20.

Redeemer weapon procs become totally unresistable.

Lasts 18 seconds + 6 seconds per point.

3 minute re-use time.

Passive Skills

Staffs

Caps at 10

Requires level 1

Improves your ability to wield and do damage with staves.

Rapid Attack

Caps at level 4

Requires level 2

+ 3% haste bonus per point.

- 0.1 second attack speed cap per point.

Dodge

Caps at level 8

Requires level 5

Requires Agility

+ 3% dodge bonus per point.

+ 4% possible dodge bonus per point.

Personality

Caps at 10

Requires level 10

+10 charisma bonus per point

Benedictus's Shield

Caps at 6

Requires level 15

Reflects up to 10% damage per point back at the attacker

Requires charisma to maximize the damage reflected

Double Attack

Caps at level 5

Requires level 20

+ 4% chance of hitting twice with your weapon per point.

Parry

Caps at level 6

Requires level 25

Requires Strength and Agility

+ 2% parry bonus per point.

+ 4% possible parry bonus per point.

Redeemer's Boon

Caps at 10

Requires level 30

+ 2% heal per point of the damage you deal to your opponent

+ 1% heal for every 10 base charisma

+ 0.5% heal for every 10 modded charisma

Redeemer's Boon benefits from Healpower at the rate of 0.05 Healpower for every 10 player levels. This means at level 50, 1 healpower will give + 0.25 to the amount healed by Boon, and by level 100 the ratio becomes 0.5 to 1. The bonus to boon is capped at 50% of the base heal of the boon.

Battle Mastery

Caps at level 5

Requires level 25

Nullifies 2% absorb from the target per point.

Cannot make the target's absorb negative.

Intimidation

Caps at level 1

Requires level 40

Raises the level at which mobs cease to autoattack you by 1 per point.

Gives a small damage bonus versus low-level mobs.

Divine Calm

Caps at 5

Requires level 50

Requires Personality 5

+ 3 life regeneration bonus per point

+ 3 mana regeneration bonus per point

+ 4 focus per point

Triple Attack

Caps at level 2

Requires level 65

Requires Double Attack 5

+ 4% chance to hit an additional time with your weapon per point.

This is on a separate timer from Double Attack.

Mastery of Pain

Caps at level 3

Requires level 72

+ 2% absorb bonus per point.

Combat Precision

Caps at level 8

Requires level 80

+ 3% accuracy bonus per point.

Rampage

Caps at level 5

Requires level 90

Requires Battle Mastery 5

+ 3% melee damage bonus per point.