Redeemer Skills: Difference between revisions
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===Double Attack=== | ===Double Attack=== | ||
Caps at level | Caps at level VI | ||
Requires level 20 | Requires level 20 | ||
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+4% chance to hit twice with your weapon per point | +4% chance to hit twice with your weapon per point | ||
===Parry=== | ===Parry=== | ||
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===Battle Mastery=== | ===Battle Mastery=== | ||
Caps at level | Caps at level VIII | ||
Requires level 35 | Requires level 35 | ||
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-2% penalty to enemy's absorb per point | -2% penalty to enemy's absorb per point | ||
===Intimidation=== | ===Intimidation=== | ||
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===Rampage=== | ===Rampage=== | ||
Caps at level | Caps at level VI | ||
Requires level 90 | Requires level 90 | ||
Latest revision as of 18:30, 12 April 2023
Active Skills
Spinning Staff
Caps at level V
Requires level 45
Requires Rapid Attack III
Requires Double Attack II
Spinning a staff several times builds up such momentum and energy that when it finally strikes, all the additional energy empowers the strike.
Bonus to accuracy and damage for the strike.
30 seconds re-use time
Evade
Caps at level III
Requires level 55
Requires Dodge V
Only the most agile of fighters are capable of pushing themselves even harder for a short period of time. Although it cannot be kept up for long, the benefits in their evasiveness cannot be denied.
+5% dodge bonus per point
Lasts 30 seconds
2 minute re-use time
Strike of Redemption
Caps at level I
Requires level 100
Requires Redeemer's Boon VII
"Those who assault the followers of true faith, shall know no Redemption."
- Benedictus, author of the Scrolls of the Divine.
You will counter every attack against you
Lasts 30 seconds
5 minute re-use time
Passive Skills
Staffs
Caps at level X
The most basic skill you can learn, but also one of the most important.
Improves your ability to wield and do damage with staves.
Rapid Attack
Caps at level V
Requires level 2
"The key to ending a contest rapidly, is to attack twice as fast."
- Swordmaster Vandalera
+3% haste bonus per point
-0.1 second attack speed cap per point
Dodge
Caps at level VIII
Requires level 5
The attempt to dodge an enemy's attack is a true art form. A successful dodge can range from a mere well timed duck to an elaborate back flip. Regardless of the form, a successful dodge will cause an enemy's melee attack to miss you completely.
Requires: Agility
+3% dodge bonus per point
+4% possible dodge bonus per point
Personality
Caps at level X
Requires level 10
The shining light of one's personality reflects the nature of their faith.
+10 charisma bonus per point
Benedictus's Shield
Caps at level VI
Requires level 15
"When the impure touches your skin, shall the divine thunder strike them."
- Benedictus, author of the Scrolls of the Divine.
Reflects up to 10% damage per point back at the attacker
Requires charisma to maximize the damage reflected
Double Attack
Caps at level VI
Requires level 20
Skilled Weapon masters can often strike their opponent twice from a single blow.
+4% chance to hit twice with your weapon per point
Parry
Caps at level VI
Requires level 25
One of the very first defensive weapon techniques, Parry uses your weapon to deflect an enemy's melee attack.
Requires: Strength and Agility
+2% parry bonus per point
+4% possible parry bonus per point
Redeemer's Boon
Caps at level X
Requires level 30
By granting full faith and confidence into the patron of Benedictus, healing light surrounds any who deal redemption in his name.
+2% heal per point of the damage you deal to your opponent
+1% heal for every 10 base charisma
+0.5% heal for every 10 modded charisma
Battle Mastery
Caps at level VIII
Requires level 35
This advanced combat knowledge improves the timing and placement of your attacks which strategically reduce the value of your enemy's armor.
-2% penalty to enemy's absorb per point
Intimidation
Caps at level I
Requires level 40
An overbearing demeanor, a threatening gesture, or even hostile intent is all it takes to intimidate the strongest of opponents.
Raises the level at which mobs cease to automatically attack you by 1 per point
Divine Calm
Caps at level V
Requires level 50
Requires Personality V
"Inner peace is only one path of many towards redemption."
- Callis of the Order of Benedictus
+3 life regeneration bonus per point
+3 mana regeneration bonus per point
+4 focus per point
Triple Attack
Caps at level III
Requires level 65
Requires Double Attack V
Some swordmasters are so fast with a blade, they can strike their target three times within the time it takes others to hit just once.
+4% chance to hit an additional time with your weapon per point
Mastery of Pain
Caps at level III
Requires level 72
Through constant exposure, one's threshold for pain and suffering can be increased.
+2% absorb bonus per point
Combat Precision
Caps at level VIII
Requires level 80
"Hitting the target with one attack is more effective then missing with two."
- Swordmaster Vandalera
+3% accuracy bonus per point
Redeemer's Grace
Caps at level V
Requires level 85
Requires Redeemer's Boon X
Requires Divine Calm II
The Redeemer is empowered with the grace of Benedictus which grants a short gift of immortality. This grace is given after an attack that would have dealt a killing blow to the Redeemer.
While Grace is active, the power of the Redeemer's Boon is increased by 10% per point.
Lasts 5 seconds with a 10 minute re-use time that is reduced by 1 minute per point.
Rampage
Caps at level VI
Requires level 90
Requires Battle Mastery V
The fiercest warriors know how to use their rage to inflict the most damage possible.
+3% melee damage bonus per point