Druid Skills

From Revelation Remastered
Revision as of 22:04, 3 September 2022 by Maven (talk | contribs) (info from archived site.)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)

Active Skills

Forage

Caps at level VI

Requires level 12

Chance to find a "Magical Fruit" which heals you 80 + 80 per point

Re-use time: 35 seconds

Shapeshift: Bear

Caps at level X

Requires completion of Source of Druid Power Quest

Requires level 50

+ 10% absorb cap

- 25% haste penalty

+ 2.5% hp bonus per point

+ 3% stun resist per point

+ 1 hpregen per point

+ 1 Dual Wield every 2 points

+ 1 Enrage every 3 points

+ 100 claw damage per point

+ 1 armor per point 2 points in focus

Re-use time: 2 minutes

Tracking

Caps at level V

Requires level 45

Allows you to get updates on where a character is in respects to your own position. Can only be used on players in the same area as you

Roar

Requires level 65

Requires skill: Shapeshift: Bear V

+ 1% accuracy per point

Large damage bonus

Must be shape shifted into bear form.

Re-use time: 3 minutes

Razor Claws

Caps at level X

Requires level 90

Requires skill: Shapeshift: Bear X

Requires skill: Roar VII

Next attack has 5% armor penetration per point.

34% + 6% chance per point to cause enemy to bleed, dealing 130 damage every point every 4 seconds for 20 seconds.

Must be shape shifted into bear form.

60 second re-use time.

Nature Spirit

Caps at level III

Requires level 100

Requires AA 20

The next spell will cast instantly.

If the spell is a healing rain, the rain will have the entire healing effect applied instantly.

Mana cost is increased 50%, - 10% per point.

60 second re-use time.

Passive Skills

Divine Focus

Caps at level X

Requires level 1

- 2% mana cost for all spells per point

Prayer

Caps at level X

Requires level 1

+ 3 mpregen per point

Maces

Caps at level VII

Requires level 2

Increase damage with maces

Dodge

Caps at level IV

Requires level 10

+ 3% dodge bonus per point

+ 4% possible dodge bonus per point

Mastery of Air

Caps at level X

Requires level 15

+ 2% sp to Air spells per point

+ 2% minimum effect to Air spells per point

Mastery of Ice

Caps at level X

Requires level 20

+ 2% sp to Ice spells per point

+ 2% minimum effect to Ice spells per point

Mastery of Fire

Caps at level X

Requires level 25

+ 2% sp to Fire spells per point

+ 2% minimum effect to Fire spells per point

Magic Resistance

Caps at level X

Requires level 30

+ 5% resistance to fire,ice,earth,air,light, and dark spells per point

Double Attack

Caps at level IV

Requires level 35

+ 4% chance per point to hit twice with your weapon

Parry

Caps at level IV

Requires level 40

+ 2% parry bonus per point

+ 4% possible parry bonus per point

Spiritual Purity

Caps at level X

Requires level 50

Requires skill: Prayer X

+ 4 mpregen per point

Stability

Caps at level IV

Requires level 55

+ 8% stun resistance per point

Healing Mastery

Caps at level V

Requires level 60

- 4% agro generation from healing spells per point

+ 2% bonus to healing spells per point

Mastery of Pain

Caps at level III

Requires level 70

+ 2% absorb per point

Combat Precision

Caps at level IV

Requires level 75

+ 3% accuracy per point

Arcane Mastery

Caps at level V

Requires level 75

- 2% penalty to enemy's magic resistance per point

Feral Stamina

Caps at level VI Requires level 80 Requires skill: Dodge III Requires skill: Shapeshift Bear X + 5% life bonus per point. Each point in toughness grants 3 additional life per point. + 1 hp regeneration per point.