Summoner Skills: Difference between revisions

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==Active Skills==
===Meditation===
Caps at level X
Meditating puts you into a deep trance which greatly speeds up the recovery of mana. The trance is a fragile one and will be broken by any disturbance.


=Active Skills=
==Meditation==
Caps at X


Requires level 1


+6 mana regeneration bonus per point
+6 mana regeneration bonus per point
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+1 life regeneration bonus per point
+1 life regeneration bonus per point


20 second re-use time.
20 second re-use time


Re-use reduced by 1 second per point
Re-use reduced by 1 second per point
==Quick Cast==
 
Caps at X
 
 
===Quick Cast===
Caps at level X


Requires level 40
Requires level 40
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Requires Concentration V
Requires Concentration V


Re-use time: 300 seconds
By dedicating a large amount of concentration to a spell, a magic user can reduce the time it takes to cast a spell to nigh instantaneous.
 


Lasts: 10 seconds


Your next spell will be cast instantly
Your next spell will be cast instantly
5 minutes 30 seconds re-use time


Re-use reduced by 30 seconds per point
Re-use reduced by 30 seconds per point


Cannot be used to quick cast a pet
 
==Mana Shield==
 
Caps at III
===Spirit Link===
Caps at level V
 
Requires level 65
 
Requires Companion Mastery X
 
Some Enchanter's and Summoner's links to their companions are so strong, that they can share a bond in which they share all pain and suffering they endure.
 
 
 
Pet absorbs 10% + 10% per point of all damage you take
 
Lasts 30 seconds
 
5 minute re-use time
 
 
 
===Mana Shield===
Caps at level III


Requires level 65
Requires level 65
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Requires Transcendence V
Requires Transcendence V


Re-use time: 60 seconds
"By converting magical energy directly into a magical cloud-like aura, it can keep the harshest attacks and spells from affecting the caster."
 
- Study of Arcane Sciences
 
- Leaflet XVI, Book XXXVI


Absorbs 15% + 2.5% damage per point
 
 
Absorbs 10% + 5% damage per point


200% Mana Burn rate
200% Mana Burn rate


Lasts indefinitely
Lasts indefinitely
==Spirit Link==
Caps at V


Requires level 65
1 minute re-use time when deactivated
 
 


Requires Companion Mastery X
==Passive Skills==
===Channeling===
Caps at level X


Re-use time: 300 seconds
Enhances the efficiency with which you draw on magical power.


Lasts: 30 seconds


Pet absorbs 10% + 10% per point of all damage you take
==Star Fire Summoning==
Caps at III


Requires level 100 AA 20 ''(Also requires completion of the quest, Master the Stars.)''
-2% spell mana cost on all spells per point


Re-use time: 3 minutes


Cast time: 10 seconds


Mana cost: 50%
===Daggers===
Caps at level I


Deals massive spirit damage, with +2000 damage and -2 cast time per point.
Requires level 2
=Passive Skills=
==Channeling==
Caps at X


Requires level 1
The most basic skill you can learn, but also one of the most important.


-2% spell mana cost on all spells per point
==Daggers==
Caps at Level 1


Requires Level 1


Improves your ability to wield and do damage with daggers.
Improves your ability to wield and do damage with daggers.
==Mastery of Fire==
 
Caps at X
@Assassin +1% accuracy bonus per two points
 
 
 
===Mastery of Fire===
Caps at level X


Requires level 5
Requires level 5
Improves your ability to deal with the elements of Fire, increasing the power and minimum effect.


+2% spellpower to Fire spells per point
+2% spellpower to Fire spells per point


+2% minimum effect to Fire spells per point
+2% minimum effect to Fire spells per point
==Mastery of Ice==
 
Caps at X
 
 
===Mastery of Ice===
Caps at level X


Requires level 5
Requires level 5
Improves your ability to deal with the elements of Ice, increasing the power and minimum effect.


+2% spellpower to Ice spells per point
+2% spellpower to Ice spells per point


+2% minimum effect to Ice spells per point
+2% minimum effect to Ice spells per point
==Companion Mastery==
 
Caps at X
 
 
===Mastery of Spirit===
Caps at level X


Requires level 10
Requires level 10


+4% pet block bonus per point
Improves your ability to deal with the elements of Spirit, increasing the power and minimum effect.


+3% possible charisma pet block bonus per point
==Mastery of Spirit==
Caps at X


Requires level 10


+2% spellpower to non-offensive Spirit spells per point
+2% spellpower to non-offensive Spirit spells per point
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+2% minimum effect to Spirit spells per point
+2% minimum effect to Spirit spells per point
==Mastery of Earth==
 
Caps at X
 
 
===Companion Mastery===
Caps at level X
 
Requires level 10
 
Through a stronger bond, the companion feels compelled to help guard their master from harm. Even if it means putting themselves in harm's way.
 
 
 
+4% pet block bonus per point
 
+3% possible charisma pet block bonus per point
 
 
 
===Mastery of Air===
Caps at level X
 
Requires level 15
 
Improves your ability to deal with the elements of Air, increasing the power and minimum effect.
 
 
 
+2% spellpower to Air spells per point
 
+2% minimum effect to Air spells per point
 
 
 
===Mastery of Earth===
Caps at level X


Requires level 20
Requires level 20
Improves your ability to deal with the elements of Earth, increasing the power and minimum effect.


+2% spellpower to Earth spells per point
+2% spellpower to Earth spells per point


+2% minimum effect to Earth spells per point
+2% minimum effect to Earth spells per point
==Concentration==
 
Caps at X
 
 
===Concentration===
Caps at level X


Requires level 25
Requires level 25


Requires Channeling V
Requires Channeling V
Allows you to ignore the distractions of battle and focus more closely on drawing on arcane energy.


+2% faster casting time per point
+2% faster casting time per point
==Magic Resistance==
 
Caps at X
 
 
===Magic Resistance===
Caps at level X


Requires level 30
Requires level 30
Through experience and knowledge, a resistance to the most common elements of magic can be developed.


+5% resistance to fire, ice, earth, air, light and dark spells per point
+5% resistance to fire, ice, earth, air, light and dark spells per point
==Transcendence==
 
Caps at X
 
 
===Transcendence===
Caps at level X


Requires level 50
Requires level 50


Requires Meditation X
Requires Meditation X
Transcending into a frame of mental freedom is an advanced form of meditation which greatly increases one's awareness.


Only active while Meditating
Only active while Meditating


+8 mana regeneration bonus per point From Transcendence VI onwards, mana regeneration rate in battle will increase by 10% effectiveness per point. In battle, mana regeneration effectiveness is normally 50% of your usual (activate using Meditation).
+8 mana regeneration bonus per point
==Mana Conservation==
 
Caps at IV
 
 
===Mana Conservation===
Caps at level IV


Requires level 60
Requires level 60


Requires Channeling X
Requires Channeling X
A most recent discovery, was that in cases where the magic being cast was so free of impurities that it would actually take less mana to cast the spell.


+4% chance per point to halve mana cost
+4% chance per point to halve mana cost


-10% Mana Burn per point with Mana Shield
-10% Mana Burn per point with Mana Shield
==Arcane Mastery==
 
Caps at X
 
 
===Arcane Mastery===
Caps at level X


Requires level 75
Requires level 75
"Through study of innate magic resistances, advanced pupils will find resistances are not uniform in effect and can thus be pierced."
- Study of Arcane Sciences
- Leaflet XIII, Book XXVII


-2% penalty to enemy's magic resistance per point
-2% penalty to enemy's magic resistance per point

Revision as of 11:01, 12 September 2022

Active Skills

Meditation

Caps at level X

Meditating puts you into a deep trance which greatly speeds up the recovery of mana. The trance is a fragile one and will be broken by any disturbance.


+6 mana regeneration bonus per point

+1 life regeneration bonus per point

20 second re-use time

Re-use reduced by 1 second per point


Quick Cast

Caps at level X

Requires level 40

Requires Concentration V

By dedicating a large amount of concentration to a spell, a magic user can reduce the time it takes to cast a spell to nigh instantaneous.


Your next spell will be cast instantly

5 minutes 30 seconds re-use time

Re-use reduced by 30 seconds per point


Spirit Link

Caps at level V

Requires level 65

Requires Companion Mastery X

Some Enchanter's and Summoner's links to their companions are so strong, that they can share a bond in which they share all pain and suffering they endure.


Pet absorbs 10% + 10% per point of all damage you take

Lasts 30 seconds

5 minute re-use time


Mana Shield

Caps at level III

Requires level 65

Requires Transcendence V

"By converting magical energy directly into a magical cloud-like aura, it can keep the harshest attacks and spells from affecting the caster."

- Study of Arcane Sciences

- Leaflet XVI, Book XXXVI


Absorbs 10% + 5% damage per point

200% Mana Burn rate

Lasts indefinitely

1 minute re-use time when deactivated


Passive Skills

Channeling

Caps at level X

Enhances the efficiency with which you draw on magical power.


-2% spell mana cost on all spells per point


Daggers

Caps at level I

Requires level 2

The most basic skill you can learn, but also one of the most important.


Improves your ability to wield and do damage with daggers.

@Assassin +1% accuracy bonus per two points


Mastery of Fire

Caps at level X

Requires level 5

Improves your ability to deal with the elements of Fire, increasing the power and minimum effect.


+2% spellpower to Fire spells per point

+2% minimum effect to Fire spells per point


Mastery of Ice

Caps at level X

Requires level 5

Improves your ability to deal with the elements of Ice, increasing the power and minimum effect.


+2% spellpower to Ice spells per point

+2% minimum effect to Ice spells per point


Mastery of Spirit

Caps at level X

Requires level 10

Improves your ability to deal with the elements of Spirit, increasing the power and minimum effect.


+2% spellpower to non-offensive Spirit spells per point

+1% spellpower to offensive Spirit spells per point

+2% minimum effect to Spirit spells per point


Companion Mastery

Caps at level X

Requires level 10

Through a stronger bond, the companion feels compelled to help guard their master from harm. Even if it means putting themselves in harm's way.


+4% pet block bonus per point

+3% possible charisma pet block bonus per point


Mastery of Air

Caps at level X

Requires level 15

Improves your ability to deal with the elements of Air, increasing the power and minimum effect.


+2% spellpower to Air spells per point

+2% minimum effect to Air spells per point


Mastery of Earth

Caps at level X

Requires level 20

Improves your ability to deal with the elements of Earth, increasing the power and minimum effect.


+2% spellpower to Earth spells per point

+2% minimum effect to Earth spells per point


Concentration

Caps at level X

Requires level 25

Requires Channeling V

Allows you to ignore the distractions of battle and focus more closely on drawing on arcane energy.


+2% faster casting time per point


Magic Resistance

Caps at level X

Requires level 30

Through experience and knowledge, a resistance to the most common elements of magic can be developed.


+5% resistance to fire, ice, earth, air, light and dark spells per point


Transcendence

Caps at level X

Requires level 50

Requires Meditation X

Transcending into a frame of mental freedom is an advanced form of meditation which greatly increases one's awareness.


Only active while Meditating

+8 mana regeneration bonus per point


Mana Conservation

Caps at level IV

Requires level 60

Requires Channeling X

A most recent discovery, was that in cases where the magic being cast was so free of impurities that it would actually take less mana to cast the spell.


+4% chance per point to halve mana cost

-10% Mana Burn per point with Mana Shield


Arcane Mastery

Caps at level X

Requires level 75

"Through study of innate magic resistances, advanced pupils will find resistances are not uniform in effect and can thus be pierced."

- Study of Arcane Sciences

- Leaflet XIII, Book XXVII


-2% penalty to enemy's magic resistance per point