Assassin Skills: Difference between revisions

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===Parry===
===Parry===
Caps at level IV
Caps at level V


Requires level 18
Requires level 18
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+4% possible parry bonus per point
+4% possible parry bonus per point


===Poisoning===
===Poisoning===
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===Critical Hit===
===Riposte===
Caps at level V
Caps at level IV


Requires level 22
Requires level 22
Requires Parry V


Extremely savage attacks tear through armor almost as easily as through flesh.
Extremely savage attacks tear through armor almost as easily as through flesh.
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+1.5% chance to do 2x damage with your weapon per point
+1.5% chance to do 2x damage with your weapon per point


===Double Attack===
===Double Attack===

Latest revision as of 18:45, 5 May 2023

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Active Skills

Impale

Caps at level X

Requires level 5

One of the most deadly attacks available, Impale drives both of your daggers deep into your enemy causing massive damage.


Beginning at level 50 Impale begins to require the assassin to have more and more strength to remain fully effective.

30 seconds re-use time


Distract

Caps at level V

Requires level 5

Flings dirt into the eyes of your enemy, giving a chance for him to forget about fighting you.


You must stop attacking before using

10 seconds re-use time


Crippling Stab

Caps at level X

Requires level 8

By inflicting wounds at crucial pressure points and joints, a trained Assassin can quickly disable the hardiest opponent.


Target cannot use any active skills

Duration varies

40 seconds re-use time


Stealth

Caps at level VIII

Requires level 12

Allows you to go into hiding, blending into the shadows so that your enemies do not see you.


@Ranger +1% dodge bonus per point

@Assassin +1% damage bonus per point

25 seconds re-use time


Double Edge

Caps at level VI

Requires level 50

True weapon mastery goes far beyond just using the single edge or blunt of a weapon. By using all the attributes of a weapon, some masters experience increases in power.


Weapons will strike an additional time

Lasts 14 seconds with 7 additional seconds per point

3 minute re-use time.


Evade

Caps at level V

Requires level 55

Requires Dodge V

Only the most agile of fighters are capable of pushing themselves even harder for a short period of time. Although it cannot be kept up for long, the benefits in their evasiveness cannot be denied.


+5% dodge bonus per point

Lasts 30 seconds

2 minute re-use time


Escape

Caps at level V

Requires level 90

Requires Stealth VIII

Requires Distract V

"Anyone can disappear and wait in the shadows. It is true skill to strike and then disappear from right under their noses."

- Baleros, Personal Assassin to the Empress


You gain the ability to stealth at any time, even while in combat

15 second failure re-use time

5 minute successful re-use time


Passive Skills

Daggers

Caps at level X

The most basic skill you can learn, but also one of the most important.


Improves your ability to wield and do damage with daggers.

@Assassin +1% accuracy bonus per two points


Dodge

Caps at level X

The attempt to dodge an enemy's attack is a true art form. A successful dodge can range from a mere well timed duck to an elaborate back flip. Regardless of the form, a successful dodge will cause an enemy's melee attack to miss you completely.


Requires: Agility

+3% dodge bonus per point

+4% possible dodge bonus per point


Dual Wield

Caps at level X

Requires level 3

Dual Wield allows a weapon to be wielded in the offhand with a damage penalty.


+5% offhand damage bonus per point

@Warrior +1% parry bonus per point


Rapid Attack

Caps at level X

Requires level 5

"The key to ending a contest rapidly, is to attack twice as fast."

- Swordmaster Vandalera


+3% haste bonus per point

-0.1 second attack speed cap per point


Parry

Caps at level V

Requires level 18

One of the very first defensive weapon techniques, Parry uses your weapon to deflect an enemy's melee attack.


Requires: Strength and Agility

+2% parry bonus per point

+4% possible parry bonus per point

Poisoning

Caps at level X

Requires level 20

"Let them never know that you struck, until after the fevers take them."

- Baleros, Personal Assassin to the Empress


Allows the use of more advanced poisons

-4% to enemy's resistance against poison per point


Riposte

Caps at level IV

Requires level 22 Requires Parry V

Extremely savage attacks tear through armor almost as easily as through flesh.


+1.5% chance to do 2x damage with your weapon per point

Double Attack

Caps at level X

Requires level 28

Skilled Weapon masters can often strike their opponent twice from a single blow.


+4% chance to hit twice with your weapon per point


Deception

Caps at level VI

Requires level 35

Requires Stealth IV

The most infamous assassins are known for being able to leave their daggers in the victim several seconds before the victim even realizes they are there.


The amount of agro you create with your attacks is greatly reduced.


Battle Mastery

Caps at level X

Requires level 40

This advanced combat knowledge improves the timing and placement of your attacks which strategically reduce the value of your enemy's armor.


-2% penalty to enemy's absorb per point


Discover Weakness

Caps at level X

Requires level 45

Requires Impale VIII

Requires Stealth V

As an assassin becomes more experienced, they find more efficient and timesaving ways to deal with their victims.


-1.5 second Impale re-use time per point


Mastery of Pain

Caps at level V

Requires level 60

Through constant exposure, one's threshold for pain and suffering can be increased.


+2% absorb bonus per point


Triple Attack

Caps at level VI

Requires level 65

Requires Double Attack V

Some swordmasters are so fast with a blade, they can strike their target three times within the time it takes others to hit just once.


+4% chance to hit an additional time with your weapon per point


Combat Precision

Caps at level V

Requires level 75

"Hitting the target with one attack is more effective then missing with two."

- Swordmaster Vandalera


+3% accuracy bonus per point


Rampage

Caps at level VI

Requires level 80

Requires Battle Mastery V

The fiercest warriors know how to use their rage to inflict the most damage possible.


+3% melee damage bonus per point