Paladin Skills: Difference between revisions
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==Active Skills== | ==Active Skills== | ||
===Bash=== | ===Bash=== | ||
Latest revision as of 10:05, 21 September 2022
Active Skills
Bash
Caps at level VI
Requires level 15
A Bash is a brutal shoulder slam that will deal moderate damage and stuns the target.
+0.8 second stun per point
12 seconds re-use time
Protect
Caps at level III
Requires level 42
Requires Shields V
Drawing on their skills with a shield, protectors can protect not only themselves but others from harm's way.
+15% chance per point to block an attack on another with your shield
Double Edge
Caps at level VI
Requires level 57
True weapon mastery goes far beyond just using the single edge or blunt of a weapon. By using all the attributes of a weapon, some masters experience increases in power.
Weapons will strike an additional time
Lasts 14 seconds with 7 additional seconds per point
3 minute re-use time.
Crusaders Stance
Caps at level X
Requires level 60
Requires Shields IX
Over 400 years ago, a small group of Paladins were sent to help break the siege of Epiach's keep. After adopting this stance, the Paladins grew bolder and continued to battle harder until the siege was broken.
Each successful block of your shield gives a haste bonus
Lasts 30 seconds
3 minute re-use time
Strike of Justice
Caps at level VIII
Requires level 92
Requires Combat Precision VI
Requires Battle Mastery V
Requires Double Attack V
Those who stand in the way of the Righteous will be met with divine justice.
Each strike generates large agro
+1 additional strike for every 2 points
3 minute re-use time
Passive Skills
Hammers
Caps at level X
The most basic skill you can learn, but also one of the most important.
Improves your ability to wield and do damage with hammers.
Shields
Caps at level X
Improves your ability to wield and block with a shield.
+3% block bonus per point
Dodge
Caps at level II
Requires level 6
The attempt to dodge an enemy's attack is a true art form. A successful dodge can range from a mere well timed duck to an elaborate back flip. Regardless of the form, a successful dodge will cause an enemy's melee attack to miss you completely.
Requires: Agility
+3% dodge bonus per point
+4% possible dodge bonus per point
Improved Vitality
Caps at level VII
Requires level 10
Improved Vitality improves your overall health and fitness.
+2% life bonus per point
+10% life regeneration bonus per point
Enrage
Caps at level III
Requires level 12
Often knowing how to strike an opponent is as important for keeping their attention as where to strike.
+100% agro created on melee attacks per point
Divine Focus
Caps at level IV
Requires level 20
Eases the difficulty of entering into the state of inner calm that allows you to draw on powers of the divine.
-2% spell mana cost on all spells per point
Prayer
Caps at level IV
Requires level 20
Prayer allows for quiet contemplation on the nature of divinity and the goodness of your chosen god.
+3 passive mana regeneration per point
Parry
Caps at level VI
Requires level 28
One of the very first defensive weapon techniques, Parry uses your weapon to deflect an enemy's melee attack.
Requires: Strength and Agility
+2% parry bonus per point
+4% possible parry bonus per point
Magic Resistance
Caps at level V
Requires level 35
Through experience and knowledge, a resistance to the most common elements of magic can be developed.
+5% resistance to fire, ice, earth, air, light and dark spells per point
Double Attack
Caps at level VI
Requires level 40
Skilled Weapon masters can often strike their opponent twice from a single blow.
+4% chance to hit twice with your weapon per point
Riposte
Caps at level III
Requires level 45
Requires Parry V
Riposte gives you a chance to get a free counter attack after parrying an attack.
Requires: Strength and Toughness
Only Riposte the attacks of current target
+3% riposte bonus per point
+4% possible riposte bonus per point
Stability
Caps at level V
Requires level 45
By taking a more stable stance, attackers are less likely to catch the defender off guard or off balance.
+8% stun resistance bonus per point
+2% chance per point to land a Bash with 100% accuracy
Battle Mastery
Caps at level V
Requires level 50
This advanced combat knowledge improves the timing and placement of your attacks which strategically reduce the value of your enemy's armor.
-2% penalty to enemy's absorb per point
Rapid Attack
Caps at level III
Requires level 55
"The key to ending a contest rapidly, is to attack twice as fast."
- Swordmaster Vandalera
+3% haste bonus per point
-0.1 second attack speed cap per point
Phalanx
Caps at level III
Requires level 55
The very effect of making an opponent's attacks ineffective is enough to frustrate any would be attacker.
Generate agro with each block of your shield
Triple Attack
Caps at level III
Requires level 65
Requires Double Attack V
Some swordmasters are so fast with a blade, they can strike their target three times within the time it takes others to hit just once.
+4% chance to hit an additional time with your weapon per point
Witness to the Word
Caps at level X
Requires level 70
Hearing the word of a righteous Paladin is no comparison to actually seeing them in action. In such cases, the effect is so strong; it draws the attention of all around, from both friend and foe.
Paladin Damage Spells and Heal Spells generate additional agro per point.
Critical Hit
Caps at level II
Requires level 72
Extremely savage attacks tear through armor almost as easily as through flesh.
+1.5% chance to do 2x damage with your weapon per point
Combat Precision
Caps at level VIII
Requires level 75
"Hitting the target with one attack is more effective then missing with two."
- Swordmaster Vandalera
+3% accuracy bonus per point
Desperation
Caps at level VII
Requires level 80
Requires Combat Precision III
When heavily injured, some fighters grow desperate in their struggle for survival to gain the power to overcome their opponent.
+50% melee damage bonus
+3% accuracy bonus
Large strength and agility bonuses.
Activates at 8% life + 3% life for per point
Rampage
Caps at level V
Requires level 85
Requires Battle Mastery V
The fiercest warriors know how to use their rage to inflict the most damage possible.
+3% melee damage bonus per point