Redeemer Skills test: Difference between revisions

From Revelation Remastered
(Uploaded by Rev Wiki Uploader Bot)
(Uploaded by Rev Wiki Uploader Bot)
Line 1: Line 1:
{{generated}}
{{generated}}
==Active Skills==
==Active Skills==
===Spinning Staff===
===Spinning Staff===
Caps at level V
Caps at level V


Requires level 45
Requires level 45


Requires Rapid Attack III
Requires Rapid Attack III


Requires Double Attack II
Requires Double Attack II


Spinning a staff several times builds up such momentum and energy that when it finally strikes, all the additional energy empowers the strike.
Spinning a staff several times builds up such momentum and energy that when it finally strikes, all the additional energy empowers the strike.






Bonus to accuracy and damage for the strike.
Bonus to accuracy and damage for the strike.


30 seconds re-use time
30 seconds re-use time






===Evade===
===Evade===
Caps at level III
Caps at level III


Requires level 55
Requires level 55


Requires Dodge V
Requires Dodge V


Only the most agile of fighters are capable of pushing themselves even harder for a short period of time. Although it cannot be kept up for long, the benefits in their evasiveness cannot be denied.
Only the most agile of fighters are capable of pushing themselves even harder for a short period of time. Although it cannot be kept up for long, the benefits in their evasiveness cannot be denied.






+5% dodge bonus per point
+5% dodge bonus per point


Lasts 30 seconds
Lasts 30 seconds


2 minute re-use time
2 minute re-use time






===Strike of Redemption===
===Strike of Redemption===
Caps at level I
Caps at level I


Requires level 100
Requires level 100


Requires Redeemer's Boon VII
Requires Redeemer's Boon VII


"Those who assault the followers of true faith, shall know no Redemption."
"Those who assault the followers of true faith, shall know no Redemption."


- Benedictus, author of the Scrolls of the Divine.
- Benedictus, author of the Scrolls of the Divine.






You will counter every attack against you
You will counter every attack against you


Lasts 30 seconds
Lasts 30 seconds


5 minute re-use time
5 minute re-use time






==Passive Skills==
==Passive Skills==
===Staffs===
===Staffs===
Caps at level X
Caps at level X


The most basic skill you can learn, but also one of the most important.
The most basic skill you can learn, but also one of the most important.






Improves your ability to wield and do damage with staves.
Improves your ability to wield and do damage with staves.






===Rapid Attack===
===Rapid Attack===
Caps at level V
Caps at level V


Requires level 2
Requires level 2


"The key to ending a contest rapidly, is to attack twice as fast."
"The key to ending a contest rapidly, is to attack twice as fast."


- Swordmaster Vandalera
- Swordmaster Vandalera






+3% haste bonus per point
+3% haste bonus per point


-0.1 second attack speed cap per point
-0.1 second attack speed cap per point






===Dodge===
===Dodge===
Caps at level VIII
Caps at level VIII


Requires level 5
Requires level 5


The attempt to dodge an enemy's attack is a true art form. A successful dodge can range from a mere well timed duck to an elaborate back flip. Regardless of the form, a successful dodge will cause an enemy's melee attack to miss you completely.
The attempt to dodge an enemy's attack is a true art form. A successful dodge can range from a mere well timed duck to an elaborate back flip. Regardless of the form, a successful dodge will cause an enemy's melee attack to miss you completely.






Requires: Agility
Requires: Agility


+3% dodge bonus per point
+3% dodge bonus per point


+4% possible dodge bonus per point
+4% possible dodge bonus per point






===Personality===
===Personality===
Caps at level X
Caps at level X


Requires level 10
Requires level 10


The shining light of one's personality reflects the nature of their faith.
The shining light of one's personality reflects the nature of their faith.






+10 charisma bonus per point
+10 charisma bonus per point






===Benedictus's Shield===
===Benedictus's Shield===
Caps at level VI
Caps at level VI


Requires level 15
Requires level 15


"When the impure touches your skin, shall the divine thunder strike them."
"When the impure touches your skin, shall the divine thunder strike them."


- Benedictus, author of the Scrolls of the Divine.
- Benedictus, author of the Scrolls of the Divine.






Reflects up to 10% damage per point back at the attacker
Reflects up to 10% damage per point back at the attacker


Requires charisma to maximize the damage reflected
Requires charisma to maximize the damage reflected






===Double Attack===
===Double Attack===
Caps at level V
Caps at level V


Requires level 20
Requires level 20


Skilled Weapon masters can often strike their opponent twice from a single blow.
Skilled Weapon masters can often strike their opponent twice from a single blow.






+4% chance to hit twice with your weapon per point
+4% chance to hit twice with your weapon per point






===Parry===
===Parry===
Caps at level VI
Caps at level VI


Requires level 25
Requires level 25


One of the very first defensive weapon techniques, Parry uses your weapon to deflect an enemy's melee attack.
One of the very first defensive weapon techniques, Parry uses your weapon to deflect an enemy's melee attack.






Requires: Strength and Agility
Requires: Strength and Agility


+2% parry bonus per point
+2% parry bonus per point


+4% possible parry bonus per point
+4% possible parry bonus per point






===Redeemer's Boon===
===Redeemer's Boon===
Caps at level X
Caps at level X


Requires level 30
Requires level 30


By granting full faith and confidence into the patron of Benedictus, healing light surrounds any who deal redemption in his name.
By granting full faith and confidence into the patron of Benedictus, healing light surrounds any who deal redemption in his name.






+2% heal per point of the damage you deal to your opponent
+2% heal per point of the damage you deal to your opponent


+1% heal for every 10 base charisma
+1% heal for every 10 base charisma


+0.5% heal for every 10 modded charisma
+0.5% heal for every 10 modded charisma






===Battle Mastery===
===Battle Mastery===
Caps at level V
Caps at level V


Requires level 35
Requires level 35


This advanced combat knowledge improves the timing and placement of your attacks which strategically reduce the value of your enemy's armor.
This advanced combat knowledge improves the timing and placement of your attacks which strategically reduce the value of your enemy's armor.






-2% penalty to enemy's absorb per point
-2% penalty to enemy's absorb per point






===Intimidation===
===Intimidation===
Caps at level I
Caps at level I


Requires level 40
Requires level 40


An overbearing demeanor, a threatening gesture, or even hostile intent is all it takes to intimidate the strongest of opponents.
An overbearing demeanor, a threatening gesture, or even hostile intent is all it takes to intimidate the strongest of opponents.






Raises the level at which mobs cease to automatically attack you by 1 per point
Raises the level at which mobs cease to automatically attack you by 1 per point






===Divine Calm===
===Divine Calm===
Caps at level V
Caps at level V


Requires level 50
Requires level 50


Requires Personality V
Requires Personality V


"Inner peace is only one path of many towards redemption."
"Inner peace is only one path of many towards redemption."


- Callis of the Order of Benedictus
- Callis of the Order of Benedictus






+3 life regeneration bonus per point
+3 life regeneration bonus per point


+3 mana regeneration bonus per point
+3 mana regeneration bonus per point


+4 focus per point
+4 focus per point






===Triple Attack===
===Triple Attack===
Caps at level III
Caps at level III


Requires level 65
Requires level 65


Requires Double Attack V
Requires Double Attack V


Some swordmasters are so fast with a blade, they can strike their target three times within the time it takes others to hit just once.
Some swordmasters are so fast with a blade, they can strike their target three times within the time it takes others to hit just once.






+4% chance to hit an additional time with your weapon per point
+4% chance to hit an additional time with your weapon per point






===Mastery of Pain===
===Mastery of Pain===
Caps at level III
Caps at level III


Requires level 72
Requires level 72


Through constant exposure, one's threshold for pain and suffering can be increased.
Through constant exposure, one's threshold for pain and suffering can be increased.






+2% absorb bonus per point
+2% absorb bonus per point






===Critical Hit===
===Critical Hit===
Caps at level II
Caps at level II


Requires level 80
Requires level 80


Extremely savage attacks tear through armor almost as easily as through flesh.
Extremely savage attacks tear through armor almost as easily as through flesh.






+1.5% chance to do 2x damage with your weapon per point
+1.5% chance to do 2x damage with your weapon per point






===Combat Precision===
===Combat Precision===
Caps at level VIII
Caps at level VIII


Requires level 80
Requires level 80


"Hitting the target with one attack is more effective then missing with two."
"Hitting the target with one attack is more effective then missing with two."


- Swordmaster Vandalera
- Swordmaster Vandalera






+3% accuracy bonus per point
+3% accuracy bonus per point






===Redeemer's Grace===
===Redeemer's Grace===
Caps at level V
Caps at level V


Requires level 85
Requires level 85


Requires Redeemer's Boon X
Requires Redeemer's Boon X


Requires Divine Calm II
Requires Divine Calm II


The Redeemer is empowered with the grace of Benedictus which grants a short gift of immortality. This grace is given after an attack that would have dealt a killing blow to the Redeemer.
The Redeemer is empowered with the grace of Benedictus which grants a short gift of immortality. This grace is given after an attack that would have dealt a killing blow to the Redeemer.


While Grace is active, the power of the Redeemer's Boon is increased by 10% per point.
While Grace is active, the power of the Redeemer's Boon is increased by 10% per point.


Lasts 5 seconds with a 10 minute re-use time that is reduced by 1 minute per point.
Lasts 5 seconds with a 10 minute re-use time that is reduced by 1 minute per point.






===Rampage===
===Rampage===
Caps at level V
Caps at level V


Requires level 90
Requires level 90


Requires Battle Mastery V
Requires Battle Mastery V


The fiercest warriors know how to use their rage to inflict the most damage possible.
The fiercest warriors know how to use their rage to inflict the most damage possible.






+3% melee damage bonus per point
+3% melee damage bonus per point

Revision as of 11:05, 23 September 2022

Warning: This page was generated from the game sources. Manual edits are likely to be overwritten. Any errors encountered on this page are errors in either the source files or the generator used to create this page. Please report issues to the game Discord bug-reports channel.

Active Skills

Spinning Staff

Caps at level V

Requires level 45

Requires Rapid Attack III

Requires Double Attack II

Spinning a staff several times builds up such momentum and energy that when it finally strikes, all the additional energy empowers the strike.


Bonus to accuracy and damage for the strike.

30 seconds re-use time


Evade

Caps at level III

Requires level 55

Requires Dodge V

Only the most agile of fighters are capable of pushing themselves even harder for a short period of time. Although it cannot be kept up for long, the benefits in their evasiveness cannot be denied.


+5% dodge bonus per point

Lasts 30 seconds

2 minute re-use time


Strike of Redemption

Caps at level I

Requires level 100

Requires Redeemer's Boon VII

"Those who assault the followers of true faith, shall know no Redemption."

- Benedictus, author of the Scrolls of the Divine.


You will counter every attack against you

Lasts 30 seconds

5 minute re-use time


Passive Skills

Staffs

Caps at level X

The most basic skill you can learn, but also one of the most important.


Improves your ability to wield and do damage with staves.


Rapid Attack

Caps at level V

Requires level 2

"The key to ending a contest rapidly, is to attack twice as fast."

- Swordmaster Vandalera


+3% haste bonus per point

-0.1 second attack speed cap per point


Dodge

Caps at level VIII

Requires level 5

The attempt to dodge an enemy's attack is a true art form. A successful dodge can range from a mere well timed duck to an elaborate back flip. Regardless of the form, a successful dodge will cause an enemy's melee attack to miss you completely.


Requires: Agility

+3% dodge bonus per point

+4% possible dodge bonus per point


Personality

Caps at level X

Requires level 10

The shining light of one's personality reflects the nature of their faith.


+10 charisma bonus per point


Benedictus's Shield

Caps at level VI

Requires level 15

"When the impure touches your skin, shall the divine thunder strike them."

- Benedictus, author of the Scrolls of the Divine.


Reflects up to 10% damage per point back at the attacker

Requires charisma to maximize the damage reflected


Double Attack

Caps at level V

Requires level 20

Skilled Weapon masters can often strike their opponent twice from a single blow.


+4% chance to hit twice with your weapon per point


Parry

Caps at level VI

Requires level 25

One of the very first defensive weapon techniques, Parry uses your weapon to deflect an enemy's melee attack.


Requires: Strength and Agility

+2% parry bonus per point

+4% possible parry bonus per point


Redeemer's Boon

Caps at level X

Requires level 30

By granting full faith and confidence into the patron of Benedictus, healing light surrounds any who deal redemption in his name.


+2% heal per point of the damage you deal to your opponent

+1% heal for every 10 base charisma

+0.5% heal for every 10 modded charisma


Battle Mastery

Caps at level V

Requires level 35

This advanced combat knowledge improves the timing and placement of your attacks which strategically reduce the value of your enemy's armor.


-2% penalty to enemy's absorb per point


Intimidation

Caps at level I

Requires level 40

An overbearing demeanor, a threatening gesture, or even hostile intent is all it takes to intimidate the strongest of opponents.


Raises the level at which mobs cease to automatically attack you by 1 per point


Divine Calm

Caps at level V

Requires level 50

Requires Personality V

"Inner peace is only one path of many towards redemption."

- Callis of the Order of Benedictus


+3 life regeneration bonus per point

+3 mana regeneration bonus per point

+4 focus per point


Triple Attack

Caps at level III

Requires level 65

Requires Double Attack V

Some swordmasters are so fast with a blade, they can strike their target three times within the time it takes others to hit just once.


+4% chance to hit an additional time with your weapon per point


Mastery of Pain

Caps at level III

Requires level 72

Through constant exposure, one's threshold for pain and suffering can be increased.


+2% absorb bonus per point


Critical Hit

Caps at level II

Requires level 80

Extremely savage attacks tear through armor almost as easily as through flesh.


+1.5% chance to do 2x damage with your weapon per point


Combat Precision

Caps at level VIII

Requires level 80

"Hitting the target with one attack is more effective then missing with two."

- Swordmaster Vandalera


+3% accuracy bonus per point


Redeemer's Grace

Caps at level V

Requires level 85

Requires Redeemer's Boon X

Requires Divine Calm II

The Redeemer is empowered with the grace of Benedictus which grants a short gift of immortality. This grace is given after an attack that would have dealt a killing blow to the Redeemer.

While Grace is active, the power of the Redeemer's Boon is increased by 10% per point.

Lasts 5 seconds with a 10 minute re-use time that is reduced by 1 minute per point.


Rampage

Caps at level V

Requires level 90

Requires Battle Mastery V

The fiercest warriors know how to use their rage to inflict the most damage possible.


+3% melee damage bonus per point