Wizard Skills: Difference between revisions

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In-combat regeneration has a 50% reduction, and happens once per 2 seconds.
In-combat regeneration has a 50% reduction, and happens once per 2 seconds.
== Frigid Will ==
Caps at III
Requires level 26
Requires Master of Ice IV
Re-use time: 180 seconds
Cancels a targets stun immunity timer
Re-use time lowered by 30 seconds per point
Can only be used every 5 minutes on the same target
Does NOT work in PvP


== Quick Cast ==
== Quick Cast ==

Revision as of 04:03, 4 September 2022

Active Skills

Meditation

Caps at X

Requires level 1

Re-use time: 20 seconds

+ 6 mana regeneration per point.

+ 1 life generation by point.

Re-use reduced by 1 second per point

In-combat regeneration has a 50% reduction, and happens once per 2 seconds.

Quick Cast

Caps at X

Requires level 40

Requires Concentration V

Re-use time: 300 seconds

Lasts: 10 seconds

Your next spell will be cast instantly

Re-use reduced by 30 seconds per point

Elemental Defiance

Caps at IV

Requires level 45

Requires Channeling X

Re-use time: 120 seconds

Lasts: 12 seconds

+25% spellpower if life is greater than 75%

+0% spellpower if life is greater than 50%

-25% spellpower if life is less than 50%

-50% spellpower if life is less than 25%

All spell types are "Physical"

Physical is resisted by armor and absorb

Mana Shield

Caps at X

Requires level 65

Requires Transcendence V

Re-use time: 60 seconds

Absorbs 15% + 2.5% damage per point

200% Mana Burn rate

Lasts indefinitely

Astral Trance

Caps at IV

Requires level 70

Requires Transcendence X

Re-use time: ??

Lasts: 10 seconds

Intense mana regeneration

Passive Skills

Channeling

Caps at X

Requires level 1

-2% spell mana cost on all spells per point

Daggers

Caps at I

Requires level 1

Improves your ability to wield and do damage with daggers.

Mastery of Fire

Caps at X

Requires level 5

+2% spellpower to Fire spells per point

+2% minimum effect to Fire spells per point

Mastery of Ice

Caps at X

Requires level 5

+2% spellpower to Ice spells per point

+2% minimum effect to Ice spells per point

Concentration

Caps at X

Requires level 10

Requires Channeling V

+2% faster casting time per point

Mastery of Spirit

Caps at X

Requires level 10

+2% spellpower to non-offensive Spirit spells per point

+1% spellpower to offensive Spirit spells per point

+2% minimum effect to Spirit spells per point

Mastery of Earth

Caps at X

Requires level 20

+2% spellpower to Earth spells per point

+2% minimum effect to Earth spells per point

Magic Resistance

Caps at X

Requires level 30

+5% resistance to fire, ice, earth, air, light and dark spells per point

Critical Spell: Fire

Caps at X

Requires level 35

Requires Mastery of Fire X

+1.5% chance per point for 2x damage effects of your Fire Spells

Critical Spell: Ice

Caps at X

Requires level 35

Requires Mastery of Ice X

+1.5% chance per point for 2x damage effects of your Ice Spells

+1.5% chance per point maximum stun effect

Transcendence

Caps at X

Requires level 50

Requires Meditation X

Only active while Meditating

+ 8 mana regeneration bonus per point

From Transcendence VI onwards, mana regeneration rate in battle will increase by 5% effectiveness per point. In battle, mana regeneration effectiveness is normally 50% of your usual (activate using Meditation).

Mana Conservation

Caps at IV

Requires level 60

Requires Channeling X

+4% chance per point to halve mana cost

-10% Mana Burn per point with Mana Shield

Arcane Mastery

Caps at X

Requires level 70

-2% penalty to enemy's magic resistance per point

Mana Flare

Caps at level III.

Requires level 100.

Requires AA 20.

12% chance per point that the next spell after a critical will ignore resists.

Spell also ignores caster bonuses. If original damage would have been higher, the Mana Flare is ignored.

The extra damage causes no additional agro.