Summoner Skills: Difference between revisions

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==Active Skills==
==Active Skills==
===Meditation===
===Meditation===

Latest revision as of 10:09, 21 September 2022

Warning: This page was generated from the game sources. Manual edits are likely to be overwritten. Any errors encountered on this page are errors in either the source files or the generator used to create this page. Please report issues to the game Discord bug-reports channel.

Active Skills

Meditation

Caps at level X

Meditating puts you into a deep trance which greatly speeds up the recovery of mana. The trance is a fragile one and will be broken by any disturbance.


+6 mana regeneration bonus per point

+1 life regeneration bonus per point

20 second re-use time

Re-use reduced by 1 second per point


Quick Cast

Caps at level X

Requires level 40

Requires Concentration V

By dedicating a large amount of concentration to a spell, a magic user can reduce the time it takes to cast a spell to nigh instantaneous.


Your next spell will be cast instantly

5 minutes 30 seconds re-use time

Re-use reduced by 30 seconds per point


Spirit Link

Caps at level V

Requires level 65

Requires Companion Mastery X

Some Enchanter's and Summoner's links to their companions are so strong, that they can share a bond in which they share all pain and suffering they endure.


Pet absorbs 10% + 10% per point of all damage you take

Lasts 30 seconds

5 minute re-use time


Mana Shield

Caps at level III

Requires level 65

Requires Transcendence V

"By converting magical energy directly into a magical cloud-like aura, it can keep the harshest attacks and spells from affecting the caster."

- Study of Arcane Sciences

- Leaflet XVI, Book XXXVI


Absorbs 10% + 5% damage per point

200% Mana Burn rate

Lasts indefinitely

1 minute re-use time when deactivated


Passive Skills

Channeling

Caps at level X

Enhances the efficiency with which you draw on magical power.


-2% spell mana cost on all spells per point


Daggers

Caps at level I

Requires level 2

The most basic skill you can learn, but also one of the most important.


Improves your ability to wield and do damage with daggers.

@Assassin +1% accuracy bonus per two points


Mastery of Fire

Caps at level X

Requires level 5

Improves your ability to deal with the elements of Fire, increasing the power and minimum effect.


+2% spellpower to Fire spells per point

+2% minimum effect to Fire spells per point


Mastery of Ice

Caps at level X

Requires level 5

Improves your ability to deal with the elements of Ice, increasing the power and minimum effect.


+2% spellpower to Ice spells per point

+2% minimum effect to Ice spells per point


Mastery of Spirit

Caps at level X

Requires level 10

Improves your ability to deal with the elements of Spirit, increasing the power and minimum effect.


+2% spellpower to non-offensive Spirit spells per point

+1% spellpower to offensive Spirit spells per point

+2% minimum effect to Spirit spells per point


Companion Mastery

Caps at level X

Requires level 10

Through a stronger bond, the companion feels compelled to help guard their master from harm. Even if it means putting themselves in harm's way.


+4% pet block bonus per point

+3% possible charisma pet block bonus per point


Mastery of Air

Caps at level X

Requires level 15

Improves your ability to deal with the elements of Air, increasing the power and minimum effect.


+2% spellpower to Air spells per point

+2% minimum effect to Air spells per point


Mastery of Earth

Caps at level X

Requires level 20

Improves your ability to deal with the elements of Earth, increasing the power and minimum effect.


+2% spellpower to Earth spells per point

+2% minimum effect to Earth spells per point


Concentration

Caps at level X

Requires level 25

Requires Channeling V

Allows you to ignore the distractions of battle and focus more closely on drawing on arcane energy.


+2% faster casting time per point


Magic Resistance

Caps at level X

Requires level 30

Through experience and knowledge, a resistance to the most common elements of magic can be developed.


+5% resistance to fire, ice, earth, air, light and dark spells per point


Transcendence

Caps at level X

Requires level 50

Requires Meditation X

Transcending into a frame of mental freedom is an advanced form of meditation which greatly increases one's awareness.


Only active while Meditating

+8 mana regeneration bonus per point


Mana Conservation

Caps at level IV

Requires level 60

Requires Channeling X

A most recent discovery, was that in cases where the magic being cast was so free of impurities that it would actually take less mana to cast the spell.


+4% chance per point to halve mana cost

-10% Mana Burn per point with Mana Shield


Arcane Mastery

Caps at level X

Requires level 75

"Through study of innate magic resistances, advanced pupils will find resistances are not uniform in effect and can thus be pierced."

- Study of Arcane Sciences

- Leaflet XIII, Book XXVII


-2% penalty to enemy's magic resistance per point