Wizard Skills: Difference between revisions

From Revelation Remastered
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-2% penalty to enemy's magic resistance per point
-2% penalty to enemy's magic resistance per point
== Mana Flare ==
Caps at level III.
Requires level 100.
Requires AA 20.
12% chance per point that the next spell after a critical will ignore resists.
Spell also ignores caster bonuses. If original damage would have been higher, the Mana Flare is ignored.
The extra damage causes no additional agro.

Revision as of 04:03, 4 September 2022

Active Skills

Meditation

Caps at X

Requires level 1

Re-use time: 20 seconds

+ 6 mana regeneration per point.

+ 1 life generation by point.

Re-use reduced by 1 second per point

In-combat regeneration has a 50% reduction, and happens once per 2 seconds.

Quick Cast

Caps at X

Requires level 40

Requires Concentration V

Re-use time: 300 seconds

Lasts: 10 seconds

Your next spell will be cast instantly

Re-use reduced by 30 seconds per point

Elemental Defiance

Caps at IV

Requires level 45

Requires Channeling X

Re-use time: 120 seconds

Lasts: 12 seconds

+25% spellpower if life is greater than 75%

+0% spellpower if life is greater than 50%

-25% spellpower if life is less than 50%

-50% spellpower if life is less than 25%

All spell types are "Physical"

Physical is resisted by armor and absorb

Mana Shield

Caps at X

Requires level 65

Requires Transcendence V

Re-use time: 60 seconds

Absorbs 15% + 2.5% damage per point

200% Mana Burn rate

Lasts indefinitely

Passive Skills

Channeling

Caps at X

Requires level 1

-2% spell mana cost on all spells per point

Daggers

Caps at I

Requires level 1

Improves your ability to wield and do damage with daggers.

Mastery of Fire

Caps at X

Requires level 5

+2% spellpower to Fire spells per point

+2% minimum effect to Fire spells per point

Mastery of Ice

Caps at X

Requires level 5

+2% spellpower to Ice spells per point

+2% minimum effect to Ice spells per point

Concentration

Caps at X

Requires level 10

Requires Channeling V

+2% faster casting time per point

Mastery of Spirit

Caps at X

Requires level 10

+2% spellpower to non-offensive Spirit spells per point

+1% spellpower to offensive Spirit spells per point

+2% minimum effect to Spirit spells per point

Mastery of Earth

Caps at X

Requires level 20

+2% spellpower to Earth spells per point

+2% minimum effect to Earth spells per point

Magic Resistance

Caps at X

Requires level 30

+5% resistance to fire, ice, earth, air, light and dark spells per point

Critical Spell: Fire

Caps at X

Requires level 35

Requires Mastery of Fire X

+1.5% chance per point for 2x damage effects of your Fire Spells

Critical Spell: Ice

Caps at X

Requires level 35

Requires Mastery of Ice X

+1.5% chance per point for 2x damage effects of your Ice Spells

+1.5% chance per point maximum stun effect

Transcendence

Caps at X

Requires level 50

Requires Meditation X

Only active while Meditating

+ 8 mana regeneration bonus per point

From Transcendence VI onwards, mana regeneration rate in battle will increase by 5% effectiveness per point. In battle, mana regeneration effectiveness is normally 50% of your usual (activate using Meditation).

Mana Conservation

Caps at IV

Requires level 60

Requires Channeling X

+4% chance per point to halve mana cost

-10% Mana Burn per point with Mana Shield

Arcane Mastery

Caps at X

Requires level 70

-2% penalty to enemy's magic resistance per point