Summoner Skills: Difference between revisions
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==Active Skills== | |||
===Meditation=== | |||
Caps at level X | |||
Meditating puts you into a deep trance which greatly speeds up the recovery of mana. The trance is a fragile one and will be broken by any disturbance. | |||
+6 mana regeneration bonus per point | +6 mana regeneration bonus per point | ||
| Line 10: | Line 12: | ||
+1 life regeneration bonus per point | +1 life regeneration bonus per point | ||
20 second re-use time | 20 second re-use time | ||
Re-use reduced by 1 second per point | Re-use reduced by 1 second per point | ||
==Quick Cast== | |||
Caps at X | |||
===Quick Cast=== | |||
Caps at level X | |||
Requires level 40 | Requires level 40 | ||
| Line 20: | Line 25: | ||
Requires Concentration V | Requires Concentration V | ||
By dedicating a large amount of concentration to a spell, a magic user can reduce the time it takes to cast a spell to nigh instantaneous. | |||
Your next spell will be cast instantly | Your next spell will be cast instantly | ||
5 minutes 30 seconds re-use time | |||
Re-use reduced by 30 seconds per point | Re-use reduced by 30 seconds per point | ||
==Mana Shield== | |||
Caps at III | ===Spirit Link=== | ||
Caps at level V | |||
Requires level 65 | |||
Requires Companion Mastery X | |||
Some Enchanter's and Summoner's links to their companions are so strong, that they can share a bond in which they share all pain and suffering they endure. | |||
Pet absorbs 10% + 10% per point of all damage you take | |||
Lasts 30 seconds | |||
5 minute re-use time | |||
===Mana Shield=== | |||
Caps at level III | |||
Requires level 65 | Requires level 65 | ||
| Line 36: | Line 63: | ||
Requires Transcendence V | Requires Transcendence V | ||
"By converting magical energy directly into a magical cloud-like aura, it can keep the harshest attacks and spells from affecting the caster." | |||
- Study of Arcane Sciences | |||
- Leaflet XVI, Book XXXVI | |||
Absorbs | |||
Absorbs 10% + 5% damage per point | |||
200% Mana Burn rate | 200% Mana Burn rate | ||
Lasts indefinitely | Lasts indefinitely | ||
1 minute re-use time when deactivated | |||
==Passive Skills== | |||
===Channeling=== | |||
Caps at level X | |||
Enhances the efficiency with which you draw on magical power. | |||
-2% spell mana cost on all spells per point | |||
===Daggers=== | |||
Caps at level I | |||
Requires level 2 | |||
The most basic skill you can learn, but also one of the most important. | |||
Improves your ability to wield and do damage with daggers. | Improves your ability to wield and do damage with daggers. | ||
==Mastery of Fire== | |||
Caps at X | @Assassin +1% accuracy bonus per two points | ||
===Mastery of Fire=== | |||
Caps at level X | |||
Requires level 5 | Requires level 5 | ||
Improves your ability to deal with the elements of Fire, increasing the power and minimum effect. | |||
+2% spellpower to Fire spells per point | +2% spellpower to Fire spells per point | ||
+2% minimum effect to Fire spells per point | +2% minimum effect to Fire spells per point | ||
==Mastery of Ice== | |||
Caps at X | |||
===Mastery of Ice=== | |||
Caps at level X | |||
Requires level 5 | Requires level 5 | ||
Improves your ability to deal with the elements of Ice, increasing the power and minimum effect. | |||
+2% spellpower to Ice spells per point | +2% spellpower to Ice spells per point | ||
+2% minimum effect to Ice spells per point | +2% minimum effect to Ice spells per point | ||
== | |||
Caps at X | |||
===Mastery of Spirit=== | |||
Caps at level X | |||
Requires level 10 | Requires level 10 | ||
Improves your ability to deal with the elements of Spirit, increasing the power and minimum effect. | |||
+2% spellpower to non-offensive Spirit spells per point | +2% spellpower to non-offensive Spirit spells per point | ||
| Line 114: | Line 152: | ||
+2% minimum effect to Spirit spells per point | +2% minimum effect to Spirit spells per point | ||
==Mastery of Earth== | |||
Caps at X | |||
===Companion Mastery=== | |||
Caps at level X | |||
Requires level 10 | |||
Through a stronger bond, the companion feels compelled to help guard their master from harm. Even if it means putting themselves in harm's way. | |||
+4% pet block bonus per point | |||
+3% possible charisma pet block bonus per point | |||
===Mastery of Air=== | |||
Caps at level X | |||
Requires level 15 | |||
Improves your ability to deal with the elements of Air, increasing the power and minimum effect. | |||
+2% spellpower to Air spells per point | |||
+2% minimum effect to Air spells per point | |||
===Mastery of Earth=== | |||
Caps at level X | |||
Requires level 20 | Requires level 20 | ||
Improves your ability to deal with the elements of Earth, increasing the power and minimum effect. | |||
+2% spellpower to Earth spells per point | +2% spellpower to Earth spells per point | ||
+2% minimum effect to Earth spells per point | +2% minimum effect to Earth spells per point | ||
==Concentration== | |||
Caps at X | |||
===Concentration=== | |||
Caps at level X | |||
Requires level 25 | Requires level 25 | ||
Requires Channeling V | Requires Channeling V | ||
Allows you to ignore the distractions of battle and focus more closely on drawing on arcane energy. | |||
+2% faster casting time per point | +2% faster casting time per point | ||
==Magic Resistance== | |||
Caps at X | |||
===Magic Resistance=== | |||
Caps at level X | |||
Requires level 30 | Requires level 30 | ||
Through experience and knowledge, a resistance to the most common elements of magic can be developed. | |||
+5% resistance to fire, ice, earth, air, light and dark spells per point | +5% resistance to fire, ice, earth, air, light and dark spells per point | ||
==Transcendence== | |||
Caps at X | |||
===Transcendence=== | |||
Caps at level X | |||
Requires level 50 | Requires level 50 | ||
Requires Meditation X | Requires Meditation X | ||
Transcending into a frame of mental freedom is an advanced form of meditation which greatly increases one's awareness. | |||
Only active while Meditating | Only active while Meditating | ||
+8 mana regeneration bonus per point | +8 mana regeneration bonus per point | ||
==Mana Conservation== | |||
Caps at IV | |||
===Mana Conservation=== | |||
Caps at level IV | |||
Requires level 60 | Requires level 60 | ||
Requires Channeling X | Requires Channeling X | ||
A most recent discovery, was that in cases where the magic being cast was so free of impurities that it would actually take less mana to cast the spell. | |||
+4% chance per point to halve mana cost | +4% chance per point to halve mana cost | ||
-10% Mana Burn per point with Mana Shield | -10% Mana Burn per point with Mana Shield | ||
==Arcane Mastery== | |||
Caps at X | |||
===Arcane Mastery=== | |||
Caps at level X | |||
Requires level 75 | Requires level 75 | ||
"Through study of innate magic resistances, advanced pupils will find resistances are not uniform in effect and can thus be pierced." | |||
- Study of Arcane Sciences | |||
- Leaflet XIII, Book XXVII | |||
-2% penalty to enemy's magic resistance per point | -2% penalty to enemy's magic resistance per point | ||
Latest revision as of 10:09, 21 September 2022
Active Skills
Meditation
Caps at level X
Meditating puts you into a deep trance which greatly speeds up the recovery of mana. The trance is a fragile one and will be broken by any disturbance.
+6 mana regeneration bonus per point
+1 life regeneration bonus per point
20 second re-use time
Re-use reduced by 1 second per point
Quick Cast
Caps at level X
Requires level 40
Requires Concentration V
By dedicating a large amount of concentration to a spell, a magic user can reduce the time it takes to cast a spell to nigh instantaneous.
Your next spell will be cast instantly
5 minutes 30 seconds re-use time
Re-use reduced by 30 seconds per point
Spirit Link
Caps at level V
Requires level 65
Requires Companion Mastery X
Some Enchanter's and Summoner's links to their companions are so strong, that they can share a bond in which they share all pain and suffering they endure.
Pet absorbs 10% + 10% per point of all damage you take
Lasts 30 seconds
5 minute re-use time
Mana Shield
Caps at level III
Requires level 65
Requires Transcendence V
"By converting magical energy directly into a magical cloud-like aura, it can keep the harshest attacks and spells from affecting the caster."
- Study of Arcane Sciences
- Leaflet XVI, Book XXXVI
Absorbs 10% + 5% damage per point
200% Mana Burn rate
Lasts indefinitely
1 minute re-use time when deactivated
Passive Skills
Channeling
Caps at level X
Enhances the efficiency with which you draw on magical power.
-2% spell mana cost on all spells per point
Daggers
Caps at level I
Requires level 2
The most basic skill you can learn, but also one of the most important.
Improves your ability to wield and do damage with daggers.
@Assassin +1% accuracy bonus per two points
Mastery of Fire
Caps at level X
Requires level 5
Improves your ability to deal with the elements of Fire, increasing the power and minimum effect.
+2% spellpower to Fire spells per point
+2% minimum effect to Fire spells per point
Mastery of Ice
Caps at level X
Requires level 5
Improves your ability to deal with the elements of Ice, increasing the power and minimum effect.
+2% spellpower to Ice spells per point
+2% minimum effect to Ice spells per point
Mastery of Spirit
Caps at level X
Requires level 10
Improves your ability to deal with the elements of Spirit, increasing the power and minimum effect.
+2% spellpower to non-offensive Spirit spells per point
+1% spellpower to offensive Spirit spells per point
+2% minimum effect to Spirit spells per point
Companion Mastery
Caps at level X
Requires level 10
Through a stronger bond, the companion feels compelled to help guard their master from harm. Even if it means putting themselves in harm's way.
+4% pet block bonus per point
+3% possible charisma pet block bonus per point
Mastery of Air
Caps at level X
Requires level 15
Improves your ability to deal with the elements of Air, increasing the power and minimum effect.
+2% spellpower to Air spells per point
+2% minimum effect to Air spells per point
Mastery of Earth
Caps at level X
Requires level 20
Improves your ability to deal with the elements of Earth, increasing the power and minimum effect.
+2% spellpower to Earth spells per point
+2% minimum effect to Earth spells per point
Concentration
Caps at level X
Requires level 25
Requires Channeling V
Allows you to ignore the distractions of battle and focus more closely on drawing on arcane energy.
+2% faster casting time per point
Magic Resistance
Caps at level X
Requires level 30
Through experience and knowledge, a resistance to the most common elements of magic can be developed.
+5% resistance to fire, ice, earth, air, light and dark spells per point
Transcendence
Caps at level X
Requires level 50
Requires Meditation X
Transcending into a frame of mental freedom is an advanced form of meditation which greatly increases one's awareness.
Only active while Meditating
+8 mana regeneration bonus per point
Mana Conservation
Caps at level IV
Requires level 60
Requires Channeling X
A most recent discovery, was that in cases where the magic being cast was so free of impurities that it would actually take less mana to cast the spell.
+4% chance per point to halve mana cost
-10% Mana Burn per point with Mana Shield
Arcane Mastery
Caps at level X
Requires level 75
"Through study of innate magic resistances, advanced pupils will find resistances are not uniform in effect and can thus be pierced."
- Study of Arcane Sciences
- Leaflet XIII, Book XXVII
-2% penalty to enemy's magic resistance per point