Priest Skills: Difference between revisions
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==Active Skills== | |||
===Deter Evil=== | |||
Caps at level X | |||
Requires level 3 | |||
Brandishing a symbol of Aran, Priests can inflict fear to halt an evil opponent's attack and even strike them down with divine light. | |||
+8% chance to stop Evil Mob attacks | |||
+4% chance to do 33% damage to Evil Mob | |||
30 seconds re-use time | |||
===Bind Wound=== | |||
Caps at level X | |||
Requires level 10 | |||
Intricate knowledge of anatomy allows healers to apply bandages to tend the wounds of a friend. | |||
Heals 10% per point of the target's life | |||
2 minutes and 30 seconds re-use time | |||
===Shield of Aran=== | |||
Caps at level VI | |||
Requires | Requires level 35 | ||
Requires Aran's Favor IV | |||
The faith in Aran of some Priests is enough to render them invincible for a short time. However, the shield of light is tight fiting and makes it more difficult to cast spells. | |||
Invinciblity for 10 seconds + 2 seconds per point | |||
Spell casting times increased by 50% | Spell casting times increased by 50% | ||
| Line 50: | Line 50: | ||
10 minute re-use time | 10 minute re-use time | ||
==Passive Skills== | |||
===Prayer=== | |||
Caps at level X | |||
Prayer allows for quiet contemplation on the nature of divinity and the goodness of your chosen god. | |||
+3 passive mana regeneration per point | |||
===Divine Focus=== | |||
Caps at level X | |||
Eases the difficulty of entering into the state of inner calm that allows you to draw on powers of the divine. | |||
-2% spell mana cost on all spells per point | |||
===Maces=== | |||
Caps at level V | |||
Requires level 2 | |||
The most basic skill you can learn, but also one of the most important. | |||
Improves your ability to wield and do damage with maces. | |||
===Ward Evil=== | |||
Caps at level V | |||
Requires level 5 | |||
Some priests are imbued with such a natural hatred of evil that it gives them additional strength when fighting it. | |||
+10% melee damage bonus against Evil Mobs | |||
===Mastery of Light=== | |||
Caps at level X | |||
Requires level 15 | |||
Improves your ability to deal with the elements of Light, increasing the power and minimum effect. | |||
+2% spellpower to all Light spells per point | |||
+ 2% | +2% minimum effect to all Light spells per point | ||
== | ===Aran's Favor=== | ||
Caps at | Caps at level V | ||
Requires | Requires level 20 | ||
Requires Bind Wound III | |||
Through constant prayer and dedication to Aran, a Priest and their companions will recover much more quickly from wounds. | |||
== Spiritual Purity == | +4 group life regeneration per point | ||
Caps at | |||
===Mastery of the Holy=== | |||
Caps at level X | |||
Requires level 25 | |||
Improves your ability to deal with the elements of Holy, increasing the power and minimum effect. | |||
+2% spellpower to all non-offensive Holy spells per point | |||
+1% spellpower to all offensive Holy spells per point | |||
+2% minimum effect to all Holy spells per point | |||
===Magic Resistance=== | |||
Caps at level X | |||
Requires level 30 | |||
Through experience and knowledge, a resistance to the most common elements of magic can be developed. | |||
+5% resistance to fire, ice, earth, air, light and dark spells per point | |||
===Unity of Zeal=== | |||
Caps at level VI | |||
Requires level 32 | |||
Through their faith and zeal, some believe there is no limitation to what can be done in the name of faith. | |||
+2% group melee damage bonus per point | |||
===Shields=== | |||
Caps at level II | |||
Requires level 40 | |||
Improves your ability to wield and block with a shield. | |||
+3% block bonus per point | |||
===Dodge=== | |||
Caps at level III | |||
Requires level 45 | |||
The attempt to dodge an enemy's attack is a true art form. A successful dodge can range from a mere well timed duck to an elaborate back flip. Regardless of the form, a successful dodge will cause an enemy's melee attack to miss you completely. | |||
Requires: Agility | |||
+3% dodge bonus per point | |||
+4% possible dodge bonus per point | |||
===Spiritual Purity=== | |||
Caps at level X | |||
Requires level 50 | Requires level 50 | ||
Requires Prayer | Requires Prayer X | ||
Divine power is restored quicker in purer souls. | |||
+4 passive mana regeneration per point | |||
===Healing Mastery=== | |||
Caps at level X | |||
Requires level 55 | |||
Over time, Healers discover ways to amplify their arts in subtle and not so subtle ways. | |||
+2% chance per point for 2x effect of your Healing Spells | |||
+2% bonus to the power of Healing Spells | |||
-4% to agro generation from Healing Spells | |||
===Mastery of Pain=== | |||
Caps at level V | |||
Requires level 60 | |||
Through constant exposure, one's threshold for pain and suffering can be increased. | |||
+2% absorb bonus per point | |||
===Unity of Faith=== | |||
Caps at level VI | |||
Requires level 68 | |||
Requires Unity of Zeal VI | |||
Bound by their service to the faith, Priests are able to push themselves and those around them physically well beyond normal human means. | |||
+3% group melee damage bonus per point | |||
== | ===Double Attack=== | ||
Caps at level III | |||
Requires level 70 | |||
Skilled Weapon masters can often strike their opponent twice from a single blow. | |||
+4% chance to hit twice with your weapon per point | |||
Latest revision as of 10:06, 21 September 2022
Active Skills
Deter Evil
Caps at level X
Requires level 3
Brandishing a symbol of Aran, Priests can inflict fear to halt an evil opponent's attack and even strike them down with divine light.
+8% chance to stop Evil Mob attacks
+4% chance to do 33% damage to Evil Mob
30 seconds re-use time
Bind Wound
Caps at level X
Requires level 10
Intricate knowledge of anatomy allows healers to apply bandages to tend the wounds of a friend.
Heals 10% per point of the target's life
2 minutes and 30 seconds re-use time
Shield of Aran
Caps at level VI
Requires level 35
Requires Aran's Favor IV
The faith in Aran of some Priests is enough to render them invincible for a short time. However, the shield of light is tight fiting and makes it more difficult to cast spells.
Invinciblity for 10 seconds + 2 seconds per point
Spell casting times increased by 50%
10 minute re-use time
Passive Skills
Prayer
Caps at level X
Prayer allows for quiet contemplation on the nature of divinity and the goodness of your chosen god.
+3 passive mana regeneration per point
Divine Focus
Caps at level X
Eases the difficulty of entering into the state of inner calm that allows you to draw on powers of the divine.
-2% spell mana cost on all spells per point
Maces
Caps at level V
Requires level 2
The most basic skill you can learn, but also one of the most important.
Improves your ability to wield and do damage with maces.
Ward Evil
Caps at level V
Requires level 5
Some priests are imbued with such a natural hatred of evil that it gives them additional strength when fighting it.
+10% melee damage bonus against Evil Mobs
Mastery of Light
Caps at level X
Requires level 15
Improves your ability to deal with the elements of Light, increasing the power and minimum effect.
+2% spellpower to all Light spells per point
+2% minimum effect to all Light spells per point
Aran's Favor
Caps at level V
Requires level 20
Requires Bind Wound III
Through constant prayer and dedication to Aran, a Priest and their companions will recover much more quickly from wounds.
+4 group life regeneration per point
Mastery of the Holy
Caps at level X
Requires level 25
Improves your ability to deal with the elements of Holy, increasing the power and minimum effect.
+2% spellpower to all non-offensive Holy spells per point
+1% spellpower to all offensive Holy spells per point
+2% minimum effect to all Holy spells per point
Magic Resistance
Caps at level X
Requires level 30
Through experience and knowledge, a resistance to the most common elements of magic can be developed.
+5% resistance to fire, ice, earth, air, light and dark spells per point
Unity of Zeal
Caps at level VI
Requires level 32
Through their faith and zeal, some believe there is no limitation to what can be done in the name of faith.
+2% group melee damage bonus per point
Shields
Caps at level II
Requires level 40
Improves your ability to wield and block with a shield.
+3% block bonus per point
Dodge
Caps at level III
Requires level 45
The attempt to dodge an enemy's attack is a true art form. A successful dodge can range from a mere well timed duck to an elaborate back flip. Regardless of the form, a successful dodge will cause an enemy's melee attack to miss you completely.
Requires: Agility
+3% dodge bonus per point
+4% possible dodge bonus per point
Spiritual Purity
Caps at level X
Requires level 50
Requires Prayer X
Divine power is restored quicker in purer souls.
+4 passive mana regeneration per point
Healing Mastery
Caps at level X
Requires level 55
Over time, Healers discover ways to amplify their arts in subtle and not so subtle ways.
+2% chance per point for 2x effect of your Healing Spells
+2% bonus to the power of Healing Spells
-4% to agro generation from Healing Spells
Mastery of Pain
Caps at level V
Requires level 60
Through constant exposure, one's threshold for pain and suffering can be increased.
+2% absorb bonus per point
Unity of Faith
Caps at level VI
Requires level 68
Requires Unity of Zeal VI
Bound by their service to the faith, Priests are able to push themselves and those around them physically well beyond normal human means.
+3% group melee damage bonus per point
Double Attack
Caps at level III
Requires level 70
Skilled Weapon masters can often strike their opponent twice from a single blow.
+4% chance to hit twice with your weapon per point