Warrior Skills: Difference between revisions

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==Active Skills==
==Active Skills==
===Bash===
===Bash===
Caps at level 10
Caps at level X


Moderate attack power, wide damage range.
A Bash is a brutal shoulder slam that will deal moderate damage and stuns the target.
 
 
 
+0.8 second stun per point
 
12 seconds re-use time
 
 
 
===Kick===
Caps at level X
 
Requires level 10
 
Kicking an enemy is a basic combat technique that causes light damage to the target and knocks them off balance.
 
 
 
+2% chance per point to interrupt spells and next attack
 
8 seconds re-use time


+0.8 (halved against a player) second stun per point.


15 seconds re-use timer


===Berserk===
===Berserk===
Caps at level 5
Caps at level V


Requires level 50
Requires level 50


+Haste, damage, enrage, and critical hit bonuses.
Driven into mad rages frequently, the Barbarian clans of the Northern Wastes are feared for their berserk frenzies.
 
 


-Armor, absorb, evades, and stun resistance.
+ Haste, damage and critical hit bonuses while suffering armor, defense and parry penalties.


Lasts 30 seconds
Lasts 30 seconds


3 minute re-use timer
3 minute re-use time
===Blood Frenzy===
 
Caps at level 1
 


Requires level 100
===Conquest===
Caps at level III


Requires Berserk 5
Requires level 52


Requires Enrage 1
Requires Parry V


+25% accuracy bonus and 100% melee damage bonus.
Requires Dual Wield IV


+200% modifier to your Enrage skill.
"Everything that lies before you is waiting to be conquered.  Grip your swords and prepare."


Gain 2% damage per point every 3 seconds. Lose 6% life every 3 seconds.
- General Lemoiak


Ends if life is below 10%, or can be toggled off after 10 seconds.


6 minute re-use timer
===Conquest===
Caps at level 5


Requires level 52
Every you parry with your off-hand contributes to a damaging hit when the skill ends.


Requires Parry 5
Lasts 16 seconds with a 2 minute re-use time.


Requires Dual Wield 4
+4% tohit bonus when riposting (passive).


Allows your offhand weapon to parry at the cost of no longer attacking with it. Each parry contributes to a perfect-aim counterstrike at the end of the skill's duration.


10% damage to counterattack per mob attack parried, 20% for players.


+ 4% tohit bonus when riposting (passive).
===Revenge===
Caps at level V


Must have a weapon equipped in offhand.
Requires level 65


Lasts 16 seconds
Requires Riposte IV
 
After suffering frequent hits and injury, the legend amongst swordmen, Vilo, spat and swore for every strike aimed at him, his blade would taste the attacker.


2 minute re-use timer
===Desperation===
Caps at level 6


Requires level 73


Requires Combat Precision 3
+5% riposte bonus per point


+50% melee damage bonus.
Lasts 30 seconds


+3% accuracy bonus.
2 minute re-use time


Large strength and agility bonuses.


Activates at 8% life + 3% life per point (roughly).


Lasts 30 seconds
===Blood Frenzy===
Caps at level I
 
Requires level 100


2 minute re-use timer
Requires Berserk V
===Kick===
Caps at level 10


Requires level 10
Requires Enrage I


Light attack.
After seeing the blood of their enemies spilled, some Warriors enter into a barbaric frenzy, raging to tear their foes apart.


+7% chance, roughly, to interrupt spellcasting/cause an attack delay per point.


8 second re-use timer


===Revenge===
+25% accuracy bonus and +100% melee damage bonus
Caps at level 5


Requires level 65
At the effect's end, you lose 50% of your life


Requires Riposte 4
Lasts 20 seconds


+5% riposte bonus per point.
6 minute re-use time


Lowers nontarget riposte penalty to 25%.


Lasts 30 seconds


2 minute re-use timer
==Passive Skills==
==Passive Skills==
===Battle Mastery===
===Swords===
Caps at level 8
Caps at level X


Requires level 46
The most basic skill you can learn, but also one of the most important.


Nullifies 2% absorb from the target per point.


Cannot make the target's absorb negative.
===Combat Precision===
Caps at level 6


Requires level 70
Improves your ability to wield and do damage with swords.


+3% accuracy bonus per point.
@Warrior +0.5% parry bonus per point
===Critical Hit===
Caps at level 4


Requires level 80


Requires Battle Mastery 6


+1.5% chance to do 2x damage with your weapon per point.
===Dodge===
===Dodge===
Caps at level 3
Caps at level III


Requires level 2
Requires level 2


Requires Agility
The attempt to dodge an enemy's attack is a true art form. A successful dodge can range from a mere well timed duck to an elaborate back flip. Regardless of the form, a successful dodge will cause an enemy's melee attack to miss you completely.
 
 


+3% dodge bonus per point.
Requires: Agility
 
+3% dodge bonus per point
 
+4% possible dodge bonus per point


+4% possible dodge bonus per point.
===Double Attack===
Caps at level 8


Requires level 40


+4% chance of hitting twice with your weapon per point.
===Dual Wield===
===Dual Wield===
Caps at level 6
Caps at level VI


Requires level 12
Requires level 12


Allows a weapon to be wielded in the offhand with a damage penalty.
Dual Wield allows a weapon to be wielded in the offhand with a damage penalty.
 


+5% offhand damage per point.


+1% parry bonus per point.
+5% offhand damage bonus per point
 
@Warrior +1% parry bonus per point


===Enrage===
Caps at level 3


Requires level 12


+100% agro generated on melee attacks per point.
===Improved Vitality===
===Improved Vitality===
Caps at level 4
Caps at level IV


Requires level 15
Requires level 15


+2% life bonus per point.
Improved Vitality improves your overall health and fitness.
 
 
 
+2% life bonus per point
 
+10% life regeneration bonus per point
 
 
 
===Enrage===
Caps at level III


+10% life regeneration per point.
Requires level 20
===Intimidation===
Caps at level 3


Requires level 28
Often knowing how to strike an opponent is as important for keeping their attention as where to strike.


Raises the level at which mobs cease to autoattack you by 1 per point.


Gives a small damage bonus versus low-level mobs.
===Magic Resistance===
Caps at level 5


Requires level 35
+100% agro created on melee attacks per point


+5% resistance to fire, ice, earth, air, light, and dark spells per point.
===Mastery of Pain===
Caps at level 3


Requires level 75


+2% absorb bonus per point.
===Parry===
===Parry===
Caps at level 8
Caps at level VIII


Requires level 24
Requires level 24


Requires Strength and Agility
One of the very first defensive weapon techniques, Parry uses your weapon to deflect an enemy's melee attack.
 
 
 
Requires: Strength and Agility
 
+2% parry bonus per point
 
+4% possible parry bonus per point
 
 
 
===Intimidation===
Caps at level III


+2% parry bonus per point.
Requires level 28


+4% possible parry bonus per point.
An overbearing demeanor, a threatening gesture, or even hostile intent is all it takes to intimidate the strongest of opponents.
===Rampage===
Caps at level 5


Requires level 85


Requires Battle Mastery 5


+3% melee damage bonus per point.
Raises the level at which mobs cease to automatically attack you by 1 per point
===Rapid Attack===
Caps at level 2


Requires level 55


+3% haste bonus per point.


-0.1 second attack speed cap per point.
===Riposte===
===Riposte===
Caps at level 6
Caps at level VI


Requires level 32
Requires level 32


Requires Parry 5
Requires Parry V
 
Riposte gives you a chance to get a free counter attack after parrying an attack.
 
 


Requires Strength and Toughness
Requires: Strength and Toughness
 
Only Riposte the attacks of current target


+3% riposte bonus per point
+3% riposte bonus per point


+4% possible riposte bonus per point.
+4% possible riposte bonus per point
 
 
 
===Magic Resistance===
Caps at level V


50% penality to riposte when riposting a nontargetted mob/player.
Requires level 35
 
Through experience and knowledge, a resistance to the most common elements of magic can be developed.
 
 
 
+5% resistance to fire, ice, earth, air, light and dark spells per point
 
 
 
===Double Attack===
Caps at level VIII
 
Requires level 40
 
Skilled Weapon masters can often strike their opponent twice from a single blow.


Riposte has a 2 second delay in between ripostes (off same target)
===Swords===
Caps at level 10


Can be increased at every fifth level (level 5,10,etc.)


Improves your ability to wield and do damage with swords.
+4% chance to hit twice with your weapon per point
===Swordplay===
Caps at level 3


Requires level 68


Requires Parry 5


+3% chance per point to delay the attacker's next attack after a parry.
===Stability===
===Stability===
Caps at level 4
Caps at level IV


Requires level 43
Requires level 43


+8% stun resistance per point.
By taking a more stable stance, attackers are less likely to catch the defender off guard or off balance.
 
 
 
+8% stun resistance bonus per point
 
+2% chance per point to land a Bash with 100% accuracy
 
 
 
===Battle Mastery===
Caps at level VIII
 
Requires level 46
 
This advanced combat knowledge improves the timing and placement of your attacks which strategically reduce the value of your enemy's armor.
 
 
 
-2% penalty to enemy's absorb per point
 
 
 
===Rapid Attack===
Caps at level III
 
Requires level 55
 
"The key to ending a contest rapidly, is to attack twice as fast."
 
- Swordmaster Vandalera
 
 
 
+3% haste bonus per point
 
-0.1 second attack speed cap per point
 
 


+2% chance per point to land a Bash with 100% accuracy.
===Triple Attack===
===Triple Attack===
Caps at level 4
Caps at level IV


Requires level 60
Requires level 60


Requires Double Attack 5
Requires Double Attack V
 
Some swordmasters are so fast with a blade, they can strike their target three times within the time it takes others to hit just once.
 
 
 
+4% chance to hit an additional time with your weapon per point
 
 
 
===Swordplay===
Caps at level III
 
Requires level 68
 
Requires Parry V
 
Vandalera, the infamous swordmaster, could often disarm her assailants off of a single parry.
 
 
 
+4% chance per point to delay the attacker's next attack after a parry
 
 
 
===Combat Precision===
Caps at level VI
 
Requires level 70
 
"Hitting the target with one attack is more effective then missing with two."
 
- Swordmaster Vandalera
 
 
 
+3% accuracy bonus per point
 
 
 
===Desperation===
Caps at level VI
 
Requires level 73
 
Requires Combat Precision III
 
When heavily injured, some fighters grow desperate in their struggle for survival to gain the power to overcome their opponent.
 
 
 
+50% melee damage bonus
 
+3% accuracy bonus
 
Large strength and agility bonuses.
 
Activates at 8% life + 3% life for per point
 
 
 
===Mastery of Pain===
Caps at level III
 
Requires level 75
 
Through constant exposure, one's threshold for pain and suffering can be increased.
 
 
 
+2% absorb bonus per point
 
 
 
===Critical Hit===
Caps at level IV
 
Requires level 80
 
Extremely savage attacks tear through armor almost as easily as through flesh.
 
 
 
+1.5% chance to do 2x damage with your weapon per point
 
 
 
===Rampage===
Caps at level V
 
Requires level 85
 
Requires Battle Mastery V
 
The fiercest warriors know how to use their rage to inflict the most damage possible.
 


+4% chance to hit an additional time with your weapon per point.


This is on a separate timer from Double Attack.
+3% melee damage bonus per point

Revision as of 11:03, 12 September 2022

Active Skills

Bash

Caps at level X

A Bash is a brutal shoulder slam that will deal moderate damage and stuns the target.


+0.8 second stun per point

12 seconds re-use time


Kick

Caps at level X

Requires level 10

Kicking an enemy is a basic combat technique that causes light damage to the target and knocks them off balance.


+2% chance per point to interrupt spells and next attack

8 seconds re-use time


Berserk

Caps at level V

Requires level 50

Driven into mad rages frequently, the Barbarian clans of the Northern Wastes are feared for their berserk frenzies.


+ Haste, damage and critical hit bonuses while suffering armor, defense and parry penalties.

Lasts 30 seconds

3 minute re-use time


Conquest

Caps at level III

Requires level 52

Requires Parry V

Requires Dual Wield IV

"Everything that lies before you is waiting to be conquered. Grip your swords and prepare."

- General Lemoiak


Every you parry with your off-hand contributes to a damaging hit when the skill ends.

Lasts 16 seconds with a 2 minute re-use time.

+4% tohit bonus when riposting (passive).


Revenge

Caps at level V

Requires level 65

Requires Riposte IV

After suffering frequent hits and injury, the legend amongst swordmen, Vilo, spat and swore for every strike aimed at him, his blade would taste the attacker.


+5% riposte bonus per point

Lasts 30 seconds

2 minute re-use time


Blood Frenzy

Caps at level I

Requires level 100

Requires Berserk V

Requires Enrage I

After seeing the blood of their enemies spilled, some Warriors enter into a barbaric frenzy, raging to tear their foes apart.


+25% accuracy bonus and +100% melee damage bonus

At the effect's end, you lose 50% of your life

Lasts 20 seconds

6 minute re-use time


Passive Skills

Swords

Caps at level X

The most basic skill you can learn, but also one of the most important.


Improves your ability to wield and do damage with swords.

@Warrior +0.5% parry bonus per point


Dodge

Caps at level III

Requires level 2

The attempt to dodge an enemy's attack is a true art form. A successful dodge can range from a mere well timed duck to an elaborate back flip. Regardless of the form, a successful dodge will cause an enemy's melee attack to miss you completely.


Requires: Agility

+3% dodge bonus per point

+4% possible dodge bonus per point


Dual Wield

Caps at level VI

Requires level 12

Dual Wield allows a weapon to be wielded in the offhand with a damage penalty.


+5% offhand damage bonus per point

@Warrior +1% parry bonus per point


Improved Vitality

Caps at level IV

Requires level 15

Improved Vitality improves your overall health and fitness.


+2% life bonus per point

+10% life regeneration bonus per point


Enrage

Caps at level III

Requires level 20

Often knowing how to strike an opponent is as important for keeping their attention as where to strike.


+100% agro created on melee attacks per point


Parry

Caps at level VIII

Requires level 24

One of the very first defensive weapon techniques, Parry uses your weapon to deflect an enemy's melee attack.


Requires: Strength and Agility

+2% parry bonus per point

+4% possible parry bonus per point


Intimidation

Caps at level III

Requires level 28

An overbearing demeanor, a threatening gesture, or even hostile intent is all it takes to intimidate the strongest of opponents.


Raises the level at which mobs cease to automatically attack you by 1 per point


Riposte

Caps at level VI

Requires level 32

Requires Parry V

Riposte gives you a chance to get a free counter attack after parrying an attack.


Requires: Strength and Toughness

Only Riposte the attacks of current target

+3% riposte bonus per point

+4% possible riposte bonus per point


Magic Resistance

Caps at level V

Requires level 35

Through experience and knowledge, a resistance to the most common elements of magic can be developed.


+5% resistance to fire, ice, earth, air, light and dark spells per point


Double Attack

Caps at level VIII

Requires level 40

Skilled Weapon masters can often strike their opponent twice from a single blow.


+4% chance to hit twice with your weapon per point


Stability

Caps at level IV

Requires level 43

By taking a more stable stance, attackers are less likely to catch the defender off guard or off balance.


+8% stun resistance bonus per point

+2% chance per point to land a Bash with 100% accuracy


Battle Mastery

Caps at level VIII

Requires level 46

This advanced combat knowledge improves the timing and placement of your attacks which strategically reduce the value of your enemy's armor.


-2% penalty to enemy's absorb per point


Rapid Attack

Caps at level III

Requires level 55

"The key to ending a contest rapidly, is to attack twice as fast."

- Swordmaster Vandalera


+3% haste bonus per point

-0.1 second attack speed cap per point


Triple Attack

Caps at level IV

Requires level 60

Requires Double Attack V

Some swordmasters are so fast with a blade, they can strike their target three times within the time it takes others to hit just once.


+4% chance to hit an additional time with your weapon per point


Swordplay

Caps at level III

Requires level 68

Requires Parry V

Vandalera, the infamous swordmaster, could often disarm her assailants off of a single parry.


+4% chance per point to delay the attacker's next attack after a parry


Combat Precision

Caps at level VI

Requires level 70

"Hitting the target with one attack is more effective then missing with two."

- Swordmaster Vandalera


+3% accuracy bonus per point


Desperation

Caps at level VI

Requires level 73

Requires Combat Precision III

When heavily injured, some fighters grow desperate in their struggle for survival to gain the power to overcome their opponent.


+50% melee damage bonus

+3% accuracy bonus

Large strength and agility bonuses.

Activates at 8% life + 3% life for per point


Mastery of Pain

Caps at level III

Requires level 75

Through constant exposure, one's threshold for pain and suffering can be increased.


+2% absorb bonus per point


Critical Hit

Caps at level IV

Requires level 80

Extremely savage attacks tear through armor almost as easily as through flesh.


+1.5% chance to do 2x damage with your weapon per point


Rampage

Caps at level V

Requires level 85

Requires Battle Mastery V

The fiercest warriors know how to use their rage to inflict the most damage possible.


+3% melee damage bonus per point