Assassin Skills: Difference between revisions
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==Active Skills== | |||
===Impale=== | |||
Caps at level X | |||
Requires level 5 | |||
One of the most deadly attacks available, Impale drives both of your daggers deep into your enemy causing massive damage. | |||
Beginning at level 50 Impale begins to require the assassin to have more and more strength to remain fully effective. | |||
30 seconds re-use time | |||
===Distract=== | ===Distract=== | ||
Caps at | Caps at level V | ||
Requires level 5 | |||
Flings dirt into the eyes of your enemy, giving a chance for him to forget about fighting you. | |||
You must stop attacking before using | You must stop attacking before using | ||
10 seconds re-use time | 10 seconds re-use time | ||
===Crippling Stab=== | ===Crippling Stab=== | ||
Caps at | Caps at level X | ||
Requires level 8 | |||
By inflicting wounds at crucial pressure points and joints, a trained Assassin can quickly disable the hardiest opponent. | |||
Target cannot use any active skills | Target cannot use any active skills | ||
- | Duration varies | ||
40 seconds re-use time | |||
===Stealth=== | |||
Caps at level VIII | |||
Requires level 12 | |||
Allows you to go into hiding, blending into the shadows so that your enemies do not see you. | |||
@Ranger +1% dodge bonus per point | |||
@Assassin +1% damage bonus per point | |||
25 seconds re-use time | |||
===Double Edge=== | ===Double Edge=== | ||
Caps at | Caps at level VI | ||
Requires level 50 | |||
True weapon mastery goes far beyond just using the single edge or blunt of a weapon. By using all the attributes of a weapon, some masters experience increases in power. | |||
Weapons will strike an additional time | Weapons will strike an additional time | ||
- | Lasts 14 seconds with 7 additional seconds per point | ||
3 minute re-use time. | |||
===Evade=== | ===Evade=== | ||
Caps at | Caps at level V | ||
Requires | Requires level 55 | ||
Requires Dodge | Requires Dodge V | ||
Only the most agile of fighters are capable of pushing themselves even harder for a short period of time. Although it cannot be kept up for long, the benefits in their evasiveness cannot be denied. | |||
Lasts | |||
+5% dodge bonus per point | |||
Lasts 30 seconds | |||
2 minute re-use time | 2 minute re-use time | ||
===Escape=== | ===Escape=== | ||
Caps at | Caps at level V | ||
Requires level 90 | |||
Requires Stealth VIII | |||
Requires Distract V | |||
"Anyone can disappear and wait in the shadows. It is true skill to strike and then disappear from right under their noses." | |||
- Baleros, Personal Assassin to the Empress | |||
15 second failure re-use time | You gain the ability to stealth at any time, even while in combat | ||
15 second failure re-use time | |||
5 minute successful re-use time | 5 minute successful re-use time | ||
==Passive Skills== | ==Passive Skills== | ||
===Daggers=== | |||
Caps at level X | |||
The most basic skill you can learn, but also one of the most important. | |||
Improves your ability to wield and do damage with daggers. | |||
@Assassin +1% accuracy bonus per two points | |||
===Dodge=== | ===Dodge=== | ||
Caps at | Caps at level X | ||
The attempt to dodge an enemy's attack is a true art form. A successful dodge can range from a mere well timed duck to an elaborate back flip. Regardless of the form, a successful dodge will cause an enemy's melee attack to miss you completely. | |||
Requires: Agility | |||
+3% dodge bonus per point | |||
+ | +4% possible dodge bonus per point | ||
===Dual Wield=== | |||
Caps at level X | |||
Requires level 3 | |||
Dual Wield allows a weapon to be wielded in the offhand with a damage penalty. | |||
+5% offhand damage bonus per point | |||
@Warrior +1% parry bonus per point | |||
===Rapid Attack=== | ===Rapid Attack=== | ||
Caps at | Caps at level X | ||
Requires level 5 | |||
"The key to ending a contest rapidly, is to attack twice as fast." | |||
- Swordmaster Vandalera | |||
+3% haste bonus per point | +3% haste bonus per point | ||
-0.1 second attack speed cap per point | -0.1 second attack speed cap per point | ||
===Parry=== | ===Parry=== | ||
Caps at | Caps at level IV | ||
Requires | Requires level 18 | ||
One of the very first defensive weapon techniques, Parry uses your weapon to deflect an enemy's melee attack. | |||
+2% parry bonus per point | |||
Requires: Strength and Agility | |||
+2% parry bonus per point | |||
+4% possible parry bonus per point | +4% possible parry bonus per point | ||
===Poisoning=== | ===Poisoning=== | ||
Caps at | Caps at level X | ||
Requires level 20 | |||
"Let them never know that you struck, until after the fevers take them." | |||
- Baleros, Personal Assassin to the Empress | |||
Allows the use of more advanced poisons | Allows the use of more advanced poisons | ||
-4% to enemy's resistance against poison per point | -4% to enemy's resistance against poison per point | ||
===Critical Hit=== | |||
Caps at level V | |||
Requires level 22 | |||
Extremely savage attacks tear through armor almost as easily as through flesh. | |||
+1.5% chance to do 2x damage with your weapon per point | |||
===Double Attack=== | ===Double Attack=== | ||
Caps at | Caps at level X | ||
Requires level 28 | |||
Skilled Weapon masters can often strike their opponent twice from a single blow. | |||
+4% chance to hit twice with your weapon per point | +4% chance to hit twice with your weapon per point | ||
===Deception=== | ===Deception=== | ||
Caps at | Caps at level VI | ||
Requires | Requires level 35 | ||
Requires Stealth IV | Requires Stealth IV | ||
The most infamous assassins are known for being able to leave their daggers in the victim several seconds before the victim even realizes they are there. | |||
The amount of agro you create with your attacks is greatly reduced. | |||
===Battle Mastery=== | ===Battle Mastery=== | ||
Caps at | Caps at level X | ||
Requires level 40 | |||
This advanced combat knowledge improves the timing and placement of your attacks which strategically reduce the value of your enemy's armor. | |||
-2% penalty to enemy's absorb per point | -2% penalty to enemy's absorb per point | ||
===Discover Weakness=== | |||
Caps at level X | |||
Requires level 45 | |||
Requires Impale VIII | |||
Requires Stealth V | |||
As an assassin becomes more experienced, they find more efficient and timesaving ways to deal with their victims. | |||
-1.5 second Impale re-use time per point | |||
===Mastery of Pain=== | ===Mastery of Pain=== | ||
Caps at | Caps at level V | ||
Requires level 60 | |||
Through constant exposure, one's threshold for pain and suffering can be increased. | |||
+2% absorb bonus per point | +2% absorb bonus per point | ||
===Triple Attack=== | ===Triple Attack=== | ||
Caps at | Caps at level VI | ||
Requires | Requires level 65 | ||
Requires Double Attack V | Requires Double Attack V | ||
Some swordmasters are so fast with a blade, they can strike their target three times within the time it takes others to hit just once. | |||
+4% chance to hit an additional time with your weapon per point | +4% chance to hit an additional time with your weapon per point | ||
===Combat Precision=== | ===Combat Precision=== | ||
Caps at | Caps at level V | ||
Requires level 75 | |||
"Hitting the target with one attack is more effective then missing with two." | |||
- Swordmaster Vandalera | |||
+3% accuracy bonus per point | +3% accuracy bonus per point | ||
===Rampage=== | |||
=== | Caps at level VI | ||
Caps at | |||
Requires | Requires level 80 | ||
Requires | Requires Battle Mastery V | ||
The fiercest warriors know how to use their rage to inflict the most damage possible. | |||
+3% melee damage bonus per point | |||
Revision as of 10:38, 12 September 2022
Active Skills
Impale
Caps at level X
Requires level 5
One of the most deadly attacks available, Impale drives both of your daggers deep into your enemy causing massive damage.
Beginning at level 50 Impale begins to require the assassin to have more and more strength to remain fully effective.
30 seconds re-use time
Distract
Caps at level V
Requires level 5
Flings dirt into the eyes of your enemy, giving a chance for him to forget about fighting you.
You must stop attacking before using
10 seconds re-use time
Crippling Stab
Caps at level X
Requires level 8
By inflicting wounds at crucial pressure points and joints, a trained Assassin can quickly disable the hardiest opponent.
Target cannot use any active skills
Duration varies
40 seconds re-use time
Stealth
Caps at level VIII
Requires level 12
Allows you to go into hiding, blending into the shadows so that your enemies do not see you.
@Ranger +1% dodge bonus per point
@Assassin +1% damage bonus per point
25 seconds re-use time
Double Edge
Caps at level VI
Requires level 50
True weapon mastery goes far beyond just using the single edge or blunt of a weapon. By using all the attributes of a weapon, some masters experience increases in power.
Weapons will strike an additional time
Lasts 14 seconds with 7 additional seconds per point
3 minute re-use time.
Evade
Caps at level V
Requires level 55
Requires Dodge V
Only the most agile of fighters are capable of pushing themselves even harder for a short period of time. Although it cannot be kept up for long, the benefits in their evasiveness cannot be denied.
+5% dodge bonus per point
Lasts 30 seconds
2 minute re-use time
Escape
Caps at level V
Requires level 90
Requires Stealth VIII
Requires Distract V
"Anyone can disappear and wait in the shadows. It is true skill to strike and then disappear from right under their noses."
- Baleros, Personal Assassin to the Empress
You gain the ability to stealth at any time, even while in combat
15 second failure re-use time
5 minute successful re-use time
Passive Skills
Daggers
Caps at level X
The most basic skill you can learn, but also one of the most important.
Improves your ability to wield and do damage with daggers.
@Assassin +1% accuracy bonus per two points
Dodge
Caps at level X
The attempt to dodge an enemy's attack is a true art form. A successful dodge can range from a mere well timed duck to an elaborate back flip. Regardless of the form, a successful dodge will cause an enemy's melee attack to miss you completely.
Requires: Agility
+3% dodge bonus per point
+4% possible dodge bonus per point
Dual Wield
Caps at level X
Requires level 3
Dual Wield allows a weapon to be wielded in the offhand with a damage penalty.
+5% offhand damage bonus per point
@Warrior +1% parry bonus per point
Rapid Attack
Caps at level X
Requires level 5
"The key to ending a contest rapidly, is to attack twice as fast."
- Swordmaster Vandalera
+3% haste bonus per point
-0.1 second attack speed cap per point
Parry
Caps at level IV
Requires level 18
One of the very first defensive weapon techniques, Parry uses your weapon to deflect an enemy's melee attack.
Requires: Strength and Agility
+2% parry bonus per point
+4% possible parry bonus per point
Poisoning
Caps at level X
Requires level 20
"Let them never know that you struck, until after the fevers take them."
- Baleros, Personal Assassin to the Empress
Allows the use of more advanced poisons
-4% to enemy's resistance against poison per point
Critical Hit
Caps at level V
Requires level 22
Extremely savage attacks tear through armor almost as easily as through flesh.
+1.5% chance to do 2x damage with your weapon per point
Double Attack
Caps at level X
Requires level 28
Skilled Weapon masters can often strike their opponent twice from a single blow.
+4% chance to hit twice with your weapon per point
Deception
Caps at level VI
Requires level 35
Requires Stealth IV
The most infamous assassins are known for being able to leave their daggers in the victim several seconds before the victim even realizes they are there.
The amount of agro you create with your attacks is greatly reduced.
Battle Mastery
Caps at level X
Requires level 40
This advanced combat knowledge improves the timing and placement of your attacks which strategically reduce the value of your enemy's armor.
-2% penalty to enemy's absorb per point
Discover Weakness
Caps at level X
Requires level 45
Requires Impale VIII
Requires Stealth V
As an assassin becomes more experienced, they find more efficient and timesaving ways to deal with their victims.
-1.5 second Impale re-use time per point
Mastery of Pain
Caps at level V
Requires level 60
Through constant exposure, one's threshold for pain and suffering can be increased.
+2% absorb bonus per point
Triple Attack
Caps at level VI
Requires level 65
Requires Double Attack V
Some swordmasters are so fast with a blade, they can strike their target three times within the time it takes others to hit just once.
+4% chance to hit an additional time with your weapon per point
Combat Precision
Caps at level V
Requires level 75
"Hitting the target with one attack is more effective then missing with two."
- Swordmaster Vandalera
+3% accuracy bonus per point
Rampage
Caps at level VI
Requires level 80
Requires Battle Mastery V
The fiercest warriors know how to use their rage to inflict the most damage possible.
+3% melee damage bonus per point