Druid Skills
Active Skills
Forage
Caps at level VI
Requires level 12
Restorative fruits and berries can often be found and foraged for later use.
Fruits heal 160 life + 80 life per point
35 seconds re-use time
Tracking
Caps at level V
Requires level 45
Even the lightest feet or smallest scrape leaves a mark, which can be followed by those trained to see such things.
Tracking allows you to recieve updates on the general location of any player in an area. Additional points reduces the amount of time between updates for faster Tracking.
Shapeshift: Bear
Caps at level X
Requires level 50
Only after receiving the mystical power of the Druids can one shape change into a bear.
+10% absorb cap,-25% haste penalty
+6% life bonus, +3% stun resistance bonus, +1 life regeneration bonus per point
You gain a +1 Dual Wield and Enrage for every 4 points
2 minutes and 30 seconds re-use time
Roar
Caps at level X
Requires level 65
Requires Shapeshift: Bear V
Savage energies and instincts are released when a shape shifted Druid releases a primal roar.
+1% accuracy + 1% accuracy per point
Large damage bonus
Lasts 30 seconds
3 minute re-use time
Passive Skills
Prayer
Caps at level X
Prayer allows for quiet contemplation on the nature of divinity and the goodness of your chosen god.
+3 passive mana regeneration per point
Divine Focus
Caps at level X
Eases the difficulty of entering into the state of inner calm that allows you to draw on powers of the divine.
-2% spell mana cost on all spells per point
Maces
Caps at level VII
Requires level 2
The most basic skill you can learn, but also one of the most important.
Improves your ability to wield and do damage with maces.
Dodge
Caps at level IV
Requires level 10
The attempt to dodge an enemy's attack is a true art form. A successful dodge can range from a mere well timed duck to an elaborate back flip. Regardless of the form, a successful dodge will cause an enemy's melee attack to miss you completely.
Requires: Agility
+3% dodge bonus per point
+4% possible dodge bonus per point
Mastery of Air
Caps at level X
Requires level 15
Improves your ability to deal with the elements of Air, increasing the power and minimum effect.
+2% spellpower to Air spells per point
+2% minimum effect to Air spells per point
Mastery of Ice
Caps at level X
Requires level 20
Improves your ability to deal with the elements of Ice, increasing the power and minimum effect.
+2% spellpower to Ice spells per point
+2% minimum effect to Ice spells per point
Mastery of Fire
Caps at level X
Requires level 25
Improves your ability to deal with the elements of Fire, increasing the power and minimum effect.
+2% spellpower to Fire spells per point
+2% minimum effect to Fire spells per point
Magic Resistance
Caps at level X
Requires level 30
Through experience and knowledge, a resistance to the most common elements of magic can be developed.
+5% resistance to fire, ice, earth, air, light and dark spells per point
Double Attack
Caps at level IV
Requires level 35
Skilled Weapon masters can often strike their opponent twice from a single blow.
+4% chance to hit twice with your weapon per point
Parry
Caps at level IV
Requires level 40
One of the very first defensive weapon techniques, Parry uses your weapon to deflect an enemy's melee attack.
Requires: Strength and Agility
+2% parry bonus per point
+4% possible parry bonus per point
Spiritual Purity
Caps at level X
Requires level 50
Requires Prayer X
Divine power is restored quicker in purer souls.
+4 passive mana regeneration per point
Stability
Caps at level IV
Requires level 55
By taking a more stable stance, attackers are less likely to catch the defender off guard or off balance.
+8% stun resistance bonus per point
+2% chance per point to land a Bash with 100% accuracy
Battle Mastery
Caps at level V
Requires level 55
This advanced combat knowledge improves the timing and placement of your attacks which strategically reduce the value of your enemy's armor.
-2% penalty to enemy's absorb per point
Mastery of Pain
Caps at level III
Requires level 70
Through constant exposure, one's threshold for pain and suffering can be increased.
+2% absorb bonus per point
Combat Precision
Caps at level IV
Requires level 75
"Hitting the target with one attack is more effective then missing with two."
- Swordmaster Vandalera
+3% accuracy bonus per point
Arcane Mastery
Caps at level V
Requires level 75
"Through study of innate magic resistances, advanced pupils will find resistances are not uniform in effect and can thus be pierced."
- Study of Arcane Sciences
- Leaflet XIII, Book XXVII
-2% penalty to enemy's magic resistance per point