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| ==Active Skills==
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| ===Spinning Staff===
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| Caps at level V
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| Requires level 45
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| Requires Rapid Attack III
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| Requires Double Attack II
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| Spinning a staff several times builds up such momentum and energy that when it finally strikes, all the additional energy empowers the strike.
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| Bonus to accuracy and damage for the strike.
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| 30 seconds re-use time
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| ===Evade===
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| Caps at level III
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| Requires level 55
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| Requires Dodge V
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| Only the most agile of fighters are capable of pushing themselves even harder for a short period of time. Although it cannot be kept up for long, the benefits in their evasiveness cannot be denied.
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| +5% dodge bonus per point
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| Lasts 30 seconds
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| 2 minute re-use time
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| ===Strike of Redemption===
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| Caps at level I
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| Requires level 100
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| Requires Redeemer's Boon VII
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| "Those who assault the followers of true faith, shall know no Redemption."
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| - Benedictus, author of the Scrolls of the Divine.
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| You will counter every attack against you
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| Lasts 30 seconds
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| 5 minute re-use time
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| ==Passive Skills==
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| ===Staffs===
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| Caps at level X
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| The most basic skill you can learn, but also one of the most important.
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| Improves your ability to wield and do damage with staves.
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| ===Rapid Attack===
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| Caps at level V
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| Requires level 2
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| "The key to ending a contest rapidly, is to attack twice as fast."
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| - Swordmaster Vandalera
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| +3% haste bonus per point
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| -0.1 second attack speed cap per point
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| ===Dodge===
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| Caps at level VIII
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| Requires level 5
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| The attempt to dodge an enemy's attack is a true art form. A successful dodge can range from a mere well timed duck to an elaborate back flip. Regardless of the form, a successful dodge will cause an enemy's melee attack to miss you completely.
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| Requires: Agility
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| +3% dodge bonus per point
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| +4% possible dodge bonus per point
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| ===Personality===
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| Caps at level X
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| Requires level 10
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| The shining light of one's personality reflects the nature of their faith.
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| +10 charisma bonus per point
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| ===Benedictus's Shield===
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| Caps at level VI
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| Requires level 15
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| "When the impure touches your skin, shall the divine thunder strike them."
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| - Benedictus, author of the Scrolls of the Divine.
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| Reflects up to 10% damage per point back at the attacker
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| Requires charisma to maximize the damage reflected
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| ===Double Attack===
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| Caps at level V
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| Requires level 20
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| Skilled Weapon masters can often strike their opponent twice from a single blow.
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| +4% chance to hit twice with your weapon per point
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| ===Parry===
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| Caps at level VI
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| Requires level 25
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| One of the very first defensive weapon techniques, Parry uses your weapon to deflect an enemy's melee attack.
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| Requires: Strength and Agility
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| +2% parry bonus per point
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| +4% possible parry bonus per point
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| ===Redeemer's Boon===
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| Caps at level X
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| Requires level 30
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| By granting full faith and confidence into the patron of Benedictus, healing light surrounds any who deal redemption in his name.
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| +2% heal per point of the damage you deal to your opponent
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| +1% heal for every 10 base charisma
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| +0.5% heal for every 10 modded charisma
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| ===Battle Mastery===
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| Caps at level V
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| Requires level 35
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| This advanced combat knowledge improves the timing and placement of your attacks which strategically reduce the value of your enemy's armor.
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| -2% penalty to enemy's absorb per point
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| ===Intimidation===
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| Caps at level I
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| Requires level 40
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| An overbearing demeanor, a threatening gesture, or even hostile intent is all it takes to intimidate the strongest of opponents.
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| Raises the level at which mobs cease to automatically attack you by 1 per point
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| ===Divine Calm===
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| Caps at level V
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| Requires level 50
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| Requires Personality V
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| "Inner peace is only one path of many towards redemption."
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| - Callis of the Order of Benedictus
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| +3 life regeneration bonus per point
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| +3 mana regeneration bonus per point
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| +4 focus per point
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| ===Triple Attack===
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| Caps at level III
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| Requires level 65
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| Requires Double Attack V
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| Some swordmasters are so fast with a blade, they can strike their target three times within the time it takes others to hit just once.
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| +4% chance to hit an additional time with your weapon per point
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| ===Mastery of Pain===
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| Caps at level III
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| Requires level 72
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| Through constant exposure, one's threshold for pain and suffering can be increased.
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| +2% absorb bonus per point
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| ===Critical Hit===
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| Caps at level II
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| Requires level 80
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| Extremely savage attacks tear through armor almost as easily as through flesh.
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| +1.5% chance to do 2x damage with your weapon per point
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| ===Combat Precision===
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| Caps at level VIII
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| Requires level 80
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| "Hitting the target with one attack is more effective then missing with two."
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| - Swordmaster Vandalera
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| +3% accuracy bonus per point
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| ===Redeemer's Grace===
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| Caps at level V
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| Requires level 85
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| Requires Redeemer's Boon X
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| Requires Divine Calm II
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| The Redeemer is empowered with the grace of Benedictus which grants a short gift of immortality. This grace is given after an attack that would have dealt a killing blow to the Redeemer.
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| While Grace is active, the power of the Redeemer's Boon is increased by 10% per point.
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| Lasts 5 seconds with a 10 minute re-use time that is reduced by 1 minute per point.
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| ===Rampage===
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| Caps at level V
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| Requires level 90
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| Requires Battle Mastery V
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| The fiercest warriors know how to use their rage to inflict the most damage possible.
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| +3% melee damage bonus per point
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