Defender Skills
Active Skills
Bash
Caps at level VII
Requires level 15
A Bash is a brutal shoulder slam that will deal moderate damage and stuns the target.
+0.8 second stun per point
12 seconds re-use time
Defensive Spin
Caps at level III
Requires level 33
Requires Shields VI
By giving up their ability to wield a weapon effectively, Defenders manage to frustrate their attackers with the constant blocking of their shields.
Lowers haste and accuracy to 0
Raises shield blocking
Lasts 16 seconds with 6 additional seconds per point
4 minute re-use time
Protect
Caps at level V
Requires level 38
Requires Shields V
Drawing on their skills with a shield, protectors can protect not only themselves but others from harm's way.
+15% chance per point to block an attack on another with your shield
Double Edge
Caps at level III
Requires level 45
True weapon mastery goes far beyond just using the single edge or blunt of a weapon. By using all the attributes of a weapon, some masters experience increases in power.
Weapons will strike an additional time
Lasts 14 seconds with 7 additional seconds per point
3 minute re-use time.
Taunt
Caps at level III
Requires level 46
Requires Enrage II
By insulting their mother, a Defender can send their target into a rapid and reckless assault.
Decreases your target's accuracy and increases their haste
Lasts 15 seconds
1 minute re-use time
Revenge
Caps at level VII
Requires level 55
Requires Riposte IV
After suffering frequent hits and injury, the legend amongst swordmen, Vilo, spat and swore for every strike aimed at him, his blade would taste the attacker.
+5% riposte bonus per point
Lasts 30 seconds
2 minute re-use time
Backslash
Caps at level X
Requires level 60
Requires Riposte V
By constantly riposting and knocking an opponent more and more off balance, a Defender leaves their opponent open to a devastating counterattack.
Holds off on ripostes until the end in order to release them all with a damage multiplier.
4 minute re-use time
Mortal Insult
Caps at level I
Requires level 95
Requires Taunt III
Requires Enrage IV
Occasionally, a Defender stumbles upon an insult so raw that not only does it create enormous amounts of hate, but also inflicts physical and mental damage.
Generates agro and deals small amount of damage
3 minute re-use time
Guardian to the Grave
Caps at level I
Requires level 100
Requires Protect V
Requires Phalanx IV
Selfless Defenders of yore often placed themselves between a friend and demise to prevent an untimely death.
You remove all agro from your target and add it to your own.
10 minute re-use time.
Passive Skills
Swords
Caps at level X
The most basic skill you can learn, but also one of the most important.
Improves your ability to wield and do damage with swords.
@Warrior +0.5% parry bonus per point
Shields
Caps at level X
Improves your ability to wield and block with a shield.
+3% block bonus per point
Dodge
Caps at level III
Requires level 2
The attempt to dodge an enemy's attack is a true art form. A successful dodge can range from a mere well timed duck to an elaborate back flip. Regardless of the form, a successful dodge will cause an enemy's melee attack to miss you completely.
Requires: Agility
+3% dodge bonus per point
+4% possible dodge bonus per point
Improved Vitality
Caps at level X
Requires level 5
Improved Vitality improves your overall health and fitness.
+2% life bonus per point
+10% life regeneration bonus per point
Enrage
Caps at level V
Requires level 8
Often knowing how to strike an opponent is as important for keeping their attention as where to strike.
+100% agro created on melee attacks per point
Parry
Caps at level IX
Requires level 20
One of the very first defensive weapon techniques, Parry uses your weapon to deflect an enemy's melee attack.
Requires: Strength and Agility
+2% parry bonus per point
+4% possible parry bonus per point
Stability
Caps at level VI
Requires level 22
By taking a more stable stance, attackers are less likely to catch the defender off guard or off balance.
+8% stun resistance bonus per point
+2% chance per point to land a Bash with 100% accuracy
Intimidation
Caps at level IV
Requires level 25
An overbearing demeanor, a threatening gesture, or even hostile intent is all it takes to intimidate the strongest of opponents.
Raises the level at which mobs cease to automatically attack you by 1 per point
Riposte
Caps at level VIII
Requires level 30
Requires Parry V
Riposte gives you a chance to get a free counter attack after parrying an attack.
Requires: Strength and Toughness
Only Riposte the attacks of current target
+3% riposte bonus per point
+4% possible riposte bonus per point
Magic Resistance
Caps at level VIII
Requires level 35
Through experience and knowledge, a resistance to the most common elements of magic can be developed.
+5% resistance to fire, ice, earth, air, light and dark spells per point
Double Attack
Caps at level VII
Requires level 40
Skilled Weapon masters can often strike their opponent twice from a single blow.
+4% chance to hit twice with your weapon per point
Phalanx
Caps at level IV
Requires level 43
The very effect of making an opponent's attacks ineffective is enough to frustrate any would be attacker.
Generate agro with each block of your shield
Battle Mastery
Caps at level VI
Requires level 50
This advanced combat knowledge improves the timing and placement of your attacks which strategically reduce the value of your enemy's armor.
-2% penalty to enemy's absorb per point
Rapid Attack
Caps at level III
Requires level 55
"The key to ending a contest rapidly, is to attack twice as fast."
- Swordmaster Vandalera
+3% haste bonus per point
-0.1 second attack speed cap per point
Mastery of Pain
Caps at level VI
Requires level 58
Through constant exposure, one's threshold for pain and suffering can be increased.
+2% absorb bonus per point
Swordplay
Caps at level VI
Requires level 61
Requires Parry V
Vandalera, the infamous swordmaster, could often disarm her assailants off of a single parry.
+4% chance per point to delay the attacker's next attack after a parry
Triple Attack
Caps at level IV
Requires level 65
Requires Double Attack V
Some swordmasters are so fast with a blade, they can strike their target three times within the time it takes others to hit just once.
+4% chance to hit an additional time with your weapon per point
Combat Precision
Caps at level X
Requires level 70
"Hitting the target with one attack is more effective then missing with two."
- Swordmaster Vandalera
+3% accuracy bonus per point
Desperation
Caps at level X
Requires level 72
Requires Combat Precision III
When heavily injured, some fighters grow desperate in their struggle for survival to gain the power to overcome their opponent.
+50% melee damage bonus
+3% accuracy bonus
Large strength and agility bonuses.
Activates at 8% life + 3% life for per point
Rampage
Caps at level IV
Requires level 75
Requires Battle Mastery V
The fiercest warriors know how to use their rage to inflict the most damage possible.
+3% melee damage bonus per point
Critical Hit
Caps at level II
Requires level 80
Extremely savage attacks tear through armor almost as easily as through flesh.
+1.5% chance to do 2x damage with your weapon per point
Return Slam
Caps at level V
Requires level 90
Requires Bash IV
Requires Stability IV
By causing their opponent to overextend themselves during a bash, a Defender can evade the attack and counter with their own.
Bash must be unused and ready
+6% chance per point to evade and counter an enemy's Bash