Priest Skills: Difference between revisions

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==Active Skills==
===Deter Evil===
Caps at level X


= Active Skills =
Requires level 3


== Aran's Favor ==
Brandishing a symbol of Aran, Priests can inflict fear to halt an evil opponent's attack and even strike them down with divine light.
Caps at Level 5


Requires Level 20


Requires Bind Wound 3


Lasts 15 seconds
+8% chance to stop Evil Mob attacks


When used on self it increases Light spell damage by 12% per point.
+4% chance to do 33% damage to Evil Mob


When used on another player it increases their healing received by 8% per point.
30 seconds re-use time


3 minute re-user time.


== Bind Wound ==
Caps at Level 10


Requires Level 10
===Bind Wound===
Caps at level X


Heals 25% + 7.5% per additional point of the targets life.
Requires level 10


2 minutes and 30 seconds re-use time.
Intricate knowledge of anatomy allows healers to apply bandages to tend the wounds of a friend.


== Deter Evil ==
Caps at Level 10


Requires Level 3


+ 8% chance to stop evil mob attacks per point.
Heals 10% per point of the target's life


+ 4% chance to do 33% damage to evil mob per point.
2 minutes and 30 seconds re-use time


30 second re-use time.


== Shield of Aran ==
Caps at Level 6


Requires Level 35
===Shield of Aran===
Caps at level VI


Requires Aran's Favor 4
Requires level 35


Invincibility for + 5 seconds per point.
Requires Aran's Favor IV
 
The faith in Aran of some Priests is enough to render them invincible for a short time. However, the shield of light is tight fiting and makes it more difficult to cast spells.
 
 
 
Invinciblity for 10 seconds + 2 seconds per point


Spell casting times increased by 50%
Spell casting times increased by 50%
Line 50: Line 49:
10 minute re-use time
10 minute re-use time


== Searing Light ==
Caps at level III.


Requires level 100.


Requires AA 20.
==Passive Skills==
===Prayer===
Caps at level X


+ 10% to Light spells power per point.
Prayer allows for quiet contemplation on the nature of divinity and the goodness of your chosen god.


Light spells casting time reduced by 0.5 seconds.


Lasts 15 seconds.


60 second re-use time.
+3 passive mana regeneration per point


= Passive Skills =


== Divine Focus ==
Caps at Level 10


Requires Level 1
===Divine Focus===
Caps at level X


- 2% mana cost on all spells per point.
Eases the difficulty of entering into the state of inner calm that allows you to draw on powers of the divine.


== Dodge ==
Caps at Level 3


Requires Level 45


+ 3% dodge bonus per point.
-2% spell mana cost on all spells per point


+ 4% possible dodge bonus per point.


== Double Attack ==
Caps at 3


Requires Level 70
===Maces===
Caps at level V


+ 4% chance to hit twice with your weapon per point.
Requires level 2


== Healing Mastery ==
The most basic skill you can learn, but also one of the most important.
Caps at Level 10


Requires Level 55


+ 2% chance per point for 2x effect of healing spells.


+ 2% bonus to the power of healing spells.
Improves your ability to wield and do damage with maces.


- 4% to agro generation from healing spells.


== Maces ==
Caps at Level 5


Requires Level 5
===Ward Evil===
Caps at level V


Allows your to wield maces and increases your mace damage.
Requires level 5


== Magic Resistance ==
Some priests are imbued with such a natural hatred of evil that it gives them additional strength when fighting it.
Caps at Level 10


Requires Level 30


+ 5% resistance to fire, ice, earth, air, light and dark spells per point.


== Mastery of Light ==
+10% melee damage bonus against Evil Mobs
Caps at Level 10


Requires Level 15


+ 2% spellpower to all Light spells per point.


+ 2% minimum effect to all Light spells per point.
===Mastery of Light===
Caps at level X


== Mastery of Pain ==
Requires level 15
Caps at Level 5


Requires Level 60
Improves your ability to deal with the elements of Light, increasing the power and minimum effect.


+ 2% absorb bonus per point.


== Mastery of the Holy ==
Caps at Level 10


Requires Level 15
+2% spellpower to all Light spells per point


+ 2% spellpower to all non-offensive Holy spells per point.
+2% minimum effect to all Light spells per point


+ 1% spellpower to all offensive Holy spells per point.


+ 2% minimum effect to all Holy spells per point.


== Prayer ==
===Aran's Favor===
Caps at Level 10
Caps at level V


Requires Level 1
Requires level 20


+ 3 passive mana regeneration per point.
Requires Bind Wound III


== Shields ==
Through constant prayer and dedication to Aran, a Priest and their companions will recover much more quickly from wounds.
Caps at Level 2


Requires Level 40


+ 3% block bonus per point.


== Spiritual Purity ==
+4 group life regeneration per point
Caps at Level 10
 
 
 
===Mastery of the Holy===
Caps at level X
 
Requires level 25
 
Improves your ability to deal with the elements of Holy, increasing the power and minimum effect.
 
 
 
+2% spellpower to all non-offensive Holy spells per point
 
+1% spellpower to all offensive Holy spells per point
 
+2% minimum effect to all Holy spells per point
 
 
 
===Magic Resistance===
Caps at level X
 
Requires level 30
 
Through experience and knowledge, a resistance to the most common elements of magic can be developed.
 
 
 
+5% resistance to fire, ice, earth, air, light and dark spells per point
 
 
 
===Unity of Zeal===
Caps at level VI
 
Requires level 32
 
Through their faith and zeal, some believe there is no limitation to what can be done in the name of faith.
 
 
 
+2% group melee damage bonus per point
 
 
 
===Shields===
Caps at level II
 
Requires level 40
 
Improves your ability to wield and block with a shield.
 
 
 
+3% block bonus per point
 
 
 
===Dodge===
Caps at level III
 
Requires level 45
 
The attempt to dodge an enemy's attack is a true art form. A successful dodge can range from a mere well timed duck to an elaborate back flip. Regardless of the form, a successful dodge will cause an enemy's melee attack to miss you completely.
 
 
 
Requires: Agility
 
+3% dodge bonus per point
 
+4% possible dodge bonus per point
 
 
 
===Spiritual Purity===
Caps at level X


Requires level 50
Requires level 50


Requires Prayer 10
Requires Prayer X
 
Divine power is restored quicker in purer souls.
 
 
 
+4 passive mana regeneration per point
 
 
 
===Healing Mastery===
Caps at level X
 
Requires level 55
 
Over time, Healers discover ways to amplify their arts in subtle and not so subtle ways.
 
 
 
+2% chance per point for 2x effect of your Healing Spells
 
+2% bonus to the power of Healing Spells
 
-4% to agro generation from Healing Spells
 
 
 
===Mastery of Pain===
Caps at level V
 
Requires level 60
 
Through constant exposure, one's threshold for pain and suffering can be increased.
 
 
 
+2% absorb bonus per point
 
 
 
===Unity of Faith===
Caps at level VI


+ 4 passive mana regeneration per point.
Requires level 68


== Unity of Faith ==
Requires Unity of Zeal VI
Caps at Level 6


Requires Level 68
Bound by their service to the faith, Priests are able to push themselves and those around them physically well beyond normal human means.


Requires Unity of Zeal 6


+ 3% group melee damage bonus per point.


== Unity of Zeal ==
+3% group melee damage bonus per point
Caps at Level 6


Requires Level 32


+ 2% group melee damage bonus per point.


== Ward evil ==
===Double Attack===
caps at level 5
Caps at level III
 
Requires level 70
 
Skilled Weapon masters can often strike their opponent twice from a single blow.
 


Requires level 5


Adds 1 damage per point, per priest level, to melee attacks against evil mobs
+4% chance to hit twice with your weapon per point

Revision as of 10:57, 12 September 2022

Active Skills

Deter Evil

Caps at level X

Requires level 3

Brandishing a symbol of Aran, Priests can inflict fear to halt an evil opponent's attack and even strike them down with divine light.


+8% chance to stop Evil Mob attacks

+4% chance to do 33% damage to Evil Mob

30 seconds re-use time


Bind Wound

Caps at level X

Requires level 10

Intricate knowledge of anatomy allows healers to apply bandages to tend the wounds of a friend.


Heals 10% per point of the target's life

2 minutes and 30 seconds re-use time


Shield of Aran

Caps at level VI

Requires level 35

Requires Aran's Favor IV

The faith in Aran of some Priests is enough to render them invincible for a short time. However, the shield of light is tight fiting and makes it more difficult to cast spells.


Invinciblity for 10 seconds + 2 seconds per point

Spell casting times increased by 50%

10 minute re-use time


Passive Skills

Prayer

Caps at level X

Prayer allows for quiet contemplation on the nature of divinity and the goodness of your chosen god.


+3 passive mana regeneration per point


Divine Focus

Caps at level X

Eases the difficulty of entering into the state of inner calm that allows you to draw on powers of the divine.


-2% spell mana cost on all spells per point


Maces

Caps at level V

Requires level 2

The most basic skill you can learn, but also one of the most important.


Improves your ability to wield and do damage with maces.


Ward Evil

Caps at level V

Requires level 5

Some priests are imbued with such a natural hatred of evil that it gives them additional strength when fighting it.


+10% melee damage bonus against Evil Mobs


Mastery of Light

Caps at level X

Requires level 15

Improves your ability to deal with the elements of Light, increasing the power and minimum effect.


+2% spellpower to all Light spells per point

+2% minimum effect to all Light spells per point


Aran's Favor

Caps at level V

Requires level 20

Requires Bind Wound III

Through constant prayer and dedication to Aran, a Priest and their companions will recover much more quickly from wounds.


+4 group life regeneration per point


Mastery of the Holy

Caps at level X

Requires level 25

Improves your ability to deal with the elements of Holy, increasing the power and minimum effect.


+2% spellpower to all non-offensive Holy spells per point

+1% spellpower to all offensive Holy spells per point

+2% minimum effect to all Holy spells per point


Magic Resistance

Caps at level X

Requires level 30

Through experience and knowledge, a resistance to the most common elements of magic can be developed.


+5% resistance to fire, ice, earth, air, light and dark spells per point


Unity of Zeal

Caps at level VI

Requires level 32

Through their faith and zeal, some believe there is no limitation to what can be done in the name of faith.


+2% group melee damage bonus per point


Shields

Caps at level II

Requires level 40

Improves your ability to wield and block with a shield.


+3% block bonus per point


Dodge

Caps at level III

Requires level 45

The attempt to dodge an enemy's attack is a true art form. A successful dodge can range from a mere well timed duck to an elaborate back flip. Regardless of the form, a successful dodge will cause an enemy's melee attack to miss you completely.


Requires: Agility

+3% dodge bonus per point

+4% possible dodge bonus per point


Spiritual Purity

Caps at level X

Requires level 50

Requires Prayer X

Divine power is restored quicker in purer souls.


+4 passive mana regeneration per point


Healing Mastery

Caps at level X

Requires level 55

Over time, Healers discover ways to amplify their arts in subtle and not so subtle ways.


+2% chance per point for 2x effect of your Healing Spells

+2% bonus to the power of Healing Spells

-4% to agro generation from Healing Spells


Mastery of Pain

Caps at level V

Requires level 60

Through constant exposure, one's threshold for pain and suffering can be increased.


+2% absorb bonus per point


Unity of Faith

Caps at level VI

Requires level 68

Requires Unity of Zeal VI

Bound by their service to the faith, Priests are able to push themselves and those around them physically well beyond normal human means.


+3% group melee damage bonus per point


Double Attack

Caps at level III

Requires level 70

Skilled Weapon masters can often strike their opponent twice from a single blow.


+4% chance to hit twice with your weapon per point