Summoner Skills: Difference between revisions
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==Active Skills== | ==Active Skills== | ||
===Meditation=== | ===Meditation=== | ||
Revision as of 10:09, 21 September 2022
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Active Skills
Meditation
Caps at level X
Meditating puts you into a deep trance which greatly speeds up the recovery of mana. The trance is a fragile one and will be broken by any disturbance.
+6 mana regeneration bonus per point
+1 life regeneration bonus per point
20 second re-use time
Re-use reduced by 1 second per point
Quick Cast
Caps at level X
Requires level 40
Requires Concentration V
By dedicating a large amount of concentration to a spell, a magic user can reduce the time it takes to cast a spell to nigh instantaneous.
Your next spell will be cast instantly
5 minutes 30 seconds re-use time
Re-use reduced by 30 seconds per point
Spirit Link
Caps at level V
Requires level 65
Requires Companion Mastery X
Some Enchanter's and Summoner's links to their companions are so strong, that they can share a bond in which they share all pain and suffering they endure.
Pet absorbs 10% + 10% per point of all damage you take
Lasts 30 seconds
5 minute re-use time
Mana Shield
Caps at level III
Requires level 65
Requires Transcendence V
"By converting magical energy directly into a magical cloud-like aura, it can keep the harshest attacks and spells from affecting the caster."
- Study of Arcane Sciences
- Leaflet XVI, Book XXXVI
Absorbs 10% + 5% damage per point
200% Mana Burn rate
Lasts indefinitely
1 minute re-use time when deactivated
Passive Skills
Channeling
Caps at level X
Enhances the efficiency with which you draw on magical power.
-2% spell mana cost on all spells per point
Daggers
Caps at level I
Requires level 2
The most basic skill you can learn, but also one of the most important.
Improves your ability to wield and do damage with daggers.
@Assassin +1% accuracy bonus per two points
Mastery of Fire
Caps at level X
Requires level 5
Improves your ability to deal with the elements of Fire, increasing the power and minimum effect.
+2% spellpower to Fire spells per point
+2% minimum effect to Fire spells per point
Mastery of Ice
Caps at level X
Requires level 5
Improves your ability to deal with the elements of Ice, increasing the power and minimum effect.
+2% spellpower to Ice spells per point
+2% minimum effect to Ice spells per point
Mastery of Spirit
Caps at level X
Requires level 10
Improves your ability to deal with the elements of Spirit, increasing the power and minimum effect.
+2% spellpower to non-offensive Spirit spells per point
+1% spellpower to offensive Spirit spells per point
+2% minimum effect to Spirit spells per point
Companion Mastery
Caps at level X
Requires level 10
Through a stronger bond, the companion feels compelled to help guard their master from harm. Even if it means putting themselves in harm's way.
+4% pet block bonus per point
+3% possible charisma pet block bonus per point
Mastery of Air
Caps at level X
Requires level 15
Improves your ability to deal with the elements of Air, increasing the power and minimum effect.
+2% spellpower to Air spells per point
+2% minimum effect to Air spells per point
Mastery of Earth
Caps at level X
Requires level 20
Improves your ability to deal with the elements of Earth, increasing the power and minimum effect.
+2% spellpower to Earth spells per point
+2% minimum effect to Earth spells per point
Concentration
Caps at level X
Requires level 25
Requires Channeling V
Allows you to ignore the distractions of battle and focus more closely on drawing on arcane energy.
+2% faster casting time per point
Magic Resistance
Caps at level X
Requires level 30
Through experience and knowledge, a resistance to the most common elements of magic can be developed.
+5% resistance to fire, ice, earth, air, light and dark spells per point
Transcendence
Caps at level X
Requires level 50
Requires Meditation X
Transcending into a frame of mental freedom is an advanced form of meditation which greatly increases one's awareness.
Only active while Meditating
+8 mana regeneration bonus per point
Mana Conservation
Caps at level IV
Requires level 60
Requires Channeling X
A most recent discovery, was that in cases where the magic being cast was so free of impurities that it would actually take less mana to cast the spell.
+4% chance per point to halve mana cost
-10% Mana Burn per point with Mana Shield
Arcane Mastery
Caps at level X
Requires level 75
"Through study of innate magic resistances, advanced pupils will find resistances are not uniform in effect and can thus be pierced."
- Study of Arcane Sciences
- Leaflet XIII, Book XXVII
-2% penalty to enemy's magic resistance per point