Assassin Skills: Difference between revisions

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==Active Skills==
===Impale===
Caps at level X
Requires level 5
One of the most deadly attacks available, Impale drives both of your daggers deep into your enemy causing massive damage.
Beginning at level 50 Impale begins to require the assassin to have more and more strength to remain fully effective.
30 seconds re-use time


==Active Skills==
===Distract===
===Distract===
Caps at Level V
Caps at level V
 
Requires level 5
 
Flings dirt into the eyes of your enemy, giving a chance for him to forget about fighting you.


Requires Level 3


''Flings dirt into the eyes of your enemy, giving him a chance to forget about fighting you.''


You must stop attacking before using.
You must stop attacking before using


10 seconds re-use time
10 seconds re-use time
===Crippling Stab===
===Crippling Stab===
Caps at Level X
Caps at level X


Requires Level 50
Requires level 8
 
By inflicting wounds at crucial pressure points and joints, a trained Assassin can quickly disable the hardiest opponent.


Requires Impale 7


''By inflicting wounds at critical pressure points and joints, a trained Assassin can quickly disable the hardiest opponent.''


Target cannot use any active skills
Target cannot use any active skills


-3% dpl/tbl attack chance per point
Duration varies
 
40 seconds re-use time


-5% stun resist per point


Duration is 6 + 2 seconds per point


40 seconds re-use time
===Stealth===
Caps at level VIII


Target becomes immune for 60 seconds
Requires level 12
===Impale===
Caps at Level X


Requires Level 5
Allows you to go into hiding, blending into the shadows so that your enemies do not see you.


''One of the deadliest attacks available, Impale uses both hands to drive your dagger deep into your enemy causing massive damage. Higher strength enhances the damage modifier.''


20 seconds re-use time


Note: Must stop attacking before use. Must not be attacked before use.
@Ranger +1% dodge bonus per point
===Stealth===
Caps at Level VIII


Requires Level 12
@Assassin +1% damage bonus per point


''Allows you to go into hiding, blending into the shadows so that your enemies do not see you.''
25 seconds re-use time


25 seconds re-use time


+1% damage bonus per point


Note: Chance of being found, thus breaking stealth, in an area where the enemy is aggressive.
===Double Edge===
===Double Edge===
Caps at Level  VI
Caps at level VI
 
Requires level 50
 
True weapon mastery goes far beyond just using the single edge or blunt of a weapon. By using all the attributes of a weapon, some masters experience increases in power.
 


Requires Level 50


''True weapon mastery goes far beyond just using the single edge or blunt of a weapon. By using all the attributes of a weapon, some masters experience increases in power.''
Weapons will strike an additional time


Weapons will strike an additional time
Lasts 14 seconds with 7 additional seconds per point


-20% weapon damage while active
3 minute re-use time.


Lasts 16 seconds with 7 additional seconds per point


3 minute re-use time


Unable to parry
===Evade===
===Evade===
Caps at Level V
Caps at level V
 
Requires level 55
 
Requires Dodge V


Requires Level 55
Only the most agile of fighters are capable of pushing themselves even harder for a short period of time. Although it cannot be kept up for long, the benefits in their evasiveness cannot be denied.


Requires Dodge 5


''Only the most agile of fighters are capable of pushing themselves even harder for a short period of time. Although it cannot be kept up for long, the benefits in their evasiveness cannot be denied.''


+5% Dodge bonus per point
+5% dodge bonus per point


Lasts 20 seconds  
Lasts 30 seconds


2 minute re-use time
2 minute re-use time
===Escape===
===Escape===
Caps at Level V  
Caps at level V
 
Requires level 90


Required Level: 90
Requires Stealth VIII


Requires Stealth 8 
Requires Distract V


Requires Distract 5
"Anyone can disappear and wait in the shadows.  It is true skill to strike and then disappear from right under their noses."


''"Anyone can disappear and wait in the shadows. It is true skill to strike and then disappear from right under their noses." -Baleros, Personal Assassin to the Empress''
- Baleros, Personal Assassin to the Empress


You gain the ability to stealth at any time, even while in combat


15 second failure re-use time  
 
You gain the ability to stealth at any time, even while in combat
 
15 second failure re-use time


5 minute successful re-use time
5 minute successful re-use time
==Passive Skills==
==Passive Skills==
===Daggers===
Caps at level X
The most basic skill you can learn, but also one of the most important.
Improves your ability to wield and do damage with daggers.
@Assassin +1% accuracy bonus per two points
===Dodge===
===Dodge===
Caps at Level X
Caps at level X
 
The attempt to dodge an enemy's attack is a true art form. A successful dodge can range from a mere well timed duck to an elaborate back flip. Regardless of the form, a successful dodge will cause an enemy's melee attack to miss you completely.
 
 
 
Requires: Agility
 
+3% dodge bonus per point
 
+4% possible dodge bonus per point
 
 
 
===Dual Wield===
Caps at level X
 
Requires level 3
 
Dual Wield allows a weapon to be wielded in the offhand with a damage penalty.
 


Requires Level 1


+3% Dodge bonus per point  
+5% offhand damage bonus per point


+4% Possible Dodge bonus per point.
@Warrior +1% parry bonus per point
===Daggers===
Caps at Level X


Requires Level 1


''Improves your ability to wield and do damage with daggers''


+1% accuracy bonus per point
===Rapid Attack===
===Rapid Attack===
Caps at Level X
Caps at level X
 
Requires level 5
 
"The key to ending a contest rapidly, is to attack twice as fast."
 
- Swordmaster Vandalera


Requires Level 5


''"The key to ending a contest rapidly, is to attack twice as fast." - Swordmaster Vandalera''


+3% haste bonus per point  
+3% haste bonus per point


-0.1 second attack speed cap per point
-0.1 second attack speed cap per point
===Dual Wield===
Caps at Level X


Requires Level 8


''Dual Wield allows a weapon to be wielded in the offhand with a damage penalty.''


+5% offhand damage bonus per point
===Parry===
===Parry===
Caps at Level IV
Caps at level V
 
Requires level 18
 
One of the very first defensive weapon techniques, Parry uses your weapon to deflect an enemy's melee attack.
 


Requires Level 18 Requires: Strength and Agility


''One of the very first defensive weapon techniques, Parry uses your weapon to deflect an enemy's melee attack.''
Requires: Strength and Agility


+2% parry bonus per point  
+2% parry bonus per point


+4% possible parry bonus per point
+4% possible parry bonus per point
===Poisoning===
===Poisoning===
Caps at Level X
Caps at level X
 
Requires level 20
 
"Let them never know that you struck, until after the fevers take them."
 
- Baleros, Personal Assassin to the Empress


Requires Level 20


''"Let them never know that you struck,until after the fevers take them." -Baleros, Personal Assassin to the Emperor''


Allows the use of more advanced poisons
Allows the use of more advanced poisons


-4% to enemy's resistance against poison per point
-4% to enemy's resistance against poison per point
===Riposte===
Caps at level IV
Requires level 22
Requires Parry V
Extremely savage attacks tear through armor almost as easily as through flesh.
+1.5% chance to do 2x damage with your weapon per point
===Double Attack===
===Double Attack===
Caps at Level X
Caps at level X
 
Requires level 28
 
Skilled Weapon masters can often strike their opponent twice from a single blow.
 


Requires Level 28


+4% chance to hit twice with your weapon per point
+4% chance to hit twice with your weapon per point
===Deception===
===Deception===
Caps at Level VI
Caps at level VI


Requires Level 35
Requires level 35


Requires Stealth IV
Requires Stealth IV


''The most infamous assassins are known for being able to leave their daggers in the victim several seconds before the victim even realizes they are there.''
The most infamous assassins are known for being able to leave their daggers in the victim several seconds before the victim even realizes they are there.
 
 
 
The amount of agro you create with your attacks is greatly reduced.
 


ignore 10 armor per point


The amount of agro you create with your attacks is greatly reduced
===Battle Mastery===
===Battle Mastery===
Caps at Level X
Caps at level X
 
Requires level 40
 
This advanced combat knowledge improves the timing and placement of your attacks which strategically reduce the value of your enemy's armor.
 


Requires Level 40


-2% penalty to enemy's absorb per point
-2% penalty to enemy's absorb per point
===Discover Weakness===
Caps at level X
Requires level 45
Requires Impale VIII
Requires Stealth V
As an assassin becomes more experienced, they find more efficient and timesaving ways to deal with their victims.
-1.5 second Impale re-use time per point
===Mastery of Pain===
===Mastery of Pain===
Caps at Level V
Caps at level V
 
Requires level 60
 
Through constant exposure, one's threshold for pain and suffering can be increased.


Requires Level 60


''Through constant exposure, one's threshold for pain and suffering can be increased.''


+2% absorb bonus per point
+2% absorb bonus per point
===Triple Attack===
===Triple Attack===
Caps at Level VI
Caps at level VI


Requires Level 65
Requires level 65


Requires Double Attack V
Requires Double Attack V
Some swordmasters are so fast with a blade, they can strike their target three times within the time it takes others to hit just once.


+4% chance to hit an additional time with your weapon per point
+4% chance to hit an additional time with your weapon per point
===Combat Precision===
===Combat Precision===
Caps at Level V
Caps at level V
 
Requires level 75
 
"Hitting the target with one attack is more effective then missing with two."
 
- Swordmaster Vandalera


Requires Level 75


''"Hitting the target with one attack is more effective than missing with two." - Swordmaster Vandalera''


+3% accuracy bonus per point
+3% accuracy bonus per point
===Rampage===
Caps at Level VI


Requires Level 80


Requires Battle Mastery V


+3% melee damage bonus per point
===Rampage===
===Shadow Kill===
Caps at level VI
Caps at Level III


Requires Level 100
Requires level 80


Requires AA 20
Requires Battle Mastery V


Requires Stealth I
The fiercest warriors know how to use their rage to inflict the most damage possible.


''Assassins are deadly opportunists. If there is a chance to escape they won't think twice about murdering you with their daggers and then fading away into the shadows like you never were alive.''


20% chance per point of automatically stealthing after an Impale kill shot.


Success will reset the Stealth re-use timer.
+3% melee damage bonus per point
 
Passive ability.

Latest revision as of 18:45, 5 May 2023

Warning: This page was generated from the game sources. Manual edits are likely to be overwritten. Any errors encountered on this page are errors in either the source files or the generator used to create this page. Please report issues to the game Discord bug-reports channel.

Active Skills

Impale

Caps at level X

Requires level 5

One of the most deadly attacks available, Impale drives both of your daggers deep into your enemy causing massive damage.


Beginning at level 50 Impale begins to require the assassin to have more and more strength to remain fully effective.

30 seconds re-use time


Distract

Caps at level V

Requires level 5

Flings dirt into the eyes of your enemy, giving a chance for him to forget about fighting you.


You must stop attacking before using

10 seconds re-use time


Crippling Stab

Caps at level X

Requires level 8

By inflicting wounds at crucial pressure points and joints, a trained Assassin can quickly disable the hardiest opponent.


Target cannot use any active skills

Duration varies

40 seconds re-use time


Stealth

Caps at level VIII

Requires level 12

Allows you to go into hiding, blending into the shadows so that your enemies do not see you.


@Ranger +1% dodge bonus per point

@Assassin +1% damage bonus per point

25 seconds re-use time


Double Edge

Caps at level VI

Requires level 50

True weapon mastery goes far beyond just using the single edge or blunt of a weapon. By using all the attributes of a weapon, some masters experience increases in power.


Weapons will strike an additional time

Lasts 14 seconds with 7 additional seconds per point

3 minute re-use time.


Evade

Caps at level V

Requires level 55

Requires Dodge V

Only the most agile of fighters are capable of pushing themselves even harder for a short period of time. Although it cannot be kept up for long, the benefits in their evasiveness cannot be denied.


+5% dodge bonus per point

Lasts 30 seconds

2 minute re-use time


Escape

Caps at level V

Requires level 90

Requires Stealth VIII

Requires Distract V

"Anyone can disappear and wait in the shadows. It is true skill to strike and then disappear from right under their noses."

- Baleros, Personal Assassin to the Empress


You gain the ability to stealth at any time, even while in combat

15 second failure re-use time

5 minute successful re-use time


Passive Skills

Daggers

Caps at level X

The most basic skill you can learn, but also one of the most important.


Improves your ability to wield and do damage with daggers.

@Assassin +1% accuracy bonus per two points


Dodge

Caps at level X

The attempt to dodge an enemy's attack is a true art form. A successful dodge can range from a mere well timed duck to an elaborate back flip. Regardless of the form, a successful dodge will cause an enemy's melee attack to miss you completely.


Requires: Agility

+3% dodge bonus per point

+4% possible dodge bonus per point


Dual Wield

Caps at level X

Requires level 3

Dual Wield allows a weapon to be wielded in the offhand with a damage penalty.


+5% offhand damage bonus per point

@Warrior +1% parry bonus per point


Rapid Attack

Caps at level X

Requires level 5

"The key to ending a contest rapidly, is to attack twice as fast."

- Swordmaster Vandalera


+3% haste bonus per point

-0.1 second attack speed cap per point


Parry

Caps at level V

Requires level 18

One of the very first defensive weapon techniques, Parry uses your weapon to deflect an enemy's melee attack.


Requires: Strength and Agility

+2% parry bonus per point

+4% possible parry bonus per point

Poisoning

Caps at level X

Requires level 20

"Let them never know that you struck, until after the fevers take them."

- Baleros, Personal Assassin to the Empress


Allows the use of more advanced poisons

-4% to enemy's resistance against poison per point


Riposte

Caps at level IV

Requires level 22 Requires Parry V

Extremely savage attacks tear through armor almost as easily as through flesh.


+1.5% chance to do 2x damage with your weapon per point

Double Attack

Caps at level X

Requires level 28

Skilled Weapon masters can often strike their opponent twice from a single blow.


+4% chance to hit twice with your weapon per point


Deception

Caps at level VI

Requires level 35

Requires Stealth IV

The most infamous assassins are known for being able to leave their daggers in the victim several seconds before the victim even realizes they are there.


The amount of agro you create with your attacks is greatly reduced.


Battle Mastery

Caps at level X

Requires level 40

This advanced combat knowledge improves the timing and placement of your attacks which strategically reduce the value of your enemy's armor.


-2% penalty to enemy's absorb per point


Discover Weakness

Caps at level X

Requires level 45

Requires Impale VIII

Requires Stealth V

As an assassin becomes more experienced, they find more efficient and timesaving ways to deal with their victims.


-1.5 second Impale re-use time per point


Mastery of Pain

Caps at level V

Requires level 60

Through constant exposure, one's threshold for pain and suffering can be increased.


+2% absorb bonus per point


Triple Attack

Caps at level VI

Requires level 65

Requires Double Attack V

Some swordmasters are so fast with a blade, they can strike their target three times within the time it takes others to hit just once.


+4% chance to hit an additional time with your weapon per point


Combat Precision

Caps at level V

Requires level 75

"Hitting the target with one attack is more effective then missing with two."

- Swordmaster Vandalera


+3% accuracy bonus per point


Rampage

Caps at level VI

Requires level 80

Requires Battle Mastery V

The fiercest warriors know how to use their rage to inflict the most damage possible.


+3% melee damage bonus per point