Necromancer Skills: Difference between revisions

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==Active Skills==
===Meditation===
Caps at level X


=Active Skills=
Meditating puts you into a deep trance which greatly speeds up the recovery of mana. The trance is a fragile one and will be broken by any disturbance.
==Meditation==
Required Level: 1


Caps at Level X


Effect: Recovers mana and hp faster then usual regen. +6 Mana Regenerate and +1 HP regenerate by each point. Re-use reduced by 1 per point.


Meditation X allows Transcendence
+6 mana regeneration bonus per point
==Quick Cast==
Required Level: 40


Type: Active Skill
+1 life regeneration bonus per point


Caps at Level X
20 second re-use time


Effect: Lets you cast your next spell with at 0.1 second casting time.
Re-use reduced by 1 second per point
==Mana Shield==
Required Level: 65


Type: Active Skill


Caps at Level III


Effect: Absorbs 10% + 5% of damage per point and burns 200% mana per point. Mana Burn can be reduced by Mana Conservation.
===Quick Cast===
==Blood Sacrifice==
Caps at level X
Caps at level III.


Requires level 100.
Requires level 40


Requires AA 20.
Requires Concentration V


For 30 seconds spells cost 30% less mana per point.
By dedicating a large amount of concentration to a spell, a magic user can reduce the time it takes to cast a spell to nigh instantaneous.


Afterwards the Necromancer suffers 66% damage.


3 minute re-use time.
=Passive Skills=
==Channeling==
Required Level: 1


Type: Passive Skill
Your next spell will be cast instantly


Caps at Level X
5 minutes 30 seconds re-use time


Effect: Reduces the amount of mana needed to cast spells, by 2% per point.
Re-use reduced by 30 seconds per point


Channeling V allows Concentration


Channeling X allows Mana Conservasion
==Staffs==
Required Level: 2


Type: Passive Skill
===Mana Shield===
Caps at level III


Caps at Level V
Requires level 65


Effect: Enables proficiency in using a staff. Increases damage output with the staff.
Requires Transcendence V
==Mastery of Fire==
Required Level: 5


Type: Passive Skill
"By converting magical energy directly into a magical cloud-like aura, it can keep the harshest attacks and spells from affecting the caster."


Caps at Level X
- Study of Arcane Sciences


Effect: Each point increases the effectiveness of Fire spells by 2% per point. Fire resistances are also increased by 1% per point.
- Leaflet XVI, Book XXXVI
==Mastery of Ice==
Required Level: 5


Type: Passive Skill


Caps at Level X


Effect: Each point increases the effectiveness of Ice spells by 2% per point. Ice resistances are also increased by 1% per point.
Absorbs 10% + 5% damage per point
==Mastery of Spirit==
Required Level: 10


Type: Passive Skill
200% Mana Burn rate


Caps at Level X
Lasts indefinitely


Effect: Each point increases the effectiveness of Spirit spells by 2% per point.
1 minute re-use time when deactivated
==Companion Mastery==
Required Level: 15


Type: Passive Skill


Caps at Level VII


Effect: Increases the probability of your pet blocking attacks on you by 3% per pt.
==Passive Skills==
==Mastery of Air==
===Channeling===
Required Level: 15
Caps at level X


Type: Passive Skill
Enhances the efficiency with which you draw on magical power.


Caps at Level X


Effect: Each point increases the effectiveness of Air spells by 2% per point. Air resistances are also increased by 1% per point.
==Mastery of Dark==
Required Level: 20


Type: Passive Skill
-2% spell mana cost on all spells per point


Caps at Level X


Effect: Each point increases the effectiveness of Dark spells by 2% per point. Dark resistances are also increased by 1% per point.
==Concentration==
Required Level: 25


Type: Passive Skill
===Staffs===
Caps at level V


Caps at Level X
Requires level 2


Effect: Decreases the casting time of spells by 2% per point.
The most basic skill you can learn, but also one of the most important.
==Magic Resistance==
Required Level: 30


Type: Passive Skill


Caps at Level X


Effect: Increases resistance to Fire/Ice/Earth/Air/Dark/Light by 5% per point. Holy and Spirit resistances are not increased by this skill!
Improves your ability to wield and do damage with staves.
==Parry==
Required Level: 35


Type: Passive Skill


Caps at Level III


Effect: Increases Parry by 2% per point inturn increasing your probability to evade melee attacks. (Parry relies heavily on strength and agility combined and increases in Parry % may vary depending on your stats.) Also note, the stat bonus from Parry is capped at 4% per point.
===Mastery of Fire===
==Peace with Darkness==
Caps at level X
Required Level: 45


Type: Passive Skill
Requires level 5


Caps at Level V
Improves your ability to deal with the elements of Fire, increasing the power and minimum effect.


Effect: It provides a 4% bonus to dark spells and a 4% bonus to pet damage, as well as a 2% bonus to dark resistance. The catch is that these bonuses only work during the night time. At day, there is a 2% penalty to dark spells. There is also a -2% to light resistance at all times.
==Transcendence==
Required Level: 50


Type: Passive Skill


Caps at Level X
+2% spellpower to Fire spells per point


Effect: Increases mana regeneration by 8 mana points per point during Meditation.
+2% minimum effect to Fire spells per point
==Mana Conservation==
Required Level: 60


Type: Passive Skill


Caps at Level IV


Effect: Allows you to, with a 4% chance per point, to cast a spell with half mana cost. Each skill point also reduces Mana Burn by 10% per point in Mana Shield.
===Mastery of Ice===
==Arcane Mastery==
Caps at level X
Required Level: 75


Type: Passive Skill
Requires level 5


Caps at Level X
Improves your ability to deal with the elements of Ice, increasing the power and minimum effect.


Effect: Pierces a targets magic resistance by 2% per point.
 
 
+2% spellpower to Ice spells per point
 
+2% minimum effect to Ice spells per point
 
 
 
===Mastery of Spirit===
Caps at level X
 
Requires level 10
 
Improves your ability to deal with the elements of Spirit, increasing the power and minimum effect.
 
 
 
+2% spellpower to non-offensive Spirit spells per point
 
+1% spellpower to offensive Spirit spells per point
 
+2% minimum effect to Spirit spells per point
 
 
 
===Mastery of Air===
Caps at level X
 
Requires level 15
 
Improves your ability to deal with the elements of Air, increasing the power and minimum effect.
 
 
 
+2% spellpower to Air spells per point
 
+2% minimum effect to Air spells per point
 
 
 
===Companion Mastery===
Caps at level VII
 
Requires level 15
 
Through a stronger bond, the companion feels compelled to help guard their master from harm. Even if it means putting themselves in harm's way.
 
 
 
+4% pet block bonus per point
 
+3% possible charisma pet block bonus per point
 
 
 
===Mastery of Dark===
Caps at level X
 
Requires level 20
 
Improves your ability to deal with the elements of Dark, increasing the power and minimum effect.
 
 
 
+2% spellpower to all Dark spells per point
 
+2% minimum effect to all Dark spells per point
 
 
 
===Concentration===
Caps at level X
 
Requires level 25
 
Requires Channeling V
 
Allows you to ignore the distractions of battle and focus more closely on drawing on arcane energy.
 
 
 
+2% faster casting time per point
 
 
 
===Magic Resistance===
Caps at level X
 
Requires level 30
 
Through experience and knowledge, a resistance to the most common elements of magic can be developed.
 
 
 
+5% resistance to fire, ice, earth, air, light and dark spells per point
 
 
 
===Parry===
Caps at level III
 
Requires level 35
 
One of the very first defensive weapon techniques, Parry uses your weapon to deflect an enemy's melee attack.
 
 
 
Requires: Strength and Agility
 
+2% parry bonus per point
 
+4% possible parry bonus per point
 
 
 
===Peace with Darkness===
Caps at level V
 
Requires level 45
 
Requires Mastery of Dark X
 
In the darkness of night, the most powerful of Necromantic dark energies are released.
 
 
 
+2% dark resist bonus and -2% light resist penalty per point
 
Nighttime:
 
+4% spellpower to Dark spells per point
 
Daylight:
 
-2% spellpower to Dark spells per point
 
 
 
===Transcendence===
Caps at level X
 
Requires level 50
 
Requires Meditation X
 
Transcending into a frame of mental freedom is an advanced form of meditation which greatly increases one's awareness.
 
 
 
Only active while Meditating
 
+8 mana regeneration bonus per point
 
 
 
===Mana Conservation===
Caps at level IV
 
Requires level 60
 
Requires Channeling X
 
A most recent discovery, was that in cases where the magic being cast was so free of impurities that it would actually take less mana to cast the spell.
 
 
 
+4% chance per point to halve mana cost
 
-10% Mana Burn per point with Mana Shield
 
 
 
===Arcane Mastery===
Caps at level X
 
Requires level 75
 
"Through study of innate magic resistances, advanced pupils will find resistances are not uniform in effect and can thus be pierced."
 
- Study of Arcane Sciences
 
- Leaflet XIII, Book XXVII
 
 
 
-2% penalty to enemy's magic resistance per point

Latest revision as of 10:04, 21 September 2022

Warning: This page was generated from the game sources. Manual edits are likely to be overwritten. Any errors encountered on this page are errors in either the source files or the generator used to create this page. Please report issues to the game Discord bug-reports channel.

Active Skills

Meditation

Caps at level X

Meditating puts you into a deep trance which greatly speeds up the recovery of mana. The trance is a fragile one and will be broken by any disturbance.


+6 mana regeneration bonus per point

+1 life regeneration bonus per point

20 second re-use time

Re-use reduced by 1 second per point


Quick Cast

Caps at level X

Requires level 40

Requires Concentration V

By dedicating a large amount of concentration to a spell, a magic user can reduce the time it takes to cast a spell to nigh instantaneous.


Your next spell will be cast instantly

5 minutes 30 seconds re-use time

Re-use reduced by 30 seconds per point


Mana Shield

Caps at level III

Requires level 65

Requires Transcendence V

"By converting magical energy directly into a magical cloud-like aura, it can keep the harshest attacks and spells from affecting the caster."

- Study of Arcane Sciences

- Leaflet XVI, Book XXXVI


Absorbs 10% + 5% damage per point

200% Mana Burn rate

Lasts indefinitely

1 minute re-use time when deactivated


Passive Skills

Channeling

Caps at level X

Enhances the efficiency with which you draw on magical power.


-2% spell mana cost on all spells per point


Staffs

Caps at level V

Requires level 2

The most basic skill you can learn, but also one of the most important.


Improves your ability to wield and do damage with staves.


Mastery of Fire

Caps at level X

Requires level 5

Improves your ability to deal with the elements of Fire, increasing the power and minimum effect.


+2% spellpower to Fire spells per point

+2% minimum effect to Fire spells per point


Mastery of Ice

Caps at level X

Requires level 5

Improves your ability to deal with the elements of Ice, increasing the power and minimum effect.


+2% spellpower to Ice spells per point

+2% minimum effect to Ice spells per point


Mastery of Spirit

Caps at level X

Requires level 10

Improves your ability to deal with the elements of Spirit, increasing the power and minimum effect.


+2% spellpower to non-offensive Spirit spells per point

+1% spellpower to offensive Spirit spells per point

+2% minimum effect to Spirit spells per point


Mastery of Air

Caps at level X

Requires level 15

Improves your ability to deal with the elements of Air, increasing the power and minimum effect.


+2% spellpower to Air spells per point

+2% minimum effect to Air spells per point


Companion Mastery

Caps at level VII

Requires level 15

Through a stronger bond, the companion feels compelled to help guard their master from harm. Even if it means putting themselves in harm's way.


+4% pet block bonus per point

+3% possible charisma pet block bonus per point


Mastery of Dark

Caps at level X

Requires level 20

Improves your ability to deal with the elements of Dark, increasing the power and minimum effect.


+2% spellpower to all Dark spells per point

+2% minimum effect to all Dark spells per point


Concentration

Caps at level X

Requires level 25

Requires Channeling V

Allows you to ignore the distractions of battle and focus more closely on drawing on arcane energy.


+2% faster casting time per point


Magic Resistance

Caps at level X

Requires level 30

Through experience and knowledge, a resistance to the most common elements of magic can be developed.


+5% resistance to fire, ice, earth, air, light and dark spells per point


Parry

Caps at level III

Requires level 35

One of the very first defensive weapon techniques, Parry uses your weapon to deflect an enemy's melee attack.


Requires: Strength and Agility

+2% parry bonus per point

+4% possible parry bonus per point


Peace with Darkness

Caps at level V

Requires level 45

Requires Mastery of Dark X

In the darkness of night, the most powerful of Necromantic dark energies are released.


+2% dark resist bonus and -2% light resist penalty per point

Nighttime:

+4% spellpower to Dark spells per point

Daylight:

-2% spellpower to Dark spells per point


Transcendence

Caps at level X

Requires level 50

Requires Meditation X

Transcending into a frame of mental freedom is an advanced form of meditation which greatly increases one's awareness.


Only active while Meditating

+8 mana regeneration bonus per point


Mana Conservation

Caps at level IV

Requires level 60

Requires Channeling X

A most recent discovery, was that in cases where the magic being cast was so free of impurities that it would actually take less mana to cast the spell.


+4% chance per point to halve mana cost

-10% Mana Burn per point with Mana Shield


Arcane Mastery

Caps at level X

Requires level 75

"Through study of innate magic resistances, advanced pupils will find resistances are not uniform in effect and can thus be pierced."

- Study of Arcane Sciences

- Leaflet XIII, Book XXVII


-2% penalty to enemy's magic resistance per point