Defender Skills: Difference between revisions

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== Active Skills ==
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==Active Skills==
===Bash===
Caps at level VII


=== Bash ===
Requires level 15
Requires level 15


Caps at level 7
A Bash is a brutal shoulder slam that will deal moderate damage and stuns the target.
 
 


+0.8 second stun per point
+0.8 second stun per point


15 second re-use timer
12 seconds re-use time
 
 
 
===Defensive Spin===
Caps at level III


=== Defensive Spin ===
Requires level 33
Requires level 33


Requires skill Shields 6
Requires Shields VI
 
By giving up their ability to wield a weapon effectively, Defenders manage to frustrate their attackers with the constant blocking of their shields.
 


Caps at level 3


Lowers haste and accuracy to 0
Lowers haste and accuracy to 0
Line 21: Line 31:
Raises shield blocking
Raises shield blocking


Lasts 16 seconds + 6 seconds per point
Lasts 16 seconds with 6 additional seconds per point


4 minute re-use timer
4 minute re-use time
 
 
 
===Protect===
Caps at level V


=== Protect ===
Requires level 38
Requires level 38


Requires skill Shield 5
Requires Shields V
 
Drawing on their skills with a shield, protectors can protect not only themselves but others from harm's way.


Caps at level 5


+10% chance per point to block an attack on another with your shield.


10 seconds re-use timer (no longer mentioned in skill description...)
+15% chance per point to block an attack on another with your shield
 
 
 
===Double Edge===
Caps at level III


=== Double Edge ===
Requires level 45
Requires level 45


Caps at level 3
True weapon mastery goes far beyond just using the single edge or blunt of a weapon. By using all the attributes of a weapon, some masters experience increases in power.
 
 


Weapons will strike an additional time
Weapons will strike an additional time


-20% weapon damage while active
Lasts 14 seconds with 7 additional seconds per point
 
3 minute re-use time.
 


Lasts 16 seconds with 7 additional seconds per point


3 minutes re-use timer
===Taunt===
Caps at level III


=== Taunt ===
Requires level 46
Requires level 46


Requires skill Enrage 2
Requires Enrage II


Caps at level 3
By insulting their mother, a Defender can send their target into a rapid and reckless assault.


Increases total agro vs the mob by 10% per point.


If the target is already attacking you, the bonus agro is reduced by half.


Decreases your target's accuracy and increases their haste
Decreases your target's accuracy and increases their haste
Line 64: Line 84:
Lasts 15 seconds
Lasts 15 seconds


45 second re-use timer
1 minute re-use time
 
 
 
===Revenge===
Caps at level VII


=== Revenge ===
Requires level 55
Requires level 55


Requires skill Riposte 4
Requires Riposte IV
 
After suffering frequent hits and injury, the legend amongst swordmen, Vilo, spat and swore for every strike aimed at him, his blade would taste the attacker.


Caps at level 7


+5% riposte bonus per point.
 
+5% riposte bonus per point


Lasts 30 seconds
Lasts 30 seconds


2 minutes re-use timer
2 minute re-use time
 
 
 
===Backslash===
Caps at level X


=== Backslash ===
Requires level 60
Requires level 60


Requires skill Riposte 5
Requires Riposte V
 
By constantly riposting and knocking an opponent more and more off balance, a Defender leaves their opponent open to a devastating counterattack.
 


Caps at level 10


Holds off on ripostes until the end in order to release them all with a damage multiplier.
Holds off on ripostes until the end in order to release them all with a damage multiplier.


Releases when damage > 500 + (skill * level * 5)
4 minute re-use time


+ 8% chance per point of 4x unleashed damage


+ 4% chance per point of 6x unleashed damage


Chances are lower if Backslash is forced (which becomes possible after 10 seconds)
===Mortal Insult===
Caps at level I


Changing targets cancels backslash
Requires level 95


4 minutes re-use timer if damage was dealt
Requires Taunt III


=== Cleave ===
Requires Enrage IV
Requires Level 63


Requires skill Polearms 5
Occasionally, a Defender stumbles upon an insult so raw that not only does it create enormous amounts of hate, but also inflicts physical and mental damage.


Caps at level 5


Instantly attacks up to 4 targets.  Damage penalty of 40% less 2% per point.


The attacks have 25% agro bonus plus 5% per point
Generates agro and deals small amount of damage
 
3 minute re-use time


30 second re-use timer


=== Desperation ===
Requires level 72


Caps at level 8
===Guardian to the Grave===
Caps at level I


Requires Combat Precision 3
Requires level 100


+50% melee damage bonus.
Requires Protect V


+10% absorb bonus.
Requires Phalanx IV


Large Strength and Agility bonuses.
Selfless Defenders of yore often placed themselves between a friend and demise to prevent an untimely death.


Activates at 8% life +3% life for per point


Lasts 30 seconds


2 minute re-use timer
You remove all agro from your target and add it to your own.


=== Shield Stance ===
10 minute re-use time.
Requires level 85


Caps at level 6


Require skill Shields 10


Require skill Phalanx 3
==Passive Skills==
===Swords===
Caps at level X


Block chance reduced to 0.
The most basic skill you can learn, but also one of the most important.


Unable to Critical Hit


Melee Damage taken reduced by 3% per point.


Lasts 20 seconds
Improves your ability to wield and do damage with swords.


60 second re-use timer, -3 seconds per point
@Warrior +0.5% parry bonus per point


=== Song of War ===
Require level 95


Caps at level 10


Group members gain 10% spell casting haste and 10% double and triple attack chance.
===Shields===
Caps at level X


Increases by 2% per point.
Improves your ability to wield and block with a shield.


Lasts for 20 seconds, + 1 second per point.


Causes Exhaustion after fading which prevents Song of War to be cast on the target for 2 minutes.


6 minutes re-use timer
+3% block bonus per point


=== Guardian to the Grave ===
Requires level 100


Requires skill Protect 5


Requires skill Phalanx 4
===Dodge===
Caps at level III


Caps at level 1
Requires level 2


You remove all agro from your target and add it to your own.
The attempt to dodge an enemy's attack is a true art form. A successful dodge can range from a mere well timed duck to an elaborate back flip. Regardless of the form, a successful dodge will cause an enemy's melee attack to miss you completely.


10 minutes re-use timer


=== Shield Slam ===
Caps at level III.


Requires level 100.
Requires: Agility


Requires AA 20.
+3% dodge bonus per point


Requires Shields X.
+4% possible dodge bonus per point


Deals a high-damage hit and gives the target a concussion.


Concusses enemy for 2 + 2 seconds per point.


Concussion prevents any agro from generating.
===Improved Vitality===
Caps at level X


60 second re-use time; target becomes immune for 4.5 - .5 minutes per point.
Requires level 5


== Passive Skills ==
Improved Vitality improves your overall health and fitness.


=== Shields ===
Requires level 1


Caps at level 10


+3% block bonus per point.
+2% life bonus per point


=== Swords ===
+10% life regeneration bonus per point
Requires level 1


Caps at level 10


Improves ability to wield and do damage with swords.


=== Parry ===
===Enrage===
Requires level 2
Caps at level V


Caps at level 9
Requires level 8


Requires Strength and Agility
Often knowing how to strike an opponent is as important for keeping their attention as where to strike.


+2% parry bonus per point.


+4% possible parry bonus per point.


=== Improved Vitality ===
+100% agro created on melee attacks per point
Requires Level 5


Caps at level 8


+2% life bonus per point.


+10% life regeneration bonus per point.
===Parry===
Caps at level IX


=== Enrage ===
Requires level 20
Required level 8


Caps at level 5
One of the very first defensive weapon techniques, Parry uses your weapon to deflect an enemy's melee attack.


+ 33% agro generated on melee attacks per point.


Adds bonus agro for damage mitigated by enemy defenses. The more damage the enemy mitigates the more agro will be generated.


Enrage will now also generate agro if an attack is evaded of 5% of the player's minimum damage per point.
Requires: Strength and Agility


=== Dodge ===
+2% parry bonus per point
Requires level 20


Caps at level 3
+4% possible parry bonus per point


Requires Agility


+3% dodge bonus per point.


+4% possible dodge bonus per point.
===Stability===
Caps at level VI


=== Stability ===
Requires level 22
Requires level 22


Caps at level 6
By taking a more stable stance, attackers are less likely to catch the defender off guard or off balance.
 
 


+8% stun resistance bonus per point.
+8% stun resistance bonus per point


+2% chance per point to land a Bash with 100% accuracy.
+2% chance per point to land a Bash with 100% accuracy
 
 
 
===Intimidation===
Caps at level IV


=== Intimidation ===
Requires level 25
Requires level 25


Caps at level 4
An overbearing demeanor, a threatening gesture, or even hostile intent is all it takes to intimidate the strongest of opponents.
 
 
 
Raises the level at which mobs cease to automatically attack you by 1 per point
 
 


Raises the level at which mobs cease to automatically attack you by 1 per point.
===Riposte===
Caps at level VIII


=== Riposte ===
Requires level 30
Requires level 30


Caps at level 8
Requires Parry V
 
Riposte gives you a chance to get a free counter attack after parrying an attack.
 
 


Requires Parry 5
Requires: Strength and Toughness


Requires Strength and Toughness
Only Riposte the attacks of current target


Only Riposte the attacks of current target.
+3% riposte bonus per point


+3% Riposte bonus per point.
+4% possible riposte bonus per point


+4% possible riposte bonus per point.


=== Magic Resistance ===
 
===Magic Resistance===
Caps at level VIII
 
Requires level 35
Requires level 35


Caps at level 8
Through experience and knowledge, a resistance to the most common elements of magic can be developed.
 
 


+5% resist fire, ice, earth, air, light and dark spells per point.
+5% resistance to fire, ice, earth, air, light and dark spells per point
 
 
 
===Double Attack===
Caps at level VII


=== Double Attack ===
Requires level 40
Requires level 40


Caps at level 7
Skilled Weapon masters can often strike their opponent twice from a single blow.
 
 
 
+4% chance to hit twice with your weapon per point
 
 


+4% chance to hit twice with your weapon per point.
===Phalanx===
Caps at level IV


=== Phalanx ===
Requires level 43
Requires level 43


Requires Shields 8
The very effect of making an opponent's attacks ineffective is enough to frustrate any would be attacker.
 
 


Caps at level 4
Generate agro with each block of your shield


Effect: Generates agro every time you block an attack on yourself or on the player that you are protecting from a mob.


The agro generated by Phalanx is modified by 0.5 agro per player level, per point.


This means that a level 100 Defender would gain 50 agro per block, per point in Phalanx.
===Battle Mastery===
Caps at level VI


=== Battle Mastery ===
Requires level 50
Requires level 50


Caps at level 6
This advanced combat knowledge improves the timing and placement of your attacks which strategically reduce the value of your enemy's armor.
 
 
 
-2% penalty to enemy's absorb per point
 
 
 
===Rapid Attack===
Caps at level III
 
Requires level 55
 
"The key to ending a contest rapidly, is to attack twice as fast."


-2% penalty to enemy's absorb per point.
- Swordmaster Vandalera


=== Polearms ===
Requires level 52


Requires Swords 10


Caps at level 10
+3% haste bonus per point


Attacks with polearm cannot be parried by mobs; 50% deduction in PvP.
-0.1 second attack speed cap per point


-50% haste bonus and -25% to abs cap while wielding polearms.


+1 damage per 3 toughness with armor bonus from tog lost.


Critical Hit bonus reduced to 50% with base strength increasing the bonus.
===Mastery of Pain===
Caps at level VI


=== Mastery of Pain ===
Requires level 58
Requires level 58


Caps at level 6
Through constant exposure, one's threshold for pain and suffering can be increased.
 
 
 
+2% absorb bonus per point
 
 


+2% absorb bonus per point.
===Swordplay===
Caps at level VI


=== Swordplay ===
Requires level 61
Requires level 61


Caps at level 6
Requires Parry V
 
Vandalera, the infamous swordmaster, could often disarm her assailants off of a single parry.
 


Requires Parry 5


+3% chance per point to delay the attacker's next attack by 1-2 seconds after a parry.
+4% chance per point to delay the attacker's next attack after a parry
 
 
 
===Triple Attack===
Caps at level IV


=== Triple Attack ===
Requires level 65
Requires level 65


Caps at level 4
Requires Double Attack V
 
Some swordmasters are so fast with a blade, they can strike their target three times within the time it takes others to hit just once.
 
 
 
+4% chance to hit an additional time with your weapon per point
 


Requires Double Attack 5


+4% chance to hit an additional time with your weapon per point.
===Combat Precision===
Caps at level X


=== Combat Precision ===
Requires level 70
Requires level 70


Caps at level 10
"Hitting the target with one attack is more effective then missing with two."
 
- Swordmaster Vandalera
 
 
 
+3% accuracy bonus per point
 
 
 
===Desperation===
Caps at level X
 
Requires level 72
 
Requires Combat Precision III
 
When heavily injured, some fighters grow desperate in their struggle for survival to gain the power to overcome their opponent.
 
 
 
+50% melee damage bonus
 
+3% accuracy bonus
 
Large strength and agility bonuses.
 
Activates at 8% life + 3% life for per point
 
 


+3% accuracy per point.
===Rampage===
Caps at level IV


=== Rampage ===
Requires level 75
Requires level 75


Caps at level 4
Requires Battle Mastery V
 
The fiercest warriors know how to use their rage to inflict the most damage possible.
 
 


Requires Battle Mastery 5
+3% melee damage bonus per point


+3% melee damage bonus per point.


=== Critical Hit ===
 
===Critical Hit===
Caps at level II
 
Requires level 80
Requires level 80


Caps at level 2
Extremely savage attacks tear through armor almost as easily as through flesh.
 
 


Requires Battle Mastery 6
+1.5% chance to do 2x damage with your weapon per point


+1.5% chance to do 2x damage with your weapon per point.


=== Return Slam ===
 
===Return Slam===
Caps at level V
 
Requires level 90
Requires level 90


Caps at level 5
Requires Bash IV
 
Requires Stability IV
 
By causing their opponent to overextend themselves during a bash, a Defender can evade the attack and counter with their own.


Requires Bash 4


Requires Stability 4


Bash must be unused and ready.
Bash must be unused and ready


+6% chance per point to evade and counter an enemy's Bash.
+6% chance per point to evade and counter an enemy's Bash

Latest revision as of 09:59, 21 September 2022

Warning: This page was generated from the game sources. Manual edits are likely to be overwritten. Any errors encountered on this page are errors in either the source files or the generator used to create this page. Please report issues to the game Discord bug-reports channel.

Active Skills

Bash

Caps at level VII

Requires level 15

A Bash is a brutal shoulder slam that will deal moderate damage and stuns the target.


+0.8 second stun per point

12 seconds re-use time


Defensive Spin

Caps at level III

Requires level 33

Requires Shields VI

By giving up their ability to wield a weapon effectively, Defenders manage to frustrate their attackers with the constant blocking of their shields.


Lowers haste and accuracy to 0

Raises shield blocking

Lasts 16 seconds with 6 additional seconds per point

4 minute re-use time


Protect

Caps at level V

Requires level 38

Requires Shields V

Drawing on their skills with a shield, protectors can protect not only themselves but others from harm's way.


+15% chance per point to block an attack on another with your shield


Double Edge

Caps at level III

Requires level 45

True weapon mastery goes far beyond just using the single edge or blunt of a weapon. By using all the attributes of a weapon, some masters experience increases in power.


Weapons will strike an additional time

Lasts 14 seconds with 7 additional seconds per point

3 minute re-use time.


Taunt

Caps at level III

Requires level 46

Requires Enrage II

By insulting their mother, a Defender can send their target into a rapid and reckless assault.


Decreases your target's accuracy and increases their haste

Lasts 15 seconds

1 minute re-use time


Revenge

Caps at level VII

Requires level 55

Requires Riposte IV

After suffering frequent hits and injury, the legend amongst swordmen, Vilo, spat and swore for every strike aimed at him, his blade would taste the attacker.


+5% riposte bonus per point

Lasts 30 seconds

2 minute re-use time


Backslash

Caps at level X

Requires level 60

Requires Riposte V

By constantly riposting and knocking an opponent more and more off balance, a Defender leaves their opponent open to a devastating counterattack.


Holds off on ripostes until the end in order to release them all with a damage multiplier.

4 minute re-use time


Mortal Insult

Caps at level I

Requires level 95

Requires Taunt III

Requires Enrage IV

Occasionally, a Defender stumbles upon an insult so raw that not only does it create enormous amounts of hate, but also inflicts physical and mental damage.


Generates agro and deals small amount of damage

3 minute re-use time


Guardian to the Grave

Caps at level I

Requires level 100

Requires Protect V

Requires Phalanx IV

Selfless Defenders of yore often placed themselves between a friend and demise to prevent an untimely death.


You remove all agro from your target and add it to your own.

10 minute re-use time.


Passive Skills

Swords

Caps at level X

The most basic skill you can learn, but also one of the most important.


Improves your ability to wield and do damage with swords.

@Warrior +0.5% parry bonus per point


Shields

Caps at level X

Improves your ability to wield and block with a shield.


+3% block bonus per point


Dodge

Caps at level III

Requires level 2

The attempt to dodge an enemy's attack is a true art form. A successful dodge can range from a mere well timed duck to an elaborate back flip. Regardless of the form, a successful dodge will cause an enemy's melee attack to miss you completely.


Requires: Agility

+3% dodge bonus per point

+4% possible dodge bonus per point


Improved Vitality

Caps at level X

Requires level 5

Improved Vitality improves your overall health and fitness.


+2% life bonus per point

+10% life regeneration bonus per point


Enrage

Caps at level V

Requires level 8

Often knowing how to strike an opponent is as important for keeping their attention as where to strike.


+100% agro created on melee attacks per point


Parry

Caps at level IX

Requires level 20

One of the very first defensive weapon techniques, Parry uses your weapon to deflect an enemy's melee attack.


Requires: Strength and Agility

+2% parry bonus per point

+4% possible parry bonus per point


Stability

Caps at level VI

Requires level 22

By taking a more stable stance, attackers are less likely to catch the defender off guard or off balance.


+8% stun resistance bonus per point

+2% chance per point to land a Bash with 100% accuracy


Intimidation

Caps at level IV

Requires level 25

An overbearing demeanor, a threatening gesture, or even hostile intent is all it takes to intimidate the strongest of opponents.


Raises the level at which mobs cease to automatically attack you by 1 per point


Riposte

Caps at level VIII

Requires level 30

Requires Parry V

Riposte gives you a chance to get a free counter attack after parrying an attack.


Requires: Strength and Toughness

Only Riposte the attacks of current target

+3% riposte bonus per point

+4% possible riposte bonus per point


Magic Resistance

Caps at level VIII

Requires level 35

Through experience and knowledge, a resistance to the most common elements of magic can be developed.


+5% resistance to fire, ice, earth, air, light and dark spells per point


Double Attack

Caps at level VII

Requires level 40

Skilled Weapon masters can often strike their opponent twice from a single blow.


+4% chance to hit twice with your weapon per point


Phalanx

Caps at level IV

Requires level 43

The very effect of making an opponent's attacks ineffective is enough to frustrate any would be attacker.


Generate agro with each block of your shield


Battle Mastery

Caps at level VI

Requires level 50

This advanced combat knowledge improves the timing and placement of your attacks which strategically reduce the value of your enemy's armor.


-2% penalty to enemy's absorb per point


Rapid Attack

Caps at level III

Requires level 55

"The key to ending a contest rapidly, is to attack twice as fast."

- Swordmaster Vandalera


+3% haste bonus per point

-0.1 second attack speed cap per point


Mastery of Pain

Caps at level VI

Requires level 58

Through constant exposure, one's threshold for pain and suffering can be increased.


+2% absorb bonus per point


Swordplay

Caps at level VI

Requires level 61

Requires Parry V

Vandalera, the infamous swordmaster, could often disarm her assailants off of a single parry.


+4% chance per point to delay the attacker's next attack after a parry


Triple Attack

Caps at level IV

Requires level 65

Requires Double Attack V

Some swordmasters are so fast with a blade, they can strike their target three times within the time it takes others to hit just once.


+4% chance to hit an additional time with your weapon per point


Combat Precision

Caps at level X

Requires level 70

"Hitting the target with one attack is more effective then missing with two."

- Swordmaster Vandalera


+3% accuracy bonus per point


Desperation

Caps at level X

Requires level 72

Requires Combat Precision III

When heavily injured, some fighters grow desperate in their struggle for survival to gain the power to overcome their opponent.


+50% melee damage bonus

+3% accuracy bonus

Large strength and agility bonuses.

Activates at 8% life + 3% life for per point


Rampage

Caps at level IV

Requires level 75

Requires Battle Mastery V

The fiercest warriors know how to use their rage to inflict the most damage possible.


+3% melee damage bonus per point


Critical Hit

Caps at level II

Requires level 80

Extremely savage attacks tear through armor almost as easily as through flesh.


+1.5% chance to do 2x damage with your weapon per point


Return Slam

Caps at level V

Requires level 90

Requires Bash IV

Requires Stability IV

By causing their opponent to overextend themselves during a bash, a Defender can evade the attack and counter with their own.


Bash must be unused and ready

+6% chance per point to evade and counter an enemy's Bash