Redeemer Skills test: Difference between revisions

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==Active Skills==
 
===Spinning Staff===
 
Caps at level V
 
 
 
Requires level 45
 
 
 
Requires Rapid Attack III
 
 
 
Requires Double Attack II
 
 
 
Spinning a staff several times builds up such momentum and energy that when it finally strikes, all the additional energy empowers the strike.
 
 
 
 
 
 
 
Bonus to accuracy and damage for the strike.
 
 
 
30 seconds re-use time
 
 
 
 
 
 
 
===Evade===
 
Caps at level III
 
 
 
Requires level 55
 
 
 
Requires Dodge V
 
 
 
Only the most agile of fighters are capable of pushing themselves even harder for a short period of time. Although it cannot be kept up for long, the benefits in their evasiveness cannot be denied.
 
 
 
 
 
 
 
+5% dodge bonus per point
 
 
 
Lasts 30 seconds
 
 
 
2 minute re-use time
 
 
 
 
 
 
 
===Strike of Redemption===
 
Caps at level I
 
 
 
Requires level 100
 
 
 
Requires Redeemer's Boon VII
 
 
 
"Those who assault the followers of true faith, shall know no Redemption."
 
 
 
- Benedictus, author of the Scrolls of the Divine.
 
 
 
 
 
 
 
You will counter every attack against you
 
 
 
Lasts 30 seconds
 
 
 
5 minute re-use time
 
 
 
 
 
 
 
==Passive Skills==
 
===Staffs===
 
Caps at level X
 
 
 
The most basic skill you can learn, but also one of the most important.
 
 
 
 
 
 
 
Improves your ability to wield and do damage with staves.
 
 
 
 
 
 
 
===Rapid Attack===
 
Caps at level V
 
 
 
Requires level 2
 
 
 
"The key to ending a contest rapidly, is to attack twice as fast."
 
 
 
- Swordmaster Vandalera
 
 
 
 
 
 
 
+3% haste bonus per point
 
 
 
-0.1 second attack speed cap per point
 
 
 
 
 
 
 
===Dodge===
 
Caps at level VIII
 
 
 
Requires level 5
 
 
 
The attempt to dodge an enemy's attack is a true art form. A successful dodge can range from a mere well timed duck to an elaborate back flip. Regardless of the form, a successful dodge will cause an enemy's melee attack to miss you completely.
 
 
 
 
 
 
 
Requires: Agility
 
 
 
+3% dodge bonus per point
 
 
 
+4% possible dodge bonus per point
 
 
 
 
 
 
 
===Personality===
 
Caps at level X
 
 
 
Requires level 10
 
 
 
The shining light of one's personality reflects the nature of their faith.
 
 
 
 
 
 
 
+10 charisma bonus per point
 
 
 
 
 
 
 
===Benedictus's Shield===
 
Caps at level VI
 
 
 
Requires level 15
 
 
 
"When the impure touches your skin, shall the divine thunder strike them."
 
 
 
- Benedictus, author of the Scrolls of the Divine.
 
 
 
 
 
 
 
Reflects up to 10% damage per point back at the attacker
 
 
 
Requires charisma to maximize the damage reflected
 
 
 
 
 
 
 
===Double Attack===
 
Caps at level V
 
 
 
Requires level 20
 
 
 
Skilled Weapon masters can often strike their opponent twice from a single blow.
 
 
 
 
 
 
 
+4% chance to hit twice with your weapon per point
 
 
 
 
 
 
 
===Parry===
 
Caps at level VI
 
 
 
Requires level 25
 
 
 
One of the very first defensive weapon techniques, Parry uses your weapon to deflect an enemy's melee attack.
 
 
 
 
 
 
 
Requires: Strength and Agility
 
 
 
+2% parry bonus per point
 
 
 
+4% possible parry bonus per point
 
 
 
 
 
 
 
===Redeemer's Boon===
 
Caps at level X
 
 
 
Requires level 30
 
 
 
By granting full faith and confidence into the patron of Benedictus, healing light surrounds any who deal redemption in his name.
 
 
 
 
 
 
 
+2% heal per point of the damage you deal to your opponent
 
 
 
+1% heal for every 10 base charisma
 
 
 
+0.5% heal for every 10 modded charisma
 
 
 
 
 
 
 
===Battle Mastery===
 
Caps at level V
 
 
 
Requires level 35
 
 
 
This advanced combat knowledge improves the timing and placement of your attacks which strategically reduce the value of your enemy's armor.
 
 
 
 
 
 
 
-2% penalty to enemy's absorb per point
 
 
 
 
 
 
 
===Intimidation===
 
Caps at level I
 
 
 
Requires level 40
 
 
 
An overbearing demeanor, a threatening gesture, or even hostile intent is all it takes to intimidate the strongest of opponents.
 
 
 
 
 
 
 
Raises the level at which mobs cease to automatically attack you by 1 per point
 
 
 
 
 
 
 
===Divine Calm===
 
Caps at level V
 
 
 
Requires level 50
 
 
 
Requires Personality V
 
 
 
"Inner peace is only one path of many towards redemption."
 
 
 
- Callis of the Order of Benedictus
 
 
 
 
 
 
 
+3 life regeneration bonus per point
 
 
 
+3 mana regeneration bonus per point
 
 
 
+4 focus per point
 
 
 
 
 
 
 
===Triple Attack===
 
Caps at level III
 
 
 
Requires level 65
 
 
 
Requires Double Attack V
 
 
 
Some swordmasters are so fast with a blade, they can strike their target three times within the time it takes others to hit just once.
 
 
 
 
 
 
 
+4% chance to hit an additional time with your weapon per point
 
 
 
 
 
 
 
===Mastery of Pain===
 
Caps at level III
 
 
 
Requires level 72
 
 
 
Through constant exposure, one's threshold for pain and suffering can be increased.
 
 
 
 
 
 
 
+2% absorb bonus per point
 
 
 
 
 
 
 
===Critical Hit===
 
Caps at level II
 
 
 
Requires level 80
 
 
 
Extremely savage attacks tear through armor almost as easily as through flesh.
 
 
 
 
 
 
 
+1.5% chance to do 2x damage with your weapon per point
 
 
 
 
 
 
 
===Combat Precision===
 
Caps at level VIII
 
 
 
Requires level 80
 
 
 
"Hitting the target with one attack is more effective then missing with two."
 
 
 
- Swordmaster Vandalera
 
 
 
 
 
 
 
+3% accuracy bonus per point
 
 
 
 
 
 
 
===Redeemer's Grace===
 
Caps at level V
 
 
 
Requires level 85
 
 
 
Requires Redeemer's Boon X
 
 
 
Requires Divine Calm II
 
 
 
The Redeemer is empowered with the grace of Benedictus which grants a short gift of immortality. This grace is given after an attack that would have dealt a killing blow to the Redeemer.
 
 
 
While Grace is active, the power of the Redeemer's Boon is increased by 10% per point.
 
 
 
Lasts 5 seconds with a 10 minute re-use time that is reduced by 1 minute per point.
 
 
 
 
 
 
 
===Rampage===
 
Caps at level V
 
 
 
Requires level 90
 
 
 
Requires Battle Mastery V
 
 
 
The fiercest warriors know how to use their rage to inflict the most damage possible.
 
 
 
 
 
 
 
+3% melee damage bonus per point

Latest revision as of 12:53, 23 September 2022

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