Redeemer Skills: Difference between revisions

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{{Classes}}
{{generated}}
==Active Skills==
==Active Skills==
===Spinning Staff===
===Spinning Staff===
Caps at 5
Caps at level V


Requires level 45
Requires level 45


Requires Rapid Attack 3
Requires Rapid Attack III


Requires Double Attack 2
Requires Double Attack II


Bonus to accuracy and damage for the strike
Spinning a staff several times builds up such momentum and energy that when it finally strikes, all the additional energy empowers the strike.


30 seconds re-use timer
===Evade===
Caps at 3


Requires level 55


Requires Dodge 5
Bonus to accuracy and damage for the strike.


Lasts: 20 seconds
30 seconds re-use time


+ 5% dodge bonus per point


2 minutes re-use timer
===Boon of Friendship===
Caps at 5


Requires level 60
===Evade===
Caps at level III


Requires Redeemer's Boon VI
Requires level 55


Will store life healed from boon into a pool which will heal all members of the group.
Requires Dodge V


30% of the boon value is stored per point.
Only the most agile of fighters are capable of pushing themselves even harder for a short period of time. Although it cannot be kept up for long, the benefits in their evasiveness cannot be denied.


Healing cap is 2000 + 400 per point.


60 second re-use time, reduced by 5 seconds per point.
===Redeemer's Grace===
Caps at 5


Requires level 85
+5% dodge bonus per point


Requires Redeemer's Boon 10
Lasts 30 seconds


Requires Divine Calm 2
2 minute re-use time


While Grace is active, the power of the Redeemer's Boon is increased by 10% per point


Lasts 5 seconds


10 minute re-use time that is reduced by 1 minute per point
===Strike of Redemption===
===Strike of Redemption===
Caps at 1
Caps at level I


Requires level 100
Requires level 100


Requires Redeemer's Boon 7
Requires Redeemer's Boon VII
 
"Those who assault the followers of true faith, shall know no Redemption."
 
- Benedictus, author of the Scrolls of the Divine.
 
 


You will counter every attack against you
You will counter every attack against you
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Lasts 30 seconds
Lasts 30 seconds


300s re-use timer
5 minute re-use time
===Benedictine Dawn===
Caps at level III.


Requires level 100.


Requires AA 20.


Redeemer weapon procs become totally unresistable.
==Passive Skills==
===Staffs===
Caps at level X


Lasts 18 seconds + 6 seconds per point.
The most basic skill you can learn, but also one of the most important.


3 minute re-use time.
==Passive Skills==
===Staffs===
Caps at 10


Requires level 1


Improves your ability to wield and do damage with staves.
Improves your ability to wield and do damage with staves.
===Rapid Attack===
===Rapid Attack===
Caps at level 4
Caps at level V


Requires level 2
Requires level 2


+ 3% haste bonus per point.
"The key to ending a contest rapidly, is to attack twice as fast."
 
- Swordmaster Vandalera
 
 
 
+3% haste bonus per point
 
-0.1 second attack speed cap per point
 
 


- 0.1 second attack speed cap per point.
===Dodge===
===Dodge===
Caps at level 8
Caps at level VIII


Requires level 5
Requires level 5


Requires Agility
The attempt to dodge an enemy's attack is a true art form. A successful dodge can range from a mere well timed duck to an elaborate back flip. Regardless of the form, a successful dodge will cause an enemy's melee attack to miss you completely.
 
 
 
Requires: Agility
 
+3% dodge bonus per point
 
+4% possible dodge bonus per point
 


+ 3% dodge bonus per point.


+ 4% possible dodge bonus per point.
===Personality===
===Personality===
Caps at 10
Caps at level X


Requires level 10
Requires level 10
The shining light of one's personality reflects the nature of their faith.


+10 charisma bonus per point
+10 charisma bonus per point
===Benedictus's Shield===
===Benedictus's Shield===
Caps at 6
Caps at level VI


Requires level 15
Requires level 15
"When the impure touches your skin, shall the divine thunder strike them."
- Benedictus, author of the Scrolls of the Divine.


Reflects up to 10% damage per point back at the attacker
Reflects up to 10% damage per point back at the attacker


Requires charisma to maximize the damage reflected
Requires charisma to maximize the damage reflected
===Double Attack===
===Double Attack===
Caps at level 5
Caps at level VI


Requires level 20
Requires level 20


+ 4% chance of hitting twice with your weapon per point.
Skilled Weapon masters can often strike their opponent twice from a single blow.
 
 
 
+4% chance to hit twice with your weapon per point
 
===Parry===
===Parry===
Caps at level 6
Caps at level VI


Requires level 25
Requires level 25


Requires Strength and Agility
One of the very first defensive weapon techniques, Parry uses your weapon to deflect an enemy's melee attack.
 
 
 
Requires: Strength and Agility
 
+2% parry bonus per point
 
+4% possible parry bonus per point
 


+ 2% parry bonus per point.


+ 4% possible parry bonus per point.
===Redeemer's Boon===
===Redeemer's Boon===
Caps at 10
Caps at level X


Requires level 30
Requires level 30


+ 2% heal per point of the damage you deal to your opponent
By granting full faith and confidence into the patron of Benedictus, healing light surrounds any who deal redemption in his name.
 
 
 
+2% heal per point of the damage you deal to your opponent
 
+1% heal for every 10 base charisma
 
+0.5% heal for every 10 modded charisma


+ 1% heal for every 10 base charisma


+ 0.5% heal for every 10 modded charisma


Redeemer's Boon benefits from Healpower at the rate of 0.05 Healpower for every 10 player levels. This means at level 50, 1 healpower will give + 0.25 to the amount healed by Boon, and by level 100 the ratio becomes 0.5 to 1. The bonus to boon is capped at 50% of the base heal of the boon.
===Battle Mastery===
===Battle Mastery===
Caps at level 5
Caps at level VIII
 
Requires level 35
 
This advanced combat knowledge improves the timing and placement of your attacks which strategically reduce the value of your enemy's armor.
 


Requires level 25


Nullifies 2% absorb from the target per point.
-2% penalty to enemy's absorb per point


Cannot make the target's absorb negative.
===Intimidation===
===Intimidation===
Caps at level 1
Caps at level I


Requires level 40
Requires level 40


Raises the level at which mobs cease to autoattack you by 1 per point.
An overbearing demeanor, a threatening gesture, or even hostile intent is all it takes to intimidate the strongest of opponents.
 
 
 
Raises the level at which mobs cease to automatically attack you by 1 per point
 
 


Gives a small damage bonus versus low-level mobs.
===Divine Calm===
===Divine Calm===
Caps at 5
Caps at level V


Requires level 50
Requires level 50


Requires Personality 5
Requires Personality V
 
"Inner peace is only one path of many towards redemption."
 
- Callis of the Order of Benedictus
 
 
 
+3 life regeneration bonus per point
 
+3 mana regeneration bonus per point
 
+4 focus per point


+ 3 life regeneration bonus per point


+ 3 mana regeneration bonus per point


+ 4 focus per point
===Triple Attack===
===Triple Attack===
Caps at level 2
Caps at level III


Requires level 65
Requires level 65


Requires Double Attack 5
Requires Double Attack V
 
Some swordmasters are so fast with a blade, they can strike their target three times within the time it takes others to hit just once.
 
 
 
+4% chance to hit an additional time with your weapon per point
 


+ 4% chance to hit an additional time with your weapon per point.


This is on a separate timer from Double Attack.
===Mastery of Pain===
===Mastery of Pain===
Caps at level 3
Caps at level III


Requires level 72
Requires level 72


+ 2% absorb bonus per point.
Through constant exposure, one's threshold for pain and suffering can be increased.
 
 
 
+2% absorb bonus per point
 
 
 
===Combat Precision===
===Combat Precision===
Caps at level 8
Caps at level VIII


Requires level 80
Requires level 80


+ 3% accuracy bonus per point.
"Hitting the target with one attack is more effective then missing with two."
 
- Swordmaster Vandalera
 
 
 
+3% accuracy bonus per point
 
 
 
===Redeemer's Grace===
Caps at level V
 
Requires level 85
 
Requires Redeemer's Boon X
 
Requires Divine Calm II
 
The Redeemer is empowered with the grace of Benedictus which grants a short gift of immortality. This grace is given after an attack that would have dealt a killing blow to the Redeemer.
 
While Grace is active, the power of the Redeemer's Boon is increased by 10% per point.
 
Lasts 5 seconds with a 10 minute re-use time that is reduced by 1 minute per point.
 
 
 
===Rampage===
===Rampage===
Caps at level 5
Caps at level VI


Requires level 90
Requires level 90


Requires Battle Mastery 5
Requires Battle Mastery V
 
The fiercest warriors know how to use their rage to inflict the most damage possible.
 
 


+ 3% melee damage bonus per point.
+3% melee damage bonus per point

Latest revision as of 18:30, 12 April 2023

Warning: This page was generated from the game sources. Manual edits are likely to be overwritten. Any errors encountered on this page are errors in either the source files or the generator used to create this page. Please report issues to the game Discord bug-reports channel.

Active Skills

Spinning Staff

Caps at level V

Requires level 45

Requires Rapid Attack III

Requires Double Attack II

Spinning a staff several times builds up such momentum and energy that when it finally strikes, all the additional energy empowers the strike.


Bonus to accuracy and damage for the strike.

30 seconds re-use time


Evade

Caps at level III

Requires level 55

Requires Dodge V

Only the most agile of fighters are capable of pushing themselves even harder for a short period of time. Although it cannot be kept up for long, the benefits in their evasiveness cannot be denied.


+5% dodge bonus per point

Lasts 30 seconds

2 minute re-use time


Strike of Redemption

Caps at level I

Requires level 100

Requires Redeemer's Boon VII

"Those who assault the followers of true faith, shall know no Redemption."

- Benedictus, author of the Scrolls of the Divine.


You will counter every attack against you

Lasts 30 seconds

5 minute re-use time


Passive Skills

Staffs

Caps at level X

The most basic skill you can learn, but also one of the most important.


Improves your ability to wield and do damage with staves.


Rapid Attack

Caps at level V

Requires level 2

"The key to ending a contest rapidly, is to attack twice as fast."

- Swordmaster Vandalera


+3% haste bonus per point

-0.1 second attack speed cap per point


Dodge

Caps at level VIII

Requires level 5

The attempt to dodge an enemy's attack is a true art form. A successful dodge can range from a mere well timed duck to an elaborate back flip. Regardless of the form, a successful dodge will cause an enemy's melee attack to miss you completely.


Requires: Agility

+3% dodge bonus per point

+4% possible dodge bonus per point


Personality

Caps at level X

Requires level 10

The shining light of one's personality reflects the nature of their faith.


+10 charisma bonus per point


Benedictus's Shield

Caps at level VI

Requires level 15

"When the impure touches your skin, shall the divine thunder strike them."

- Benedictus, author of the Scrolls of the Divine.


Reflects up to 10% damage per point back at the attacker

Requires charisma to maximize the damage reflected


Double Attack

Caps at level VI

Requires level 20

Skilled Weapon masters can often strike their opponent twice from a single blow.


+4% chance to hit twice with your weapon per point

Parry

Caps at level VI

Requires level 25

One of the very first defensive weapon techniques, Parry uses your weapon to deflect an enemy's melee attack.


Requires: Strength and Agility

+2% parry bonus per point

+4% possible parry bonus per point


Redeemer's Boon

Caps at level X

Requires level 30

By granting full faith and confidence into the patron of Benedictus, healing light surrounds any who deal redemption in his name.


+2% heal per point of the damage you deal to your opponent

+1% heal for every 10 base charisma

+0.5% heal for every 10 modded charisma


Battle Mastery

Caps at level VIII

Requires level 35

This advanced combat knowledge improves the timing and placement of your attacks which strategically reduce the value of your enemy's armor.


-2% penalty to enemy's absorb per point

Intimidation

Caps at level I

Requires level 40

An overbearing demeanor, a threatening gesture, or even hostile intent is all it takes to intimidate the strongest of opponents.


Raises the level at which mobs cease to automatically attack you by 1 per point


Divine Calm

Caps at level V

Requires level 50

Requires Personality V

"Inner peace is only one path of many towards redemption."

- Callis of the Order of Benedictus


+3 life regeneration bonus per point

+3 mana regeneration bonus per point

+4 focus per point


Triple Attack

Caps at level III

Requires level 65

Requires Double Attack V

Some swordmasters are so fast with a blade, they can strike their target three times within the time it takes others to hit just once.


+4% chance to hit an additional time with your weapon per point


Mastery of Pain

Caps at level III

Requires level 72

Through constant exposure, one's threshold for pain and suffering can be increased.


+2% absorb bonus per point


Combat Precision

Caps at level VIII

Requires level 80

"Hitting the target with one attack is more effective then missing with two."

- Swordmaster Vandalera


+3% accuracy bonus per point


Redeemer's Grace

Caps at level V

Requires level 85

Requires Redeemer's Boon X

Requires Divine Calm II

The Redeemer is empowered with the grace of Benedictus which grants a short gift of immortality. This grace is given after an attack that would have dealt a killing blow to the Redeemer.

While Grace is active, the power of the Redeemer's Boon is increased by 10% per point.

Lasts 5 seconds with a 10 minute re-use time that is reduced by 1 minute per point.


Rampage

Caps at level VI

Requires level 90

Requires Battle Mastery V

The fiercest warriors know how to use their rage to inflict the most damage possible.


+3% melee damage bonus per point