Wizard Skills: Difference between revisions
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==Active Skills== | |||
===Meditation=== | |||
Caps at level X | |||
Meditating puts you into a deep trance which greatly speeds up the recovery of mana. The trance is a fragile one and will be broken by any disturbance. | |||
+6 mana regeneration bonus per point | |||
+ | +1 life regeneration bonus per point | ||
20 second re-use time | |||
Re-use reduced by 1 second per point | Re-use reduced by 1 second per point | ||
== Quick Cast == | |||
Caps at X | ===Quick Cast=== | ||
Caps at level X | |||
Requires level 40 | Requires level 40 | ||
| Line 24: | Line 25: | ||
Requires Concentration V | Requires Concentration V | ||
By dedicating a large amount of concentration to a spell, a magic user can reduce the time it takes to cast a spell to nigh instantaneous. | |||
Your next spell will be cast instantly | Your next spell will be cast instantly | ||
5 minutes 30 seconds re-use time | |||
Re-use reduced by 30 seconds per point | Re-use reduced by 30 seconds per point | ||
== Elemental Defiance == | |||
Caps at IV | |||
===Elemental Defiance=== | |||
Caps at level IV | |||
Requires level 45 | Requires level 45 | ||
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Requires Channeling X | Requires Channeling X | ||
By focusing an elemental power into its purest form, your spells may strike through the hardiest magical resistances only to be slowed by the actual material and armor surrounding your target. | |||
All spell types are 'Physical' | |||
Physical is resisted by armor and absorb | |||
Lasts 6 seconds + 6 seconds per point (30 capped) | |||
2 minute re-use time | |||
== Mana Shield == | ===Mana Shield=== | ||
Caps at | Caps at level V | ||
Requires level 65 | Requires level 65 | ||
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Requires Transcendence V | Requires Transcendence V | ||
"By converting magical energy directly into a magical cloud-like aura, it can keep the harshest attacks and spells from affecting the caster." | |||
- Study of Arcane Sciences | |||
- Leaflet XVI, Book XXXVI | |||
Absorbs | |||
Absorbs 10% + 5% damage per point | |||
200% Mana Burn rate | 200% Mana Burn rate | ||
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Lasts indefinitely | Lasts indefinitely | ||
= Passive Skills = | 1 minute re-use time when deactivated | ||
==Passive Skills== | |||
===Channeling=== | |||
Caps at level X | |||
Enhances the efficiency with which you draw on magical power. | |||
-2% spell mana cost on all spells per point | -2% spell mana cost on all spells per point | ||
Requires level | |||
===Daggers=== | |||
Caps at level I | |||
Requires level 2 | |||
The most basic skill you can learn, but also one of the most important. | |||
Improves your ability to wield and do damage with daggers. | Improves your ability to wield and do damage with daggers. | ||
== Mastery of Fire == | @Assassin +1% accuracy bonus per two points | ||
Caps at X | |||
===Mastery of Fire=== | |||
Caps at level X | |||
Requires level 5 | Requires level 5 | ||
Improves your ability to deal with the elements of Fire, increasing the power and minimum effect. | |||
+2% spellpower to Fire spells per point | +2% spellpower to Fire spells per point | ||
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+2% minimum effect to Fire spells per point | +2% minimum effect to Fire spells per point | ||
== Mastery of Ice == | |||
Caps at X | |||
===Mastery of Ice=== | |||
Caps at level X | |||
Requires level 5 | Requires level 5 | ||
Improves your ability to deal with the elements of Ice, increasing the power and minimum effect. | |||
+2% spellpower to Ice spells per point | +2% spellpower to Ice spells per point | ||
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+2% minimum effect to Ice spells per point | +2% minimum effect to Ice spells per point | ||
== | |||
Caps at X | |||
===Mastery of Spirit=== | |||
Caps at level X | |||
Requires level 10 | Requires level 10 | ||
Improves your ability to deal with the elements of Spirit, increasing the power and minimum effect. | |||
+2% spellpower to non-offensive Spirit spells per point | +2% spellpower to non-offensive Spirit spells per point | ||
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+2% minimum effect to Spirit spells per point | +2% minimum effect to Spirit spells per point | ||
== Mastery of Earth == | |||
Caps at X | |||
===Mastery of Earth=== | |||
Caps at level X | |||
Requires level 20 | Requires level 20 | ||
Improves your ability to deal with the elements of Earth, increasing the power and minimum effect. | |||
+2% spellpower to Earth spells per point | +2% spellpower to Earth spells per point | ||
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+2% minimum effect to Earth spells per point | +2% minimum effect to Earth spells per point | ||
== Magic Resistance == | |||
Caps at X | |||
===Concentration=== | |||
Caps at level X | |||
Requires level 25 | |||
Requires Channeling V | |||
Allows you to ignore the distractions of battle and focus more closely on drawing on arcane energy. | |||
+2% faster casting time per point | |||
===Magic Resistance=== | |||
Caps at level X | |||
Requires level 30 | Requires level 30 | ||
Through experience and knowledge, a resistance to the most common elements of magic can be developed. | |||
+5% resistance to fire, ice, earth, air, light and dark spells per point | +5% resistance to fire, ice, earth, air, light and dark spells per point | ||
== Critical Spell: Fire == | |||
Caps at X | |||
===Critical Spell: Fire=== | |||
Caps at level X | |||
Requires level 35 | Requires level 35 | ||
Requires Mastery of Fire X | Requires Mastery of Fire X | ||
"Through controlled casting of the elements of Fire and Ice, it is possible for these random magical detonations to be confined to spell types that inflict instantaneous damage." | |||
- Study of Arcane Sciences | |||
- Leaflet VII, Book XXI | |||
+1.5% chance per point for 2x damage effects of your Fire Spells | +1.5% chance per point for 2x damage effects of your Fire Spells | ||
== Critical Spell: Ice == | |||
Caps at X | |||
===Critical Spell: Ice=== | |||
Caps at level X | |||
Requires level 35 | Requires level 35 | ||
Requires Mastery of Ice X | Requires Mastery of Ice X | ||
"The more unstable a spell element is, the higher the chance for the magical effect to often grow exponentially. The two most unstable spell elements known currently are Fire and Ice." | |||
- Study of Arcane Sciences | |||
- Leaflet VI, Book XXI | |||
+1.5% chance per point for 2x damage effects of your Ice Spells | +1.5% chance per point for 2x damage effects of your Ice Spells | ||
| Line 160: | Line 236: | ||
+1.5% chance per point maximum stun effect | +1.5% chance per point maximum stun effect | ||
== Transcendence == | |||
Caps at X | |||
===Transcendence=== | |||
Caps at level X | |||
Requires level 50 | Requires level 50 | ||
Requires Meditation X | Requires Meditation X | ||
Transcending into a frame of mental freedom is an advanced form of meditation which greatly increases one's awareness. | |||
Only active while Meditating | Only active while Meditating | ||
+ 8 mana regeneration bonus per point | +8 mana regeneration bonus per point | ||
== Mana Conservation == | ===Mana Conservation=== | ||
Caps at IV | Caps at level IV | ||
Requires level 60 | Requires level 60 | ||
Requires Channeling X | Requires Channeling X | ||
A most recent discovery, was that in cases where the magic being cast was so free of impurities that it would actually take less mana to cast the spell. | |||
+4% chance per point to halve mana cost | +4% chance per point to halve mana cost | ||
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-10% Mana Burn per point with Mana Shield | -10% Mana Burn per point with Mana Shield | ||
Requires level | |||
===Arcane Mastery=== | |||
Caps at level X | |||
Requires level 75 | |||
"Through study of innate magic resistances, advanced pupils will find resistances are not uniform in effect and can thus be pierced." | |||
- Study of Arcane Sciences | |||
- Leaflet XIII, Book XXVII | |||
-2% penalty to enemy's magic resistance per point | -2% penalty to enemy's magic resistance per point | ||
Latest revision as of 04:50, 29 May 2023
Active Skills
Meditation
Caps at level X
Meditating puts you into a deep trance which greatly speeds up the recovery of mana. The trance is a fragile one and will be broken by any disturbance.
+6 mana regeneration bonus per point
+1 life regeneration bonus per point
20 second re-use time
Re-use reduced by 1 second per point
Quick Cast
Caps at level X
Requires level 40
Requires Concentration V
By dedicating a large amount of concentration to a spell, a magic user can reduce the time it takes to cast a spell to nigh instantaneous.
Your next spell will be cast instantly
5 minutes 30 seconds re-use time
Re-use reduced by 30 seconds per point
Elemental Defiance
Caps at level IV
Requires level 45
Requires Channeling X
By focusing an elemental power into its purest form, your spells may strike through the hardiest magical resistances only to be slowed by the actual material and armor surrounding your target.
All spell types are 'Physical'
Physical is resisted by armor and absorb
Lasts 6 seconds + 6 seconds per point (30 capped)
2 minute re-use time
Mana Shield
Caps at level V
Requires level 65
Requires Transcendence V
"By converting magical energy directly into a magical cloud-like aura, it can keep the harshest attacks and spells from affecting the caster."
- Study of Arcane Sciences
- Leaflet XVI, Book XXXVI
Absorbs 10% + 5% damage per point
200% Mana Burn rate
Lasts indefinitely
1 minute re-use time when deactivated
Passive Skills
Channeling
Caps at level X
Enhances the efficiency with which you draw on magical power.
-2% spell mana cost on all spells per point
Daggers
Caps at level I
Requires level 2
The most basic skill you can learn, but also one of the most important.
Improves your ability to wield and do damage with daggers.
@Assassin +1% accuracy bonus per two points
Mastery of Fire
Caps at level X
Requires level 5
Improves your ability to deal with the elements of Fire, increasing the power and minimum effect.
+2% spellpower to Fire spells per point
+2% minimum effect to Fire spells per point
Mastery of Ice
Caps at level X
Requires level 5
Improves your ability to deal with the elements of Ice, increasing the power and minimum effect.
+2% spellpower to Ice spells per point
+2% minimum effect to Ice spells per point
Mastery of Spirit
Caps at level X
Requires level 10
Improves your ability to deal with the elements of Spirit, increasing the power and minimum effect.
+2% spellpower to non-offensive Spirit spells per point
+1% spellpower to offensive Spirit spells per point
+2% minimum effect to Spirit spells per point
Mastery of Earth
Caps at level X
Requires level 20
Improves your ability to deal with the elements of Earth, increasing the power and minimum effect.
+2% spellpower to Earth spells per point
+2% minimum effect to Earth spells per point
Concentration
Caps at level X
Requires level 25
Requires Channeling V
Allows you to ignore the distractions of battle and focus more closely on drawing on arcane energy.
+2% faster casting time per point
Magic Resistance
Caps at level X
Requires level 30
Through experience and knowledge, a resistance to the most common elements of magic can be developed.
+5% resistance to fire, ice, earth, air, light and dark spells per point
Critical Spell: Fire
Caps at level X
Requires level 35
Requires Mastery of Fire X
"Through controlled casting of the elements of Fire and Ice, it is possible for these random magical detonations to be confined to spell types that inflict instantaneous damage."
- Study of Arcane Sciences
- Leaflet VII, Book XXI
+1.5% chance per point for 2x damage effects of your Fire Spells
Critical Spell: Ice
Caps at level X
Requires level 35
Requires Mastery of Ice X
"The more unstable a spell element is, the higher the chance for the magical effect to often grow exponentially. The two most unstable spell elements known currently are Fire and Ice."
- Study of Arcane Sciences
- Leaflet VI, Book XXI
+1.5% chance per point for 2x damage effects of your Ice Spells
+1.5% chance per point maximum stun effect
Transcendence
Caps at level X
Requires level 50
Requires Meditation X
Transcending into a frame of mental freedom is an advanced form of meditation which greatly increases one's awareness.
Only active while Meditating
+8 mana regeneration bonus per point
Mana Conservation
Caps at level IV
Requires level 60
Requires Channeling X
A most recent discovery, was that in cases where the magic being cast was so free of impurities that it would actually take less mana to cast the spell.
+4% chance per point to halve mana cost
-10% Mana Burn per point with Mana Shield
Arcane Mastery
Caps at level X
Requires level 75
"Through study of innate magic resistances, advanced pupils will find resistances are not uniform in effect and can thus be pierced."
- Study of Arcane Sciences
- Leaflet XIII, Book XXVII
-2% penalty to enemy's magic resistance per point