Uggles's Group Priest Guide: Difference between revisions

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(Created page with "==Stats== You want as much focus as you can get, to improve your mana pool and mana regen. * 50 strength (for Soul Fused Leggings) * 80 agility (for Tabbard of Aran; also improves casting speed) * the rest in focus ==Spells== At level 100, you will have 101 spell points: 99 from levels, 2 from quests. ; Healing : Touch of Health V : Restore Life V :...")
 
 
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; Gloves
; Gloves
: [[Gloves#Imperial Physician's Mitts|Imperial Physician's Mitts]] (+2 sp, +1 [[Priest Skills#Bind Wounds|Bind Wounds]])
: [[Gloves#Imperial Physician's Mitts|Imperial Physician's Mitts]] (+2 sp, +1 [[Priest Skills#Bind Wounds|Bind Wounds]])
: [[Gloves#Diamondlink Gloves|Diamondlink Gloves]] (+4 sp, +25 agi)
; Legs
; Legs
: [[Legs#Soul Fused Leggings|Soul Fused Leggings]] (+5 sp)
: [[Legs#Soul Fused Leggings|Soul Fused Leggings]] (+5 sp)
; Boots
; Boots
: [[Boots#Diamondlink Boots|Diamondlink Boots]] (+2 sp, +200 healpower, +45 foc)
: [[Boots#Crystal Mail Boots|Crystal Mail Boots]] (+20 foc, +20 agi)
: Alternatives: [[Boots#Crystal Mail Boots|Crystal Mail Boots]] (+20 foc, +20 agi)
: or [[Boots#Helltide Boots|Helltide Boots]] (+4 sp; requires 25 toughness)
; Wrist
; Wrist
: [[Wrist#Wrap of Divine Machinations|Wrap of Divine Machinations]] (+5 sp, +1000 mana, +30 foc, +1 [[Priest Skills#Mastery of Light|Mastery of Light]])
: [[Wrist#Wrap of Divine Machinations|Wrap of Divine Machinations]] (+5 sp, +1000 mana, +30 foc, +1 [[Priest Skills#Mastery of Light|Mastery of Light]])
Line 233: Line 230:
; Neck
; Neck
: [[Neck#Timeless Sedgeway Family Seal|Timeless Sedgeway Family Seal]] (+4 sp, +500 mana, +30 agi)
: [[Neck#Timeless Sedgeway Family Seal|Timeless Sedgeway Family Seal]] (+4 sp, +500 mana, +30 agi)
: alternative: [[Neck#Forgotten Seal of Dissidence|Forgotten Seal of Dissidence]] (+4 sp, +800 mana, +20 agi)
; RHand
; RHand
: [[RHand#Aegis of Enduring Divinity|Aegis of Enduring Divinity]] (+8 sp, +1 [[Priest Skills#Unity of Faith|Unity of Faith]], [[Item Spells#Enduring Divinity|Enduring Divinity]]; requires 2 [[Priest Skills#Shields|Shields]])
: [[RHand#Aegis of Enduring Divinity|Aegis of Enduring Divinity]] (+8 sp, +1 [[Priest Skills#Unity of Faith|Unity of Faith]], [[Item Spells#Enduring Divinity|Enduring Divinity]]; requires 2 [[Priest Skills#Shields|Shields]])

Latest revision as of 13:09, 27 September 2022

Stats

You want as much focus as you can get, to improve your mana pool and mana regen.

Spells

At level 100, you will have 101 spell points: 99 from levels, 2 from quests.

Healing
Touch of Health V
Restore Life V
Gift of Healing V
Light of Heaven X
Armor Buff
Bless X
Blessing of Aran X
Strength Buff
Aran's Strength X
Power of Aran X
Resurrection
Ressurection VI
Life Buff
Fortitude X
Glorious Resilience X
Purity of Soul X

AA the Blessing of Divinity and Condemn lines, followed by room buffs (Ultimate Seal of Faith, Monument of Purity, Veil of Light), Visage of Aran debuff line and/or Salvation from Death. All these spells are mainly for boss runs.

Skills

At level 100, you will have 59 skill points: 1 when you start, 50 from leveling up, 8 from quests.

With AAs, you can cap Divine Focus to lower your spell cost. If you find yourself low on mana regen, you could consider putting points in Prayer.

Equipment

Weapon

Level Item Effect
50 *Skeleton Bone Club + 1 BoA
60 Bone Mace + 10 foc
90 *Scepter of Timeless Devotion + 1 LoH/+ 1 HM/+ 4 sp
92 *Naraikos Heavy Mace + 2 PoS/+ 3 sp
92 *Lightbane + 2 DF/+ 1 Bind
95 *Lycan War Flail + 1 Unity of Zeal/+ 5 sp
 
Helmet

Level Item Effect
Bloodstained Leather Cap + 2 foc
70 *Feathered Crest of Light + 20 agi/+ 2 MoL/+ 2 sp
 
Chest

Level Item Effect
Bloodstained Leather Tunic + 2 foc/+ 10 mana
25 Gaseous Cloak + 1 sp
50 Undead Hero's Chainmail Tunic + 15 foc/+ 4 mpregen
86 Goldmail Tunic + 20 foc
89 Mastadon Shanks + 15 foc/+ 2 sp
90 *Tabbard of Aran + 1 PoA/+ 1 BoA/+18 foc
AA7 *Cloak of Planar Binding + 1 all Magic Masteries/+ 1 DF
 
Gloves

Level Item Effect
Bloodstained Leather Gloves + 1 foc
55 Lich Bone Gloves + 10 mpregen
75 Cursed Bands + 2 sp
99 *Imperial Physician's Mitts + 2 sp/+ 1 Bind
100 The Archmagi's Mittens + 2 Prayer/+ 40 agi
 
Legs

Level Item Effect
69 Emberbrand Leggings + 16 foc
92 *Soul Fused Leggings + 5 sp
 
Boots

Level Item Effect
22 Gaseous Boots + 6 agi/+ 6 foc
50 Boots of Faith + 1 DF/+ 10 foc
81 Midnight Hide Boots + 20 foc
96 Crystal Mail Boots + 20 foc/+ 20 agi
 
Neck

Level Item Effect
20 An Ancient Symbol of Aran + 8 foc
50 Ectoplasm + 3 sp
80 Sand Draegan Claw + 4 sp/+ 20 agi
95 *Timeless Sedgeway Family Seal + 500 mana/+ 4 sp/+ 30 agi
 
Wrist

Level Item Effect
20 Prayer Band + 1 Prayer/+ 2 foc
42 Grass Heart Bracelet + 4 mpregen
81 Cursed Wrap + 2 sp
95 Emerald Wristband + 2 sp/+ 20 foc
100 *Wrap of Divine Machinations + 5 sp/+ 1000 mana/+ 1 MoL/+ 30 foc
 
Ring

Level Item Effect
40 Grass Heart Ring + 20 foc/+ 3 sp/+ 100 mana
80 Sand Draegan Tooth + 3 sp/+ 400 mana/+ 5 mpregen/+ 10 agi
84 Pulsing Ring of Fame + 4 sp
98 Hateruby Ring + 10 mpregen/+ 10 sp
 
Wand

Level Item Effect
45 Pearl Shield + 2 sp
75 Wisp of Shadow + 5 sp
AA13 *Aegis of Enduring Divinity + 8 sp/+ 1 Unity of Faith

Lower-level items marked with * are to be kept for their spell- or skill-increasing effects.

End-game Equipment

Use the available skill and spell maces. For all other equipment, skill and spell bonuses, spell points and focus determine your equipment of choice.

I assumed that you can get your hands on all non-boss and Tier 1 drops without too much trouble. For Tier 2 and 3 drops, alternatives are listed.

Weapons
Lightbane (Swap when using Bind Wounds)
Lycan War Flail (Use when not doing anything +5 sp, +1 Unity of Zeal)
Naraikos Heavy Mace (Swap when casting Purity of Soul)
Scepter of Timeless Devotion (Swap when using Light of Heaven)
Skeleton Bone Club (Swap when casting Blessing of Aran)
Helm
Feathered Crest of Light (+2 sp, +2 Mastery of Light, +20 agi)
Chest
Tabbard of Aran (+1 Power of Aran, +1 Blessing of Aran, +18 foc)
Gloves
Imperial Physician's Mitts (+2 sp, +1 Bind Wounds)
Legs
Soul Fused Leggings (+5 sp)
Boots
Crystal Mail Boots (+20 foc, +20 agi)
Wrist
Wrap of Divine Machinations (+5 sp, +1000 mana, +30 foc, +1 Mastery of Light)
alternatives: Emerald Wristband (+2 sp, +20 foc)
or: Grass Heart Bracelet (+4 mpregen)
Ring
Hateruby Ring (+10 sp, +10 mpregen)
alternatives: Sand Draegan Tooth (+3 sp, +400 mana, +5 mpregen, +10 agi)
or: Pulsing Ring of Fame (+4 sp)
or: Grass Heart Ring (+3 sp, +20 foc, +100 mana)
Neck
Timeless Sedgeway Family Seal (+4 sp, +500 mana, +30 agi)
RHand
Aegis of Enduring Divinity (+8 sp, +1 Unity of Faith, Enduring Divinity; requires 2 Shields)
alternative: Wisp of Shadow (+5 sp)

Newbie Hints

Without going into too much detail on how to play your Priest, here are a few hints for people that have never played one before:

Healing/Resurrection Agro

The main reason why a Priest gets agro. Every heal or resurrect you cast generates agro on all hostile mobs in the room. This means that you have to make sure that your tank gets agro on all of them before you can cast these spells. Defenders get Phalanx, which gives them agro each time they block with their shield, so they passively gain agro. Paladins can use Raging Fist of Aran or heals in combination with Witness to the Word to generate room agro. Experience will teach you when it is safe to heal/resurrect and when not. Bear in mind that some classes generate agro a lot faster than others.

Note that Blessing of Divinity and Bind Wounds do not generate agro, and are safe to use on stacks.

Debuff Agro

Not only heals and resurrection generate agro. Debuffs (Condemn and Visage of Aran) generate a lot of agro too. This means that you should not debuff mobs on entry, but always wait a few moments before you do so.

Buff Efficiently

When you have a designated tank, typically a Defender, Paladin, bear Druid or Warrior, there is no need to fully buff everyone in your group. Buff the tank with all buffs and buff melee with offensive buffs only. On some tier 1 bosses and all tier 2 and 3 bosses, you will have to use Purity of Soul on the whole group.

If there are group members of lower level than the tank, buff the lowest level with defensive buffs as well. Walk-ins or spawns will go after the lowest level player in the room.

For mana and time efficiency, it is very much worth it getting the group buff scrolls. Buy the level 1 versions in the Sucaran shop, and get the level 2 versions from tier 2 and 3 bosses. Group buff scrolls are available for Power of Aran (as Supremacy of Aran), Blessing of Aran (as Prayer of Protection) and Purity of Soul (as Eternity of Soul).

Use Macros

You have 5 skill/spell maces to use while casting various spells. Swapping them manually is too time-consuming and error-prone, and will probably kill your tank. Not swapping is highly inefficient; you have the maces for a reason. The solution is simple: use Macros for your spells and skills.

Understand your Group

While you don't have to know each person in-depth, you will have to have some idea of what each class does, and to some extent, how each player behaves, specifically on boss runs. So bear in mind:

  • Room damage hurts low-hp classes most. Usually, a Druid will take care of this with rain, but keep an eye out for low-health support, such as a UF Necromancer, non-bear Druids or Enchanters. It is your task to keep them alive.
  • Paladins can get Resurrection. This spell costs a percentage of your mana pool. Because Priests have a large amount of mana, and Paladins typically don't, it is much more efficient to let the Paladin do the resurrecting.
  • Keep an eye out for likely agro-stealing suspects. You can give them defensive buffs, or choose to heal them if they steal, or even let them die and resurrect them if they do.
  • Some melee do not require Power of Aran. Most Paladins and some Redeemers have spells that overrides it. Don't waste time and mana on buffing those players.

Read up

Read the guide about Priesting Boss Runs. Also, read the description for each of the Bosses. Knowing what you're up against may help you do your job better.