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	<id>https://revwiki.cursed-lands.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Maven</id>
	<title>Revelation Remastered - User contributions [en-gb]</title>
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	<updated>2026-10-18T08:06:43Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.38.2</generator>
	<entry>
		<id>https://revwiki.cursed-lands.net/index.php?title=Asadric_Sea_Dragon&amp;diff=167</id>
		<title>Asadric Sea Dragon</title>
		<link rel="alternate" type="text/html" href="https://revwiki.cursed-lands.net/index.php?title=Asadric_Sea_Dragon&amp;diff=167"/>
		<updated>2022-09-04T16:03:02Z</updated>

		<summary type="html">&lt;p&gt;Maven: info from archived site.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Boss Information==&lt;br /&gt;
:Level: 60&lt;br /&gt;
:Difficulty: Medium/ High&lt;br /&gt;
:Gender: ?&lt;br /&gt;
:Type: Melee, Cast (Nuke?)&lt;br /&gt;
:Evil: ?&lt;br /&gt;
:Accompanying Mobs: None&lt;br /&gt;
:Location: Sucaran Sea Caves&lt;br /&gt;
:Drops Gold: ?&lt;br /&gt;
==Boss Abilities==&lt;br /&gt;
''Awaiting someone in the know''&lt;br /&gt;
==Drops from this Tier Boss==&lt;br /&gt;
;Equipment&lt;br /&gt;
:[[Chest#Azure Dragonscale Cuirass|Azure Dragonscale Cuirass]]&lt;br /&gt;
:[[Chest#Azure Dragontooth Tunic|Azure Dragontooth Tunic]]&lt;br /&gt;
:[[Chest#Azure Dragonwing Tunic|Azure Dragonwing Tunic]]&lt;br /&gt;
:[[Chest#Azure Dragonskin Armor|Azure Dragonskin Armor]]&lt;br /&gt;
:[[Chest#Azure Dragonskin Vest|Azure Dragonskin Vest]]&lt;br /&gt;
:[[Chest#Azure Dragonskin Tabbard|Azure Dragonskin Tabbard]]&lt;br /&gt;
:[[Chest#Azure Dragonspell Tunic|Azure Dragonspell Tunic]]&lt;br /&gt;
:[[Chest#Azure Dragonspine Chestplate|Azure Dragonspine Chestplate]]&lt;br /&gt;
==Basic Strategy==&lt;br /&gt;
As he debuffs your melee dmg to nothingness, its suggested to tank this with a paladin with the following strategy.&lt;br /&gt;
&lt;br /&gt;
The core group: Tank - Paladin Support - 1 Priest, 1 Druid Dmg - 2 Impale Assassin with Perforate The rest of the group is optional, bringing more dmg and support will definitely help the run tho.&lt;br /&gt;
&lt;br /&gt;
For the tank, try to maximise your hp while not losing too much defense as the dragon will land some nasty crits during Despo. For example, use a hp tinced Amulet of Druidic Undeath, they help heaps. Get Barrier of Faith as its very important to compliment your lack of armor/abs compared to a Fender.&lt;br /&gt;
&lt;br /&gt;
For the priest, try to follow this spec if possible as it works very well on dragon. For spells, get BoA/BoH/Heals. For skills, get Bind/Mastery of light/Mastery of Holy/Aran Favor. Do not get unities as it wont help the group.&lt;br /&gt;
&lt;br /&gt;
For the killing part, first get both the assy to impale dragon and die as they steal agro. Ress them, this will give u enough agro to last through the fight. Assy chain perf dragon and just wait for it to die.&lt;/div&gt;</summary>
		<author><name>Maven</name></author>
	</entry>
	<entry>
		<id>https://revwiki.cursed-lands.net/index.php?title=Salisenor_the_Asadric_Lord&amp;diff=166</id>
		<title>Salisenor the Asadric Lord</title>
		<link rel="alternate" type="text/html" href="https://revwiki.cursed-lands.net/index.php?title=Salisenor_the_Asadric_Lord&amp;diff=166"/>
		<updated>2022-09-04T16:00:45Z</updated>

		<summary type="html">&lt;p&gt;Maven: info from archived site.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
==Salisenor the Asadric Lord==&lt;br /&gt;
Level:  60&lt;br /&gt;
&lt;br /&gt;
Difficulty:  Medium &lt;br /&gt;
&lt;br /&gt;
Gender:  Male &lt;br /&gt;
&lt;br /&gt;
Type:  Melee, Proc &lt;br /&gt;
&lt;br /&gt;
Evil:  No &lt;br /&gt;
&lt;br /&gt;
Accompanying Mobs:  2 Asegrene Pirate Bodyguards  &lt;br /&gt;
&lt;br /&gt;
Location:  Asegrene&lt;br /&gt;
&lt;br /&gt;
Drops Gold:  yes&lt;br /&gt;
==Boss Abilities==&lt;br /&gt;
:[[Boss Ability Glossary#Revenge|Revenge]]&lt;br /&gt;
:[[Boss Ability Glossary#Pirate Beacon Flare|Pirate Beacon Flare]]&lt;br /&gt;
:[[Boss Ability Glossary#Desperation|Desperation]]&lt;br /&gt;
==Drops from this Tier Boss==&lt;br /&gt;
;Equipment&lt;br /&gt;
:[[Wrist#Mortischant Couter|Mortischant Couter]]&lt;br /&gt;
:[[Gloves#Halichassgod Bonds|Halichassgod Bonds]]&lt;br /&gt;
:[[RHand#Softhenor Barrier|Softhenor Barrier]]&lt;br /&gt;
==Strategy==&lt;br /&gt;
Have a ranger pull the 2 guards out of Salisenor's room. Or walk into Salisenor and run out, seeing as Salisenor doesn't follow.&lt;br /&gt;
&lt;br /&gt;
Let the tank get 3-4 hits then let melee go. If you are using a paladin tank let someone steal agro then ress them. This will give perma agro. Assassins with max Perforate will take him down 3k hp a tick, but be careful with agro. Priests need 2k mana pots to keep up mana. Other than that Salisenor is pretty easy to kill.&lt;/div&gt;</summary>
		<author><name>Maven</name></author>
	</entry>
	<entry>
		<id>https://revwiki.cursed-lands.net/index.php?title=World_Map_II&amp;diff=147</id>
		<title>World Map II</title>
		<link rel="alternate" type="text/html" href="https://revwiki.cursed-lands.net/index.php?title=World_Map_II&amp;diff=147"/>
		<updated>2022-09-03T22:26:43Z</updated>

		<summary type="html">&lt;p&gt;Maven: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Squaremap Kaldana.jpg|center|Map Overview|thumb|462x462px]]&lt;/div&gt;</summary>
		<author><name>Maven</name></author>
	</entry>
	<entry>
		<id>https://revwiki.cursed-lands.net/index.php?title=World_Map_II&amp;diff=146</id>
		<title>World Map II</title>
		<link rel="alternate" type="text/html" href="https://revwiki.cursed-lands.net/index.php?title=World_Map_II&amp;diff=146"/>
		<updated>2022-09-03T22:26:01Z</updated>

		<summary type="html">&lt;p&gt;Maven: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Squaremap Kaldana.jpg|center|Map Overview|frame]]&lt;/div&gt;</summary>
		<author><name>Maven</name></author>
	</entry>
	<entry>
		<id>https://revwiki.cursed-lands.net/index.php?title=World_Map_II&amp;diff=145</id>
		<title>World Map II</title>
		<link rel="alternate" type="text/html" href="https://revwiki.cursed-lands.net/index.php?title=World_Map_II&amp;diff=145"/>
		<updated>2022-09-03T22:25:11Z</updated>

		<summary type="html">&lt;p&gt;Maven: info from archived site.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Squaremap Kaldana.jpg|border|center|1745x1745px|Map Overview]]&lt;/div&gt;</summary>
		<author><name>Maven</name></author>
	</entry>
	<entry>
		<id>https://revwiki.cursed-lands.net/index.php?title=File:Squaremap_Kaldana.jpg&amp;diff=144</id>
		<title>File:Squaremap Kaldana.jpg</title>
		<link rel="alternate" type="text/html" href="https://revwiki.cursed-lands.net/index.php?title=File:Squaremap_Kaldana.jpg&amp;diff=144"/>
		<updated>2022-09-03T22:24:33Z</updated>

		<summary type="html">&lt;p&gt;Maven: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Overhead World Map&lt;/div&gt;</summary>
		<author><name>Maven</name></author>
	</entry>
	<entry>
		<id>https://revwiki.cursed-lands.net/index.php?title=World_Map&amp;diff=143</id>
		<title>World Map</title>
		<link rel="alternate" type="text/html" href="https://revwiki.cursed-lands.net/index.php?title=World_Map&amp;diff=143"/>
		<updated>2022-09-03T22:23:21Z</updated>

		<summary type="html">&lt;p&gt;Maven: info from archived site.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:WorldMap.jpg|center|frame|World Map]]&lt;/div&gt;</summary>
		<author><name>Maven</name></author>
	</entry>
	<entry>
		<id>https://revwiki.cursed-lands.net/index.php?title=File:WorldMap.jpg&amp;diff=142</id>
		<title>File:WorldMap.jpg</title>
		<link rel="alternate" type="text/html" href="https://revwiki.cursed-lands.net/index.php?title=File:WorldMap.jpg&amp;diff=142"/>
		<updated>2022-09-03T22:22:36Z</updated>

		<summary type="html">&lt;p&gt;Maven: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;World Map&lt;/div&gt;</summary>
		<author><name>Maven</name></author>
	</entry>
	<entry>
		<id>https://revwiki.cursed-lands.net/index.php?title=Formulae&amp;diff=141</id>
		<title>Formulae</title>
		<link rel="alternate" type="text/html" href="https://revwiki.cursed-lands.net/index.php?title=Formulae&amp;diff=141"/>
		<updated>2022-09-03T22:21:47Z</updated>

		<summary type="html">&lt;p&gt;Maven: info from archived site.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Okay this is well, in follow-up to the thread on kaldana.com/forums. I'm putting this here atm while this is under development, and I'll basically be incorporating the Evasion page into this.&lt;br /&gt;
===TODO LIST===&lt;br /&gt;
----Editors of this page please note: here are the sections awaiting edit and input. Put a DONE in bold before the name to indicate it is fixed.&lt;br /&gt;
*Conquest - Not sure if my explanation is correct. (ref. Parry and Riposte Sections)&lt;br /&gt;
*Block Cap - Can it reach 60? Dunno. (ref. Block Section) (CAN REACH 60 AND BEYOND)&lt;br /&gt;
*Phalanx - Does Phalanx give bonuses for blocking? And if it does does it show up on the Default window? (ref. Block Section)&lt;br /&gt;
*Dodge Stack Penalty (ref. Dodge Section)&lt;br /&gt;
*Dodge Agi/ Bonus Ratio (ref. Dodge Section)&lt;br /&gt;
*Parry and Riposte Formulae - Different people have different formulae (ref. Parry and Riposte Sections)&lt;br /&gt;
*Damage on Weapon in relation to Damage Output (ref. Weapon Speed/ Damage Section)&lt;br /&gt;
*Boon Formulae - I'm adding 'em, but Dave's guide is messy. (ref. Boon Section)&lt;br /&gt;
===Important Info===&lt;br /&gt;
----&lt;br /&gt;
*Skill overcap bonus is halved, if the Skill has anything to do with Evasion. (e.g. if you have Combat Precision VIII on a Redeemer, and you have something which gives +1 SKILL: Combat Precision, it only adds 1.5% per point instead of 3%.) Overcap can be due to level too; if you have skill points but you can't put any points into that skill that means you are capped. Any item you have which is + into that skill, will cause overcapping.&lt;br /&gt;
*Unless otherwise stated &amp;quot;stats&amp;quot; refer to total, base + modded.&lt;br /&gt;
===Accuracy===&lt;br /&gt;
----&lt;br /&gt;
====The Scenario====&lt;br /&gt;
Well some of you may be wondering what that tiny % that says Accuracy: does. Let's consider a scenario. You have 10% accuracy, the opponent has 15% magic shield. Here is what the server does while you are whacking him.&lt;br /&gt;
&lt;br /&gt;
In 1. It's your turn to hit, and a 100-sided die for hitting is rolled.&lt;br /&gt;
&lt;br /&gt;
Out 1a. If any of 10 sides come up, the server will determine you have landed the hit, and send that packet scurrying off (causing the screen to display &amp;quot;You smash a Goat for 42495(+3578) damage!&amp;quot; or whatever).&lt;br /&gt;
&lt;br /&gt;
Out 1b, In 2. If any of the 90 sides come up, the evasion rolls will kick in. A 100-sided die for evasion is rolled, in this case it is magic shield.&lt;br /&gt;
&lt;br /&gt;
Out 2a. If any of 85 sides come up, you will land the hit.&lt;br /&gt;
&lt;br /&gt;
Out 2b. If any of 15 sides come up, the magic shield will deflect your attack.&lt;br /&gt;
&lt;br /&gt;
Thus we see Out 1a and Out 2a result in hitting, Out 2b results in not hitting. Do a bit of calculation, you have thus 86.5% chance to hit, and 13.5% chance to be deflected.&lt;br /&gt;
====The Factors====&lt;br /&gt;
Now you understand how it works let's look at the factors.&lt;br /&gt;
*Combat Precision adds 3% per point.&lt;br /&gt;
*Recall slow weapons get 0.5% acc per speed above 30.&lt;br /&gt;
*Fortune guild training gives 4% per level.&lt;br /&gt;
*The attacker gets a 75% bonus if the opponent is stunned.&lt;br /&gt;
**This 75% bonus is subjected to a 3% penalty per point the opponent has in Stability&lt;br /&gt;
*Class exception for Assasins: Each skill in Daggers give 1% acc, 10% is the hard cap for bonus (0% overcap bonus).&lt;br /&gt;
===Evasion===&lt;br /&gt;
----Evasion rolls take place when the acc roll fails. There is an order whereby the different defenses roll though; the order is as below. Protect first; Dodge last.&lt;br /&gt;
====Protect====&lt;br /&gt;
----Each skill point in Protect (by the protector, not you) gives 15% chance for Protect to work. However for the protector to block the attack, his own Block roll has to succeed.&lt;br /&gt;
*E.g. if the protector has Protect 5 and 50% block, and the attacker has 50% acc, the protector has exactly 18.75% chance to block the incoming attack.&lt;br /&gt;
====Magic Shield====&lt;br /&gt;
----This is the simplest of all evasions. Magic Shield merely depends on your spell level in whatever, like Righteous Guard, Blade Turn. Some items are also +shield, +3 shield means +3%.&lt;br /&gt;
*Magic Shield has a hard cap of 60%. (+5% with the EA to get 65%)&lt;br /&gt;
*However it stands out in that when you are stunned, and the opponent's acc roll succeeds, the hit does not land yet. Magic shield has to roll. This just means magic shield has a chance to override the opponent's acc roll.&lt;br /&gt;
**E.g. opponent has 80% acc, you have 50% magic shield. You have then 40 + 10 = 50% chance to deflect, instead of 10% if this system wasn't around. Notice this is a boon for Wizards.&lt;br /&gt;
====Block====&lt;br /&gt;
----Block is dependent on 3 things: shield size, Shields, and Phalanx.&lt;br /&gt;
*Shields give 3% per point.&lt;br /&gt;
*Small Shields give 5%, Medium 10%, Large 15%, Huge 20%.&lt;br /&gt;
'''Consequence'''&lt;br /&gt;
*Buffing up doesn't affect Block %&lt;br /&gt;
*Theoretical cap for ''Block %'' is 80% (+2 Shields Sassaren Heavy Shield, +1 from AE Gauntlets, and +3 Shields from Eternal Guardian Blade proc, and DEFENSIVE SPIN).&lt;br /&gt;
====Parry====&lt;br /&gt;
----Parry is dependent on 4 things: skill in Parry, skill in Swords (or whatever), and stats.&lt;br /&gt;
*Parry gives 2% per point&lt;br /&gt;
*Skill in Weapon gives 0.5% per point&lt;br /&gt;
*Stat bonus caps at 4% per point in Parry&lt;br /&gt;
**(agi+str)/20 gives the exact number of %?&lt;br /&gt;
*Conquest allows the player to parry with an offhand weapon, but no longer attack with it. This increases parry % by a certain amount, probably twice.&lt;br /&gt;
*Class exception for Assasins: Double Edge puts Parry at 0% throughout its duration.&lt;br /&gt;
*Class exception for Warriors: Dual Wield adds 1% per point provided offhand weapon is equipped.&lt;br /&gt;
=====Riposte=====&lt;br /&gt;
This obviously rolls only if Parry roll succeeds, we will call the roll described below as the ''riposte roll''.&lt;br /&gt;
*Riposte gives 3% per point, Conquest gives 4% per point.&lt;br /&gt;
*Stat bonus caps at 4% per point in Riposte&lt;br /&gt;
**(tog+str)/20 gives the exact number of %?&lt;br /&gt;
*You have half the chance to riposte an off-target mob as compared to targetted (50% penalty)&lt;br /&gt;
*Revenge increases 5% for 15 seconds, additionally you now have 75% chance to riposte an off-target as compared to targetted.&lt;br /&gt;
*You can only Riposte once every 2 seconds (regardless of how many mobs you are fighting).&lt;br /&gt;
&lt;br /&gt;
*If riposte roll succeeds, there is then an acc roll as if it was your turn to attack. Therefore the chance of a riposte landing is the same as the chance of a normal attack landing (provided the riposte roll succeeds).&lt;br /&gt;
====Dodge====&lt;br /&gt;
----Dodge is dependent on 2 things: skill in Dodge and stats.&lt;br /&gt;
*Dodge gives 3% per point.&lt;br /&gt;
*Stat bonus caps at 4 likewise&lt;br /&gt;
**Someone put the exact agi/bonus formula here..&lt;br /&gt;
*Evade gives +5% per point for 20 seconds, 2 min reuse.&lt;br /&gt;
*Class exception for Rangers: +0.5% per point in Stealth.&lt;br /&gt;
*Penalty of 5% per extra mob hitting you (a triple stack means -10%)&lt;br /&gt;
**Does this penalty hold for all the 3 mobs, or just the individual e.g. no penalty against target mob, 5% penalty against the second, and 10% penalty against the third?&lt;br /&gt;
===Weapon Damage/ Speed===&lt;br /&gt;
----The bonus for each weaponspeed above 30 is 0.5% accuracy and 2% damage, and there is 1.5% damage penalty for speeds below 30. e.g. a speed 32 will have 1% acc and 6% extra damage. (Anyone know how damage listed on the weapon relates to Damage: 123-456? Put it here.)&lt;br /&gt;
&lt;br /&gt;
'''Consequence'''&lt;br /&gt;
#Balancing tincs lower damage and acc!&lt;br /&gt;
#Slow weapons aren't necessarily that lousy..&lt;br /&gt;
===Boon===&lt;br /&gt;
----&lt;br /&gt;
===Benedictus's Shield===&lt;br /&gt;
----I know no one has this.. but in the event...&lt;/div&gt;</summary>
		<author><name>Maven</name></author>
	</entry>
	<entry>
		<id>https://revwiki.cursed-lands.net/index.php?title=Respecs&amp;diff=140</id>
		<title>Respecs</title>
		<link rel="alternate" type="text/html" href="https://revwiki.cursed-lands.net/index.php?title=Respecs&amp;diff=140"/>
		<updated>2022-09-03T22:20:57Z</updated>

		<summary type="html">&lt;p&gt;Maven: info from archived site.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Types of Respecs =&lt;br /&gt;
There are a number of types of respecs:&lt;br /&gt;
&lt;br /&gt;
* Epic respec&lt;br /&gt;
* Stat respec&lt;br /&gt;
* Skill respec&lt;br /&gt;
* Spell respec&lt;br /&gt;
&lt;br /&gt;
Depending on the way you get your respec, one or more of these will be applied:&lt;br /&gt;
&lt;br /&gt;
; Respec Point&lt;br /&gt;
: A respec point can be spent on an Epic or non-Epic respec. The epic one will ONLY have an Epic respec. The non-epic one will consist of a stat/skill/spell respec.&lt;br /&gt;
: A respec point can be spent at any level/AA.&lt;br /&gt;
; Stone of the Epic Soul&lt;br /&gt;
: When used, this stone will give a stat/skill/spell respec.&lt;br /&gt;
: A Stone of the Epic Soul can be spent at any level/AA.&lt;br /&gt;
; Stone of Forgetting&lt;br /&gt;
: When used, this stone will give a stat/skill/spell respec.&lt;br /&gt;
: A Stone of Forgetting can be spent at the level/AA it's obtained only.&lt;br /&gt;
; Guardian respec&lt;br /&gt;
: A Guardian respec will give any applicable combination of respec types.&lt;br /&gt;
&lt;br /&gt;
= Respec Points =&lt;br /&gt;
Free respec points are given at levels 25, 50, 75 and 100. These can be spent immediately or saved for later.&lt;br /&gt;
&lt;br /&gt;
You can also buy a respec point from your guild trainer, at a cost of 25% of your pres and 1 million gold plus 50k gold per AA. To do this, you tell him ''purchase respec''&lt;br /&gt;
&lt;br /&gt;
You can spend this respec point on a non-epic respec by telling your trainer ''respec confirm''. To spend it on an epic respec, go to Jeb Sedgeway and tell him ''purchase epic respec''.&lt;br /&gt;
&lt;br /&gt;
= Stone of the Epic Soul =&lt;br /&gt;
A Stone of the Epic Soul is given at EA 2 and EA 4. See also Epic Advancement.&lt;br /&gt;
&lt;br /&gt;
= Stone of Forgetting =&lt;br /&gt;
With each game release, a stone of forgetting can be given via the respec quest from Wizznic in Sucaran. This stone can only be used at the level and AA you get the stone at. Otherwise it won't do anything. You must be at least level 50 to receive this. (Level 50 when you ask for the quest, not at the time of update)&lt;br /&gt;
&lt;br /&gt;
= Guardian Respec =&lt;br /&gt;
Request a respec when the guardian is online, and specify why you want a respec and what needs to be reset (epic/stats/skills/spells).&lt;br /&gt;
&lt;br /&gt;
Guardian respec requests are rarely given anymore. Only in exceptional cases a guardian will give a respec.&lt;/div&gt;</summary>
		<author><name>Maven</name></author>
	</entry>
	<entry>
		<id>https://revwiki.cursed-lands.net/index.php?title=Evasion&amp;diff=139</id>
		<title>Evasion</title>
		<link rel="alternate" type="text/html" href="https://revwiki.cursed-lands.net/index.php?title=Evasion&amp;diff=139"/>
		<updated>2022-09-03T22:20:09Z</updated>

		<summary type="html">&lt;p&gt;Maven: /* Block */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Basic Premise ==&lt;br /&gt;
The evade system consists of two sets of random calculations. The first is the test to see if the attacker's tohit bonus succeeds. If this is the case, the defender has zero chance of using any evasive skill. If the tohit roll fails, the defender has the standard chance to defend by using the various percentages of the evasive skills.&lt;br /&gt;
&lt;br /&gt;
== Calculation Resolution Order ==&lt;br /&gt;
&lt;br /&gt;
* Tohit bonus check. IF SUCCESS, evade function ends.&lt;br /&gt;
* Protect check. This is the check if any other player has the Protect skill active on the defender.&lt;br /&gt;
* Magic Shield.&lt;br /&gt;
* Block.&lt;br /&gt;
* Parry. If Parry succeeds, there is the subsequent Riposte check, if applicable.&lt;br /&gt;
* Dodge.&lt;br /&gt;
&lt;br /&gt;
== Skill Bonusses ==&lt;br /&gt;
For items and spells that bring evasive skills over the cap of a character, the bonuses received are reduced by 50%. This means that, for example, a player has a Dodge cap of 5. He has his stat bonus maxed, so his dodge rate is 35%. He then gets an item that has +1 Dodge, so his Dodge skill is now 6. Assuming he has enough agility to max bonus for the new dodge, he would have 42%. However, because his Dodge is now over the cap, he only receives half bonus from the bonus and so his rating improves to 38.5%.&lt;br /&gt;
&lt;br /&gt;
The same applies to the evasive modifying skills, such as Evade. If the player has Evade 6 but a cap of 4, instead of getting a 30% bonus, he would receive a 25% instead.&lt;br /&gt;
&lt;br /&gt;
== Special Modifiers ==&lt;br /&gt;
&lt;br /&gt;
=== Tohit bonus ===&lt;br /&gt;
&lt;br /&gt;
* The level based modifier for this is +/- 5%. The standard rules apply, such as the modifier for lower level not kicking until the mob is over 4 levels below the player, etc.&lt;br /&gt;
* The Combat Precision skill adds 3% bonus per point.&lt;br /&gt;
* Weapons with speed more than 30 receive a 0.5% bonus per delay beyond 30.&lt;br /&gt;
* Assassin class bonus is 1% bonus per 1 level of Daggers. This bonus is capped at 10%.&lt;br /&gt;
* Fortune Guild training provides a 2% bonus per level.&lt;br /&gt;
* If defender is stunned, there is a 75% tohit bonus. However, this bonus is negated by 3% per point in Stability.&lt;br /&gt;
* A player being attacked by a mob gets a tohit bonus per per valid attacker for that mob beyond one. Please note that a Wizard attempting to stab the mob with a dagger is not a valid attacker.&lt;br /&gt;
&lt;br /&gt;
=== Protect Check ===&lt;br /&gt;
It is a two part check. The first is the test for Protect to actually work. This is 10% per skill point. If this succeeds, the protector's Block chance is then used.&lt;br /&gt;
&lt;br /&gt;
=== Magic Shield ===&lt;br /&gt;
&lt;br /&gt;
* Magic shield is generally obtained through the effects of spells or certain caster-oriented magic items.&lt;br /&gt;
* Special: An extra magic shield test occurs if the defender is stunned and the attacker succeeds the tohit check.&lt;br /&gt;
* This skill has a hard cap of 60%.(65% with epic)&lt;br /&gt;
&lt;br /&gt;
=== Block ===&lt;br /&gt;
&lt;br /&gt;
* Each skill in Shields is 3% bonus.&lt;br /&gt;
* Each point in Phalanx gives a bonus of 1% per point. This bonus is random for each block, ranging from 0-max.&lt;br /&gt;
* Shield size plays a big role. Small shield is a 5% block. Medium shield has 10%. Large shield has 15%. Huge has 20%.&lt;br /&gt;
&lt;br /&gt;
=== Parry ===&lt;br /&gt;
&lt;br /&gt;
* Each skill in Parry is 2% bonus.&lt;br /&gt;
* Each skill in Weapon is 0.5% bonus.&lt;br /&gt;
* There is a stat bonus determined by (agi+str) / 2. This bonus is capped at 4% per point in Parry. The amount of stat required per point starts at 0.1% per point and grows by 2 per additional point in Parry. Hence, Parry 2 requires 2.5 for 0.1%.&lt;br /&gt;
* Warrior class bonus is 1% parry per point in Dual Wield, assuming Warrior has an offhand weapon equipped.&lt;br /&gt;
&lt;br /&gt;
=== Riposte ===&lt;br /&gt;
&lt;br /&gt;
* This skill only has its roll after a successful parry.&lt;br /&gt;
* Each skill in Riposte is 3% bonus.&lt;br /&gt;
* The stat bonus is (tog+str) / 2. The bonus is capped at 4% per point in Riposte. The growth is the same as Parry.&lt;br /&gt;
* The Revenge skill enhances riposte by 5% per point for the duration of the skill. The skill lasts for 15 seconds with a reuse timer of 1:30 minutes. While active, reduces the non-target Riposte penalty to 25%.&lt;br /&gt;
* Limit: Skill can only occur once every 2 seconds.&lt;br /&gt;
* Limit: Riposte has a 50% penalty when used against non-targeted attacker.&lt;br /&gt;
&lt;br /&gt;
=== Dodge ===&lt;br /&gt;
&lt;br /&gt;
* Each skill in Dodge is 3% bonus.&lt;br /&gt;
* There is a stat bonus from agi. The bonus is capped at 4% per point in Dodge. The growth is the same as Parry.&lt;br /&gt;
* The Evade skill gives a 5% bonus per point for the duration. Duration is 20 seconds with a reuse of 2:00 minutes.&lt;br /&gt;
* The Ranger class has a Dodge bonus of 0.5% per point in Stealth.&lt;br /&gt;
* Penalty: A dodge is a feat of acrobatic mastery. As a result of the difficulty in performing such a move, there is a penalty to Dodge of 5% per extra attacker hitting the character.&lt;/div&gt;</summary>
		<author><name>Maven</name></author>
	</entry>
	<entry>
		<id>https://revwiki.cursed-lands.net/index.php?title=Evasion&amp;diff=138</id>
		<title>Evasion</title>
		<link rel="alternate" type="text/html" href="https://revwiki.cursed-lands.net/index.php?title=Evasion&amp;diff=138"/>
		<updated>2022-09-03T22:19:59Z</updated>

		<summary type="html">&lt;p&gt;Maven: /* Basic Premise */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Basic Premise ==&lt;br /&gt;
The evade system consists of two sets of random calculations. The first is the test to see if the attacker's tohit bonus succeeds. If this is the case, the defender has zero chance of using any evasive skill. If the tohit roll fails, the defender has the standard chance to defend by using the various percentages of the evasive skills.&lt;br /&gt;
&lt;br /&gt;
== Calculation Resolution Order ==&lt;br /&gt;
&lt;br /&gt;
* Tohit bonus check. IF SUCCESS, evade function ends.&lt;br /&gt;
* Protect check. This is the check if any other player has the Protect skill active on the defender.&lt;br /&gt;
* Magic Shield.&lt;br /&gt;
* Block.&lt;br /&gt;
* Parry. If Parry succeeds, there is the subsequent Riposte check, if applicable.&lt;br /&gt;
* Dodge.&lt;br /&gt;
&lt;br /&gt;
== Skill Bonusses ==&lt;br /&gt;
For items and spells that bring evasive skills over the cap of a character, the bonuses received are reduced by 50%. This means that, for example, a player has a Dodge cap of 5. He has his stat bonus maxed, so his dodge rate is 35%. He then gets an item that has +1 Dodge, so his Dodge skill is now 6. Assuming he has enough agility to max bonus for the new dodge, he would have 42%. However, because his Dodge is now over the cap, he only receives half bonus from the bonus and so his rating improves to 38.5%.&lt;br /&gt;
&lt;br /&gt;
The same applies to the evasive modifying skills, such as Evade. If the player has Evade 6 but a cap of 4, instead of getting a 30% bonus, he would receive a 25% instead.&lt;br /&gt;
&lt;br /&gt;
== Special Modifiers ==&lt;br /&gt;
&lt;br /&gt;
=== Tohit bonus ===&lt;br /&gt;
&lt;br /&gt;
* The level based modifier for this is +/- 5%. The standard rules apply, such as the modifier for lower level not kicking until the mob is over 4 levels below the player, etc.&lt;br /&gt;
* The Combat Precision skill adds 3% bonus per point.&lt;br /&gt;
* Weapons with speed more than 30 receive a 0.5% bonus per delay beyond 30.&lt;br /&gt;
* Assassin class bonus is 1% bonus per 1 level of Daggers. This bonus is capped at 10%.&lt;br /&gt;
* Fortune Guild training provides a 2% bonus per level.&lt;br /&gt;
* If defender is stunned, there is a 75% tohit bonus. However, this bonus is negated by 3% per point in Stability.&lt;br /&gt;
* A player being attacked by a mob gets a tohit bonus per per valid attacker for that mob beyond one. Please note that a Wizard attempting to stab the mob with a dagger is not a valid attacker.&lt;br /&gt;
&lt;br /&gt;
=== Protect Check ===&lt;br /&gt;
It is a two part check. The first is the test for Protect to actually work. This is 10% per skill point. If this succeeds, the protector's Block chance is then used.&lt;br /&gt;
&lt;br /&gt;
=== Magic Shield ===&lt;br /&gt;
&lt;br /&gt;
* Magic shield is generally obtained through the effects of spells or certain caster-oriented magic items.&lt;br /&gt;
* Special: An extra magic shield test occurs if the defender is stunned and the attacker succeeds the tohit check.&lt;br /&gt;
* This skill has a hard cap of 60%.(65% with epic)&lt;br /&gt;
&lt;br /&gt;
=== Block ===&lt;br /&gt;
&lt;br /&gt;
* Each skill in Shields is 3% bonus.&lt;br /&gt;
* Each point in Phalanx gives a bonus of 1% per point. This bonus is random for each block, ranging from 0-max.&lt;br /&gt;
* Shield size plays a big role. Small shield is a 5% block. Medium shield has 10%. Large shield has 15%. Huge has 20%.&lt;br /&gt;
&lt;br /&gt;
[edit]&lt;br /&gt;
&lt;br /&gt;
=== Parry ===&lt;br /&gt;
&lt;br /&gt;
* Each skill in Parry is 2% bonus.&lt;br /&gt;
* Each skill in Weapon is 0.5% bonus.&lt;br /&gt;
* There is a stat bonus determined by (agi+str) / 2. This bonus is capped at 4% per point in Parry. The amount of stat required per point starts at 0.1% per point and grows by 2 per additional point in Parry. Hence, Parry 2 requires 2.5 for 0.1%.&lt;br /&gt;
* Warrior class bonus is 1% parry per point in Dual Wield, assuming Warrior has an offhand weapon equipped.&lt;br /&gt;
&lt;br /&gt;
=== Riposte ===&lt;br /&gt;
&lt;br /&gt;
* This skill only has its roll after a successful parry.&lt;br /&gt;
* Each skill in Riposte is 3% bonus.&lt;br /&gt;
* The stat bonus is (tog+str) / 2. The bonus is capped at 4% per point in Riposte. The growth is the same as Parry.&lt;br /&gt;
* The Revenge skill enhances riposte by 5% per point for the duration of the skill. The skill lasts for 15 seconds with a reuse timer of 1:30 minutes. While active, reduces the non-target Riposte penalty to 25%.&lt;br /&gt;
* Limit: Skill can only occur once every 2 seconds.&lt;br /&gt;
* Limit: Riposte has a 50% penalty when used against non-targeted attacker.&lt;br /&gt;
&lt;br /&gt;
=== Dodge ===&lt;br /&gt;
&lt;br /&gt;
* Each skill in Dodge is 3% bonus.&lt;br /&gt;
* There is a stat bonus from agi. The bonus is capped at 4% per point in Dodge. The growth is the same as Parry.&lt;br /&gt;
* The Evade skill gives a 5% bonus per point for the duration. Duration is 20 seconds with a reuse of 2:00 minutes.&lt;br /&gt;
* The Ranger class has a Dodge bonus of 0.5% per point in Stealth.&lt;br /&gt;
* Penalty: A dodge is a feat of acrobatic mastery. As a result of the difficulty in performing such a move, there is a penalty to Dodge of 5% per extra attacker hitting the character.&lt;/div&gt;</summary>
		<author><name>Maven</name></author>
	</entry>
	<entry>
		<id>https://revwiki.cursed-lands.net/index.php?title=Evasion&amp;diff=137</id>
		<title>Evasion</title>
		<link rel="alternate" type="text/html" href="https://revwiki.cursed-lands.net/index.php?title=Evasion&amp;diff=137"/>
		<updated>2022-09-03T22:19:42Z</updated>

		<summary type="html">&lt;p&gt;Maven: info from archived site.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Basic Premise ==&lt;br /&gt;
The evade system consists of two sets of random calculations. The first is the test to see if the attacker's tohit bonus succeeds. If this is the case, the defender has zero chance of using any evasive skill. If the tohit roll fails, the defender has the standard chance to defend by using the various percentages of the evasive skills.&lt;br /&gt;
&lt;br /&gt;
[edit]&lt;br /&gt;
&lt;br /&gt;
== Calculation Resolution Order ==&lt;br /&gt;
&lt;br /&gt;
* Tohit bonus check. IF SUCCESS, evade function ends.&lt;br /&gt;
* Protect check. This is the check if any other player has the Protect skill active on the defender.&lt;br /&gt;
* Magic Shield.&lt;br /&gt;
* Block.&lt;br /&gt;
* Parry. If Parry succeeds, there is the subsequent Riposte check, if applicable.&lt;br /&gt;
* Dodge.&lt;br /&gt;
&lt;br /&gt;
[edit]&lt;br /&gt;
&lt;br /&gt;
== Skill Bonusses ==&lt;br /&gt;
For items and spells that bring evasive skills over the cap of a character, the bonuses received are reduced by 50%. This means that, for example, a player has a Dodge cap of 5. He has his stat bonus maxed, so his dodge rate is 35%. He then gets an item that has +1 Dodge, so his Dodge skill is now 6. Assuming he has enough agility to max bonus for the new dodge, he would have 42%. However, because his Dodge is now over the cap, he only receives half bonus from the bonus and so his rating improves to 38.5%.&lt;br /&gt;
&lt;br /&gt;
The same applies to the evasive modifying skills, such as Evade. If the player has Evade 6 but a cap of 4, instead of getting a 30% bonus, he would receive a 25% instead.&lt;br /&gt;
&lt;br /&gt;
== Special Modifiers ==&lt;br /&gt;
&lt;br /&gt;
=== Tohit bonus ===&lt;br /&gt;
&lt;br /&gt;
* The level based modifier for this is +/- 5%. The standard rules apply, such as the modifier for lower level not kicking until the mob is over 4 levels below the player, etc.&lt;br /&gt;
* The Combat Precision skill adds 3% bonus per point.&lt;br /&gt;
* Weapons with speed more than 30 receive a 0.5% bonus per delay beyond 30.&lt;br /&gt;
* Assassin class bonus is 1% bonus per 1 level of Daggers. This bonus is capped at 10%.&lt;br /&gt;
* Fortune Guild training provides a 2% bonus per level.&lt;br /&gt;
* If defender is stunned, there is a 75% tohit bonus. However, this bonus is negated by 3% per point in Stability.&lt;br /&gt;
* A player being attacked by a mob gets a tohit bonus per per valid attacker for that mob beyond one. Please note that a Wizard attempting to stab the mob with a dagger is not a valid attacker.&lt;br /&gt;
&lt;br /&gt;
=== Protect Check ===&lt;br /&gt;
It is a two part check. The first is the test for Protect to actually work. This is 10% per skill point. If this succeeds, the protector's Block chance is then used.&lt;br /&gt;
&lt;br /&gt;
=== Magic Shield ===&lt;br /&gt;
&lt;br /&gt;
* Magic shield is generally obtained through the effects of spells or certain caster-oriented magic items.&lt;br /&gt;
* Special: An extra magic shield test occurs if the defender is stunned and the attacker succeeds the tohit check.&lt;br /&gt;
* This skill has a hard cap of 60%.(65% with epic)&lt;br /&gt;
&lt;br /&gt;
=== Block ===&lt;br /&gt;
&lt;br /&gt;
* Each skill in Shields is 3% bonus.&lt;br /&gt;
* Each point in Phalanx gives a bonus of 1% per point. This bonus is random for each block, ranging from 0-max.&lt;br /&gt;
* Shield size plays a big role. Small shield is a 5% block. Medium shield has 10%. Large shield has 15%. Huge has 20%.&lt;br /&gt;
&lt;br /&gt;
[edit]&lt;br /&gt;
&lt;br /&gt;
=== Parry ===&lt;br /&gt;
&lt;br /&gt;
* Each skill in Parry is 2% bonus.&lt;br /&gt;
* Each skill in Weapon is 0.5% bonus.&lt;br /&gt;
* There is a stat bonus determined by (agi+str) / 2. This bonus is capped at 4% per point in Parry. The amount of stat required per point starts at 0.1% per point and grows by 2 per additional point in Parry. Hence, Parry 2 requires 2.5 for 0.1%.&lt;br /&gt;
* Warrior class bonus is 1% parry per point in Dual Wield, assuming Warrior has an offhand weapon equipped.&lt;br /&gt;
&lt;br /&gt;
=== Riposte ===&lt;br /&gt;
&lt;br /&gt;
* This skill only has its roll after a successful parry.&lt;br /&gt;
* Each skill in Riposte is 3% bonus.&lt;br /&gt;
* The stat bonus is (tog+str) / 2. The bonus is capped at 4% per point in Riposte. The growth is the same as Parry.&lt;br /&gt;
* The Revenge skill enhances riposte by 5% per point for the duration of the skill. The skill lasts for 15 seconds with a reuse timer of 1:30 minutes. While active, reduces the non-target Riposte penalty to 25%.&lt;br /&gt;
* Limit: Skill can only occur once every 2 seconds.&lt;br /&gt;
* Limit: Riposte has a 50% penalty when used against non-targeted attacker.&lt;br /&gt;
&lt;br /&gt;
=== Dodge ===&lt;br /&gt;
&lt;br /&gt;
* Each skill in Dodge is 3% bonus.&lt;br /&gt;
* There is a stat bonus from agi. The bonus is capped at 4% per point in Dodge. The growth is the same as Parry.&lt;br /&gt;
* The Evade skill gives a 5% bonus per point for the duration. Duration is 20 seconds with a reuse of 2:00 minutes.&lt;br /&gt;
* The Ranger class has a Dodge bonus of 0.5% per point in Stealth.&lt;br /&gt;
* Penalty: A dodge is a feat of acrobatic mastery. As a result of the difficulty in performing such a move, there is a penalty to Dodge of 5% per extra attacker hitting the character.&lt;/div&gt;</summary>
		<author><name>Maven</name></author>
	</entry>
	<entry>
		<id>https://revwiki.cursed-lands.net/index.php?title=Quests&amp;diff=136</id>
		<title>Quests</title>
		<link rel="alternate" type="text/html" href="https://revwiki.cursed-lands.net/index.php?title=Quests&amp;diff=136"/>
		<updated>2022-09-03T22:17:11Z</updated>

		<summary type="html">&lt;p&gt;Maven: info from archived site.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
==Faction Quests==&lt;br /&gt;
[[Soldiers of the Empire]] &lt;br /&gt;
&lt;br /&gt;
[[Defenders of the Faith]] &lt;br /&gt;
&lt;br /&gt;
[[Scholars of the Academy]] &lt;br /&gt;
&lt;br /&gt;
[[Watchers of Chaos]] &lt;br /&gt;
==Myronmet==&lt;br /&gt;
===Mayor Sedgeway===&lt;br /&gt;
;Myronmet, Clearing Old Bones!&lt;br /&gt;
:You earn 75 experience as a quest reward!&lt;br /&gt;
:Mayor Sedgeway gives you 25 gold coins.&lt;br /&gt;
:Your faction standing with Myronmet has changed by 20.&lt;br /&gt;
&lt;br /&gt;
;Myronmet, Broken Home!&lt;br /&gt;
:You earn 500 experience as a quest reward!&lt;br /&gt;
:Mayor Sedgeway gives you 100 gold coins.&lt;br /&gt;
:Your faction standing with Myronmet has changed by 100.&lt;br /&gt;
&lt;br /&gt;
;Myronmet's Graveyard, Part 1!&lt;br /&gt;
:Your faction standing with Myronmet has changed by 50.&lt;br /&gt;
:Mayor Sedgeway gives you a [[Wrist#Bracelet of Health|Bracelet of Health]]!&lt;br /&gt;
&lt;br /&gt;
;Myronmet's Graveyard, Part 2!&lt;br /&gt;
:Mayor Sedgeway gives you 10000 gold coins.&lt;br /&gt;
:Mayor Sedgeway trains you, and you receive a bonus stat point!&lt;br /&gt;
:Mayor Sedgeway trains you, and you receive a bonus stat point!&lt;br /&gt;
===A Clerk===&lt;br /&gt;
;Myronmet, Tax Collection!&lt;br /&gt;
:You earn 20 experience as a quest reward!&lt;br /&gt;
:A Clerk gives you 20 gold coins.&lt;br /&gt;
:Your faction standing with Myronmet has changed by 10.&lt;br /&gt;
===Captain Dasan===&lt;br /&gt;
;Myronmet, Outlaw Hunter!&lt;br /&gt;
:Captain Dasan gives you 180 gold coins.&lt;br /&gt;
:Your faction standing with Myronmet has changed by 30.&lt;br /&gt;
===Malak Jovendry===&lt;br /&gt;
;Myronmet, Silk Trade&lt;br /&gt;
:You earn 2000 experience as a quest reward!&lt;br /&gt;
:Malak Jovendry gives you 400 gold coins.&lt;br /&gt;
==Myronmet Swamp==&lt;br /&gt;
===The Lizardman King===&lt;br /&gt;
;Lizardmen, Gargantuan Problems&lt;br /&gt;
:You earn 300 experience as a quest reward!&lt;br /&gt;
:Your faction standing with Swamp Lizards has changed by 25.&lt;br /&gt;
&lt;br /&gt;
;Lizardmen, Ancient Problems&lt;br /&gt;
:You earn 400 experience as a quest reward!&lt;br /&gt;
:Your faction standing with Swamp Lizards has changed by 50.&lt;br /&gt;
==Lake Conosiat==&lt;br /&gt;
===A Conosiat Rancher===&lt;br /&gt;
;Myronmet, Butcher&lt;br /&gt;
:You earn 500 experience as a quest reward!&lt;br /&gt;
:Your faction standing with Myronmet has changed by 50.&lt;br /&gt;
:A Conosiat Rancher gives you 200 gold coins.&lt;br /&gt;
==Sucaran Port City==&lt;br /&gt;
===Lord Barandis===&lt;br /&gt;
;Sucaran Garrison Infestation&lt;br /&gt;
:Your faction standing with Sucaran has changed by 50.&lt;br /&gt;
:Lord Barandis trains you, and you receive a bonus stat point!&lt;br /&gt;
&lt;br /&gt;
;Sucaran Docks Trouble&lt;br /&gt;
:Your faction standing with Sucaran has changed by 200.&lt;br /&gt;
&lt;br /&gt;
;Sucaran Docks Trouble II&lt;br /&gt;
:Your faction standing with Sucaran has changed by 200.&lt;br /&gt;
:Lord Barandis trains you, and you receive a bonus skill point!&lt;br /&gt;
==Steltan==&lt;br /&gt;
===The Steltan Priest===&lt;br /&gt;
;Steltan, Supply Lines&lt;br /&gt;
:You earn 3000 experience as a quest reward!&lt;br /&gt;
:The Steltan Priest gives you a Steltan star!&lt;br /&gt;
:Your faction standing with Myronmet has changed by 100.&lt;br /&gt;
&lt;br /&gt;
;Steltan, Savior&lt;br /&gt;
:You earn 5000 experience as a quest reward!&lt;br /&gt;
:The Steltan Priest gives you a [[Neck#Heart of Steltan|Heart of Steltan]]!&lt;br /&gt;
:Your faction standing with Myronmet has changed by 300.&lt;br /&gt;
===Jaldi the Barkeep===&lt;br /&gt;
;Steltan, Rum Run&lt;br /&gt;
:You earn 1000 experience as a quest reward!&lt;br /&gt;
:Jaldi the Barkeep gives you 1200 gold coins.&lt;br /&gt;
===Harlton the Weaponcrafter===&lt;br /&gt;
;Steltan, Steel Trade&lt;br /&gt;
&lt;br /&gt;
:You earn 1000 experience as a quest reward!&lt;br /&gt;
:Harlton the Weaponcrafter gives you 250 gold coins.&lt;br /&gt;
==Epiach==&lt;br /&gt;
===Archmage Khume===&lt;br /&gt;
;Khume's Bank&lt;br /&gt;
:He buffs you with the spell &amp;quot;Greatest Shield of Spirit&amp;quot; which is a spell that provides +58 armor and lasts 10 minutes. You lose the 10k gold. It is a repeatable quest.&lt;br /&gt;
===Banker Trentin===&lt;br /&gt;
;Epiach, Ruined Heist&lt;br /&gt;
:Your faction standing with Majestic Empire has changed by 50.&lt;br /&gt;
:Banker Trentin gives you 800 gold coins.&lt;br /&gt;
===Lord Curadis===&lt;br /&gt;
;Epiach, Tax Collection!&lt;br /&gt;
:Your faction standing with Majestic Empire has changed by 50.&lt;br /&gt;
:You earn 4000 experience as a quest reward!&lt;br /&gt;
:Lord Curadis gives you 400 gold coins.&lt;br /&gt;
&lt;br /&gt;
;Sir Title&lt;br /&gt;
:You say, &amp;quot;noble&amp;quot;&lt;br /&gt;
:Lord Curadis says, &amp;quot;So &amp;lt;i&amp;gt;player&amp;lt;/i&amp;gt;, you wish to become join the elite of the Majestic Empire and :become a noble? In the old days, nobility was strictly hereditary. But times have changed, and :Empress Olina realizes that giving citizens the ability to purchase titles for themselves not only :makes them happier, but brings in a fantastic amount of revenue for the Empire. I have direct ties :to Atlaand, and upon paying me, your name will enter into the sacred records of the White Palace. :But you must prove your worthiness, for we do not hand out titles to mere beggars on the street. :Once you have obtained 100,000 gold coins, tell me that you are worthy of the title Sir.&amp;quot;&lt;br /&gt;
:You say, &amp;quot;worthy&amp;quot;&lt;br /&gt;
:Lord Curadis takes your money, writes your name onto a piece of parchment, and speaks, &amp;quot;Very good, :&amp;lt;i&amp;gt;player&amp;lt;/i&amp;gt;. You have now entered into the ranks of the nobility of the Majestic Empire. Granted, you :are merely the lowest tier of the nobles, but it is a start, no? Through hard work and a lot of :money, perhaps some day you can advance even further. I bid you good day, Sir &amp;lt;i&amp;gt;player&amp;lt;/i&amp;gt;!&amp;quot;&lt;br /&gt;
:You gain 10 prestige!&lt;br /&gt;
&lt;br /&gt;
;The Noble's Duty!&lt;br /&gt;
:Lord Curadis strokes his beard and says, &amp;quot;This is fascinating. That mummy I had destroyed must have been the remains of the shaman of the orc's tribe. If they are able to use magic, the city of Epiach is in for some real troubles. I thank you, ''player''. You have done well. Now for a mere 400,000 gold coins, you will have your new '''title'''.&amp;quot;&lt;br /&gt;
:You say, &amp;quot;title&amp;quot;&lt;br /&gt;
:You are now titled Lord of the Majestic Empire!&lt;br /&gt;
:You gain 20 prestige!&lt;br /&gt;
&lt;br /&gt;
;Impressing the Empire&lt;br /&gt;
:Lord Curadis scowls upon seeing the head and says, &amp;quot;This is outrageous! I have known that the Church of Aran has been illegally organizing here in Epiach, but this is the first proof that they are actively working against the Empire. I will write up a report to Atlaand at once, and inform them of your great work. Hand me 1,000,000 gold coins so that I can give it to them as a sign of your loyalty, and you shall have your '''promotion'''!&amp;quot;&lt;br /&gt;
:You say &amp;quot;promotion&amp;quot;&lt;br /&gt;
:You are now titles Baron of the Majestic Empire!&lt;br /&gt;
===Grand Theolate Sarina===&lt;br /&gt;
;Defy the Pantheon&lt;br /&gt;
:Grand Theolate Sarina gives you a [[Helm#Crown of Light|Crown of Light]]!&lt;br /&gt;
:Your title is now: Preserver!&lt;br /&gt;
:You gain 50 prestige!&lt;br /&gt;
===Rayven Dalawdac===&lt;br /&gt;
;Epiach, Riparian Study&lt;br /&gt;
:You earn 5000 experience as a quest reward!&lt;br /&gt;
:Rayven Dalawdac gives you 300 gold coins.&lt;br /&gt;
&lt;br /&gt;
;Epiach, Parlay with Pirates!&lt;br /&gt;
:You earn 3000 experience as a quest reward!&lt;br /&gt;
===Zolantar===&lt;br /&gt;
;Epiach, Sowing Seeds&lt;br /&gt;
:Your faction standing with Majestic Empire has changed by 50.&lt;br /&gt;
:You earn 3000 experience as a quest reward!&lt;br /&gt;
:Zolantar gives you 100 gold coins.&lt;br /&gt;
===Turquin the Leather Merchant===&lt;br /&gt;
;Epiach, Leather Supplies&lt;br /&gt;
:You earn 8000 experience as a quest reward!&lt;br /&gt;
:Turquin the Leather Merchant gives you 1200 gold coins.&lt;br /&gt;
===Gurgnan Hotblade===&lt;br /&gt;
;Epiach, Crowded Caverns&lt;br /&gt;
:You earn 3000 experience as a quest reward!&lt;br /&gt;
&lt;br /&gt;
;Epiach, Crowded Caverns II&lt;br /&gt;
:You earn 5000 experience as a quest reward!&lt;br /&gt;
:Gurgnan Hotblade gives you 200 gold coins.&lt;br /&gt;
===General Randhar===&lt;br /&gt;
;Epiach, Imperial Supplies&lt;br /&gt;
:Your faction standing with Majestic Empire has changed by 50.&lt;br /&gt;
:General Randhar gives you 100 gold coins.&lt;br /&gt;
:You earn 1200 experience as a quest reward!&lt;br /&gt;
&lt;br /&gt;
;Epiach, Orc Reception&lt;br /&gt;
:You earn 4000 experience as a quest reward!&lt;br /&gt;
:General Randhar gives you a [[Neck#Imperial Pin|Imperial Pin]]!&lt;br /&gt;
:Your faction standing with Majestic Empire has changed by 50.&lt;br /&gt;
&lt;br /&gt;
;Epiach, Meet the Ogres!&lt;br /&gt;
:General Randhar gives you a [[Wrist#Imperial Wristband|Imperial Wristband]]!&lt;br /&gt;
==East Epiach Highway==&lt;br /&gt;
===Pablo===&lt;br /&gt;
;East Epiach Highway, Culling the Spread&lt;br /&gt;
:You earn 4000 experience as a quest reward!&lt;br /&gt;
:Pablo gives you 200 gold coins.&lt;br /&gt;
:Pablo gives you a Small Side of Beef!&lt;br /&gt;
==Road To Atlaand/Northern Wastes==&lt;br /&gt;
===Old Man Nascabod/Middle-aged Man Nilscabod===&lt;br /&gt;
;Road To Atlaand, Werewolves curse&lt;br /&gt;
:Old Man Nascabod trains you, and you receive a bonus stat point!&lt;br /&gt;
&lt;br /&gt;
;Road To Atlaand, Some Rocs in a Hard Place&lt;br /&gt;
:Old Man Nascabod trains you, and you receive a bonus skill point!&lt;br /&gt;
:Old Man Nascabod gives a [[Ring#Shadow Bound Ring|Shadow Bound Ring]]!&lt;/div&gt;</summary>
		<author><name>Maven</name></author>
	</entry>
	<entry>
		<id>https://revwiki.cursed-lands.net/index.php?title=Abbreviations&amp;diff=135</id>
		<title>Abbreviations</title>
		<link rel="alternate" type="text/html" href="https://revwiki.cursed-lands.net/index.php?title=Abbreviations&amp;diff=135"/>
		<updated>2022-09-03T22:16:15Z</updated>

		<summary type="html">&lt;p&gt;Maven: info from archived site.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A list of common abbreviations, for those people that tend to forget what all those 2-5 letter initials mean. How common some of these terms are used to describe or is associated with the item, skill, spell, area or mob. Please note that all spells are noted by the first letter of the words of the spell due to the Spell Bar in the Revelation Client.&lt;br /&gt;
{| cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|ALB||[[Swords#Ancient Lizardfolk Blade|Ancient Lizardfolk Blade]]||[[Swords|Sword]]||Uncommon&lt;br /&gt;
|-&lt;br /&gt;
|ALW||[[RHand#Ancient Lich Wand|Ancient Lich Wand]]||[[RHand]]||Common&lt;br /&gt;
|-&lt;br /&gt;
|AM||[[Wizard Skills#Arcane Mastery|Arcane Mastery]]||passive skill||Common&lt;br /&gt;
|-&lt;br /&gt;
|AMM||[[Gloves#The Archmagi's Mittens|The Archmagi's Mittens]]||[[Gloves]]||Common&lt;br /&gt;
|-&lt;br /&gt;
|AOR||[[Ring#Ancient Oak Ring|Ancient Oak Ring]]||[[Ring]]||Rare&lt;br /&gt;
|-&lt;br /&gt;
|AZ||[[Wizard Spells#Absolute Zero|Absolute Zero]]||[[Wizard]] nuke||Common&lt;br /&gt;
|-&lt;br /&gt;
|BB||[[Hammers#BoneBreaker|BoneBreaker]]||[[Hammers|Hammer]]||Common&lt;br /&gt;
|-&lt;br /&gt;
|BD||[[Swords#BloodDrinker|BloodDrinker]]||[[Swords|Sword]]||Common&lt;br /&gt;
|-&lt;br /&gt;
|BF||[[Warrior Skills#Blood Frenzy|Blood Frenzy]]||[[Warrior]] active skill||Common&lt;br /&gt;
|-&lt;br /&gt;
| ||[[Blackfang]]||t1 boss||Common&lt;br /&gt;
|-&lt;br /&gt;
|BM||[[Warrior Skills#Battle Mastery|Battle Mastery]]||passive skill||Common&lt;br /&gt;
|-&lt;br /&gt;
|BMoT||[[Neck#Black Medallion of Tactics|Black Medallion of Tactics]]||[[Neck]]||Common&lt;br /&gt;
|-&lt;br /&gt;
|BoA||[[Priest Spells#Blessing of Aran|Blessing of Aran]]||[[Priest]] target buff||Common&lt;br /&gt;
|-&lt;br /&gt;
|BoD||[[Priest Spells#Blessing of Divinity|Blessing of Divinity]]||[[Priest]] target buff||Common&lt;br /&gt;
|-&lt;br /&gt;
|BoF||[[Redeemer Skills#Boon of Friendship|Boon of Friendship]]||active skill||Rare&lt;br /&gt;
|-&lt;br /&gt;
| ||[[Paladin Spells#Barrier of Faith|Barrier of Faith]]||[[Paladin]] self buff||Uncommon&lt;br /&gt;
|-&lt;br /&gt;
|BoVG||[[Swords#Blade of VanGosel|Blade of VanGosel]]||[[Swords|Sword]]||Common&lt;br /&gt;
|-&lt;br /&gt;
|BPoD||[[Chest#Breastplate of Damnation|Breastplate of Damnation]]||[[Chest]]||Common&lt;br /&gt;
|-&lt;br /&gt;
|CA||[[Wrist#Celestial Armlet|Celestial Armlet]]||[[Wrist]]||Uncommon&lt;br /&gt;
|-&lt;br /&gt;
|CCG||[[Chest#Citadel Chestguard|Citadel Chestguard]]||[[Chest]]||Common&lt;br /&gt;
|-&lt;br /&gt;
|CML||[[Legs#Crystal Mail Leggings|Crystal Mail Leggings]]||[[Legs]]||Uncommon&lt;br /&gt;
|-&lt;br /&gt;
|CMT||[[Chest#Crystal Mail Tunic|Crystal Mail Tunic]]||[[Chest]]||Uncommon&lt;br /&gt;
|-&lt;br /&gt;
|CoL||[[Helm#Crown of Light|Crown of Light]]||[[Helm]]||Common&lt;br /&gt;
|-&lt;br /&gt;
|DA||[[Warrior Skills#Double Attack|Double Attack]]||passive skill||Common&lt;br /&gt;
|-&lt;br /&gt;
|DC||[[Redeemer Spells#Divine Comeback|Divine Comeback]]||[[Redeemer]] self buff||Uncommon&lt;br /&gt;
|-&lt;br /&gt;
| ||[[Enchanter Spells#Destroy Coordination|Destroy Coordination]]||[[Enchanter]] debuff||Common&lt;br /&gt;
|-&lt;br /&gt;
| ||[[Redeemer Skills#Divine Calm|Divine Calm]]||[[Redeemer]] passive skill||Rare&lt;br /&gt;
|-&lt;br /&gt;
|DCR||[[Ring#Dracolich Claw Ring|Dracolich Claw Ring]]||[[Ring]]||Uncommon&lt;br /&gt;
|-&lt;br /&gt;
|DE||[[Warrior Skills#Double Edge|Double Edge]]||active skill||Common&lt;br /&gt;
|-&lt;br /&gt;
|DF||[[Priest Skills#Divine Focus|Divine Focus]]||passive skill||Uncommon&lt;br /&gt;
|-&lt;br /&gt;
|DM||[[Redeemer Spells#Divine Mirror|Divine Mirror]]||[[Redeemer]] self buff||Common&lt;br /&gt;
|-&lt;br /&gt;
|DoT||Damage over Time||jargon||Common&lt;br /&gt;
|-&lt;br /&gt;
|DSK||[[Daggers#Dark Steel Knife|Dark Steel Knife]]||[[Daggers|Dagger]]||Rare&lt;br /&gt;
|-&lt;br /&gt;
|DTN||[[Neck#Drake Talon Necklace|Drake Talon Necklace]]||[[Neck]]||Common&lt;br /&gt;
|-&lt;br /&gt;
|EDE||[[Daggers#Exquisite Dreamscape Edge|Exquisite Dreamscape Edge]]||[[Daggers|Dagger]]||Uncommon&lt;br /&gt;
|-&lt;br /&gt;
|ESC||[[Neck#Elysian Solitaire Choker|Elysian Solitaire Choker]]||[[Neck]]||Common&lt;br /&gt;
|-&lt;br /&gt;
|EW||[[Wrist#Emerald Wristband|Emerald Wristband]]||[[Wrist]]||Common&lt;br /&gt;
|-&lt;br /&gt;
|FoM||[[RHand#Foreword of Malice|Foreword of Malice]]||[[RHand]]||Rare&lt;br /&gt;
|-&lt;br /&gt;
|FW||[[Swords#Frostwraith|Frostwraith]]||[[Swords|Sword]]||Common&lt;br /&gt;
|-&lt;br /&gt;
|GGG||[[Gloves#Granite Gage Gauntlets|Granite Gage Gauntlets]]||[[Gloves]]||Common&lt;br /&gt;
|-&lt;br /&gt;
|GJSR||[[Ring#Greeanjok Skull Ring|Greeanjok Skull Ring]]||[[Ring]]||Common&lt;br /&gt;
|-&lt;br /&gt;
|GttG||[[Defender Skills#Guardian to the Grave|Guardian to the Grave]]||[[Defender]] active skill||Common&lt;br /&gt;
|-&lt;br /&gt;
|HD||Hidden Depths||item proc||Rare&lt;br /&gt;
|-&lt;br /&gt;
|HFB||[[Wrist#Hellforged Bracer|Hellforged Bracer]]||[[Wrist]]||Common&lt;br /&gt;
|-&lt;br /&gt;
|HoAP||[[Helm#Helm of Ancient Power|Helm of Ancient Power]]||[[Helm]]||Common&lt;br /&gt;
|-&lt;br /&gt;
|HoL||[[Redeemer Spells#House of Light|House of Light]]||[[Redeemer]] self buff||Common&lt;br /&gt;
|-&lt;br /&gt;
|HR||[[Ring#Hateruby Ring|Hateruby Ring]]||[[Ring]]||Common&lt;br /&gt;
|-&lt;br /&gt;
|HS||[[Redeemer Spells#Holy Shock|Holy Shock]]||[[Redeemer]] self buff||Rare&lt;br /&gt;
|-&lt;br /&gt;
| ||[[Ranger Spells#Heartseeker|Heartseeker]]||[[Ranger]] debuff||Common&lt;br /&gt;
|-&lt;br /&gt;
|IoS||[[Neck#Idol of Suffering|Idol of Suffering]]||[[Neck]]||Common&lt;br /&gt;
|-&lt;br /&gt;
|LBN||[[Neck#Lich Bone Necklace|Lich Bone Necklace]]||[[Neck]]||Common&lt;br /&gt;
|-&lt;br /&gt;
|LToB||[[RHand#Last Testament of Benedictus|Last Testament of Benedictus]]||[[RHand]]||Common&lt;br /&gt;
|-&lt;br /&gt;
|MI||[[Defender Skills#Mortal Insult|Mortal Insult]]||[[Defender]] active skill||Uncommon&lt;br /&gt;
|-&lt;br /&gt;
|MoA||[[Enchanter Skills#Mastery of Air|Mastery of Air]]||passive skill||Common&lt;br /&gt;
|-&lt;br /&gt;
|MoD||[[Enchanter Skills#Mastery of Dark|Mastery of Dark]]||passive skill||Common&lt;br /&gt;
|-&lt;br /&gt;
|MoE||[[Enchanter Skills#Mastery of Earth|Mastery of Earth]]||passive skill||Common&lt;br /&gt;
|-&lt;br /&gt;
|MoF||[[Enchanter Skills#Mastery of Fire|Mastery of Fire]]||passive skill||Common&lt;br /&gt;
|-&lt;br /&gt;
|MoI||[[Enchanter Skills#Mastery of Ice|Mastery of Ice]]||passive skill||Common&lt;br /&gt;
|-&lt;br /&gt;
|MoL||[[Priest Skills#Mastery of Light|Mastery of Light]]||passive skill||Common&lt;br /&gt;
|-&lt;br /&gt;
|MoP||[[Defender Skills#Mastery of Pain|Mastery of Pain]]||passive skill||Common&lt;br /&gt;
|-&lt;br /&gt;
| ||[[Priest Spells#Monument of Purity|Monument of Purity]]||[[Priest]] room buff||Common&lt;br /&gt;
|-&lt;br /&gt;
|MoS||[[Enchanter Skills#Mastery of Spirit|Mastery of Spirit]]||passive skill||Common&lt;br /&gt;
|-&lt;br /&gt;
|MoH||[[Priest Skills#Mastery of the Holy|Mastery of the Holy]]||passive skill||Rare&lt;br /&gt;
|-&lt;br /&gt;
|MotH||[[Priest Skills#Mastery of the Holy|Mastery of the Holy]]||passive skill||Common&lt;br /&gt;
|-&lt;br /&gt;
|MR||[[Defender Skills#Magic Resistance|Magic Resistance]]||passive skill||Common&lt;br /&gt;
|-&lt;br /&gt;
|NEG||[[Gloves#Nightmare Everlasting Gloves|Nightmare Everlasting Gloves]]||[[Gloves]]||--&lt;br /&gt;
|-&lt;br /&gt;
|NEW||[[Boots#Nightmare Everlasting Walkers|Nightmare Everlasting Walkers]]||[[Boots]]||--&lt;br /&gt;
|-&lt;br /&gt;
|NS||[[Druid Spells#Nature Skin|Nature Skin]]||[[Druid]] target buff||Common&lt;br /&gt;
|-&lt;br /&gt;
|OSI||[[RHand#Ogre Sage Idol|Ogre Sage Idol]]||[[RHand]]||Uncommon&lt;br /&gt;
|-&lt;br /&gt;
|OWN||[[Ranger Spells#Oneness With Nature|Oneness With Nature]]||[[Ranger]] self buff||Common&lt;br /&gt;
|-&lt;br /&gt;
|PoA||[[Priest Spells#Power of Aran|Power of Aran]]||[[Priest]] target buff||Common&lt;br /&gt;
|-&lt;br /&gt;
|PoS||[[Priest Spells#Purity of Soul|Purity of Soul]]||[[Priest]] target buff||Common&lt;br /&gt;
|-&lt;br /&gt;
|PRoF||[[Ring#Pulsing Ring of Fame|Pulsing Ring of Fame]]||[[Ring]]||Common&lt;br /&gt;
|-&lt;br /&gt;
|QC||[[Enchanter Skills#Quick Cast|Quick Cast]]||[[Enchanter]] active skill||Common&lt;br /&gt;
|-&lt;br /&gt;
|RA||[[Warrior Skills#Rapid Attack|Rapid Attack]]||passive skill||Common&lt;br /&gt;
|-&lt;br /&gt;
|RF||[[Wizard Spells#Raging Flames|Raging Flames]]||[[Wizard]] room nuke||Common&lt;br /&gt;
|-&lt;br /&gt;
|RFoA||[[Paladin Spells#Raging Fists of Aran|Raging Fist of Aran]]||[[Paladin]] target nuke||Common&lt;br /&gt;
|-&lt;br /&gt;
|RNB||[[Boots#Rugged Nightmare Boots|Rugged Nightmare Boots]]||[[Boots]]||Common&lt;br /&gt;
|-&lt;br /&gt;
|RNG||[[Gloves#Rugged Nightmare Gloves|Rugged Nightmare Gloves]]||[[Gloves]]||Common&lt;br /&gt;
|-&lt;br /&gt;
|RNL||[[Legs#Rugged Nightmare Leggings|Rugged Nightmare Leggings]]||[[Legs]]||Common&lt;br /&gt;
|-&lt;br /&gt;
|RNT||[[Chest#Rugged Nightmare Tunic|Rugged Nightmare Tunic]]||[[Chest]]||Common&lt;br /&gt;
|-&lt;br /&gt;
|RoG||[[Enchanter Spells#Rune of Guidance|Rune of Guidance]]||[[Enchanter]] target buff||Common&lt;br /&gt;
|-&lt;br /&gt;
|RoM||[[Enchanter Spells#Rune of Mind|Rune of Mind]]||[[Enchanter]] target buff||Common&lt;br /&gt;
|-&lt;br /&gt;
|RoPP||[[Enchanter Spells#Rune of Physical Power|Rune of Physical Power]]||[[Enchanter]] target buff||Common&lt;br /&gt;
|-&lt;br /&gt;
|RoS||[[Enchanter Spells#Rune of Supremacy|Rune of Supremacy]]||[[Enchanter]] target buff||Uncommon&lt;br /&gt;
|-&lt;br /&gt;
| ||[[Ring#Ring of Stone|Ring of Stone]]||[[Ring]]||Common&lt;br /&gt;
|-&lt;br /&gt;
|RotG||[[Druid Spells#Restoration of the Grove|Restoration of the Grove]]||[[Druid]] target buff||Common&lt;br /&gt;
|-&lt;br /&gt;
|RotHS||[[Ring#Ring of the High Seas|Ring of the High Seas]]||[[Ring]]||Common&lt;br /&gt;
|-&lt;br /&gt;
|RotT||[[Enchanter Spells#Rune of the Transcendental|Rune of the Transcendental]]||[[Enchanter]] target buff||Uncommon&lt;br /&gt;
|-&lt;br /&gt;
|RWB||[[Ring#Ruinous War Band|Ruinous War Band]]||[[Ring]]||Common&lt;br /&gt;
|-&lt;br /&gt;
|SBR||[[Ring#Shadow Bound Ring|Shadow Bound Ring]]||[[Ring]]||Common&lt;br /&gt;
|-&lt;br /&gt;
|SBS||[[Staffs#Salamander Bone Staff|Salamander Bone Staff]]||[[Staffs|Staff]]||Uncommon&lt;br /&gt;
|-&lt;br /&gt;
|SfD||[[Priest Spells#Salvation from Death|Salvation from Death]]||[[Priest]] target buff||Common&lt;br /&gt;
|-&lt;br /&gt;
|SG||[[RHand#Spell Guard|Spell Guard]]||[[RHand]]||Uncommon&lt;br /&gt;
|-&lt;br /&gt;
|SLG||[[Redeemer Spells#Swift Like God|Swift Like God]]||[[Redeemer]] self buff||Common&lt;br /&gt;
|-&lt;br /&gt;
|SoB||[[Redeemer Spells#Strength of Body|Strength of Body]]||[[Redeemer]] self buff&lt;br /&gt;
|-&lt;br /&gt;
|SoC||[[Redeemer Spells#Strength of Character|Strength of Character]]||[[Redeemer]] self buff||Common&lt;br /&gt;
|-&lt;br /&gt;
|SoJ||[[Paladin Skills#Strike of Justice|Strike of Justice]]||[[Paladin]] active skill||Common&lt;br /&gt;
|-&lt;br /&gt;
|SoM||[[Summoner Spells#Shell of Magma|Shell of Magma]]||[[Summoner]] target buff&lt;br /&gt;
|-&lt;br /&gt;
|SoP||[[Staffs#Staff of Punishment|Staff of Punishment]]||[[Staffs|Staff]]||Common&lt;br /&gt;
|-&lt;br /&gt;
|SoR||[[Redeemer Skills#Strike of Redemption|Strike of Redemption]]||active skill||Common&lt;br /&gt;
|-&lt;br /&gt;
|SotLR||[[Staffs#Staff of the Lost Redemption|Staff of the Lost Redemption]]||[[Staffs|Staff]]||Uncommon&lt;br /&gt;
|-&lt;br /&gt;
|SotR||[[Paladin Spells#Sermon of the Righteous|Sermon of the Righteous]]||[[Paladin]] target buff||Common&lt;br /&gt;
|-&lt;br /&gt;
|SR||[[Enchanter Spells#Spell Reflection|Spell Reflection]]||[[Enchanter]] target buff||Common&lt;br /&gt;
|-&lt;br /&gt;
|SS||[[Redeemer Skills#Spinning Staff|Spinning Staff]]||active skill||Uncommon&lt;br /&gt;
|-&lt;br /&gt;
| ||[[Druid Spells#Stone Skin|Stone Skin]]||[[Druid]] target buff||Common&lt;br /&gt;
|-&lt;br /&gt;
|TA||[[Warrior Skills#Triple Attack|Triple Attack]]||passive skill||Common&lt;br /&gt;
|-&lt;br /&gt;
|ToS||[[Wrist#Tear of Souls|Tear of Souls]]||[[Wrist]]||Common&lt;br /&gt;
|-&lt;br /&gt;
|UA||[[Redeemer Spells#Unstoppable Anger|Unstoppable Anger]]||[[Redeemer]] self buff||Common&lt;br /&gt;
|-&lt;br /&gt;
|UD||[[Redeemer Spells#Ultimate Demoralization|Ultimate Demoralization]]||[[Redeemer]] self buff||Common&lt;br /&gt;
|-&lt;br /&gt;
|UF||[[Necromancer Spells#Uncontrollable Fear|Uncontrollable Fear]]||[[Necromancer]] target debuff||Common&lt;br /&gt;
|-&lt;br /&gt;
|UR||[[Redeemer Spells#Unswerving Resolve|Unswerving Resolve]]||[[Redeemer]] self buff||Common&lt;br /&gt;
|-&lt;br /&gt;
|USoF||[[Priest Spells#Ultimate Seal of Faith|Ultimate Seal of Faith]]||[[Priest]] room buff||Common&lt;br /&gt;
|-&lt;br /&gt;
|VRG||[[Chest#Venerable Raiment Gown|Venerable Raiment Gown]]||[[Chest]]||Rare (Called just 'gown' most of time)&lt;br /&gt;
|-&lt;br /&gt;
|VRS||[[Legs#Venerable Raiment Skirt|Venerable Raiment Skirt]]||[[Legs]]||Rare (Called just 'skirt' most of time)&lt;br /&gt;
|-&lt;br /&gt;
|VS||[[Daggers#VeinSlicer|VeinSlicer]]||[[Daggers|Dagger]]||Common&lt;br /&gt;
|-&lt;br /&gt;
|WoV||[[Druid Spells#Wrath of Verinae|Wrath of Verinae]]||[[Druid]] nuke||Common&lt;br /&gt;
|-&lt;br /&gt;
|WttW||[[Paladin Skills#Witness to the Word|Witness to the Word]]||[[Paladin]] active skill||Common&lt;br /&gt;
|-&lt;br /&gt;
|ZBA||[[Neck#Zylun Benedictum Amulet|Zylun Benedictum Amulet]]||[[Neck]]||Common&lt;br /&gt;
|-&lt;br /&gt;
|ZMoA||[[Wrist#Zylun Mark of Anguish|Zylun Mark of Anguish]]||[[Wrist]]||Common&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Maven</name></author>
	</entry>
	<entry>
		<id>https://revwiki.cursed-lands.net/index.php?title=AA_Levels&amp;diff=134</id>
		<title>AA Levels</title>
		<link rel="alternate" type="text/html" href="https://revwiki.cursed-lands.net/index.php?title=AA_Levels&amp;diff=134"/>
		<updated>2022-09-03T22:15:26Z</updated>

		<summary type="html">&lt;p&gt;Maven: info from archived site.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is the required experience for AA levels 1-100, generated based on a starting amount of 12,000,100 and increasing by 5% per AA.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!AA&lt;br /&gt;
!Required Exp&lt;br /&gt;
!Cumulative Required Exp&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|12.000.100&lt;br /&gt;
|12.000.100&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|12.600.105&lt;br /&gt;
|24.600.205&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|13.230.110&lt;br /&gt;
|37.830.315&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|13.891.616&lt;br /&gt;
|51.721.931&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|14.586.197&lt;br /&gt;
|66.308.128&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
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|65&lt;br /&gt;
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|5.767.703.005&lt;br /&gt;
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|67&lt;br /&gt;
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|6.068.088.255&lt;br /&gt;
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|69&lt;br /&gt;
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|70&lt;br /&gt;
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|71&lt;br /&gt;
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|76&lt;br /&gt;
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|77&lt;br /&gt;
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|10.035.212.321&lt;br /&gt;
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|78&lt;br /&gt;
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|10.548.973.038&lt;br /&gt;
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|79&lt;br /&gt;
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|11.088.421.789&lt;br /&gt;
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|80&lt;br /&gt;
|566.421.189&lt;br /&gt;
|11.654.842.979&lt;br /&gt;
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|81&lt;br /&gt;
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|82&lt;br /&gt;
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|12.874.064.589&lt;br /&gt;
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|83&lt;br /&gt;
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|13.529.767.919&lt;br /&gt;
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|84&lt;br /&gt;
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|14.218.256.415&lt;br /&gt;
|-&lt;br /&gt;
|85&lt;br /&gt;
|722.912.921&lt;br /&gt;
|14.941.169.335&lt;br /&gt;
|-&lt;br /&gt;
|86&lt;br /&gt;
|759.058.567&lt;br /&gt;
|15.700.227.902&lt;br /&gt;
|-&lt;br /&gt;
|87&lt;br /&gt;
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|16.497.239.397&lt;br /&gt;
|-&lt;br /&gt;
|88&lt;br /&gt;
|836.862.070&lt;br /&gt;
|17.334.101.467&lt;br /&gt;
|-&lt;br /&gt;
|89&lt;br /&gt;
|878.705.173&lt;br /&gt;
|18.212.806.640&lt;br /&gt;
|-&lt;br /&gt;
|90&lt;br /&gt;
|922.640.432&lt;br /&gt;
|19.135.447.073&lt;br /&gt;
|-&lt;br /&gt;
|91&lt;br /&gt;
|968.772.454&lt;br /&gt;
|20.104.219.526&lt;br /&gt;
|-&lt;br /&gt;
|92&lt;br /&gt;
|1.017.211.076&lt;br /&gt;
|21.121.430.602&lt;br /&gt;
|-&lt;br /&gt;
|93&lt;br /&gt;
|1.068.071.630&lt;br /&gt;
|22.189.502.233&lt;br /&gt;
|-&lt;br /&gt;
|94&lt;br /&gt;
|1.121.475.212&lt;br /&gt;
|23.310.977.444&lt;br /&gt;
|-&lt;br /&gt;
|95&lt;br /&gt;
|1.177.548.972&lt;br /&gt;
|24.488.526.416&lt;br /&gt;
|-&lt;br /&gt;
|96&lt;br /&gt;
|1.236.426.421&lt;br /&gt;
|25.724.952.837&lt;br /&gt;
|-&lt;br /&gt;
|97&lt;br /&gt;
|1.298.247.742&lt;br /&gt;
|27.023.200.579&lt;br /&gt;
|-&lt;br /&gt;
|98&lt;br /&gt;
|1.363.160.129&lt;br /&gt;
|28.386.360.708&lt;br /&gt;
|-&lt;br /&gt;
|99&lt;br /&gt;
|1.431.318.135&lt;br /&gt;
|29.817.678.843&lt;br /&gt;
|-&lt;br /&gt;
|100&lt;br /&gt;
|1.502.884.042&lt;br /&gt;
|31.320.562.886&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Maven</name></author>
	</entry>
	<entry>
		<id>https://revwiki.cursed-lands.net/index.php?title=Guilds&amp;diff=133</id>
		<title>Guilds</title>
		<link rel="alternate" type="text/html" href="https://revwiki.cursed-lands.net/index.php?title=Guilds&amp;diff=133"/>
		<updated>2022-09-03T22:13:07Z</updated>

		<summary type="html">&lt;p&gt;Maven: info from archived site.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;To start a guild tell Lord Curadis in Epiach '''guildcreate ''guild name'''''. It will cost 150,000 gold, requires some sort of nobility and at least 50 [[Prestige]].&lt;br /&gt;
&lt;br /&gt;
For more information on Guilds and Commands refer to the [[Guild Guide]].&lt;br /&gt;
=Guild Training=&lt;br /&gt;
==Guild Joining Requirements==&lt;br /&gt;
*Joining a training 0 guild requires 0 prestige.&lt;br /&gt;
*Joining a training 1 guild requires 0 prestige.&lt;br /&gt;
*Joining a training 2 guild requires 50 prestige.&lt;br /&gt;
*Joining a training 3 guild requires 100 prestige.&lt;br /&gt;
*Joining a training 4 guild requires 200 prestige.&lt;br /&gt;
==Guild Training Requirements==&lt;br /&gt;
A guild's training determines the maximum personal training level of its members.&lt;br /&gt;
*Training for level 0 requires 0 prestige and 1 member.&lt;br /&gt;
*Training for level 1 requires 1,000 prestige and 2 members.&lt;br /&gt;
*Training for level 2 requires 3,000 prestige and 5 members.&lt;br /&gt;
*Training for level 3 requires 8,000 prestige and 8 members.&lt;br /&gt;
*Training for level 4 requires 15,000 prestige and 12 members.&lt;br /&gt;
==Personal Training Requirements==&lt;br /&gt;
The maximum personal training levels is determined by the guild's training level. To receive your personal training, tell Lord Curadis in Epiach '''guild training ''training type''''', where ''training type'' is one of ''war'', ''body'', ''mind'' or ''fortune''.&lt;br /&gt;
*Personal training level 0 requires 0 prestige.&lt;br /&gt;
*Personal training level 1 requires 50 prestige.&lt;br /&gt;
*Personal training level 2 requires 150 prestige.&lt;br /&gt;
*Personal training level 3 requires 300 prestige.&lt;br /&gt;
*Personal training level 4 requires 600 prestige.&lt;br /&gt;
=Guilds=&lt;br /&gt;
==Bonuses==&lt;br /&gt;
Bonuses are picked by each guild member individually, but can only be of a single type.&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
;War&lt;br /&gt;
:Damage: 7.5% per guild training level&lt;br /&gt;
:Health: 10% per guild training level&lt;br /&gt;
|&lt;br /&gt;
;Mind&lt;br /&gt;
:Spellpower: 7% per guild training level&lt;br /&gt;
:Mana: 10% per guild training level&lt;br /&gt;
:Mana regen: 10% per guild training level&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
;Body&lt;br /&gt;
:Armor: 10% per guild training level&lt;br /&gt;
:Resistances: 7% per guild training level&lt;br /&gt;
:Absorb: 3% per guild training level&lt;br /&gt;
|&lt;br /&gt;
;Fortune&lt;br /&gt;
:Gold: 16% per guild training level (when grouped)&lt;br /&gt;
:Experience: 4% per guild training level&lt;br /&gt;
:Accuracy: 4% per guild training level&lt;br /&gt;
|}&lt;br /&gt;
==Upkeep==&lt;br /&gt;
Upkeep is paid every 12 hours to Lord Curadis.  You must say to him, '''guild deposit ''amount'''''&lt;br /&gt;
{| cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|'''Training'''||'''Original Cost'''||'''Sir/Madam Cost'''||'''Lord/Lady Cost'''||'''Baron/Baroness/Preserver Cost'''&lt;br /&gt;
|-&lt;br /&gt;
| ||''Reduction 0%''||''Reduction 10%''||''Reduction 20%''||''Reduction 30%''&lt;br /&gt;
|-&lt;br /&gt;
|0||2,500 gold||2,250 gold||2,000 gold||1,750 gold&lt;br /&gt;
|-&lt;br /&gt;
|1||5,000 gold||4,500 gold||4,000 gold||3,500 gold&lt;br /&gt;
|-&lt;br /&gt;
|2||7,500 gold||6,750 gold||6,000 gold||5,250 gold&lt;br /&gt;
|-&lt;br /&gt;
|3||10,000 gold||9,000 gold||8,000 gold||7,000 gold&lt;br /&gt;
|-&lt;br /&gt;
|4||12,500 gold||11,250 gold||10,000 gold||8,750 gold&lt;br /&gt;
|}When depositing over a certain amount of gold, half of the gold will be taken, and you can earn a prestige point. If you don't want this to happen, say to him '''guild deposit ?''' and deposit less than the amount he mentions. He will not take half your gold then.&lt;/div&gt;</summary>
		<author><name>Maven</name></author>
	</entry>
	<entry>
		<id>https://revwiki.cursed-lands.net/index.php?title=Epic_Advancement&amp;diff=132</id>
		<title>Epic Advancement</title>
		<link rel="alternate" type="text/html" href="https://revwiki.cursed-lands.net/index.php?title=Epic_Advancement&amp;diff=132"/>
		<updated>2022-09-03T22:11:55Z</updated>

		<summary type="html">&lt;p&gt;Maven: info from archived site.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
==Epic Advancement==&lt;br /&gt;
Where you are able to train bonuses as you reach certain level of AAs.&lt;br /&gt;
&lt;br /&gt;
Also at EA 2 and 4, a Stone of the Epic Soul is given/awarded to you. The stone will respec your stats, skills and spells points when used.&lt;br /&gt;
{| padding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|'''Rank 1''' (AA12)||+ 10 % life||+12 % mana||+ 5 % damage||+ 8 % spellpower&lt;br /&gt;
|-&lt;br /&gt;
|'''Rank 2''' (AA21)||+ 10 Haste Cap||+ 6 % Magic Casting time||+ 10 All Magic Resist||+ 5 % Absorb and Absorb Cap&lt;br /&gt;
|-&lt;br /&gt;
|'''Rank 3''' (AA30)||+ 8 % Damage||+ 5 % Magic Shield||+ 15 % Heal Effect (Cast on you)||+ 8 All Base Stats&lt;br /&gt;
|-&lt;br /&gt;
|'''Rank 4''' (AA38)||[[Epic Advancement#Rebirth|Rebirth]]||+ 5 % accuracy||+ 15 All Magic Resist||[[Epic Advancement#Heroic Return|Heroic Return]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Rank 5''' (AA45)||+ 12 All Base Stats||[[Epic Advancement#Arcane Cascade|Arcane Cascade]]||[[Epic Advancement#Miracle|Miracle]]||+ 12 % spellpower&lt;br /&gt;
|}&lt;br /&gt;
==Epic Skills==&lt;br /&gt;
===Rebirth===&lt;br /&gt;
Self resurrection. Will resurrect you with 100% health and mana. Can be used when unressable.&lt;br /&gt;
===Heroic Return===&lt;br /&gt;
Self teleport. Will teleport to the town square you are bound to.&lt;br /&gt;
===Arcane Cascade===&lt;br /&gt;
Doubles damage spells. You get two instances of damage spells you cast.&lt;br /&gt;
===Miracle===&lt;br /&gt;
Full self heal.&lt;/div&gt;</summary>
		<author><name>Maven</name></author>
	</entry>
	<entry>
		<id>https://revwiki.cursed-lands.net/index.php?title=Macros&amp;diff=131</id>
		<title>Macros</title>
		<link rel="alternate" type="text/html" href="https://revwiki.cursed-lands.net/index.php?title=Macros&amp;diff=131"/>
		<updated>2022-09-03T22:10:49Z</updated>

		<summary type="html">&lt;p&gt;Maven: info from archived site.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
=Basics=&lt;br /&gt;
To access 'macros' (or hotkeys) click on any of the numbered buttons at the bottom left of the screen. You'll see your &amp;quot;Examine&amp;quot;, &amp;quot;Get Item&amp;quot; &amp;quot;Attack&amp;quot; buttons ''(magically)'' change to blank buttons.&lt;br /&gt;
&lt;br /&gt;
You can now right click on these buttons and another window will pop up.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Macro Action&amp;quot; is the important slot, where you enter the macro/code for your hotkey.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Macro Name&amp;quot; allows you to categorise your hotkeys. You can name your hotkeys anything you want to.&amp;lt;div class=&amp;quot;pBody&amp;quot; style=&amp;quot;width:300px; margin-left:auto; margin-right:auto;&amp;quot;&amp;gt;&amp;lt;p align=&amp;quot;center&amp;quot;&amp;gt;'''Note that ''everything'' is ''case sensitive.'' '''&amp;lt;/p&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
=Macro commands=&lt;br /&gt;
;Attacking&lt;br /&gt;
attack [t]&lt;br /&gt;
:Attacks your current target.&lt;br /&gt;
stopattack [t]&lt;br /&gt;
:Stops attacking. There is no command to stop casting.&lt;br /&gt;
&lt;br /&gt;
;Spells&lt;br /&gt;
spell &amp;lt;spellname&amp;gt;&lt;br /&gt;
:This will cast a spell, on the current target. eg. ''spell Touch of Health''&lt;br /&gt;
&lt;br /&gt;
;Skills&lt;br /&gt;
skill &amp;lt;skillname&amp;gt;&lt;br /&gt;
:This will use a skill. eg. ''skill Meditation''&lt;br /&gt;
&lt;br /&gt;
;Commands&lt;br /&gt;
say &amp;lt;command&amp;gt;&lt;br /&gt;
:This allows you to use a variety of commands, eg. ''say /e laughs'', or ''say /pet kill''. A complete (probably) list of commands can be found via /cmdlist&lt;br /&gt;
&lt;br /&gt;
:Note that it is not possible to include more than one say command in a single macro, nor is it possible to use a ''say /b &amp;lt;message&amp;gt;'' command&lt;br /&gt;
say /weaponswap &amp;lt;left/right/both&amp;gt; &amp;lt;weaponname&amp;gt;&lt;br /&gt;
:This will unequip your current equipment, either left or right hand slot, and search your inventory for the weapon stated, and equip it. If you don't have Dual Wield, your right hand can only be either a shield or wand. The &amp;quot;both&amp;quot; command unequips both slots and equips the selected weapon in only your left hand. Useful for hybrid rangers.&lt;br /&gt;
&lt;br /&gt;
;Targetting&lt;br /&gt;
target 0&lt;br /&gt;
:Targets the first player, mob or pet, regardless of what it is.'' target 1 ''targets the second, etc.&lt;br /&gt;
target [1]&lt;br /&gt;
:Targets the first mob/pet.'' target [2] ''targets the second, etc.&lt;br /&gt;
target Mob&lt;br /&gt;
:Targets the first mob. Extremely useful if you're with a pet user/are a pet user&lt;br /&gt;
target &amp;lt;name&amp;gt;&lt;br /&gt;
:Targets a specific player/mob/pet. Note that you have to use the full name, eg. A Domican Republic Spy&lt;br /&gt;
target Player&lt;br /&gt;
:Targets the first player&lt;br /&gt;
&lt;br /&gt;
;Using Items&lt;br /&gt;
item &amp;lt;itemname&amp;gt;&lt;br /&gt;
:This will use a consumeable item from your inventory. You are required to use the singular term for items. Thus, it's actually &amp;quot;Winterberry Wine&amp;quot;, not &amp;quot;Winterberry Wines&amp;quot;.&lt;br /&gt;
item &amp;lt;equipment slot&amp;gt;&lt;br /&gt;
:This will activate the usable spell of the equipment, if any, in the stated slot. Macros for all slots are lhand, rhand, helm, neck, body, lwrist, rwrist, gloves, legs, boots, lring, rring.&lt;br /&gt;
=Making your macro=&lt;br /&gt;
Now that you know the commands, you can make your macro. Pretty easy if you want to just cast a spell, or just weaponswap.&lt;br /&gt;
&lt;br /&gt;
Now comes the interesting part, making more complex macros. You can link commands by using the ; key.&lt;br /&gt;
:Example: target 0;attack [t];skill Bash;skill Kick&lt;br /&gt;
Semi-basic macro used by warriors. If you don't know what it does, you should start reading from the top of the page, again :p&lt;br /&gt;
=Examples of some hotkeys=&lt;br /&gt;
*target [1];attack attack - ''Basic target mob, attack mob hotkey.''&lt;br /&gt;
&lt;br /&gt;
*stopattack [t] - ''Basic stop attacking command.''&lt;br /&gt;
&lt;br /&gt;
*target [1];stopattack [t];skill Impale -'' Mid-combat impale hotkey.''&lt;br /&gt;
&lt;br /&gt;
*target [1];spell Hellfire - ''newk!''&lt;br /&gt;
&lt;br /&gt;
*target zanzoken;skill Quick Cast;spell Frost of Eternity - ''pvp wizzie hotkey''&lt;br /&gt;
&lt;br /&gt;
*target MeatShield;spell Light of Heaven - ''heal''&lt;br /&gt;
&lt;br /&gt;
*target MeatShield;skill Bind Wound;say /gm BOUND -'' bind hotkey''&lt;br /&gt;
&lt;br /&gt;
*say /follow Playername -'' stalker hotkey''&lt;br /&gt;
&lt;br /&gt;
*target [1];say /pet kill -'' pet users version of basic attack hotkey''&lt;br /&gt;
&lt;br /&gt;
*item body;spell Mark of Aran - ''using the chest piece item's spell, then casting a buff hotkey''&lt;br /&gt;
=Notes=&lt;br /&gt;
*Case sensitivity and spelling is most likely what causes incorrect hotkeys, most of the time.&lt;br /&gt;
&lt;br /&gt;
*You can name two hotkeys the same, and set them in the same position, and they will do the same thing, even if only one of them has data in the &amp;quot;Macro Action:&amp;quot; text box.&lt;br /&gt;
&lt;br /&gt;
*For using items, the slots are named: item head, item neck, item body, item rwrist, item lwrist, item lhand, item rhand, item gloves, item legs, and item boots.&lt;br /&gt;
&lt;br /&gt;
*You cannot have multiple &amp;quot;say&amp;quot; commands in one hotkey.&lt;br /&gt;
&lt;br /&gt;
*You can have multiple 'spell' commands in one hotkey, but it will display &amp;quot;You are already casting a spell!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*You can have multiple skills in a hotkey.&lt;br /&gt;
&lt;br /&gt;
*You can't hotkey 2 consumeable items in one hotkey, but you CAN hotkey using two equipped items. For example: item body;item ring will work where item Magical Acorn;item A Magical Fruit will display &amp;quot;You can not use another item for 10 seconds.&amp;quot; after eating the acorn.&lt;br /&gt;
=Just for fun=&lt;br /&gt;
You can also use the [t] function in macros such as:&lt;br /&gt;
:say /e pokes the eye of [t] and laughs&lt;br /&gt;
When an ogre basher is targeted, it will appear as:&lt;br /&gt;
:Jaina pokes the eye of An Ogre Basher and laughs&lt;br /&gt;
This is fun when you add this into your attack hotkeys! Talk about imitating the mobs at doing stupid things before attacking =)&lt;br /&gt;
&lt;br /&gt;
Note that this only works with macros; [t] does nothing if said without the use of a macro hotkey.&lt;/div&gt;</summary>
		<author><name>Maven</name></author>
	</entry>
	<entry>
		<id>https://revwiki.cursed-lands.net/index.php?title=Vesamau_the_Sleepless&amp;diff=130</id>
		<title>Vesamau the Sleepless</title>
		<link rel="alternate" type="text/html" href="https://revwiki.cursed-lands.net/index.php?title=Vesamau_the_Sleepless&amp;diff=130"/>
		<updated>2022-09-03T22:08:36Z</updated>

		<summary type="html">&lt;p&gt;Maven: info from archived site.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
==Boss Information==&lt;br /&gt;
:Level: 103&lt;br /&gt;
:Difficulty: Very High&lt;br /&gt;
:Rank: Tier 3&lt;br /&gt;
:Gender: Male&lt;br /&gt;
:Type: Melee &amp;amp; Proc &amp;amp; Caster&lt;br /&gt;
:Evil: Yes&lt;br /&gt;
:Accompanying Mobs: N/A&lt;br /&gt;
:Location: The Great Chasm - The Gate&lt;br /&gt;
:Drops Gold: Yes&lt;br /&gt;
:Spawn Time/Chance: 90 minutes, 50%&lt;br /&gt;
==Boss Abilities==&lt;br /&gt;
:Casts [[Boss Ability Glossary#Uncontrollable Fear|Uncontrollable Fear]]&lt;br /&gt;
:Casts [[Boss Ability Glossary#Horrid Pestilence|Horrid Pestilence]]&lt;br /&gt;
:Procs [[Boss Ability Glossary#Vesamau's Contempt|Vesamau's Contempt]]&lt;br /&gt;
:Casts [[Boss Ability Glossary#Absolute Zero|Absolute Zero]]&lt;br /&gt;
:Procs [[Boss Ability Glossary#Death Touch|Death Touch]]&lt;br /&gt;
:Procs [[Boss Ability Glossary#Ignorance of Aggression|Ignorance of Aggression]]&lt;br /&gt;
:[[Boss Ability Glossary#Critical Hit|Critical Hit]]&lt;br /&gt;
:[[Boss Ability Glossary#Double-Edge|Double-Edge]]&lt;br /&gt;
:[[Boss Ability Glossary#Evade|Evade]]&lt;br /&gt;
:[[Boss Ability Glossary#Revenge|Revenge]]&lt;br /&gt;
:[[Boss Ability Glossary#Arcane Revenge|Arcane Revenge]] (Chance to gain one attack for every offensive spell which strikes Ves.)&lt;br /&gt;
==Drops from this Tier Boss==&lt;br /&gt;
;Equipment&lt;br /&gt;
:[[RHand#Aegis of Enduring Divinity|Aegis of Enduring Divinity]]&lt;br /&gt;
:[[RHand#Ankh of Timeless Servitude|Ankh of Timeless Servitude]]&lt;br /&gt;
:[[Boots#Boots of the Etherwood|Boots of the Etherwood]]&lt;br /&gt;
:[[Swords#Eternal Guardian Blade|Eternal Guardian Blade]]&lt;br /&gt;
:[[Ring#Eternal Sigil|Eternal Sigil]]&lt;br /&gt;
:[[Chest#Eternity Weave Tunic|Eternity Weave Tunic]]&lt;br /&gt;
:[[Gloves#Gauntlets of the Blood Legacy|Gauntlets of the Blood Legacy]]&lt;br /&gt;
:[[RHand#Shield of Forgotten Hope|Shield of Forgotten Hope]]&lt;br /&gt;
:[[Boots#The Clogs of Infinite Knowledge|The Clogs of Infinite Knowledge]]&lt;br /&gt;
:[[Neck#Zylus Benedictum Amulet|Zylus Benedictum Amulet]]&lt;br /&gt;
:[[Wrist#Zylun Mark of Anguish|Zylun Mark of Anguish]]&lt;br /&gt;
&lt;br /&gt;
;Quest Items&lt;br /&gt;
:Guardian Spirit Shard&lt;br /&gt;
==Basic Strategy==&lt;br /&gt;
It takes a large amount of mana for support to kill this boss. Winterberry Wines are stocked up to replenish the mana. These wines are paid for by taxing the whole group, usually between 30k and 40k per person.&lt;br /&gt;
*Because of the Death Touch proc, [[Priest]]s keep tank and essential support SfD-ed.&lt;br /&gt;
*Priests set up a task distribution between rebuffing resurrected people, SfD-ing, roombuffing and binding/healing.&lt;br /&gt;
*[[Paladin]]s Resurrect dead group members when appropriate, and cast SotR on support to counter Vesamau's Contempt.&lt;br /&gt;
*[[Enchanter]]s keeps tank SRed as much as possible, and rebuff resurrected people.&lt;br /&gt;
*Damage stops attack on revenge.&lt;/div&gt;</summary>
		<author><name>Maven</name></author>
	</entry>
	<entry>
		<id>https://revwiki.cursed-lands.net/index.php?title=Demon_Garel&amp;diff=129</id>
		<title>Demon Garel</title>
		<link rel="alternate" type="text/html" href="https://revwiki.cursed-lands.net/index.php?title=Demon_Garel&amp;diff=129"/>
		<updated>2022-09-03T22:07:43Z</updated>

		<summary type="html">&lt;p&gt;Maven: info from archived site.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Bosses}}&lt;br /&gt;
==Boss Information==&lt;br /&gt;
:Level: 102&lt;br /&gt;
:Difficulty: High&lt;br /&gt;
:Gender: Male&lt;br /&gt;
:Type: Melee, Proc &amp;amp; Cast&lt;br /&gt;
:Evil: Yes&lt;br /&gt;
:Accompanying Mobs: None&lt;br /&gt;
:Location: Rion's Cube&lt;br /&gt;
:Drops Gold: Yes&lt;br /&gt;
==Boss Abilities==&lt;br /&gt;
:Casts [[Boss Ability Glossary#Horrid Pestilence|Horrid Pestilence]]: -80 disease for 0:30 minutes&lt;br /&gt;
:Casts [[Boss Ability Glossary#Appaling Horror|Appaling Horror]]: -64 absorb, -787 damage, -20 dark resistance for 1:00 minutes&lt;br /&gt;
:Casts [[Boss Ability Glossary#Lifeshave|Lifeshave]]: -100? tog, -20? abscap for 1:00 minutes&lt;br /&gt;
:Procs [[Boss Ability Glossary#Eviscerate Soul|Eviscerate Soul]]: LIFETAP (about 6000 damage), -138 focus, -10 dark resistance for 0:20 minutes&lt;br /&gt;
:Procs [[Boss Ability Glossary#Broken Chains|Broken Chains]]: DAMAGE (about 4500 damage), -15 dark resistance for 0:10 minutes&lt;br /&gt;
:ROOMprocs [[Boss Ability Glossary#Devastation|Devastation]]: -10 SKILL Channeling, -10 SKILL Divine Focus, -6 SKILL all weapon skills, -130 agility for 2:00 minutes&lt;br /&gt;
:ROOMprocs [[Boss Ability Glossary#Deathshave|Deathshave]]: -2019 life for 2:05 minutes&lt;br /&gt;
:Procs [[Boss Ability Glossary#Animus Vorus|Animus Vorus]]: 75% damage, -600 foc, -10 darkresist for 30 seconds.&lt;br /&gt;
:[[Boss Ability Glossary#War Stomp|War Stomp]] (8.0 seconds room stun)&lt;br /&gt;
:[[Boss Ability Glossary#Revenge|Revenge]]&lt;br /&gt;
:[[Boss Ability Glossary#Evade|Evade]]&lt;br /&gt;
:[[Boss Ability Glossary#Double Edge|Double Edge]]&lt;br /&gt;
:[[Boss Ability Glossary#Critical Hit|Critical Hit]]&lt;br /&gt;
==Drops from this Tier Boss==&lt;br /&gt;
Items dropped by Garel are quest items, to be given to Human Garel. Because the first item is the key to the door leading down from the center room of the cube, DO NOT GIVE IT to Human Garel before you have the second item too. Giving both items results in the item mentioned in the Dropped item column.&lt;br /&gt;
{| cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|'''Class'''||'''First'''||'''Second'''||'''Dropped item'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Defender]]||Daemon Breath||Daemon Orb||[[Wrist#Bands of the Heretic|Bands of the Heretic]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Warrior]]||Daemon Breath||Daemon Orb||[[Wrist#Bands of the Heretic|Bands of the Heretic]]&lt;br /&gt;
|-&lt;br /&gt;
| ||Daemon Tine||Daemon Orb||[[Swords#Abysmal Hellbrand|Abysmal Hellbrand]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Assassin]]||Death Sphere||Daemon Orb||[[Daggers#Deathcarver|Deathcarver]]&lt;br /&gt;
|-&lt;br /&gt;
| ||Fiery Sphere||Daemon Orb||[[Boots#Helltide Boots|Helltide Boots]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Paladin]]||Daemon Tusk||Daemon Orb||[[Hammers#Black Faith Maul|Black Faith Maul]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Redeemer]]||Icy Sphere||Daemon Orb||[[Staffs#Staff of the Lost Redemption|Staff of the Lost Redemption]]&lt;br /&gt;
|-&lt;br /&gt;
| ||Fiery Sphere||Daemon Orb||[[Boots#Helltide Boots|Helltide Boots]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Priest]]||Fiery Sphere||Daemon Orb||[[Boots#Helltide Boots|Helltide Boots]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Enchanter]]||Fiery Sphere||Daemon Orb||[[Boots#Helltide Boots|Helltide Boots]]&lt;br /&gt;
|-&lt;br /&gt;
| ||Henlon Seal||Daemon Orb||[[Daggers#Henlon Shard|Henlon Shard]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Summoner]]||Ferlor Seal||Daemon Orb||[[Daggers#Ferlor Shard|Ferlor Shard]]&lt;br /&gt;
|-&lt;br /&gt;
| ||Fiery Sphere||Daemon Orb||[[Boots#Helltide Boots|Helltide Boots]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Wizard]]||Athlor Seal||Daemon Orb||[[Daggers#Athlor Shard|Athlor Shard]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Necromancer]]||Daemon Soul||Daemon Orb||[[Staffs#Prison of Souls|Prison of Souls]]&lt;br /&gt;
|-&lt;br /&gt;
| ||Fiery Sphere||Daemon Orb||[[Boots#Helltide Boots|Helltide Boots]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Ranger]]||Daemon Sinew||Daemon Orb||[[Bows#Hellwind Bow|Hellwind Bow]]&lt;br /&gt;
|-&lt;br /&gt;
| ||Fiery Sphere||Daemon Orb||[[Boots#Helltide Boots|Helltide Boots]]&lt;br /&gt;
|-&lt;br /&gt;
| ||Daemon Breath||Daemon Orb||[[Wrist#Bands of the Heretic|Bands of the Heretic]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Druid]]||Daemon Skin||Daemon Orb||[[Helm#Pandemonium Skullcap|Pandemonium Skullcap]]&lt;br /&gt;
|-&lt;br /&gt;
| ||Fiery Sphere||Daemon Orb||[[Boots#Helltide Boots|Helltide Boots]]&lt;br /&gt;
|}&lt;br /&gt;
==Basic Strategy==&lt;br /&gt;
*Because of the [[Boss Ability Glossary#Deathshave|Deathshave]] room debuff, [[Priest]]s do not have to [[Priest Spells#Purity of Soul|PoS]] everybody. It will simply be overwritten.&lt;br /&gt;
*A [[Ranger]] must find the location of the outer Sphere, then lead the group into the inner ring using the [[Ranger Skills#Archery|Archery]] skill. This is done by opening the archery window, click shoot, with no target, then aiming again. Keep doing this over and over (quickly) until you see Death Sphere. When it leaves, you run east of inner, and repeat.. then, south of Garel.&lt;br /&gt;
*[[Wizard]]s can bind the souls of the group to the Void of the Cube if necessary.&lt;br /&gt;
*[[Enchanter]] keeps tank [[Enchanter Spells#Spell Reflection|SR]]ed as much as possible.&lt;br /&gt;
*Damage stops attack during [[Boss Ability Glossary#Revenge|Revenge]].&lt;br /&gt;
*[[Priest]]s spam heal when the boss reaches [[Boss Ability Glossary#Desperation|Desperation]].&lt;/div&gt;</summary>
		<author><name>Maven</name></author>
	</entry>
	<entry>
		<id>https://revwiki.cursed-lands.net/index.php?title=Boss_Ability_Glossary&amp;diff=128</id>
		<title>Boss Ability Glossary</title>
		<link rel="alternate" type="text/html" href="https://revwiki.cursed-lands.net/index.php?title=Boss_Ability_Glossary&amp;diff=128"/>
		<updated>2022-09-03T22:06:45Z</updated>

		<summary type="html">&lt;p&gt;Maven: info from archived site.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Skills=&lt;br /&gt;
==Arcane Revenge==&lt;br /&gt;
Passive Skill which gives the boss a chance to gain one attack for every offensive spell that is casted.&lt;br /&gt;
&lt;br /&gt;
Bosses with Arcane Revenge: [[Vesamau the Sleepless]].&lt;br /&gt;
==Berserk==&lt;br /&gt;
Exactly the same as the Warrior skill Berserk. However, the boss version generally has more haste/damage increase and less drawbacks than the player version. Players with stuns, especially Bash, will find their stuns significantly more effective during Berserk. While the boss may be more vulnerable when this skill is active, they will easily have the potential to kill the tank, and slaughter the rest of the group before anything can be done.&lt;br /&gt;
&lt;br /&gt;
Bosses with Berserk: [[Talos the Lost]] and [[Terminax]]&lt;br /&gt;
==Counter==&lt;br /&gt;
This skill allows the boss to counterattack whoever it is attacking for every offensive spell cast against it.&lt;br /&gt;
&lt;br /&gt;
Bosses with Counter: [[Vesamau the Sleepless]].&lt;br /&gt;
==Counter-Impale==&lt;br /&gt;
Counter-Impale is a skill which some bosses have which allows them to Counter-Impale an Impale Assassin who uses Impale on them. The Counter-Impale is not 100% though, so Impale Assassins can sometimes get away with it, but do keep in mind the stronger the boss, the more likely you're going to be Counter-Impaled. One Counter-Impale will kill any assassin, no matter what defensive enhancements it has.&lt;br /&gt;
&lt;br /&gt;
This skill was removed a few updates ago (likely 0.38).&lt;br /&gt;
&lt;br /&gt;
Bosses with Counter-Impale: ''none''&lt;br /&gt;
==Critical Hit==&lt;br /&gt;
Critical Hit provides an opportunity for the boss to hit for twice the usual damage. It's noted that the higher the tier, the more often the boss will make a Critical Hit.&lt;br /&gt;
&lt;br /&gt;
Bosses with Critical Hit: [[Salisenor the Asadric Lord]], [[Frostwind the Silverspire Dragon]], [[Warlord Greeanjok]], [[Warboss Deg]], [[Tarnael'dar]], [[Sedgeway the First]], [[Barakhorn the Hopeslayer]], [[Ralothaxxias the Dracolich]], [[Calick'Gon of the Earth]], [[Vesamau the Sleepless]], [[Demon Garel]], [[Guardian of Sorrows]], [[Terminax]] [[The Shadow Keeper]].&lt;br /&gt;
==Desperation==&lt;br /&gt;
When the boss is low on health, it will enter a state called Desperation. During Desperation, the bosses damage, accuracy and evasion will significantly increase. At what percentage mobs enter Desperation varies between different bosses.&lt;br /&gt;
&lt;br /&gt;
Bosses with Desperation: [[Asadric Sea Dragon]], [[Salisenor the Asadric Lord]], [[Frostwind the Silverspire Dragon]], [[Warlord Greeanjok]], [[Warboss Deg]], [[Tarnael'dar]], [[Sedgeway the First]], [[Meelium the Druid Sage]], [[Barakhorn the Hopeslayer]], [[Ralothaxxias the Dracolich]], [[Calick'Gon of the Earth]], [[Talos the Lost]] [[Demon Garel]], [[Guardian of Sorrows]], [[Terminax]], [[The Shadow Keeper]], [[Skull Devourer]]&lt;br /&gt;
==Double Edge==&lt;br /&gt;
Double Edge will allow the boss to hit at twice the speed they normally do for a short period of time. Expect to take more damage while a boss is in DE and keep an eye on the health of the tank in order to ensure it has enough health to sustain the damage during a bosses DE.&lt;br /&gt;
&lt;br /&gt;
Bosses with Double-Edge: [[Warboss Deg]], [[Barakhorn the Hopeslayer]], [[Ralothaxxias the Dracolich]], [[Vesamau the Sleepless]], [[Talos the Lost]], [[Demon Garel]] and [[Guardian of Sorrows]].&lt;br /&gt;
==Evade==&lt;br /&gt;
Evade increases a bosses dodge rate. Expect to hit less when a boss evades and keep in mind that your agro build up won't be significant on the tank unless the tank's accuracy is decent.&lt;br /&gt;
&lt;br /&gt;
Bosses with Evade: [[Tarnael'dar]], [[Sedgeway the First]], [[Barakhorn the Hopeslayer]], [[Ralothaxxias the Dracolich]], [[Vesamau the Sleepless]], [[Talos the Lost]] and [[Demon Garel]].&lt;br /&gt;
==Revenge==&lt;br /&gt;
Revenge, just like the player skill, will increase the bosses riposte significantly. It is highly advised that all meleers within the group stop attacking while the boss is in Revenge mode, otherwise they will be riposted very often and will possibly be killed in the process. Revenge does not last long, so keep an eye out for the message that states the boss has finished Revenging.&lt;br /&gt;
&lt;br /&gt;
Bosses with Revenge: [[Salisenor the Asadric Lord]], [[Warlord Greeanjok]], [[Barakhorn the Hopeslayer]], [[Ralothaxxias the Dracolich]], [[Talos the Lost]] [[Vesamau the Sleepless]], [[Demon Garel]], [[Guardian of Sorrows]]  [[Skull Devourer]]&lt;br /&gt;
==Shoulder Charge==&lt;br /&gt;
Shoulder Charge is a skill that causes a 10 second stun to a random person in the room. The stun is resistable, but speccing stunresist at this level is not very common, except maybe for warriors.&lt;br /&gt;
&lt;br /&gt;
Bosses with Shoulder Charge: [[Salisenor the Asadric Lord]]&lt;br /&gt;
==War Stomp==&lt;br /&gt;
War Stomp is a skill that certain bosses have which allows them to stun everyone within the room. The stun time varies from different bosses, but if you are using one healer, it is recommended that either the tank has the ability to survive the stun, or you have a backup healer in another room ready to heal when the stun takes place. Stability and any other sort of stun resistance has no effect against this skill.&lt;br /&gt;
&lt;br /&gt;
Bosses with War Stomp: [[Warlord Greeanjok]], [[Barakhorn the Hopeslayer]], [[Ralothaxxias the Dracolich]], [[Calick'Gon of the Earth]], [[Talos the Lost]], [[Vesamau the Sleepless]], [[Demon Garel]] and [[Terminax]].&lt;br /&gt;
=Procs/Spells=&lt;br /&gt;
==Absolute Zero==&lt;br /&gt;
This spell will cause the target to be debuffed for 21 seconds (-25% ice resistance,-3 stun immunity, -stun resistance). At the end of the spell, another spell called Zero Frost will be cast with a 100% success rate and is a massive single damage strike. It cannot kill you if the damage exceeds your current health, but it will bring you down to 1 hp, allowing a simple melee strike or spell to kill you off. This spell can also be deceiving and it's recommended you keep the tank at full health as much as you can, but keep in mind healing agro generation.&lt;br /&gt;
&lt;br /&gt;
Bosses with Absolute Zero: [[Greeanjok Inquisitor Darjuk]] (spell) and [[Vesamau the Sleepless]] (proc)&lt;br /&gt;
==Ancient Prison==&lt;br /&gt;
A 10 seconds damage dot that hits every second causing from 49 to 8k damage per tick. It's an ice spell. You also don't see the damage on the client.. it's an invisible dot. There is also a -stunresist component that makes the boss' bash extremely bothersome.&lt;br /&gt;
&lt;br /&gt;
Bosses with Ancient Prison: [[Guardian of Sorrows]]&lt;br /&gt;
==Animus Vorus==&lt;br /&gt;
This spell is a %-damage spirit-type spell. It will hit the target for approximately 25% of their total life, and it is advised that healers be aware when Animus Vorus strikes, so they can heal as necessary.&lt;br /&gt;
&lt;br /&gt;
Bosses with Animus Vorus: [[Demon Garel]] (proc)&lt;br /&gt;
==Appaling Horror==&lt;br /&gt;
-64 absorb, -787 damage, -20 dark resistance for 1:00 minutes&lt;br /&gt;
&lt;br /&gt;
Bosses with Appaling Horror: [[Demon Garel]] (proc)&lt;br /&gt;
==Aria of Death==&lt;br /&gt;
Extremely high room damage proc. Intended to kill everybody in the room.&lt;br /&gt;
&lt;br /&gt;
Bosses with Aria of Death: [[Maestro Gormand]] (spell)&lt;br /&gt;
==Armor of Sorrows==&lt;br /&gt;
A huge defense boost and also a damage boost for the boss.&lt;br /&gt;
&lt;br /&gt;
Bosses with Armor of Sorrows: [[Guardian of Sorrows]]&lt;br /&gt;
==Asphyxiate==&lt;br /&gt;
An air-type damage spell, Asphyxiate has no other effects aside from the damage.&lt;br /&gt;
&lt;br /&gt;
Bosses with Asphyxiate: [[Talos the Lost]] (proc)&lt;br /&gt;
==Beastial Fury==&lt;br /&gt;
This spell will give an increase to haste and damage to the boss that procs it. The proc is activated when the boss hits its target.&lt;br /&gt;
&lt;br /&gt;
Bosses with Beastial Fury: [[Blackfang]] (proc)&lt;br /&gt;
==Benedictine Strength==&lt;br /&gt;
Basically the same as the Redeemed proc Benedictine Strength (Proced by House of Light). We are assuming, Terminax has Benedictine Strength XVI. Buff Duration 26 Minutes. Adds Strength and Toughness.&lt;br /&gt;
&lt;br /&gt;
Bosses with Benedictine Strength: [[Terminax]]&lt;br /&gt;
==Broken Chains==&lt;br /&gt;
DAMAGE (about 4500 damage), -15 dark resistance for 0:10 minutes&lt;br /&gt;
&lt;br /&gt;
Bosses with Broken Chains: [[Demon Garel]] (proc)&lt;br /&gt;
==Cascade==&lt;br /&gt;
This is more or less a large ice-based single time DoT. It does roughly 10,000 damage to a regular player, and likely has some form of debuff tied into it.&lt;br /&gt;
&lt;br /&gt;
Bosses with Cascade: [[Rion of the Council]] (spell)&lt;br /&gt;
==Choir of Mayhem==&lt;br /&gt;
This is a short room debuff of -100 spellpower, -150(?) haste. Mana users are advised to not waste mana during Choir, unless it's on non-spellpower influenced spells or essential spells to keep people alive.&lt;br /&gt;
&lt;br /&gt;
Bosses with Choir of Mayhem: [[Maestro Gormand]] (cast)&lt;br /&gt;
==Cold Spines==&lt;br /&gt;
A room debuff ice-spell for -525 agi, and dealing damage.&lt;br /&gt;
&lt;br /&gt;
Bosses with Cold Spines: [[Guardian of Sorrows]] (proc)&lt;br /&gt;
==Cloud of Pestilence==&lt;br /&gt;
A room poison spell effect, giving -50 disease and a sizable DoT.&lt;br /&gt;
&lt;br /&gt;
Bosses with Cloud of Pestilence: [[Terminax]] (petspell)&lt;br /&gt;
==Consumption of Life==&lt;br /&gt;
This spell is a single target lifetap. It will allow the boss that has it, to replenish it's health by recovering 70% of the damage it causes to the single target. Being a spirit type spell, it is impossible to obtain Spirit resistances from items. In order to gain Spirit resistances, a tank must gain EAs on the + resistance in order to have spirit resistance.&lt;br /&gt;
&lt;br /&gt;
Bosses with Consumption of Life: [[Sedgeway the First]] (cast).&lt;br /&gt;
==Crystal Shift==&lt;br /&gt;
This spell enhances the boss by giving it a bonus to spellpower and Light resistance. Only one Shift bonus occurs at any one time.&lt;br /&gt;
&lt;br /&gt;
Bosses with Crystal Shift: [[Calick'Gon of the Earth]] (proc)&lt;br /&gt;
==Curse of Sorrows==&lt;br /&gt;
A room debuff that lowers focus by quite a lot and boost spellagro. It only affects one person at a time.&lt;br /&gt;
&lt;br /&gt;
Bosses with Curse of Sorrows: [[Guardian of Sorrows]]&lt;br /&gt;
==Curse of Torment==&lt;br /&gt;
Every time the target with Curse of Torment active hits a target, there is a change it will sustain a sizable amount of damage from doing so.&lt;br /&gt;
&lt;br /&gt;
Bosses with Curse of Torment: [[Skull Devourer]] (proc)&lt;br /&gt;
==Death Touch==&lt;br /&gt;
This spell produces immense damage, usually killing its target. Only those with massive amounts of health may be able to survive the effect of this spell. There is little you can do about this spell other than cast Salvation from Death or Ressurect the dead party member&lt;br /&gt;
&lt;br /&gt;
Bosses with Death Touch: [[Vesamau the Sleepless]] (proc)&lt;br /&gt;
==Deathshave==&lt;br /&gt;
-2019 life for 2:05 minutes. Overwrites Purity of Soul.&lt;br /&gt;
&lt;br /&gt;
Bosses with Deathshave: [[Demon Garel]] (proc)&lt;br /&gt;
==Devastation==&lt;br /&gt;
-10 SKILL Channeling, -10 SKILL Divine Focus, -6 SKILL all weapon skills, -130 agility for 2:00 minutes&lt;br /&gt;
&lt;br /&gt;
Bosses with Devastation: [[Demon Garel]] (proc)&lt;br /&gt;
==Dragon Tail Swipe==&lt;br /&gt;
This is a room stun+dmg that has a 2.5 sec stun and does roughly 500 base damage.&lt;br /&gt;
&lt;br /&gt;
Bosses with Dragon Tail Swipe: [[Asadric Sea Dragon]] (proc)&lt;br /&gt;
==Earthfury==&lt;br /&gt;
This is the best version of the earth-type roots that Wizards can have, only on a boss, its effects are a lot stronger, and the -fireresist of Earthfury should be taken into account when tanking.&lt;br /&gt;
&lt;br /&gt;
Bosses with Earthfury: [[Greeanjok Inquisitor Darjuk]] (spell) and [[Rion of the Council]] (spell)&lt;br /&gt;
==Earthquake==&lt;br /&gt;
This spell damages and stuns everyone in the room. Being earth based, it is recommended you have Earth resistances to lower the damage taken aswell as the stun time. Stability and stun resistances does have an effect on the stun time this spell causes.&lt;br /&gt;
&lt;br /&gt;
Bosses with Earthquake: [[Calick'Gon of the Earth]] (proc)&lt;br /&gt;
==Emerald Shift==&lt;br /&gt;
This spell enhances the boss by giving it a bonus to accuracy and Air resistance. Only one Shift bonus occurs at any one time.&lt;br /&gt;
&lt;br /&gt;
Bosses with Emerald Shift: [[Calick'Gon of the Earth]] (proc)&lt;br /&gt;
==Evaporate Strength==&lt;br /&gt;
This spell does the same thing as the enchanter spell, it lowers damage and strength.&lt;br /&gt;
&lt;br /&gt;
Bosses with Evaporate Strength: [[Asadric Sea Dragon]] (spell)&lt;br /&gt;
==Eviscerate Soul==&lt;br /&gt;
This spell is similar to Consumption of Life, except the boss will replenish it's health by recovering 82% of the damage it causes to the single target. Also, ES will have a focus and dark resistance debuff attached. Since it is a spirit-type spell, it is very difficult to resist against it.&lt;br /&gt;
&lt;br /&gt;
Bosses with Eviscerate Soul: [[Ralothaxxias the Dracolich]] (cast), [[Demon Garel]] (proc)&lt;br /&gt;
==Exhaustion==&lt;br /&gt;
This spell is exactly the same in general effect as the Enchanter's version, but significantly stronger. Exhaustion is an ice-type spell that heavily debuffs both strength and damage.&lt;br /&gt;
&lt;br /&gt;
Bosses with Exhaustion: [[Maestro Gormand]] (cast)&lt;br /&gt;
==Fencing Lunge==&lt;br /&gt;
This proc does roughly 300 dmg, it is the stronger version of the proc.&lt;br /&gt;
&lt;br /&gt;
Bosses with Fencing Lunge: [[Salisenor the Asadric Lord]] (proc)&lt;br /&gt;
==Fencing Swipe==&lt;br /&gt;
This proc does roughly 100 dmg, it is the weaker version of the proc.&lt;br /&gt;
&lt;br /&gt;
Bosses with Fencing Swipe: [[Salisenor the Asadric Lord]] (proc)&lt;br /&gt;
==Flameguard==&lt;br /&gt;
This spell will increase a mob's fire resistance, but lowers its ice resistance. It is recommended you take advantage of this by bringing along a wizard with ice stun spells for increased stun times.&lt;br /&gt;
&lt;br /&gt;
Bosses with Flameguard: [[Greeanjok Inquisitor Darjuk]] (spell)&lt;br /&gt;
==Frost of Eternity==&lt;br /&gt;
This spell will cause damage and stun for a significant amount of time depending on your Ice Resistances. More Ice Resistance will diminish both stun time and damage taken.&lt;br /&gt;
&lt;br /&gt;
Bosses with Frost of Eternity: [[Frostwind the Silverspire Dragon]] (proc), [[Greeanjok Inquisitor Darjuk]] (spell) and [[Rion of the Council]] (spell)&lt;br /&gt;
==Frozen Oblivion==&lt;br /&gt;
This spell is little more than a stronger Absolute Zero without the after-effect of damage. It will easily cripple or nullify anyone's iceresist, while cutting into their stunresist as well.&lt;br /&gt;
&lt;br /&gt;
Bosses with Frozen Oblivion: [[Rion of the Council]] (spell)&lt;br /&gt;
==Frozen Soul==&lt;br /&gt;
Frozen Soul is a moderate stun/damage ice proc, but also has the effect of debuffing some haste as well.&lt;br /&gt;
&lt;br /&gt;
Bosses with Frozen Soul: [[Ralothaxxias the Dracolich]] (proc)&lt;br /&gt;
==Granite Shift==&lt;br /&gt;
This spell enhances the boss by giving it a bonus to armor and Earth resistance. Only one Shift bonus occurs at any one time.&lt;br /&gt;
&lt;br /&gt;
Bosses with Granite Shift: [[Calick'Gon of the Earth]] (proc)&lt;br /&gt;
==Hellfire==&lt;br /&gt;
This spell will cause immense damage and can be twice as devastating due to the Critical: Fire skill. Fire resistances are a must against the bosses that casts this spell.&lt;br /&gt;
&lt;br /&gt;
Bosses with Hellfire: [[Greeanjok Inquisitor Darjuk]] (spell) and [[Rion of the Council]] (spell)&lt;br /&gt;
==Hellstorm==&lt;br /&gt;
Hellstorm is a room fire proc. Similar to UToS, except there is no lifetap gained from this spell. One big difference is that Hellstorm produces a lot more damage than UToS. Fire resistances and PoS casted on all players in the boss run, with a rain druid casting Rain is very useful to counter this spell.&lt;br /&gt;
&lt;br /&gt;
Bosses with Hellstorm: [[Barakhorn the Hopeslayer]] (proc), [[The Shadow Keeper]]&lt;br /&gt;
==Hinder==&lt;br /&gt;
Hinder does the same thing as the Enchanter's spell. It lowers your haste and armor.&lt;br /&gt;
&lt;br /&gt;
Bosses with Hinder: [[Asadric Sea Dragon]] (spell)&lt;br /&gt;
==Horrid Pestilence==&lt;br /&gt;
Similar to Werewolf's Curse, mentioned above, except more potent. The disease produced by this spell is far more superior than Werewolf's Curse. It is recommended you have high Dark resistance to counter this effect.&lt;br /&gt;
&lt;br /&gt;
Bosses with Horrid Pestilence: [[Barakhorn the Hopeslayer]] (cast), [[Ralothaxxias the Dracolich]] (cast) and [[Vesamau the Sleepless]] (cast), [[Demon Garel]] (cast), [[Maestro Gormand]] (cast), [[The Shadow Keeper]] (cast), [[Guardian of Sorrows]] (cast).&lt;br /&gt;
==Ignorance of Aggression==&lt;br /&gt;
This spell causes the target to lose points in Enrage, thus causing the target to produce less agro than they usually do. It is important to take note of this, as less agro produced by your tank results in your damages stealing agro more readily. There's not much you can do about this spell other than wait for it to subside and carry on.&lt;br /&gt;
&lt;br /&gt;
Bosses with Ignorance of Aggression: [[Vesamau the Sleepless]] (cast)&lt;br /&gt;
==Immolation==&lt;br /&gt;
The fire-version of Cascade, Immolation is also a powerful, fire-based single time DoT. While the effect lasts, it will debuff fireresist, and stacks with Earthfury.&lt;br /&gt;
&lt;br /&gt;
Bosses with Immolation: [[Rion of the Council]] (spell)&lt;br /&gt;
==Jagged Spines==&lt;br /&gt;
A buff that gives a damage shield to the boss. Every melee hit received will cause life loss to the damager.&lt;br /&gt;
&lt;br /&gt;
Bosses with Jagged Spines: [[Guardian of Sorrows]] (buff)&lt;br /&gt;
==Knockout==&lt;br /&gt;
-200 stun resistance&lt;br /&gt;
&lt;br /&gt;
Bosses with Knockout: [[Raoras the Deceiver]]&lt;br /&gt;
==Lifeshave==&lt;br /&gt;
This spell debuffs both toughness and absorbcap from the target, causing it to have vastly reduced life, armor and absorb. In the case of a tank, it will cause him/her to be unable to sustain as much damage as before. It is likely that Lifeshave overwrites the Purity of Soul spell.&lt;br /&gt;
&lt;br /&gt;
Bosses with Lifeshave: [[Demon Garel]] (cast)&lt;br /&gt;
==Obsidian Shift==&lt;br /&gt;
This spell enhances the boss by giving it a bonus to absorb and Dark resistance. Only one Shift bonus occurs at any one time.&lt;br /&gt;
&lt;br /&gt;
Bosses with Obsidian Shift: [[Calick'Gon of the Earth]] (proc)&lt;br /&gt;
==Pirate Beacon Flare==&lt;br /&gt;
This spell disracts every person in the room and puts a -25 acc debuff on everyone for about 20 seconds.&lt;br /&gt;
&lt;br /&gt;
Bosses with Pirate Beacon Flare: [[Salisenor the Asadric Lord]] (spell)&lt;br /&gt;
==Prism of Sorrows==&lt;br /&gt;
A spellpower and resistance buff. The gain of sp is supposed to be 20% out of despo and 40% at the middle of it.&lt;br /&gt;
&lt;br /&gt;
Bosses with Prism of Sorrows: [[Guardian of Sorrows]]&lt;br /&gt;
==Raoras Condemnation==&lt;br /&gt;
-135 Spellpower&lt;br /&gt;
&lt;br /&gt;
Bosses with Raoras Condemnation: [[Raoras the Deciever]]&lt;br /&gt;
==Ruby Shift==&lt;br /&gt;
This spell enhances the boss by giving it a bonus to haste and Fire resistance. Only one Shift bonus occurs at any one time.&lt;br /&gt;
&lt;br /&gt;
Bosses with Ruby Shift: [[Calick'Gon of the Earth]] (proc)&lt;br /&gt;
==Soul Feast==&lt;br /&gt;
This spell is similar to Consumption of Life, except the boss will replenish it's health by recovering 76% of the damage it causes to the single target.&lt;br /&gt;
&lt;br /&gt;
Bosses with Soul Feast: [[Tarnael'dar]] (cast)&lt;br /&gt;
==Spell Reflection==&lt;br /&gt;
Exactly the same as the Spell Reflection Enchanters get. No differences for the boss version, only it is cast on itself, rather than on a given target.&lt;br /&gt;
&lt;br /&gt;
Bosses with Spell Reflection: [[Talos the Lost]] (proc)&lt;br /&gt;
==Starfall==&lt;br /&gt;
This spell will cause large fire damage in 6 second intervals. It cannot kill you if the damage exceeds your current health, but it will bring you down to 1 hp, allowing a simple melee strike or spell to kill you off. This spell can be deceiving and it's recommended you keep the tank at full health as much as you can, but keep in mind healing agro generation.&lt;br /&gt;
&lt;br /&gt;
Bosses with Starfall: [[Greeanjok Inquisitor Darjuk]] and [[Raoras the Deceiver]] (spell)&lt;br /&gt;
==Storm of Poison==&lt;br /&gt;
This spell will cause large dark damage in 4 second intervals. It cannot kill you if the damage exceeds your current health, but it will bring you down to 1 hp, allowing a simple melee strike or spell to kill you off. This spell, being dark, can have its damage decreased by having more Dark resistances.&lt;br /&gt;
&lt;br /&gt;
Bosses with Storm of Poison: [[Tarnael'dar]] (cast) and [[Barakhorn the Hopeslayer]] (cast).&lt;br /&gt;
==Symphony of Destruction==&lt;br /&gt;
A room spell that causes an 8 second stun and about 5k damage. Largely unresistable.&lt;br /&gt;
&lt;br /&gt;
Bosses with Symphone of Destruction: [[Maestro Gormand]]&lt;br /&gt;
==Terran Upheaval==&lt;br /&gt;
This spell is a room root, damage and absorb debuff. It will prevent anyone from being able to leave the room, but will also significantly debuff damage and absorb to the entire group. This spell is what makes Calick very difficult to pull off with just melee. In order to counter this effect, it's recommended you bring along a few offensive casters. This spell is Earth based, so having Earth resistances helps lower the damage debuff.&lt;br /&gt;
&lt;br /&gt;
Bosses with Terrain Upheaval: [[Calick'Gon of the Earth]] (proc)&lt;br /&gt;
==Terror Spines==&lt;br /&gt;
Terror Spines deals damage to everyone that lands a melee hit against the boss. This includes use of skills such as Bash and Kick.&lt;br /&gt;
&lt;br /&gt;
Bosses with Jagged Spines: [[Guardian of Sorrows]] (buff), [[Skull Devourer]] (buff)&lt;br /&gt;
==Touch of Evil==&lt;br /&gt;
Room damage spell, for about 5k damage.&lt;br /&gt;
&lt;br /&gt;
Bosses with Touch of Evil: [[Maestro Gormand]] (petspell)&lt;br /&gt;
==Unquenchable Thirst of Souls==&lt;br /&gt;
This spell is a room lifetap. It will allow the boss that has it, to replenish it's health by recovering 50% of the damage it causes to the entire group. It is very important to understand that the damage sustained by this spell can be quite deadly to an unsuspected group. It is advised that all members be buffed with a life enhancing buff, usually Purity of Soul, in order to survive the effects of the spell. Also a Rain Druid becomes very handy for replenishing the group's health.&lt;br /&gt;
&lt;br /&gt;
Bosses with Unquenchable Thirst of Souls: [[Tarnael'dar]] (proc), [[Sedgeway the First]] (proc), [[Ralothaxxias the Dracolich]] (proc), [[Talos the Lost]] (proc) [[Skull Devourer]] (proc).&lt;br /&gt;
==Uncontrollable Fear==&lt;br /&gt;
This spell is a debuff that will cause the target to lose significant amounts of absorb and damage. It is important to not underestimate this debuff, as you'll find yourself as a tank, very 'squishy' and will take damage a damn lot quicker than you would normally. It is very important that you obtain Dark resistance in order to diminsh the effects of this debuff. It will take a fair bit of Dark resistance in order to resist the absorb part of UF. Another useful way to counter this spell is to use the Paladin buff, Seal of Impenetrability.&lt;br /&gt;
&lt;br /&gt;
Bosses with Uncontrollable Fear: [[Tarnael'dar]] (cast), [[Barakhorn the Hopeslayer]] (cast), [[Ralothaxxias the Dracolich]] (cast), [[Vesamau the Sleepless]] (cast), [[Guardian of Sorrows]] (cast) and [[The Shadow Keeper]] (cast).&lt;br /&gt;
==Vesamau's Contempt==&lt;br /&gt;
This spell is a room spellpower debuff. It can decrease the room's spellpower by 60 or 150, depending on which spell procs. This spell can be countered by the Sermon of the Righteous buff. Unfortunately the spell which debuffs 150, will override the SotR buff at the time, but SotR can be recasted and override it once more.&lt;br /&gt;
&lt;br /&gt;
Bosses with Vesamau's Contempt: [[Vesamau the Sleepless]] (proc)&lt;br /&gt;
==Vortex of Mana==&lt;br /&gt;
This proc drains all of its target's mana. It has no effect whatsoever against those without any mana.&lt;br /&gt;
&lt;br /&gt;
Bosses with Vortex of Mana: [[Terminax]] (proc)&lt;br /&gt;
==Vortex of Stamina==&lt;br /&gt;
This proc renders the target to become completely ineffective melee-wise, through a massive damage and strength debuff. It is useless against a target that is not melee-based, or attacking. (Even bow rangers and impale assassins will do double-digit damage)&lt;br /&gt;
&lt;br /&gt;
Bosses with Vortex of Stamina: [[Terminax]] (proc)&lt;br /&gt;
==Werewolf's Curse==&lt;br /&gt;
This spell will disease the person taking agro from the boss. Disease will decrease the efficiency of healing spells casted on the target that is diseased. It is recommended you have a very good healer, or more than one healer in order to avoid being caught by this debuff. Werewolf's Curse is a dark spell type, therefore Dark Resistance will decrease the effect of the disease.&lt;br /&gt;
&lt;br /&gt;
Bosses with Werewolf's Curse: [[Blackfang]] (proc)&lt;br /&gt;
==West Wind==&lt;br /&gt;
This spell is like an enhanced Restoration of the Grove. It will heal the boss every 4 second intervals. There is not much you can do about this spell, but it will keep Meelium alive longer when he starts to cast this spell.&lt;br /&gt;
&lt;br /&gt;
Bosses with West Wind: [[Meelium the Druid Sage]] (cast)&lt;br /&gt;
==Wrath of Verinae==&lt;br /&gt;
This spell is an air type spell that causes damage similar to how it does when a player casts it. It has a chance to cause a chain of damage spells which cause less damage each time another successfully occurs in the chain. There is only one boss that has this spell and the proc rate is fairly drastic. It is important the tank has decent Air resistance in order to not take too much damage from this spell.&lt;br /&gt;
&lt;br /&gt;
Bosses with Wrath of Verinae: [[Meelium the Druid Sage]] (proc)&lt;/div&gt;</summary>
		<author><name>Maven</name></author>
	</entry>
	<entry>
		<id>https://revwiki.cursed-lands.net/index.php?title=Talos_the_Lost&amp;diff=127</id>
		<title>Talos the Lost</title>
		<link rel="alternate" type="text/html" href="https://revwiki.cursed-lands.net/index.php?title=Talos_the_Lost&amp;diff=127"/>
		<updated>2022-09-03T22:05:37Z</updated>

		<summary type="html">&lt;p&gt;Maven: info from archived site.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Bosses}}&lt;br /&gt;
==Boss Information==&lt;br /&gt;
:Level: 101&lt;br /&gt;
:Difficulty: Med-High&lt;br /&gt;
:Gender: Male&lt;br /&gt;
:Type: Melee, Proc&lt;br /&gt;
:Evil: No&lt;br /&gt;
:Accompanying Mobs: None&lt;br /&gt;
:Location: Ruins of Serpolis - Ancient Ruined Palace&lt;br /&gt;
:Drops Gold: Yes&lt;br /&gt;
==Boss Abilities==&lt;br /&gt;
:Casts [[Boss Ability Glossary#Uncontrollable Fear|Uncontrollable Fear]] (Debuff - Large -abs and -damage)&lt;br /&gt;
:Casts [[Boss Ability Glossary#Horrid Pestilence|Horrid Pestilence]] (Debuff - large disease)&lt;br /&gt;
:Procs [[Boss Ability Glossary#Unquenchable Thirst of Souls|Unquenchable Thirst of Souls]] (Lifetap + Debuff to Darkresist and Focus)&lt;br /&gt;
:Procs [[Boss Ability Glossary#Spell Reflection|Spell Reflection]]&lt;br /&gt;
:Procs [[Boss Ability Glossary#Asphyxiate|Asphyxiate]] (Damage)&lt;br /&gt;
:[[Boss Ability Glossary#Revenge|Revenge]]&lt;br /&gt;
:[[Boss Ability Glossary#Desperation|Desperation]]&lt;br /&gt;
:[[Boss Ability Glossary#Berserk|Berserk]]&lt;br /&gt;
:[[Boss Ability Glossary#Double Edge|Double Edge]]&lt;br /&gt;
==Drops from this Tier Boss==&lt;br /&gt;
;Equipment&lt;br /&gt;
:[[Ring#Ruinous War Band|Ruinous War Band]]&lt;br /&gt;
:[[RHand#Abyssmal Rod of Disgrace|Abyssmal Rod of Disgrace]]&lt;br /&gt;
:[[RHand#Lost Guard of Infernus|Lost Guard of Infernus]]&lt;br /&gt;
:[[Neck#Forgotten Seal of Dissidence|Forgotten Seal of Dissidence]]&lt;br /&gt;
:[[RHand#Foreword of Malice|Foreword of Malice]]&lt;br /&gt;
&lt;br /&gt;
;Other&lt;br /&gt;
:Ancient Emerald&lt;br /&gt;
==Basic Strategy==&lt;br /&gt;
*[[Enchanter]] keeps tank SRed as much as possible.&lt;br /&gt;
*Damage stops attack during Revenge.&lt;br /&gt;
*[[Priest]]s spam heal when the boss reaches Desperation.&lt;/div&gt;</summary>
		<author><name>Maven</name></author>
	</entry>
	<entry>
		<id>https://revwiki.cursed-lands.net/index.php?title=Ralothaxxias_the_Dracolich&amp;diff=126</id>
		<title>Ralothaxxias the Dracolich</title>
		<link rel="alternate" type="text/html" href="https://revwiki.cursed-lands.net/index.php?title=Ralothaxxias_the_Dracolich&amp;diff=126"/>
		<updated>2022-09-03T22:04:54Z</updated>

		<summary type="html">&lt;p&gt;Maven: info from archived site.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
==Boss Information==&lt;br /&gt;
:Level: 102&lt;br /&gt;
:Difficulty: High&lt;br /&gt;
:Gender: Unknown&lt;br /&gt;
:Type: Melee, Proc &amp;amp; Cast&lt;br /&gt;
:Evil: Yes&lt;br /&gt;
:Accompanying Mobs: Dark Wyrm&lt;br /&gt;
:Location: Northern Wastes - The Lair of Dracolich&lt;br /&gt;
:Drops Gold: Yes&lt;br /&gt;
:Spawn Time: 4 hours&lt;br /&gt;
==Boss Abilities==&lt;br /&gt;
:Casts [[Boss Ability Glossary#Uncontrollable Fear|Uncontrollable Fear]] (Debuff - Large -abs and damage - Dark)&lt;br /&gt;
:Casts [[Boss Ability Glossary#Horrid Pestilence|Horrid Pestilence]] (Debuff - Disease - Dark)&lt;br /&gt;
:RoomProcs [[Boss Ability Glossary#Unquenchable Thirst of Souls|Unquenchable Thirst of Souls]] (Lifetap and -darkresist and -focus - Spirit)&lt;br /&gt;
:Procs [[Boss Ability Glossary#Eviscerate Soul|Eviscerate Soul]] (Lifetap and -darkresist and -focus - Spirit)&lt;br /&gt;
:Procs [[Boss Ability Glossary#Frozen Soul|Frozen Soul]] (Damage and Stun and -haste - Ice)&lt;br /&gt;
:[[Boss Ability Glossary#Counter-Impale|Counter-Impale]]&lt;br /&gt;
:[[Boss Ability Glossary#War Crush|War Crush]] (8.0 seconds room stun)&lt;br /&gt;
:[[Boss Ability Glossary#Double Edge|Double Edge]]&lt;br /&gt;
:[[Boss Ability Glossary#Revenge|Revenge]]&lt;br /&gt;
:[[Boss Ability Glossary#Evade|Evade]]&lt;br /&gt;
:[[Boss Ability Glossary#Desperation|Desperation]]&lt;br /&gt;
==Drops from this Tier Boss==&lt;br /&gt;
;Equipment&lt;br /&gt;
:[[RHand#Dracolich Eye|Dracolich Eye]]&lt;br /&gt;
:[[Helm#Dracolich Skull Helm|Dracolich Skull Helm]]&lt;br /&gt;
:[[Ring#Dracolich Claw Ring|Dracolich Claw Ring]]&lt;br /&gt;
:[[Gloves#The Archmagi's Mittens|The Archmagi's Mittens]]&lt;br /&gt;
:[[RHand#Last Testament of Benedictus|Last Testament of Benedictus]]&lt;br /&gt;
:[[Gloves#Hand of the Fallen|Hand of the Fallen]]&lt;br /&gt;
:[[Wrist#Wrap of Divine Machinations|Wraps of Divine Machinations]]&lt;br /&gt;
&lt;br /&gt;
;Other&lt;br /&gt;
:[[Scrolls#Boss Drops|Scrolls]]&lt;br /&gt;
&lt;br /&gt;
;Quest Items&lt;br /&gt;
:Skull of Dracolich&lt;br /&gt;
:Broken Tooth of Dracolich&lt;br /&gt;
==Basic Strategy==&lt;br /&gt;
*Because of the Unquenchable Thirst of Souls room lifetap proc, [[Priest]]s PoS everybody, and rain [[Druid]] uses rain on entry.&lt;br /&gt;
*[[Enchanter]] keeps tank SRed as much as possible.&lt;br /&gt;
*Damage kills Dark Wyrms on sight, and stop attacking during Revenge.&lt;br /&gt;
*Priests spam heal when the boss reaches Desperation.&lt;/div&gt;</summary>
		<author><name>Maven</name></author>
	</entry>
	<entry>
		<id>https://revwiki.cursed-lands.net/index.php?title=Calick%27Gon_of_the_Earth&amp;diff=125</id>
		<title>Calick'Gon of the Earth</title>
		<link rel="alternate" type="text/html" href="https://revwiki.cursed-lands.net/index.php?title=Calick%27Gon_of_the_Earth&amp;diff=125"/>
		<updated>2022-09-03T22:04:09Z</updated>

		<summary type="html">&lt;p&gt;Maven: info from archived site.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Bosses}}&lt;br /&gt;
==Boss Information==&lt;br /&gt;
:Level: 102&lt;br /&gt;
:Difficulty: High&lt;br /&gt;
:Gender: Male&lt;br /&gt;
:Type: Melee &amp;amp; Proc&lt;br /&gt;
:Evil: No&lt;br /&gt;
:Accompanying Mobs: Pristine Servant &amp;amp; Enigmatic Servant&lt;br /&gt;
:Location: Forsaken Wastelands - Temple Roof&lt;br /&gt;
:Item Requirements: Dark Pearl Sphere&lt;br /&gt;
:Drops Gold: Yes&lt;br /&gt;
:Spawn Time/Chance: 2 hours, 100%&lt;br /&gt;
==Boss Abilities==&lt;br /&gt;
:RoomProcs [[Boss Ability Glossary#Terran Upheaval|Terran Upheaval]] (Damage + -abs + -armor + -damage...the debuff is also affected by SR - Earth)&lt;br /&gt;
:RoomProcs [[Boss Ability Glossary#Earthquake|Earthquake]] (Root, Stun affected by MR, Stunresist, Stunimmunity - Earth)&lt;br /&gt;
:Procs [[Boss Ability Glossary#Emerald Shift|Emerald Shift]] (+acc, +airresist)&lt;br /&gt;
:Procs [[Boss Ability Glossary#Granite Shift|Granite Shift]] (+armor, +earthresist)&lt;br /&gt;
:Procs [[Boss Ability Glossary#Ruby Shift|Ruby Shift]] (+haste, +fireresist)&lt;br /&gt;
:Procs [[Boss Ability Glossary#Crystal Shift|Crystal Shift]] (+sp, +lightresist)&lt;br /&gt;
:Procs [[Boss Ability Glossary#Obsidian Shift|Obsidian Shift]] (+damage, +darkresist)&lt;br /&gt;
:Procs [[Boss Ability Glossary#Sapphire Shift|Sapphire Shift]] (+absorb, +iceresist)&lt;br /&gt;
:[[Boss Ability Glossary#War Stomp|War Stomp]] (4.0 seconds room stun)&lt;br /&gt;
:[[Boss Ability Glossary#Desperation|Desperation]]&lt;br /&gt;
&lt;br /&gt;
::''Note that Calick can Proc each &amp;quot;shift&amp;quot; at a low level commonly, but also has a rare chance to Proc them at a very high level. This can be dangerous if he gets either a high Obsidian or high Sapphire Shift as it results in a huge DPS gain to Calick, or a huge (vs Tank/Melee) Defensive gain.''&lt;br /&gt;
==Drops from this Tier Boss==&lt;br /&gt;
:[[Neck#Elysian Solitaire Choker|Elysian Solitaire Choker]]&lt;br /&gt;
:[[Wrist#Celestial Armlet|Celestial Armlet]]&lt;br /&gt;
:[[Gloves#Granite Gage Gauntlets|Granite Gage Gauntlets]]&lt;br /&gt;
:[[Chest#Virtuous Brigandine Tunic|Virtuous Brigandine Tunic]]&lt;br /&gt;
:[[Legs#Virtuous Brigandine Trousers|Virtuous Brigandine Trousers]]&lt;br /&gt;
:[[Chest#Citadel Chestguard|Citadel Chestguard]]&lt;br /&gt;
:[[Legs#Citadel Legguard|Citadel Legguard]]&lt;br /&gt;
:[[Chest#Venerable Raiment Gown|Venerable Raiment Gown]]&lt;br /&gt;
:[[Legs#Venerable Raiment Skirt|Venerable Raiment Skirt]]&lt;br /&gt;
==Basic Strategy==&lt;br /&gt;
*Because of the Terrain Upheaval room damage proc, [[Priest]]s PoS everybody, and rain [[Druid]] uses rain on entry. Cally's room dmgproc does considerably more damage than other bosses' roomprocs like UToS. To cope with this, the druid should chain rain when Cally begins to get proc happy. Time your new rain to take effect just after the second rainheal hits from the previous rain cast so that maximum roomheal output is achieved. Use the AA20 skill Nature Spirit to rain in emergencies as well as it roomheals instantly.&lt;br /&gt;
*[[Enchanter]] keeps tank SRed as much as possible.&lt;br /&gt;
*Damage kills Pristine Servant first, then Enigmatic Servant, then waits for tank's signal to kill boss.&lt;br /&gt;
*Priests spam heal when the boss reaches Desperation. Druid keeps tank RoTGed after binds are done.&lt;/div&gt;</summary>
		<author><name>Maven</name></author>
	</entry>
	<entry>
		<id>https://revwiki.cursed-lands.net/index.php?title=Barakhorn_the_Hopeslayer&amp;diff=124</id>
		<title>Barakhorn the Hopeslayer</title>
		<link rel="alternate" type="text/html" href="https://revwiki.cursed-lands.net/index.php?title=Barakhorn_the_Hopeslayer&amp;diff=124"/>
		<updated>2022-09-03T22:03:25Z</updated>

		<summary type="html">&lt;p&gt;Maven: info from archived site.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Bosses}}&lt;br /&gt;
==Boss Information==&lt;br /&gt;
:Level: 102&lt;br /&gt;
:Difficulty: High&lt;br /&gt;
:Gender: Male&lt;br /&gt;
:Type: Melee, Proc &amp;amp; Cast&lt;br /&gt;
:Evil: Yes&lt;br /&gt;
:Accompanying Mobs: 2 Inferno Demons&lt;br /&gt;
:Location: Ruins of Serpolis - The Black Heart&lt;br /&gt;
:Drops Gold: Yes&lt;br /&gt;
:Spawn Time: 4 hours&lt;br /&gt;
==Boss Abilities==&lt;br /&gt;
:Casts [[Boss Ability Glossary#Uncontrollable Fear|Uncontrollable Fear]] (Debuff- Large -abs and damage)&lt;br /&gt;
:Casts [[Boss Ability Glossary#Horrid Pestilence|Horrid Pestilence]] (Debuff - Disease)&lt;br /&gt;
:Casts [[Boss Ability Glossary#Destroy Coordination|Destroy Coordination]] (Debuff - -armor and -haste)&lt;br /&gt;
:RoomProcs [[Boss Ability Glossary#Hellstorm|Hellstorm]] (Damage)&lt;br /&gt;
:[[Boss Ability Glossary#Revenge|Revenge]]&lt;br /&gt;
:[[Boss Ability Glossary#War Stomp|War Stomp]] (8.0 seconds room stun)&lt;br /&gt;
:[[Boss Ability Glossary#Evade|Evade]]&lt;br /&gt;
:[[Boss Ability Glossary#Double Edge|Double Edge]]&lt;br /&gt;
:[[Boss Ability Glossary#Desperation|Desperation]]&lt;br /&gt;
==Drops from this Tier Boss==&lt;br /&gt;
;Equipment&lt;br /&gt;
:[[Wrist#Hellforged Bracer|Hellforged Bracer]]&lt;br /&gt;
:[[Ring#Hateruby Ring|Hateruby Ring]]&lt;br /&gt;
:[[Neck#Idol of Suffering|Idol of Suffering]]&lt;br /&gt;
:[[Chest#Rugged Nightmare Tunic|Rugged Nightmare Tunic]]&lt;br /&gt;
:[[Chest#Ancient Emerald Chestplate|Ancient Emerald Chestplate]]&lt;br /&gt;
:[[Legs#Ancient Emerald Greaves|Ancient Emerald Greaves]]&lt;br /&gt;
:[[Chest#Crystal Mail Tunic|Crystal Mail Tunic]]&lt;br /&gt;
:[[Legs#Crystal Mail Legging|Crystal Mail Legging]]&lt;br /&gt;
&lt;br /&gt;
;Scrolls&lt;br /&gt;
:[[Scrolls#Bronze Scroll of Mark of Aran|Bronze Scroll of Mark of Aran]]&lt;br /&gt;
:[[Scrolls#Bronze Scroll of Word of Purity|Bronze Scroll of Word of Purity]]&lt;br /&gt;
:[[Scrolls#Blessed Scroll of Prayers|Blessed Scroll of Prayers]]&lt;br /&gt;
:[[Scrolls#Blessed Scroll of Winds|Blessed Scroll of Winds]]&lt;br /&gt;
&lt;br /&gt;
;Quest Items&lt;br /&gt;
:Rakalla Shard&lt;br /&gt;
:Heart of Barakhorn&lt;br /&gt;
==Basic Strategy==&lt;br /&gt;
*Because of the Hellstorm room damage proc, [[Priest]]s PoS everybody, and rain [[Druid]] uses rain on entry.&lt;br /&gt;
*[[Enchanter]] keeps tank SRed as much as possible.&lt;br /&gt;
*Damage kills Inferno Demons on sight.&lt;br /&gt;
*[[Priest]]s spam heal when the boss reaches Desperation.&lt;/div&gt;</summary>
		<author><name>Maven</name></author>
	</entry>
	<entry>
		<id>https://revwiki.cursed-lands.net/index.php?title=Warlord_Greeanjok&amp;diff=123</id>
		<title>Warlord Greeanjok</title>
		<link rel="alternate" type="text/html" href="https://revwiki.cursed-lands.net/index.php?title=Warlord_Greeanjok&amp;diff=123"/>
		<updated>2022-09-03T22:02:22Z</updated>

		<summary type="html">&lt;p&gt;Maven: info from archived site.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Boss Information ==&lt;br /&gt;
&lt;br /&gt;
: Level: 100&lt;br /&gt;
: Difficulty: Moderate&lt;br /&gt;
: Gender: Male&lt;br /&gt;
: Type: Melee&lt;br /&gt;
: Evil: No&lt;br /&gt;
: Accompanying Mobs: 2 Greeanjok Elite Guardians, [[Warboss Deg]]&lt;br /&gt;
: Location: Greeanjok&lt;br /&gt;
: Drops Gold: yes&lt;br /&gt;
&lt;br /&gt;
== Boss Abilities ==&lt;br /&gt;
&lt;br /&gt;
: [[Critical Hit]]&lt;br /&gt;
: [[Desperation]]&lt;br /&gt;
: [[Revenge]]&lt;br /&gt;
: [[War Stomp]]&lt;br /&gt;
&lt;br /&gt;
== Drops from this Tier Boss ==&lt;br /&gt;
&lt;br /&gt;
: [[BoneBreaker]]&lt;br /&gt;
: [[FarDeath]]&lt;br /&gt;
: [[Blackdiamond Shield]]&lt;br /&gt;
&lt;br /&gt;
== Basic Strategy ==&lt;br /&gt;
See [[Warboss Deg]]&lt;/div&gt;</summary>
		<author><name>Maven</name></author>
	</entry>
	<entry>
		<id>https://revwiki.cursed-lands.net/index.php?title=Warboss_Deg&amp;diff=122</id>
		<title>Warboss Deg</title>
		<link rel="alternate" type="text/html" href="https://revwiki.cursed-lands.net/index.php?title=Warboss_Deg&amp;diff=122"/>
		<updated>2022-09-03T22:01:05Z</updated>

		<summary type="html">&lt;p&gt;Maven: info from archived site.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Boss Information ==&lt;br /&gt;
&lt;br /&gt;
: Level: 100&lt;br /&gt;
: Difficulty: Moderate&lt;br /&gt;
: Gender: Male&lt;br /&gt;
: Type: Melee&lt;br /&gt;
: Evil: No&lt;br /&gt;
: Accompanying Mobs: 2 Greeanjok Elite Guards (102), Warlord Greeanjok&lt;br /&gt;
: Location: Greeanjok&lt;br /&gt;
: Drops Gold: yes&lt;br /&gt;
&lt;br /&gt;
== Boss Abilities ==&lt;br /&gt;
&lt;br /&gt;
: [[Critical Hit]]&lt;br /&gt;
: [[Desperation]]&lt;br /&gt;
: [[Double Edge]]&lt;br /&gt;
&lt;br /&gt;
== Drops from this Tier Boss ==&lt;br /&gt;
&lt;br /&gt;
: [[Greeanjok Skull Ring]]&lt;br /&gt;
: [[BloodDrinker]]&lt;br /&gt;
: [[Black Medallion of Tactics]]&lt;br /&gt;
&lt;br /&gt;
== Basic Strategy ==&lt;br /&gt;
This boss is in one room with Warlord Greeanjok and 2 Greeanjok Elite Guardians (level 102). The main challenge is to keep agro controlled.&lt;br /&gt;
&lt;br /&gt;
Below, you will find one common strategy.&lt;br /&gt;
&lt;br /&gt;
* Tank drags elites out, and uses Phalanx and attack to build agro on them, while damage ''does not touch'' them.&lt;br /&gt;
* After tank enters the room, Mortal Insult and Taunt are used to gain some agro on both bosses. Tank focuses main agro on Deg, while keeping enough agro on Greeanjok to let Priest heal.&lt;br /&gt;
* Melee kills Deg first, then Greeanjok, and finishes with Elites.&lt;/div&gt;</summary>
		<author><name>Maven</name></author>
	</entry>
	<entry>
		<id>https://revwiki.cursed-lands.net/index.php?title=Tarnael%27dar&amp;diff=121</id>
		<title>Tarnael'dar</title>
		<link rel="alternate" type="text/html" href="https://revwiki.cursed-lands.net/index.php?title=Tarnael%27dar&amp;diff=121"/>
		<updated>2022-09-03T21:59:45Z</updated>

		<summary type="html">&lt;p&gt;Maven: info from archived site.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Boss Information ==&lt;br /&gt;
&lt;br /&gt;
: Level: 100&lt;br /&gt;
: Difficulty: Low&lt;br /&gt;
: Gender: Male&lt;br /&gt;
: Type: Melee&lt;br /&gt;
: Evil: Yes&lt;br /&gt;
: Accompanying Mobs: none&lt;br /&gt;
: Location: Deep Conosiat Mines&lt;br /&gt;
: Drops Gold: yes&lt;br /&gt;
&lt;br /&gt;
== Boss Abilities ==&lt;br /&gt;
&lt;br /&gt;
: Casts Soul Feast&lt;br /&gt;
: Casts Storm of Poison&lt;br /&gt;
: Casts Uncontrollable Fear&lt;br /&gt;
: ROOMProcs Unquenchable Thirst of Souls&lt;br /&gt;
: Evade&lt;br /&gt;
&lt;br /&gt;
== Drops from this Tier Boss ==&lt;br /&gt;
&lt;br /&gt;
: Ahzemussa&lt;br /&gt;
: Bracers of the Night&lt;br /&gt;
: Frostwraith&lt;br /&gt;
: Helm of Blinding Darkness&lt;br /&gt;
: Lightbane&lt;br /&gt;
: Ring of the Shadowlord&lt;/div&gt;</summary>
		<author><name>Maven</name></author>
	</entry>
	<entry>
		<id>https://revwiki.cursed-lands.net/index.php?title=Sedgeway_the_First&amp;diff=120</id>
		<title>Sedgeway the First</title>
		<link rel="alternate" type="text/html" href="https://revwiki.cursed-lands.net/index.php?title=Sedgeway_the_First&amp;diff=120"/>
		<updated>2022-09-03T21:59:01Z</updated>

		<summary type="html">&lt;p&gt;Maven: info from archived site.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Boss Information ==&lt;br /&gt;
&lt;br /&gt;
: Level: 100&lt;br /&gt;
: Difficulty: Easy&lt;br /&gt;
: Gender: Male&lt;br /&gt;
: Type: Melee&lt;br /&gt;
: Evil: No&lt;br /&gt;
: Accompanying Mobs: none&lt;br /&gt;
: Location: Myronmet Graveyard&lt;br /&gt;
: Drops Gold: yes&lt;br /&gt;
&lt;br /&gt;
== Boss Abilities ==&lt;br /&gt;
&lt;br /&gt;
: Procs Consumption of Life&lt;br /&gt;
: ROOMProcs Unquenchable Thirst of Souls&lt;br /&gt;
: Critical Hit&lt;br /&gt;
: Desperation&lt;br /&gt;
: Evade&lt;br /&gt;
&lt;br /&gt;
== Drops from this Tier Boss ==&lt;br /&gt;
&lt;br /&gt;
; Equipment&lt;br /&gt;
: Bracer of Perfect Accuracy&lt;br /&gt;
: Breastplate of Damnation&lt;br /&gt;
: Staff of Punishment&lt;br /&gt;
: Staff of Yoshen Zi-Shinouken&lt;br /&gt;
: Veinslicer&lt;br /&gt;
&lt;br /&gt;
; Other&lt;br /&gt;
: Gem of the Sun&lt;br /&gt;
&lt;br /&gt;
== Basic Strategy ==&lt;br /&gt;
&lt;br /&gt;
* This boss has a room lifetap effect. This means that the Priest PoS-es all low-hp group members.&lt;br /&gt;
* A rain Druid can be used to counter the room damage effect.&lt;br /&gt;
* The Enchanter keeps tank SRed when boss reaches 40% health.&lt;/div&gt;</summary>
		<author><name>Maven</name></author>
	</entry>
	<entry>
		<id>https://revwiki.cursed-lands.net/index.php?title=Meelium_the_Druid_Sage&amp;diff=119</id>
		<title>Meelium the Druid Sage</title>
		<link rel="alternate" type="text/html" href="https://revwiki.cursed-lands.net/index.php?title=Meelium_the_Druid_Sage&amp;diff=119"/>
		<updated>2022-09-03T21:58:08Z</updated>

		<summary type="html">&lt;p&gt;Maven: info from archived site.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Bosses}}&lt;br /&gt;
==Boss Information==&lt;br /&gt;
:Level: 100&lt;br /&gt;
:Difficulty: Low&lt;br /&gt;
:Gender: Male&lt;br /&gt;
:Type: Caster&lt;br /&gt;
:Evil: No&lt;br /&gt;
:Accompanying Mobs: none&lt;br /&gt;
:Location: Druid Grove&lt;br /&gt;
:Drops Gold: yes&lt;br /&gt;
==Boss Abilities==&lt;br /&gt;
:Casts [[Boss Ability Glossary#West Wind|West Wind]]&lt;br /&gt;
:Casts [[Boss Ability Glossary#Wrath of Verinae|Wrath of Verinae]]&lt;br /&gt;
:[[Boss Ability Glossary#Desperation|Desperation]]&lt;br /&gt;
==Drops from this Tier Boss==&lt;br /&gt;
;Equipment&lt;br /&gt;
:[[Chest#Druid Vestments|Druid Vestments]]&lt;br /&gt;
:[[Wrist#Emerald Wristband|Emerald Wristband]]&lt;br /&gt;
:[[Helm#Mantle of Druidic Power|Mantle of Druidic Power]]&lt;br /&gt;
:[[Ring#Ring of the Druid Sage|Ring of the Druid Sage]]&lt;br /&gt;
&lt;br /&gt;
;Other&lt;br /&gt;
:Magical Acorns&lt;br /&gt;
==Basic Strategy==&lt;br /&gt;
*[[Enchanter]] keeps tank SRed, to counter Wrath of Verinae.&lt;/div&gt;</summary>
		<author><name>Maven</name></author>
	</entry>
	<entry>
		<id>https://revwiki.cursed-lands.net/index.php?title=Greeanjok_Inquisitor_Darjuk&amp;diff=118</id>
		<title>Greeanjok Inquisitor Darjuk</title>
		<link rel="alternate" type="text/html" href="https://revwiki.cursed-lands.net/index.php?title=Greeanjok_Inquisitor_Darjuk&amp;diff=118"/>
		<updated>2022-09-03T21:56:24Z</updated>

		<summary type="html">&lt;p&gt;Maven: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Boss Information ==&lt;br /&gt;
&lt;br /&gt;
: Level: 100&lt;br /&gt;
: Difficulty: Moderate&lt;br /&gt;
: Gender: Male&lt;br /&gt;
: Type: Caster&lt;br /&gt;
: Evil: No&lt;br /&gt;
: Accompanying Mobs: none&lt;br /&gt;
: Location: Greeanjok&lt;br /&gt;
: Drops Gold: yes&lt;br /&gt;
&lt;br /&gt;
== Boss Abilities ==&lt;br /&gt;
&lt;br /&gt;
: Casts [[Wizard Spells#Absolute Zero|Absolute Zero]]&lt;br /&gt;
: Casts [[Wizard Spells#Earthfury|Earthfury]]&lt;br /&gt;
: Casts [[Wizard Spells#Flameguard|Flameguard]]&lt;br /&gt;
: Casts [[Wizard Spells#Frost of Eternity|Frost of Eternity]]&lt;br /&gt;
: Casts [[Wizard Spells#Hellfire|Hellfire]]&lt;br /&gt;
: Casts [[Wizard Spells#Starfall|Starfall]]&lt;br /&gt;
&lt;br /&gt;
== Drops from this Tier Boss ==&lt;br /&gt;
&lt;br /&gt;
: [[Chest#Blackthread Robe|Blackthread Robe]]&lt;br /&gt;
: [[Legs#Blackthread Pants|Blackthread Pants]]&lt;br /&gt;
: [[Wrist#Greeanjok Bone Bracer|Greenjok Bone Bracer]]&lt;br /&gt;
&lt;br /&gt;
== Basic Strategy ==&lt;br /&gt;
This is a fire/ice wizard boss.&lt;br /&gt;
&lt;br /&gt;
* Enchanter keeps tank SR'ed continuously.&lt;br /&gt;
* Priest spam heals.&lt;br /&gt;
* Priest has to pay close attention to Absolute Zero landing (massive damage on tank).&lt;/div&gt;</summary>
		<author><name>Maven</name></author>
	</entry>
	<entry>
		<id>https://revwiki.cursed-lands.net/index.php?title=Greeanjok_Inquisitor_Darjuk&amp;diff=117</id>
		<title>Greeanjok Inquisitor Darjuk</title>
		<link rel="alternate" type="text/html" href="https://revwiki.cursed-lands.net/index.php?title=Greeanjok_Inquisitor_Darjuk&amp;diff=117"/>
		<updated>2022-09-03T21:54:55Z</updated>

		<summary type="html">&lt;p&gt;Maven: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Boss Information ==&lt;br /&gt;
&lt;br /&gt;
: Level: 100&lt;br /&gt;
: Difficulty: Moderate&lt;br /&gt;
: Gender: Male&lt;br /&gt;
: Type: Caster&lt;br /&gt;
: Evil: No&lt;br /&gt;
: Accompanying Mobs: none&lt;br /&gt;
: Location: Greeanjok&lt;br /&gt;
: Drops Gold: yes&lt;br /&gt;
&lt;br /&gt;
== Boss Abilities ==&lt;br /&gt;
&lt;br /&gt;
: Casts Absolute Zero&lt;br /&gt;
: Casts Earthfury&lt;br /&gt;
: Casts Flameguard&lt;br /&gt;
: Casts Frost of Eternity&lt;br /&gt;
: Casts Hellfire&lt;br /&gt;
: Casts Starfall&lt;br /&gt;
&lt;br /&gt;
== Drops from this Tier Boss ==&lt;br /&gt;
&lt;br /&gt;
: [[Chest#Blackthread Robe|Blackthread Robe]]&lt;br /&gt;
: [[Legs#Blackthread Pants|Blackthread Pants]]&lt;br /&gt;
: [[Wrist#Greeanjok Bone Bracer|Greenjok Bone Bracer]]&lt;br /&gt;
&lt;br /&gt;
== Basic Strategy ==&lt;br /&gt;
This is a fire/ice wizard boss.&lt;br /&gt;
&lt;br /&gt;
* Enchanter keeps tank SR'ed continuously.&lt;br /&gt;
* Priest spam heals.&lt;br /&gt;
* Priest has to pay close attention to Absolute Zero landing (massive damage on tank).&lt;/div&gt;</summary>
		<author><name>Maven</name></author>
	</entry>
	<entry>
		<id>https://revwiki.cursed-lands.net/index.php?title=Greeanjok_Inquisitor_Darjuk&amp;diff=116</id>
		<title>Greeanjok Inquisitor Darjuk</title>
		<link rel="alternate" type="text/html" href="https://revwiki.cursed-lands.net/index.php?title=Greeanjok_Inquisitor_Darjuk&amp;diff=116"/>
		<updated>2022-09-03T21:53:42Z</updated>

		<summary type="html">&lt;p&gt;Maven: info from archived site.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Boss Information ==&lt;br /&gt;
&lt;br /&gt;
: Level: 100&lt;br /&gt;
: Difficulty: Moderate&lt;br /&gt;
: Gender: Male&lt;br /&gt;
: Type: Caster&lt;br /&gt;
: Evil: No&lt;br /&gt;
: Accompanying Mobs: none&lt;br /&gt;
: Location: Greeanjok&lt;br /&gt;
: Drops Gold: yes&lt;br /&gt;
&lt;br /&gt;
== Boss Abilities ==&lt;br /&gt;
&lt;br /&gt;
: Casts Absolute Zero&lt;br /&gt;
: Casts Earthfury&lt;br /&gt;
: Casts Flameguard&lt;br /&gt;
: Casts Frost of Eternity&lt;br /&gt;
: Casts Hellfire&lt;br /&gt;
: Casts Starfall&lt;br /&gt;
&lt;br /&gt;
== Drops from this Tier Boss ==&lt;br /&gt;
&lt;br /&gt;
: Blackthread Robe&lt;br /&gt;
: Blackthread Pants&lt;br /&gt;
: Greeanjok Bone Bracer&lt;br /&gt;
&lt;br /&gt;
== Basic Strategy ==&lt;br /&gt;
This is a fire/ice wizard boss.&lt;br /&gt;
&lt;br /&gt;
* Enchanter keeps tank SR'ed continuously.&lt;br /&gt;
* Priest spam heals.&lt;br /&gt;
* Priest has to pay close attention to Absolute Zero landing (massive damage on tank).&lt;/div&gt;</summary>
		<author><name>Maven</name></author>
	</entry>
	<entry>
		<id>https://revwiki.cursed-lands.net/index.php?title=Frostwind_the_Silverspire_Dragon&amp;diff=115</id>
		<title>Frostwind the Silverspire Dragon</title>
		<link rel="alternate" type="text/html" href="https://revwiki.cursed-lands.net/index.php?title=Frostwind_the_Silverspire_Dragon&amp;diff=115"/>
		<updated>2022-09-03T21:51:19Z</updated>

		<summary type="html">&lt;p&gt;Maven: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Boss Information ==&lt;br /&gt;
&lt;br /&gt;
: Level: 100&lt;br /&gt;
: Difficulty: Low&lt;br /&gt;
: Gender: Female&lt;br /&gt;
: Type: Melee&lt;br /&gt;
: Evil: No&lt;br /&gt;
: Accompanying Mobs: none&lt;br /&gt;
: Location: Silverspire Mountains&lt;br /&gt;
: Drops Gold: Yes&lt;br /&gt;
&lt;br /&gt;
== Boss Abilities ==&lt;br /&gt;
&lt;br /&gt;
: Procs Frost of Eternity&lt;br /&gt;
: Critical Hit&lt;br /&gt;
: Desperation&lt;br /&gt;
&lt;br /&gt;
== Drops from this Tier Boss ==&lt;br /&gt;
&lt;br /&gt;
: [[Bows#Highfrost Bow|Highfrost Bow]]&lt;br /&gt;
: [[Daggers#Highfrost Dagger|Highfrost Dagger]]&lt;br /&gt;
: [[Hammers#Highfrost Hammer|Highfrost Hammer]]&lt;br /&gt;
: [[Maces#Highfrost Mace|Highfrost Mace]]&lt;br /&gt;
: [[Staffs#Highfrost Staff|Highfrost Staff]]&lt;br /&gt;
: [[Swords#Highfrost Sword|Highfrost Sword]]&lt;br /&gt;
: [[Spears#Highfrost Dragon Spear|Highfrost Dragon Spear]]&lt;br /&gt;
: [[Ring#Frostwinds Tooth|Frostwinds Tooth]]&lt;br /&gt;
: [[Chest#Highfrost Robe|Highfrost Robe]]&lt;br /&gt;
&lt;br /&gt;
== Basic Strategy ==&lt;br /&gt;
No special strategy, since this is a basic melee boss.&lt;/div&gt;</summary>
		<author><name>Maven</name></author>
	</entry>
	<entry>
		<id>https://revwiki.cursed-lands.net/index.php?title=Frostwind_the_Silverspire_Dragon&amp;diff=114</id>
		<title>Frostwind the Silverspire Dragon</title>
		<link rel="alternate" type="text/html" href="https://revwiki.cursed-lands.net/index.php?title=Frostwind_the_Silverspire_Dragon&amp;diff=114"/>
		<updated>2022-09-03T21:50:46Z</updated>

		<summary type="html">&lt;p&gt;Maven: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Boss Information ==&lt;br /&gt;
&lt;br /&gt;
: Level: 100&lt;br /&gt;
: Difficulty: Low&lt;br /&gt;
: Gender: Female&lt;br /&gt;
: Type: Melee&lt;br /&gt;
: Evil: No&lt;br /&gt;
: Accompanying Mobs: none&lt;br /&gt;
: Location: Silverspire Mountains&lt;br /&gt;
: Drops Gold: Yes&lt;br /&gt;
&lt;br /&gt;
== Boss Abilities ==&lt;br /&gt;
&lt;br /&gt;
: Procs Frost of Eternity&lt;br /&gt;
: Critical Hit&lt;br /&gt;
: Desperation&lt;br /&gt;
&lt;br /&gt;
== Drops from this Tier Boss ==&lt;br /&gt;
&lt;br /&gt;
: [[Bows#Highfrost Bow|Highfrost Bow]]&lt;br /&gt;
: [[Daggers#Highfrost Dagger|Highfrost Dagger]]&lt;br /&gt;
: [[Hammers#Highfrost Hammer|Highfrost Hammer]]&lt;br /&gt;
: [[Maces#Highfrost Mace|Highfrost Mace]]&lt;br /&gt;
: [[Staffs#Highfrost Staff|Highfrost Staff]]&lt;br /&gt;
: [[Swords#Highfrost Sword|Highfrost Sword]]&lt;br /&gt;
: [[Spears#Highfrost Dragon Spear|Highfrost Dragon Spear]]&lt;br /&gt;
: [[Rings#Frostwinds Tooth|Frostwinds Tooth]]&lt;br /&gt;
: [[Chest#Highfrost Robe|Highfrost Robe]]&lt;br /&gt;
&lt;br /&gt;
== Basic Strategy ==&lt;br /&gt;
No special strategy, since this is a basic melee boss.&lt;/div&gt;</summary>
		<author><name>Maven</name></author>
	</entry>
	<entry>
		<id>https://revwiki.cursed-lands.net/index.php?title=Frostwind_the_Silverspire_Dragon&amp;diff=113</id>
		<title>Frostwind the Silverspire Dragon</title>
		<link rel="alternate" type="text/html" href="https://revwiki.cursed-lands.net/index.php?title=Frostwind_the_Silverspire_Dragon&amp;diff=113"/>
		<updated>2022-09-03T21:50:02Z</updated>

		<summary type="html">&lt;p&gt;Maven: /* Drops from this Tier Boss */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Boss Information ==&lt;br /&gt;
&lt;br /&gt;
: Level: 100&lt;br /&gt;
: Difficulty: Low&lt;br /&gt;
: Gender: Female&lt;br /&gt;
: Type: Melee&lt;br /&gt;
: Evil: No&lt;br /&gt;
: Accompanying Mobs: none&lt;br /&gt;
: Location: Silverspire Mountains&lt;br /&gt;
: Drops Gold: Yes&lt;br /&gt;
&lt;br /&gt;
== Boss Abilities ==&lt;br /&gt;
&lt;br /&gt;
: Procs Frost of Eternity&lt;br /&gt;
: Critical Hit&lt;br /&gt;
: Desperation&lt;br /&gt;
&lt;br /&gt;
== Drops from this Tier Boss ==&lt;br /&gt;
&lt;br /&gt;
: [[Bows#Highfrost Bow|Highfrost Bow]]&lt;br /&gt;
: [[Daggers#Highfrost Dagger|Highfrost Dagger]]&lt;br /&gt;
: [[Hammers#Highfrost Hammer|Highfrost Hammer]]&lt;br /&gt;
: [[Maces#Highfrost Mace|Highfrost Mace]]&lt;br /&gt;
: [[Staffs#Highfrost Staff|Highfrost Staff]]&lt;br /&gt;
: [[Swords#Highfrost Sword|Highfrost Sword]]&lt;br /&gt;
: [[Spears#Highfrost Dragon Spear|Highfrost Dragon Spear]]&lt;br /&gt;
: [[Ring#Frostwinds Tooth|Frostwinds Tooth]]&lt;br /&gt;
: [[Chest#Highfrost Robe|Highfrost Robe]]&lt;br /&gt;
&lt;br /&gt;
== Basic Strategy ==&lt;br /&gt;
No special strategy, since this is a basic melee boss.&lt;/div&gt;</summary>
		<author><name>Maven</name></author>
	</entry>
	<entry>
		<id>https://revwiki.cursed-lands.net/index.php?title=Frostwind_the_Silverspire_Dragon&amp;diff=112</id>
		<title>Frostwind the Silverspire Dragon</title>
		<link rel="alternate" type="text/html" href="https://revwiki.cursed-lands.net/index.php?title=Frostwind_the_Silverspire_Dragon&amp;diff=112"/>
		<updated>2022-09-03T21:44:52Z</updated>

		<summary type="html">&lt;p&gt;Maven: info from archived site.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Boss Information ==&lt;br /&gt;
&lt;br /&gt;
: Level: 100&lt;br /&gt;
: Difficulty: Low&lt;br /&gt;
: Gender: Female&lt;br /&gt;
: Type: Melee&lt;br /&gt;
: Evil: No&lt;br /&gt;
: Accompanying Mobs: none&lt;br /&gt;
: Location: Silverspire Mountains&lt;br /&gt;
: Drops Gold: Yes&lt;br /&gt;
&lt;br /&gt;
== Boss Abilities ==&lt;br /&gt;
&lt;br /&gt;
: Procs Frost of Eternity&lt;br /&gt;
: Critical Hit&lt;br /&gt;
: Desperation&lt;br /&gt;
&lt;br /&gt;
== Drops from this Tier Boss ==&lt;br /&gt;
&lt;br /&gt;
: Highfrost Bow&lt;br /&gt;
: Highfrost Dagger&lt;br /&gt;
: Highfrost Hammer&lt;br /&gt;
: Highfrost Mace&lt;br /&gt;
: Highfrost Staff&lt;br /&gt;
: Highfrost Sword&lt;br /&gt;
: Highfrost Dragon Spear&lt;br /&gt;
: Frostwinds Tooth&lt;br /&gt;
: Highfrost Robe&lt;br /&gt;
&lt;br /&gt;
== Basic Strategy ==&lt;br /&gt;
No special strategy, since this is a basic melee boss.&lt;/div&gt;</summary>
		<author><name>Maven</name></author>
	</entry>
	<entry>
		<id>https://revwiki.cursed-lands.net/index.php?title=Blackfang&amp;diff=111</id>
		<title>Blackfang</title>
		<link rel="alternate" type="text/html" href="https://revwiki.cursed-lands.net/index.php?title=Blackfang&amp;diff=111"/>
		<updated>2022-09-03T21:42:56Z</updated>

		<summary type="html">&lt;p&gt;Maven: info from archived sites&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
==Boss Information==&lt;br /&gt;
:Level: 101&lt;br /&gt;
:Difficulty: Low&lt;br /&gt;
:Gender: Male&lt;br /&gt;
:Type: Melee&lt;br /&gt;
:Evil: No&lt;br /&gt;
:Accompanying Mobs: none&lt;br /&gt;
:Location: Northern Wastelands&lt;br /&gt;
:Drops Gold: ?&lt;br /&gt;
==Boss Abilities==&lt;br /&gt;
:Procs [[Boss Ability Glossary#Beastial Fury|Beastial Fury]]&lt;br /&gt;
:Procs [[Boss Ability Glossary#Werewolf's Curse|Werewolf's Curse]]&lt;br /&gt;
==Drops from this Tier Boss==&lt;br /&gt;
;Equipment&lt;br /&gt;
:[[Bows#Blackfang Bonebow|Blackfang Bonebow]]&lt;br /&gt;
:[[Staffs#Blackfang Bone Staff|Blackfang Bone Staff]]&lt;br /&gt;
:[[Daggers#Blackheart Dagger|Blackheart Dagger]]&lt;br /&gt;
:[[Swords#Blade of VanGosel|Blade of VanGosel]]&lt;br /&gt;
:[[Maces#Lycan War Flail|Lycan War Flail]]&lt;br /&gt;
&lt;br /&gt;
;Quest Items&lt;br /&gt;
:Heart of Darkness&lt;br /&gt;
&lt;br /&gt;
;Other&lt;br /&gt;
:Gem of Darkness&lt;br /&gt;
==Basic Strategy==&lt;br /&gt;
No special strategy, since this is a basic melee boss.&lt;/div&gt;</summary>
		<author><name>Maven</name></author>
	</entry>
	<entry>
		<id>https://revwiki.cursed-lands.net/index.php?title=Quest_Items&amp;diff=110</id>
		<title>Quest Items</title>
		<link rel="alternate" type="text/html" href="https://revwiki.cursed-lands.net/index.php?title=Quest_Items&amp;diff=110"/>
		<updated>2022-09-03T21:41:45Z</updated>

		<summary type="html">&lt;p&gt;Maven: info from archived site.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Equipment|Quest Items|Quest.jpg}}&lt;br /&gt;
===A Magic Mushroom===&lt;br /&gt;
For Quest: [[Scholars of the Academy#Scholars of the Academy Initiation|Scholars of the Academy Initiation]]&lt;br /&gt;
&lt;br /&gt;
Location: Spawns in Myronmet Swamp when getting the quest&lt;br /&gt;
===Heart of Barakhorn===&lt;br /&gt;
For Quest: [[Quests#Defy the Pantheon|Defy the Pantheon]]&lt;br /&gt;
&lt;br /&gt;
Location: Dropped by [[Barakhorn the Hopeslayer]]&lt;br /&gt;
===Skull of the Dracolich===&lt;br /&gt;
For Quest: [[Quests#Defy the Pantheon|Defy the Pantheon]]&lt;br /&gt;
&lt;br /&gt;
Location: Dropped by [[Ralothaxxias the Dracolich]]&lt;br /&gt;
===Braemar's List===&lt;br /&gt;
For Quest: Forging of the Diamond Tablet&lt;br /&gt;
&lt;br /&gt;
Location: Dropped by Ghost of Count Braemar&lt;br /&gt;
&lt;br /&gt;
Item List:&lt;br /&gt;
*10 priceless Veratine jewels&lt;br /&gt;
*1 rakkala shard&lt;br /&gt;
*1 Heart of Barakhorn&lt;br /&gt;
*1 Broken Tooth of the Dracolich&lt;br /&gt;
*1 Soul of Sorrow&lt;br /&gt;
*1 Maestro's Songbook&lt;br /&gt;
*1 Demon Horn of Terminax&lt;br /&gt;
*1 Shadow Keeper Robe&lt;/div&gt;</summary>
		<author><name>Maven</name></author>
	</entry>
	<entry>
		<id>https://revwiki.cursed-lands.net/index.php?title=File:Quest.jpg&amp;diff=109</id>
		<title>File:Quest.jpg</title>
		<link rel="alternate" type="text/html" href="https://revwiki.cursed-lands.net/index.php?title=File:Quest.jpg&amp;diff=109"/>
		<updated>2022-09-03T21:40:45Z</updated>

		<summary type="html">&lt;p&gt;Maven: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Quest Icon&lt;/div&gt;</summary>
		<author><name>Maven</name></author>
	</entry>
	<entry>
		<id>https://revwiki.cursed-lands.net/index.php?title=Necromancer_Skills&amp;diff=107</id>
		<title>Necromancer Skills</title>
		<link rel="alternate" type="text/html" href="https://revwiki.cursed-lands.net/index.php?title=Necromancer_Skills&amp;diff=107"/>
		<updated>2022-09-03T21:20:04Z</updated>

		<summary type="html">&lt;p&gt;Maven: info from archived site.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
=Active Skills=&lt;br /&gt;
==Meditation==&lt;br /&gt;
Required Level: 1&lt;br /&gt;
&lt;br /&gt;
Caps at Level X&lt;br /&gt;
&lt;br /&gt;
Effect: Recovers mana and hp faster then usual regen. +6 Mana Regenerate and +1 HP regenerate by each point. Re-use reduced by 1 per point.&lt;br /&gt;
&lt;br /&gt;
Meditation X allows Transcendence&lt;br /&gt;
==Quick Cast==&lt;br /&gt;
Required Level: 40&lt;br /&gt;
&lt;br /&gt;
Type: Active Skill&lt;br /&gt;
&lt;br /&gt;
Caps at Level X&lt;br /&gt;
&lt;br /&gt;
Effect: Lets you cast your next spell with at 0.1 second casting time.&lt;br /&gt;
==Mana Shield==&lt;br /&gt;
Required Level: 65&lt;br /&gt;
&lt;br /&gt;
Type: Active Skill&lt;br /&gt;
&lt;br /&gt;
Caps at Level III&lt;br /&gt;
&lt;br /&gt;
Effect: Absorbs 10% + 5% of damage per point and burns 200% mana per point. Mana Burn can be reduced by Mana Conservation.&lt;br /&gt;
==Blood Sacrifice==&lt;br /&gt;
Caps at level III.&lt;br /&gt;
&lt;br /&gt;
Requires level 100.&lt;br /&gt;
&lt;br /&gt;
Requires AA 20.&lt;br /&gt;
&lt;br /&gt;
For 30 seconds spells cost 30% less mana per point.&lt;br /&gt;
&lt;br /&gt;
Afterwards the Necromancer suffers 66% damage.&lt;br /&gt;
&lt;br /&gt;
3 minute re-use time.&lt;br /&gt;
=Passive Skills=&lt;br /&gt;
==Channeling==&lt;br /&gt;
Required Level: 1&lt;br /&gt;
&lt;br /&gt;
Type: Passive Skill&lt;br /&gt;
&lt;br /&gt;
Caps at Level X&lt;br /&gt;
&lt;br /&gt;
Effect: Reduces the amount of mana needed to cast spells, by 2% per point.&lt;br /&gt;
&lt;br /&gt;
Channeling V allows Concentration&lt;br /&gt;
&lt;br /&gt;
Channeling X allows Mana Conservasion&lt;br /&gt;
==Staffs==&lt;br /&gt;
Required Level: 2&lt;br /&gt;
&lt;br /&gt;
Type: Passive Skill&lt;br /&gt;
&lt;br /&gt;
Caps at Level V&lt;br /&gt;
&lt;br /&gt;
Effect: Enables proficiency in using a staff. Increases damage output with the staff.&lt;br /&gt;
==Mastery of Fire==&lt;br /&gt;
Required Level: 5&lt;br /&gt;
&lt;br /&gt;
Type: Passive Skill&lt;br /&gt;
&lt;br /&gt;
Caps at Level X&lt;br /&gt;
&lt;br /&gt;
Effect: Each point increases the effectiveness of Fire spells by 2% per point. Fire resistances are also increased by 1% per point.&lt;br /&gt;
==Mastery of Ice==&lt;br /&gt;
Required Level: 5&lt;br /&gt;
&lt;br /&gt;
Type: Passive Skill&lt;br /&gt;
&lt;br /&gt;
Caps at Level X&lt;br /&gt;
&lt;br /&gt;
Effect: Each point increases the effectiveness of Ice spells by 2% per point. Ice resistances are also increased by 1% per point.&lt;br /&gt;
==Mastery of Spirit==&lt;br /&gt;
Required Level: 10&lt;br /&gt;
&lt;br /&gt;
Type: Passive Skill&lt;br /&gt;
&lt;br /&gt;
Caps at Level X&lt;br /&gt;
&lt;br /&gt;
Effect: Each point increases the effectiveness of Spirit spells by 2% per point.&lt;br /&gt;
==Companion Mastery==&lt;br /&gt;
Required Level: 15&lt;br /&gt;
&lt;br /&gt;
Type: Passive Skill&lt;br /&gt;
&lt;br /&gt;
Caps at Level VII&lt;br /&gt;
&lt;br /&gt;
Effect: Increases the probability of your pet blocking attacks on you by 3% per pt.&lt;br /&gt;
==Mastery of Air==&lt;br /&gt;
Required Level: 15&lt;br /&gt;
&lt;br /&gt;
Type: Passive Skill&lt;br /&gt;
&lt;br /&gt;
Caps at Level X&lt;br /&gt;
&lt;br /&gt;
Effect: Each point increases the effectiveness of Air spells by 2% per point. Air resistances are also increased by 1% per point.&lt;br /&gt;
==Mastery of Dark==&lt;br /&gt;
Required Level: 20&lt;br /&gt;
&lt;br /&gt;
Type: Passive Skill&lt;br /&gt;
&lt;br /&gt;
Caps at Level X&lt;br /&gt;
&lt;br /&gt;
Effect: Each point increases the effectiveness of Dark spells by 2% per point. Dark resistances are also increased by 1% per point.&lt;br /&gt;
==Concentration==&lt;br /&gt;
Required Level: 25&lt;br /&gt;
&lt;br /&gt;
Type: Passive Skill&lt;br /&gt;
&lt;br /&gt;
Caps at Level X&lt;br /&gt;
&lt;br /&gt;
Effect: Decreases the casting time of spells by 2% per point.&lt;br /&gt;
==Magic Resistance==&lt;br /&gt;
Required Level: 30&lt;br /&gt;
&lt;br /&gt;
Type: Passive Skill&lt;br /&gt;
&lt;br /&gt;
Caps at Level X&lt;br /&gt;
&lt;br /&gt;
Effect: Increases resistance to Fire/Ice/Earth/Air/Dark/Light by 5% per point. Holy and Spirit resistances are not increased by this skill!&lt;br /&gt;
==Parry==&lt;br /&gt;
Required Level: 35&lt;br /&gt;
&lt;br /&gt;
Type: Passive Skill&lt;br /&gt;
&lt;br /&gt;
Caps at Level III&lt;br /&gt;
&lt;br /&gt;
Effect: Increases Parry by 2% per point inturn increasing your probability to evade melee attacks. (Parry relies heavily on strength and agility combined and increases in Parry % may vary depending on your stats.) Also note, the stat bonus from Parry is capped at 4% per point.&lt;br /&gt;
==Peace with Darkness==&lt;br /&gt;
Required Level: 45&lt;br /&gt;
&lt;br /&gt;
Type: Passive Skill&lt;br /&gt;
&lt;br /&gt;
Caps at Level V&lt;br /&gt;
&lt;br /&gt;
Effect: It provides a 4% bonus to dark spells and a 4% bonus to pet damage, as well as a 2% bonus to dark resistance. The catch is that these bonuses only work during the night time. At day, there is a 2% penalty to dark spells. There is also a -2% to light resistance at all times.&lt;br /&gt;
==Transcendence==&lt;br /&gt;
Required Level: 50&lt;br /&gt;
&lt;br /&gt;
Type: Passive Skill&lt;br /&gt;
&lt;br /&gt;
Caps at Level X&lt;br /&gt;
&lt;br /&gt;
Effect: Increases mana regeneration by 8 mana points per point during Meditation.&lt;br /&gt;
==Mana Conservation==&lt;br /&gt;
Required Level: 60&lt;br /&gt;
&lt;br /&gt;
Type: Passive Skill&lt;br /&gt;
&lt;br /&gt;
Caps at Level IV&lt;br /&gt;
&lt;br /&gt;
Effect: Allows you to, with a 4% chance per point, to cast a spell with half mana cost. Each skill point also reduces Mana Burn by 10% per point in Mana Shield.&lt;br /&gt;
==Arcane Mastery==&lt;br /&gt;
Required Level: 75&lt;br /&gt;
&lt;br /&gt;
Type: Passive Skill&lt;br /&gt;
&lt;br /&gt;
Caps at Level X&lt;br /&gt;
&lt;br /&gt;
Effect: Pierces a targets magic resistance by 2% per point.&lt;/div&gt;</summary>
		<author><name>Maven</name></author>
	</entry>
	<entry>
		<id>https://revwiki.cursed-lands.net/index.php?title=Necromancer_Spells&amp;diff=106</id>
		<title>Necromancer Spells</title>
		<link rel="alternate" type="text/html" href="https://revwiki.cursed-lands.net/index.php?title=Necromancer_Spells&amp;diff=106"/>
		<updated>2022-09-03T21:19:36Z</updated>

		<summary type="html">&lt;p&gt;Maven: info from archived site.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
=Pet Spells=&lt;br /&gt;
==Call Minor Bonewalker==&lt;br /&gt;
Caps at X&lt;br /&gt;
&lt;br /&gt;
Requires level 10&lt;br /&gt;
&lt;br /&gt;
Spell Target: SELF&lt;br /&gt;
&lt;br /&gt;
Spell Element: Dark&lt;br /&gt;
&lt;br /&gt;
Casting Time: 6.0&lt;br /&gt;
&lt;br /&gt;
Duration: 30:00&lt;br /&gt;
&lt;br /&gt;
Mana Cost: 250&lt;br /&gt;
&lt;br /&gt;
PET:Level 35&lt;br /&gt;
&lt;br /&gt;
PET:Duration (s) 1800&lt;br /&gt;
==Call Lesser Bonewalker==&lt;br /&gt;
Caps at X&lt;br /&gt;
&lt;br /&gt;
Requires level 35&lt;br /&gt;
&lt;br /&gt;
Requires Call Minor Bonewalker X&lt;br /&gt;
&lt;br /&gt;
Spell Target: SELF&lt;br /&gt;
&lt;br /&gt;
Spell Element: Dark&lt;br /&gt;
&lt;br /&gt;
Casting Time: 8.0&lt;br /&gt;
&lt;br /&gt;
Duration: 30:00&lt;br /&gt;
&lt;br /&gt;
Mana Cost: 700&lt;br /&gt;
&lt;br /&gt;
PET:Level 60&lt;br /&gt;
&lt;br /&gt;
PET:Duration (s) 1800&lt;br /&gt;
==Call Bonewalker==&lt;br /&gt;
Caps at X&lt;br /&gt;
&lt;br /&gt;
Requires level 60&lt;br /&gt;
&lt;br /&gt;
Requires Call Lesser Bonewalker X&lt;br /&gt;
&lt;br /&gt;
Spell Target: SELF&lt;br /&gt;
&lt;br /&gt;
Spell Element: Dark&lt;br /&gt;
&lt;br /&gt;
Casting Time: 12.0&lt;br /&gt;
&lt;br /&gt;
Duration: 30:00&lt;br /&gt;
&lt;br /&gt;
Mana Cost: 1600&lt;br /&gt;
&lt;br /&gt;
PET:Level 86&lt;br /&gt;
&lt;br /&gt;
PET:Duration (s) 1800&lt;br /&gt;
==Call Boneterror==&lt;br /&gt;
Caps at V&lt;br /&gt;
&lt;br /&gt;
Requires level 85&lt;br /&gt;
&lt;br /&gt;
Requires Call Bonewalker X&lt;br /&gt;
&lt;br /&gt;
Spell Target: SELF&lt;br /&gt;
&lt;br /&gt;
Spell Element: Dark&lt;br /&gt;
&lt;br /&gt;
Casting Time: 14.0&lt;br /&gt;
&lt;br /&gt;
Duration: 30:00&lt;br /&gt;
&lt;br /&gt;
Mana Cost: 2200&lt;br /&gt;
&lt;br /&gt;
PET:Level 98.5&lt;br /&gt;
&lt;br /&gt;
PET:Duration (s) 1800&lt;br /&gt;
==Call Death Servant==&lt;br /&gt;
Caps at I&lt;br /&gt;
&lt;br /&gt;
Requires level 100&lt;br /&gt;
&lt;br /&gt;
Requires Call Boneterror V&lt;br /&gt;
&lt;br /&gt;
Spell Target: SELF&lt;br /&gt;
&lt;br /&gt;
Spell Element: Dark&lt;br /&gt;
&lt;br /&gt;
Casting Time: 16.0&lt;br /&gt;
&lt;br /&gt;
Duration: 30:00&lt;br /&gt;
&lt;br /&gt;
Mana Cost: 3000&lt;br /&gt;
&lt;br /&gt;
PET:Level 97&lt;br /&gt;
&lt;br /&gt;
PET:Duration (s) 1800&lt;br /&gt;
=Pet Buffs=&lt;br /&gt;
==Enhance Bonewalker==&lt;br /&gt;
Caps at X&lt;br /&gt;
&lt;br /&gt;
Requires level 30&lt;br /&gt;
&lt;br /&gt;
Spell Target: PETBUFF&lt;br /&gt;
&lt;br /&gt;
Spell Element: Fire&lt;br /&gt;
&lt;br /&gt;
Casting Time: 5.0&lt;br /&gt;
&lt;br /&gt;
Duration: 10:00&lt;br /&gt;
&lt;br /&gt;
Mana Cost: 750&lt;br /&gt;
&lt;br /&gt;
+damage 70&lt;br /&gt;
==Enrage Bonewalker==&lt;br /&gt;
Caps at X&lt;br /&gt;
&lt;br /&gt;
Requires level 65&lt;br /&gt;
&lt;br /&gt;
Requires Enhance Bonewalker X&lt;br /&gt;
&lt;br /&gt;
Spell Target: PETBUFF&lt;br /&gt;
&lt;br /&gt;
Spell Element: Fire&lt;br /&gt;
&lt;br /&gt;
Casting Time: 7.0&lt;br /&gt;
&lt;br /&gt;
Duration: 15:00&lt;br /&gt;
&lt;br /&gt;
Mana Cost: 1300&lt;br /&gt;
&lt;br /&gt;
+damage 150&lt;br /&gt;
&lt;br /&gt;
+haste 15&lt;br /&gt;
==Perfection of Bone==&lt;br /&gt;
Caps at X&lt;br /&gt;
&lt;br /&gt;
Requires level 88&lt;br /&gt;
&lt;br /&gt;
Requires Enrage Bonewalker X&lt;br /&gt;
&lt;br /&gt;
Spell Target: PETBUFF&lt;br /&gt;
&lt;br /&gt;
Spell Element: Fire&lt;br /&gt;
&lt;br /&gt;
Casting Time: 9.0&lt;br /&gt;
&lt;br /&gt;
Duration: 15:00&lt;br /&gt;
&lt;br /&gt;
Mana Cost: 3000&lt;br /&gt;
&lt;br /&gt;
+damage 230&lt;br /&gt;
&lt;br /&gt;
+haste 25&lt;br /&gt;
&lt;br /&gt;
+armor 40&lt;br /&gt;
=Poison Spells=&lt;br /&gt;
==Minor Cloud of Poison==&lt;br /&gt;
Caps at VII&lt;br /&gt;
&lt;br /&gt;
Requires level 1&lt;br /&gt;
&lt;br /&gt;
Spell Target: TARGET&lt;br /&gt;
&lt;br /&gt;
Spell Element: Dark&lt;br /&gt;
&lt;br /&gt;
Casting Time: 1.8&lt;br /&gt;
&lt;br /&gt;
Duration: 0:32&lt;br /&gt;
&lt;br /&gt;
Mana Cost: 48&lt;br /&gt;
&lt;br /&gt;
DOT/4s 25&lt;br /&gt;
==Lesser Cloud of Poison==&lt;br /&gt;
Caps at VII&lt;br /&gt;
&lt;br /&gt;
Requires level 15&lt;br /&gt;
&lt;br /&gt;
Requires Minor Cloud of Poison VII&lt;br /&gt;
&lt;br /&gt;
Spell Target: TARGET&lt;br /&gt;
&lt;br /&gt;
Spell Element: Dark&lt;br /&gt;
&lt;br /&gt;
Casting Time: 2.2&lt;br /&gt;
&lt;br /&gt;
Duration: 0:32&lt;br /&gt;
&lt;br /&gt;
Mana Cost: 260&lt;br /&gt;
&lt;br /&gt;
DOT/4s 115&lt;br /&gt;
==Cloud of Poison==&lt;br /&gt;
Caps at VII&lt;br /&gt;
&lt;br /&gt;
Requires level 35&lt;br /&gt;
&lt;br /&gt;
Requires Lesser Cloud of Poison VII&lt;br /&gt;
&lt;br /&gt;
Spell Target: TARGET&lt;br /&gt;
&lt;br /&gt;
Spell Element: Dark&lt;br /&gt;
&lt;br /&gt;
Casting Time: 2.6&lt;br /&gt;
&lt;br /&gt;
Duration: 0:35&lt;br /&gt;
&lt;br /&gt;
Mana Cost: 700&lt;br /&gt;
&lt;br /&gt;
DOT/4s 305&lt;br /&gt;
==Greater Cloud of Poison==&lt;br /&gt;
Caps at VII&lt;br /&gt;
&lt;br /&gt;
Requires level 55&lt;br /&gt;
&lt;br /&gt;
Requires Cloud of Poison VII&lt;br /&gt;
&lt;br /&gt;
Spell Target: TARGET&lt;br /&gt;
&lt;br /&gt;
Spell Element: Dark&lt;br /&gt;
&lt;br /&gt;
Casting Time: 3.6&lt;br /&gt;
&lt;br /&gt;
Duration: 0:39&lt;br /&gt;
&lt;br /&gt;
Mana Cost: 1130&lt;br /&gt;
&lt;br /&gt;
DOT/4s 786&lt;br /&gt;
==Storm of Poison==&lt;br /&gt;
Caps at VII&lt;br /&gt;
&lt;br /&gt;
Requires level 75&lt;br /&gt;
&lt;br /&gt;
Requires Greater Cloud of Poison VII&lt;br /&gt;
&lt;br /&gt;
Spell Target: TARGET&lt;br /&gt;
&lt;br /&gt;
Spell Element: Dark&lt;br /&gt;
&lt;br /&gt;
Casting Time: 4.6&lt;br /&gt;
&lt;br /&gt;
Duration: 0:39&lt;br /&gt;
&lt;br /&gt;
Mana Cost: 2170&lt;br /&gt;
&lt;br /&gt;
DOT/4s 1420&lt;br /&gt;
=Lifetap Spells=&lt;br /&gt;
==Pilfer Life==&lt;br /&gt;
Caps at VI&lt;br /&gt;
&lt;br /&gt;
Requires level 2&lt;br /&gt;
&lt;br /&gt;
Spell Target: TARGET&lt;br /&gt;
&lt;br /&gt;
Spell Element: Spirit&lt;br /&gt;
&lt;br /&gt;
Casting Time: 1.6&lt;br /&gt;
&lt;br /&gt;
Mana Cost: 33&lt;br /&gt;
&lt;br /&gt;
LIFETAP:DAMAGE 38&lt;br /&gt;
&lt;br /&gt;
LIFETAP:DRAIN (%) 40&lt;br /&gt;
==Theft of Life==&lt;br /&gt;
Caps at VI&lt;br /&gt;
&lt;br /&gt;
Requires level 20&lt;br /&gt;
&lt;br /&gt;
Requires Pilfer Life VI&lt;br /&gt;
&lt;br /&gt;
Spell Target: TARGET&lt;br /&gt;
&lt;br /&gt;
Spell Element: Spirit&lt;br /&gt;
&lt;br /&gt;
Casting Time: 1.8&lt;br /&gt;
&lt;br /&gt;
Mana Cost: 108&lt;br /&gt;
&lt;br /&gt;
LIFETAP:DAMAGE 136&lt;br /&gt;
&lt;br /&gt;
LIFETAP:DRAIN (%) 50&lt;br /&gt;
==Drain Life==&lt;br /&gt;
Caps at VI&lt;br /&gt;
&lt;br /&gt;
Requires level 40&lt;br /&gt;
&lt;br /&gt;
Requires Theft of Life VI&lt;br /&gt;
&lt;br /&gt;
Spell Target: TARGET&lt;br /&gt;
&lt;br /&gt;
Spell Element: Spirit&lt;br /&gt;
&lt;br /&gt;
Casting Time: 2.4&lt;br /&gt;
&lt;br /&gt;
Mana Cost: 244&lt;br /&gt;
&lt;br /&gt;
LIFETAP:DAMAGE 420&lt;br /&gt;
&lt;br /&gt;
LIFETAP:DRAIN (%) 60&lt;br /&gt;
==Consumption of Life==&lt;br /&gt;
Caps at VI&lt;br /&gt;
&lt;br /&gt;
Requires level 62&lt;br /&gt;
&lt;br /&gt;
Requires Drain Life VI&lt;br /&gt;
&lt;br /&gt;
Spell Target: TARGET&lt;br /&gt;
&lt;br /&gt;
Spell Element: Spirit&lt;br /&gt;
&lt;br /&gt;
Casting Time: 4.6&lt;br /&gt;
&lt;br /&gt;
Mana Cost: 780&lt;br /&gt;
&lt;br /&gt;
LIFETAP:DAMAGE 1040&lt;br /&gt;
&lt;br /&gt;
LIFETAP:DRAIN (%) 70&lt;br /&gt;
==Soul Feast==&lt;br /&gt;
Caps at VI&lt;br /&gt;
&lt;br /&gt;
Requires level 80&lt;br /&gt;
&lt;br /&gt;
Requires Consumption of Life VI&lt;br /&gt;
&lt;br /&gt;
Spell Target: TARGET&lt;br /&gt;
&lt;br /&gt;
Spell Element: Spirit&lt;br /&gt;
&lt;br /&gt;
Casting Time: 5.0&lt;br /&gt;
&lt;br /&gt;
Mana Cost: 1200&lt;br /&gt;
&lt;br /&gt;
LIFETAP:DAMAGE 1960&lt;br /&gt;
&lt;br /&gt;
LIFETAP:DRAIN (%) 76&lt;br /&gt;
==Eviscerate Soul==&lt;br /&gt;
Caps at I&lt;br /&gt;
&lt;br /&gt;
Requires level 100&lt;br /&gt;
&lt;br /&gt;
Requires Sould Feast VI&lt;br /&gt;
&lt;br /&gt;
Spell Target: TARGET&lt;br /&gt;
&lt;br /&gt;
Spell Element: Spirit&lt;br /&gt;
&lt;br /&gt;
Casting Time: 6.6&lt;br /&gt;
&lt;br /&gt;
Duration: 0:15&lt;br /&gt;
&lt;br /&gt;
Mana Cost: 2000&lt;br /&gt;
&lt;br /&gt;
LIFETAP:DAMAGE 3060&lt;br /&gt;
&lt;br /&gt;
LIFETAP:DRAIN (%) 82&lt;br /&gt;
&lt;br /&gt;
foc -60&lt;br /&gt;
&lt;br /&gt;
darkresist -10&lt;br /&gt;
=Curses=&lt;br /&gt;
==Curse of Wounding==&lt;br /&gt;
Caps at VII&lt;br /&gt;
&lt;br /&gt;
Requires level 8&lt;br /&gt;
&lt;br /&gt;
Spell Target: TARGET&lt;br /&gt;
&lt;br /&gt;
Spell Element: Dark&lt;br /&gt;
&lt;br /&gt;
Casting Time: 2.2&lt;br /&gt;
&lt;br /&gt;
Duration: 0:18&lt;br /&gt;
&lt;br /&gt;
Mana Cost: 208&lt;br /&gt;
&lt;br /&gt;
PROC:Chance 60&lt;br /&gt;
&lt;br /&gt;
PROC:DAMAGE 180&lt;br /&gt;
==Curse of Pain==&lt;br /&gt;
Caps at VII&lt;br /&gt;
&lt;br /&gt;
Requires level 25&lt;br /&gt;
&lt;br /&gt;
Spell Target: TARGET&lt;br /&gt;
&lt;br /&gt;
Spell Element: Dark&lt;br /&gt;
&lt;br /&gt;
Casting Time: 3.0&lt;br /&gt;
&lt;br /&gt;
Duration: 0:18&lt;br /&gt;
&lt;br /&gt;
Mana Cost: 540&lt;br /&gt;
&lt;br /&gt;
PROC:Chance 50&lt;br /&gt;
&lt;br /&gt;
PROC:DAMAGE 600&lt;br /&gt;
==Curse of Suffering==&lt;br /&gt;
Caps at VII&lt;br /&gt;
&lt;br /&gt;
Requires level 48&lt;br /&gt;
&lt;br /&gt;
Requires Curse of Pain VII&lt;br /&gt;
&lt;br /&gt;
Spell Target: TARGET&lt;br /&gt;
&lt;br /&gt;
Spell Element: Dark&lt;br /&gt;
&lt;br /&gt;
Casting Time: 4.0&lt;br /&gt;
&lt;br /&gt;
Duration: 0:18&lt;br /&gt;
&lt;br /&gt;
Mana Cost: 1094&lt;br /&gt;
&lt;br /&gt;
PROC:Chance 45&lt;br /&gt;
&lt;br /&gt;
PROC:DAMAGE 1680&lt;br /&gt;
==Curse of Torment==&lt;br /&gt;
Caps at VII&lt;br /&gt;
&lt;br /&gt;
Requires level 72&lt;br /&gt;
&lt;br /&gt;
Requires Curse of Suffering VII&lt;br /&gt;
&lt;br /&gt;
Spell Target: TARGET&lt;br /&gt;
&lt;br /&gt;
Spell Element: Dark&lt;br /&gt;
&lt;br /&gt;
Casting Time: 5.0&lt;br /&gt;
&lt;br /&gt;
Duration: 0:18&lt;br /&gt;
&lt;br /&gt;
Mana Cost: 2138&lt;br /&gt;
&lt;br /&gt;
PROC:Chance 40&lt;br /&gt;
&lt;br /&gt;
PROC:DAMAGE 3140&lt;br /&gt;
=Fear Spells=&lt;br /&gt;
==Glimpse of Death==&lt;br /&gt;
Caps at X&lt;br /&gt;
&lt;br /&gt;
Requires level 5&lt;br /&gt;
&lt;br /&gt;
Spell Target: TARGET&lt;br /&gt;
&lt;br /&gt;
Spell Element: Dark&lt;br /&gt;
&lt;br /&gt;
Casting Time: 2.5&lt;br /&gt;
&lt;br /&gt;
Duration: 0:30&lt;br /&gt;
&lt;br /&gt;
Mana Cost: 130&lt;br /&gt;
&lt;br /&gt;
armor -22&lt;br /&gt;
&lt;br /&gt;
damage -31&lt;br /&gt;
==Visage of Death==&lt;br /&gt;
Caps at X&lt;br /&gt;
&lt;br /&gt;
Requires level 36&lt;br /&gt;
&lt;br /&gt;
Requires Glimpse of Death X&lt;br /&gt;
&lt;br /&gt;
Spell Target: TARGET&lt;br /&gt;
&lt;br /&gt;
Spell Element: Dark&lt;br /&gt;
&lt;br /&gt;
Casting Time: 3.8&lt;br /&gt;
&lt;br /&gt;
Duration: 0:45&lt;br /&gt;
&lt;br /&gt;
Mana Cost: 1050&lt;br /&gt;
&lt;br /&gt;
absorb -22&lt;br /&gt;
&lt;br /&gt;
damage -80&lt;br /&gt;
==Terror of Death==&lt;br /&gt;
Caps at X&lt;br /&gt;
&lt;br /&gt;
Requires level 68&lt;br /&gt;
&lt;br /&gt;
Requires Visage of Death X&lt;br /&gt;
&lt;br /&gt;
Spell Target: TARGET&lt;br /&gt;
&lt;br /&gt;
Spell Element: Dark&lt;br /&gt;
&lt;br /&gt;
Casting Time: 4.8&lt;br /&gt;
&lt;br /&gt;
Duration: 1:00&lt;br /&gt;
&lt;br /&gt;
Mana Cost: 1800&lt;br /&gt;
&lt;br /&gt;
absorb -34&lt;br /&gt;
&lt;br /&gt;
damage -180&lt;br /&gt;
==Uncontrollable Fear==&lt;br /&gt;
Caps at X&lt;br /&gt;
&lt;br /&gt;
Requires level 90&lt;br /&gt;
&lt;br /&gt;
Requires Terror of Death X&lt;br /&gt;
&lt;br /&gt;
Spell Target: TARGET&lt;br /&gt;
&lt;br /&gt;
Spell Element: Dark&lt;br /&gt;
&lt;br /&gt;
Casting Time: 5.6&lt;br /&gt;
&lt;br /&gt;
Duration: 1:00&lt;br /&gt;
&lt;br /&gt;
Mana Cost: 2600&lt;br /&gt;
&lt;br /&gt;
absorb -48&lt;br /&gt;
&lt;br /&gt;
damage -300&lt;br /&gt;
=Self Buffs=&lt;br /&gt;
==Spirit Shroud==&lt;br /&gt;
Caps at X&lt;br /&gt;
&lt;br /&gt;
Requires level 1&lt;br /&gt;
&lt;br /&gt;
Spell Target: SELF&lt;br /&gt;
&lt;br /&gt;
Spell Element: Spirit&lt;br /&gt;
&lt;br /&gt;
Casting Time: 3.0&lt;br /&gt;
&lt;br /&gt;
Duration: 25:00&lt;br /&gt;
&lt;br /&gt;
Mana Cost: 151&lt;br /&gt;
&lt;br /&gt;
+armor 20&lt;br /&gt;
&lt;br /&gt;
+magic shield 10&lt;br /&gt;
==Bone Armor==&lt;br /&gt;
Caps at X&lt;br /&gt;
&lt;br /&gt;
Requires level 18&lt;br /&gt;
&lt;br /&gt;
Requires Spirit Shroud VI&lt;br /&gt;
&lt;br /&gt;
Spell Target: SELF&lt;br /&gt;
&lt;br /&gt;
Spell Element: Dark&lt;br /&gt;
&lt;br /&gt;
Casting Time: 4.0&lt;br /&gt;
&lt;br /&gt;
Duration: 16:40&lt;br /&gt;
&lt;br /&gt;
Mana Cost: 480&lt;br /&gt;
&lt;br /&gt;
armor 40&lt;br /&gt;
==Carapace of Bone==&lt;br /&gt;
Caps at X&lt;br /&gt;
&lt;br /&gt;
Requires level 52&lt;br /&gt;
&lt;br /&gt;
Requires Bone Armor X&lt;br /&gt;
&lt;br /&gt;
Spell Target: SELF&lt;br /&gt;
&lt;br /&gt;
Spell Element: Dark&lt;br /&gt;
&lt;br /&gt;
Casting Time: 6.5&lt;br /&gt;
&lt;br /&gt;
Duration: 20:00&lt;br /&gt;
&lt;br /&gt;
Mana Cost: 1900&lt;br /&gt;
&lt;br /&gt;
+armor 70&lt;br /&gt;
&lt;br /&gt;
+absorb 15&lt;br /&gt;
==Soul Shroud==&lt;br /&gt;
Caps at X&lt;br /&gt;
&lt;br /&gt;
Requires level 55&lt;br /&gt;
&lt;br /&gt;
Requires Spirit Shroud X&lt;br /&gt;
&lt;br /&gt;
Spell Target: SELF&lt;br /&gt;
&lt;br /&gt;
Spell Element: Spirit&lt;br /&gt;
&lt;br /&gt;
Casting Time: 6.0&lt;br /&gt;
&lt;br /&gt;
Duration: 30:00&lt;br /&gt;
&lt;br /&gt;
Mana Cost: 1300&lt;br /&gt;
&lt;br /&gt;
+armor 50&lt;br /&gt;
&lt;br /&gt;
+magic shield 20&lt;/div&gt;</summary>
		<author><name>Maven</name></author>
	</entry>
	<entry>
		<id>https://revwiki.cursed-lands.net/index.php?title=Necromancer&amp;diff=105</id>
		<title>Necromancer</title>
		<link rel="alternate" type="text/html" href="https://revwiki.cursed-lands.net/index.php?title=Necromancer&amp;diff=105"/>
		<updated>2022-09-03T21:18:41Z</updated>

		<summary type="html">&lt;p&gt;Maven: Created page with &amp;quot;thumb Necromancers consider themselves practitioners of the True Art of Kaldana. They harness dark powers such as life stealing and skeleton summoning, but do not consider their actions to be evil in intent or origin. ;Vital Stats :Intelligence, Agility, Charisma  ;Weapons :Staffs  ;Usable Armor :Cloth  ;Skills :Necromancer Skills  ;Spells :Necromancer Spells&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Necromancer.jpg|alt=Necromancer Icon|thumb]]&lt;br /&gt;
Necromancers consider themselves practitioners of the True Art of Kaldana. They harness dark powers such as life stealing and skeleton summoning, but do not consider their actions to be evil in intent or origin.&lt;br /&gt;
;Vital Stats&lt;br /&gt;
:Intelligence, Agility, Charisma&lt;br /&gt;
&lt;br /&gt;
;Weapons&lt;br /&gt;
:[[Staffs]]&lt;br /&gt;
&lt;br /&gt;
;Usable Armor&lt;br /&gt;
:Cloth&lt;br /&gt;
&lt;br /&gt;
;Skills&lt;br /&gt;
:[[Necromancer Skills]]&lt;br /&gt;
&lt;br /&gt;
;Spells&lt;br /&gt;
:[[Necromancer Spells]]&lt;/div&gt;</summary>
		<author><name>Maven</name></author>
	</entry>
	<entry>
		<id>https://revwiki.cursed-lands.net/index.php?title=File:Necromancer.jpg&amp;diff=104</id>
		<title>File:Necromancer.jpg</title>
		<link rel="alternate" type="text/html" href="https://revwiki.cursed-lands.net/index.php?title=File:Necromancer.jpg&amp;diff=104"/>
		<updated>2022-09-03T21:18:27Z</updated>

		<summary type="html">&lt;p&gt;Maven: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Necromancer&lt;/div&gt;</summary>
		<author><name>Maven</name></author>
	</entry>
	<entry>
		<id>https://revwiki.cursed-lands.net/index.php?title=Ranger_Skills&amp;diff=103</id>
		<title>Ranger Skills</title>
		<link rel="alternate" type="text/html" href="https://revwiki.cursed-lands.net/index.php?title=Ranger_Skills&amp;diff=103"/>
		<updated>2022-09-03T21:16:58Z</updated>

		<summary type="html">&lt;p&gt;Maven: info from archived site.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Classes}}&lt;br /&gt;
==Active Skills==&lt;br /&gt;
===Archery===&lt;br /&gt;
Caps at Level X&lt;br /&gt;
&lt;br /&gt;
Requires Level 1&lt;br /&gt;
&lt;br /&gt;
''The most basic skill you can learn, but also one of the most important.''&lt;br /&gt;
&lt;br /&gt;
Improves your ability to wield and do damage with bows.&lt;br /&gt;
&lt;br /&gt;
3 seconds re-use time&lt;br /&gt;
===Kick===&lt;br /&gt;
Caps at Level IV&lt;br /&gt;
&lt;br /&gt;
Requires Level 3&lt;br /&gt;
&lt;br /&gt;
''Kicking an enemy is a basic combat technique that causes light damage to the target and can knock them off balance. Heavier boot armor types help inflict more damage but reduce the chance of causing a stumble.''&lt;br /&gt;
&lt;br /&gt;
Damage increased by skill, agility, and the type of boot armor worn.&lt;br /&gt;
&lt;br /&gt;
Kick damage ignores half of the target's absorb rating.&lt;br /&gt;
&lt;br /&gt;
+4% Kick tohit chance per point.&lt;br /&gt;
&lt;br /&gt;
6% chance per point to interrupt spell cast, or delay next attack by 3 seconds.&lt;br /&gt;
&lt;br /&gt;
10 seconds re-use time.&lt;br /&gt;
&lt;br /&gt;
+2% chance per point, to interupt spells &amp;amp; next attack.&lt;br /&gt;
&lt;br /&gt;
8 second re-use time.&lt;br /&gt;
===Forage===&lt;br /&gt;
Caps at Level X&lt;br /&gt;
&lt;br /&gt;
Requires Level 10&lt;br /&gt;
&lt;br /&gt;
''Restorative fruits and berries can often be found and foraged for later use.''&lt;br /&gt;
&lt;br /&gt;
Chance to forage A Magical Fruit with each use.&lt;br /&gt;
&lt;br /&gt;
Chance to find Fruit increases with more points.&lt;br /&gt;
&lt;br /&gt;
Fruits heal 80 life per point.&lt;br /&gt;
&lt;br /&gt;
35 seconds re-use time.&lt;br /&gt;
===Stealth===&lt;br /&gt;
Caps at Level VIII&lt;br /&gt;
&lt;br /&gt;
Requires Level 20&lt;br /&gt;
&lt;br /&gt;
''Allows you to go into hiding, blending into the shadows so that your enemies do not see you.''&lt;br /&gt;
&lt;br /&gt;
25 seconds re-use time.&lt;br /&gt;
&lt;br /&gt;
+1% dodge bonus per point.&lt;br /&gt;
===Tracking===&lt;br /&gt;
Caps at Level X&lt;br /&gt;
&lt;br /&gt;
Requires Level 35&lt;br /&gt;
&lt;br /&gt;
''Even the lightest feet or smallest scrape leaves a mark, which can be followed by those trained to see such things.''&lt;br /&gt;
&lt;br /&gt;
Receive updates on the general location of any player in the same area as you.&lt;br /&gt;
&lt;br /&gt;
Additional points reduce the amount of time between updates, for faster Tracking.&lt;br /&gt;
&lt;br /&gt;
A player can always be tracked even if stealthed.&lt;br /&gt;
&lt;br /&gt;
Passive effect of +1% accuracy per point when using a bow.&lt;br /&gt;
===Perfect Aim===&lt;br /&gt;
Caps at Level VI&lt;br /&gt;
&lt;br /&gt;
Requires Level 60&lt;br /&gt;
&lt;br /&gt;
Requires Archery 10&lt;br /&gt;
&lt;br /&gt;
Requires Critical Shot 4&lt;br /&gt;
&lt;br /&gt;
''&amp;quot;Even the most perfect arrow flies only as straight as the mind that fired it.&amp;quot; - Hunter Brethren Proverb''&lt;br /&gt;
&lt;br /&gt;
While active:&lt;br /&gt;
&lt;br /&gt;
Fully aimed shots will never miss.&lt;br /&gt;
&lt;br /&gt;
Chance for a Critical Shot is doubled.&lt;br /&gt;
&lt;br /&gt;
1 perfect shot can be made per point.&lt;br /&gt;
&lt;br /&gt;
4 minute re-use time.&lt;br /&gt;
===Evade===&lt;br /&gt;
Caps at Level IV&lt;br /&gt;
&lt;br /&gt;
Requires Level 65&lt;br /&gt;
&lt;br /&gt;
Requires Dodge 5&lt;br /&gt;
&lt;br /&gt;
''Only the most agile of fighters are capable of pushing themselves even harder for a short period of time. Although it cannot be kept up for long, the benefits in their evasiveness cannot be denied.''&lt;br /&gt;
&lt;br /&gt;
While active:&lt;br /&gt;
&lt;br /&gt;
+6% Dodge rating per point.&lt;br /&gt;
&lt;br /&gt;
Multiple attacker Dodge penalty is eliminated.&lt;br /&gt;
&lt;br /&gt;
Lasts for 20 seconds.&lt;br /&gt;
&lt;br /&gt;
2 minute re-use time.&lt;br /&gt;
===Decoy===&lt;br /&gt;
Caps at Level X&lt;br /&gt;
&lt;br /&gt;
Requires Level 66&lt;br /&gt;
&lt;br /&gt;
Requires Deception 1&lt;br /&gt;
&lt;br /&gt;
''By quickly setting up a decoy of themselves, a crafty Ranger can confuse pursuers into attacking the decoy.''&lt;br /&gt;
&lt;br /&gt;
Creates a decoy with the same current HP.&lt;br /&gt;
&lt;br /&gt;
All agro is transfered to the decoy.&lt;br /&gt;
&lt;br /&gt;
All targets on you are switched to the decoy.&lt;br /&gt;
&lt;br /&gt;
Lasts 30 seconds.&lt;br /&gt;
&lt;br /&gt;
15 minute re-use time, reduced by 1 minute per point.&lt;br /&gt;
===Quick Draw===&lt;br /&gt;
Caps at Level X&lt;br /&gt;
&lt;br /&gt;
Requires Level 70&lt;br /&gt;
&lt;br /&gt;
Requires Mastery of the Bow 5&lt;br /&gt;
&lt;br /&gt;
''In times of desperation, Rangers fire their arrows with unbelievable speed.''&lt;br /&gt;
&lt;br /&gt;
Aiming speed is increased by 15% + 3% per point.&lt;br /&gt;
&lt;br /&gt;
Lasts 10 seconds, +2 seconds per point.&lt;br /&gt;
&lt;br /&gt;
3 minute re-use time.&lt;br /&gt;
&lt;br /&gt;
Passive bonus decreases Archery re-use timer by 0.05 seconds per point.&lt;br /&gt;
===Multi Shot===&lt;br /&gt;
Caps at Level X&lt;br /&gt;
&lt;br /&gt;
Requires Level 82&lt;br /&gt;
&lt;br /&gt;
Requires Mastery of the Bow 5&lt;br /&gt;
&lt;br /&gt;
Requires Perfect Aim 4&lt;br /&gt;
&lt;br /&gt;
''At a festival, a ranger was down to his last shot with four targets remaining. Drawing four arrows, he shot all four targets to win a sizeable bag of gold.''&lt;br /&gt;
&lt;br /&gt;
Instant shot, which hits all mobs and pets (only if PvP safety is off) in the room.&lt;br /&gt;
&lt;br /&gt;
Does NOT work on Players.&lt;br /&gt;
&lt;br /&gt;
8 second delay before Archery can be used.&lt;br /&gt;
&lt;br /&gt;
1 minute re-use time.&lt;br /&gt;
===Head Shot===&lt;br /&gt;
Caps at Level I&lt;br /&gt;
&lt;br /&gt;
Requires Level 100&lt;br /&gt;
&lt;br /&gt;
Requires Critical Shot 10&lt;br /&gt;
&lt;br /&gt;
Requires Stealth 8&lt;br /&gt;
&lt;br /&gt;
Requires Perfect Aim 6&lt;br /&gt;
&lt;br /&gt;
''In the Brethren of Hunters, the ability to fire an arrow through the eye and into the head is revered above all other archery skills.''&lt;br /&gt;
&lt;br /&gt;
Requires a Mastercrafted Flight Arrow. (bought from the Epiach junk store)&lt;br /&gt;
&lt;br /&gt;
Must be Stealthed with Perfect Aim active before using.&lt;br /&gt;
&lt;br /&gt;
3x normal damage.&lt;br /&gt;
&lt;br /&gt;
5 minute re-use time.&lt;br /&gt;
&lt;br /&gt;
Does NOT work on Players.&lt;br /&gt;
==Passive Skills==&lt;br /&gt;
===Swords===&lt;br /&gt;
Caps at Level X&lt;br /&gt;
&lt;br /&gt;
Requires Level 1&lt;br /&gt;
&lt;br /&gt;
''The most basic skill you can learn, but also one of the most important.''&lt;br /&gt;
&lt;br /&gt;
Improves your ability to wield and do damage with swords.&lt;br /&gt;
===Dodge===&lt;br /&gt;
Caps at Level VIII&lt;br /&gt;
&lt;br /&gt;
Requires Level 6&lt;br /&gt;
&lt;br /&gt;
''A strong attacker is by nature a strong defender. A masterful tactic is to side step an attack at the very last second to cause an enemy's melee attack to miss you completely.''&lt;br /&gt;
&lt;br /&gt;
+4% Dodge rating per point.&lt;br /&gt;
&lt;br /&gt;
Agility provides a bonus of (player level/2.5) per 1%.&lt;br /&gt;
&lt;br /&gt;
Agility provides a greater bonus per point with increased skill points in Dodge.&lt;br /&gt;
===Dual Wield===&lt;br /&gt;
Caps at Level VII&lt;br /&gt;
&lt;br /&gt;
Requires Level 15&lt;br /&gt;
&lt;br /&gt;
''Dual Wield allows a weapon to be wielded in the offhand with a damage penalty.''&lt;br /&gt;
&lt;br /&gt;
+5% offhand damage bonus per point.&lt;br /&gt;
===True Sight===&lt;br /&gt;
Caps at Level IV&lt;br /&gt;
&lt;br /&gt;
Requires Level 20&lt;br /&gt;
&lt;br /&gt;
Requires Archery 4&lt;br /&gt;
&lt;br /&gt;
''While hunting in the dark, a Ranger quickly develops keen eyesight to distinguish between the shadows and their actual prey.''&lt;br /&gt;
&lt;br /&gt;
+2% accuracy bonus to Bows per point.&lt;br /&gt;
&lt;br /&gt;
Reduces the chance of a fumble while aiming.&lt;br /&gt;
===Parry===&lt;br /&gt;
Caps at Level V&lt;br /&gt;
&lt;br /&gt;
Requires Level 22&lt;br /&gt;
&lt;br /&gt;
''One of the very first defensive weapon techniques, Parry uses your weapon to deflect an enemy's melee attack.''&lt;br /&gt;
&lt;br /&gt;
+3% Parry rating per point.&lt;br /&gt;
&lt;br /&gt;
The average of Strength and Agility grants bonus of (player level/5) per 1%.&lt;br /&gt;
&lt;br /&gt;
Stats provide a greater bonus with increased skill points in Parry.&lt;br /&gt;
&lt;br /&gt;
Cannot Parry while wielding a bow without knowledge of the Deflection skill.&lt;br /&gt;
===Critical Shot===&lt;br /&gt;
Caps at Level X&lt;br /&gt;
&lt;br /&gt;
Requires Level 25&lt;br /&gt;
&lt;br /&gt;
Requires Archery 5&lt;br /&gt;
&lt;br /&gt;
Requires True Sight 2&lt;br /&gt;
&lt;br /&gt;
''Improves the usually very rare chance that your arrow will pierce your enemy's heart.''&lt;br /&gt;
&lt;br /&gt;
2% chance per point to do 2x Archery damage.&lt;br /&gt;
&lt;br /&gt;
Chance is increased with higher Focus.&lt;br /&gt;
===Camouflage===&lt;br /&gt;
Caps at Level X&lt;br /&gt;
&lt;br /&gt;
Requires Level 32&lt;br /&gt;
&lt;br /&gt;
Requires Archery 6&lt;br /&gt;
&lt;br /&gt;
Requires Stealth 4&lt;br /&gt;
&lt;br /&gt;
''Knowing how to disguise yourself in your surroundings can be just as important as finding a shadow to hide in.''&lt;br /&gt;
&lt;br /&gt;
Reduces the chance for you to be revealed while shooting stealthed.&lt;br /&gt;
===Double Attack===&lt;br /&gt;
Caps at Level VI&lt;br /&gt;
&lt;br /&gt;
Requires Level 40&lt;br /&gt;
&lt;br /&gt;
''Skilled Weapon masters can often strike their opponent twice from a single blow.''&lt;br /&gt;
&lt;br /&gt;
+4% chance per point to hit twice in melee combat.&lt;br /&gt;
&lt;br /&gt;
Works on a separate timer from Triple Attack.&lt;br /&gt;
&lt;br /&gt;
Roughly 4-5 seconds interval between consecutive Double Attacks.&lt;br /&gt;
&lt;br /&gt;
Any Double or Triple attack will not trigger another such attack.&lt;br /&gt;
===Rapid Attack===&lt;br /&gt;
Caps at Level III&lt;br /&gt;
&lt;br /&gt;
Requires Level 45&lt;br /&gt;
&lt;br /&gt;
''&amp;quot;The key to ending a contest rapidly, is to attack twice as fast.&amp;quot; - Swordmaster Vandalera''&lt;br /&gt;
&lt;br /&gt;
+3% haste bonus per point.&lt;br /&gt;
&lt;br /&gt;
-0.1 second attack speed cap per point.&lt;br /&gt;
===Deception===&lt;br /&gt;
Caps at Level IV&lt;br /&gt;
&lt;br /&gt;
Requires Level 50&lt;br /&gt;
&lt;br /&gt;
Requires Stealth 4&lt;br /&gt;
&lt;br /&gt;
''The most infamous attackers are known for being able to inflict wounds in the victim several seconds before the victim even realizes they are there.''&lt;br /&gt;
&lt;br /&gt;
Reduces amount of agro from your attacks by 6% per point.&lt;br /&gt;
&lt;br /&gt;
Ignores 10 Armor per point.&lt;br /&gt;
===Mastery of the Bow===&lt;br /&gt;
Caps at Level V&lt;br /&gt;
&lt;br /&gt;
Requires Level 50&lt;br /&gt;
&lt;br /&gt;
Requires Archery 8&lt;br /&gt;
&lt;br /&gt;
''Rangers who call themselves Masters of the Bow can often have their arrow aimed before the bowstring is fully drawn.''&lt;br /&gt;
&lt;br /&gt;
+3% haste bonus for Archery.&lt;br /&gt;
===Battle Mastery===&lt;br /&gt;
Caps at Level VI&lt;br /&gt;
&lt;br /&gt;
Requires Level 55&lt;br /&gt;
&lt;br /&gt;
''This advanced combat knowledge improves the timing and placement of your attacks which strategically reduce the value of your enemy's armor.''&lt;br /&gt;
&lt;br /&gt;
2% penalty to enemy's absorb per point.&lt;br /&gt;
&lt;br /&gt;
Does not reduce Armor, only absorb.&lt;br /&gt;
===Mastery of Pain===&lt;br /&gt;
Caps at Level V&lt;br /&gt;
&lt;br /&gt;
Requires Level 70&lt;br /&gt;
&lt;br /&gt;
''Through constant exposure, one's threshold for pain and suffering can be increased.''&lt;br /&gt;
&lt;br /&gt;
+2% absorb bonus per point.&lt;br /&gt;
===Triple Attack===&lt;br /&gt;
Caps at Level IV&lt;br /&gt;
&lt;br /&gt;
Requires Level 72&lt;br /&gt;
&lt;br /&gt;
Requires Double Attack 5&lt;br /&gt;
&lt;br /&gt;
''Some swordmasters are so fast with a blade, they can strike their target three times within the time it takes others to hit just once.''&lt;br /&gt;
&lt;br /&gt;
+4% chance to hit an additional time in melee combat.&lt;br /&gt;
&lt;br /&gt;
Works on a seperate timer from Double Attack.&lt;br /&gt;
&lt;br /&gt;
Roughly 4-5 seconds interval between consecutive Trible Attacks.&lt;br /&gt;
&lt;br /&gt;
Any Double or Triple attack will not trigger another such attack.&lt;br /&gt;
===Acrobatics===&lt;br /&gt;
Caps at Level III&lt;br /&gt;
&lt;br /&gt;
Requires Level 75&lt;br /&gt;
&lt;br /&gt;
Requires Dodge 8&lt;br /&gt;
&lt;br /&gt;
''The concentration of a few rangers is so great, it allows them to move quickly to avoid attacks without ever losing sight of their target.''&lt;br /&gt;
&lt;br /&gt;
+5% dodge penalty reduction per point while aiming a bow.&lt;br /&gt;
&lt;br /&gt;
+5% chance per point to reduce the stun duration of a bash and avoid aiming interruption.&lt;br /&gt;
===Combat Precision===&lt;br /&gt;
Caps at Level V&lt;br /&gt;
&lt;br /&gt;
Requires Level 75&lt;br /&gt;
&lt;br /&gt;
''&amp;quot;Hitting the target with one attack is more effective than missing with two.&amp;quot; - Swordmaster Vandalera''&lt;br /&gt;
&lt;br /&gt;
+3% accuracy bonus per point.&lt;br /&gt;
===Rampage===&lt;br /&gt;
Caps at Level VI&lt;br /&gt;
&lt;br /&gt;
Requires Level 80&lt;br /&gt;
&lt;br /&gt;
Requires Battle Mastery 5&lt;br /&gt;
&lt;br /&gt;
''The fiercest warriors know how to use their rage to inflict the most damage possible.''&lt;br /&gt;
&lt;br /&gt;
+3% damage bonus per point.&lt;br /&gt;
&lt;br /&gt;
Works with both swords (melee) and bows (archery).&lt;br /&gt;
===Critical Hit===&lt;br /&gt;
Caps at Level III&lt;br /&gt;
&lt;br /&gt;
Requires Level 85&lt;br /&gt;
&lt;br /&gt;
Requires Battle Mastery 6&lt;br /&gt;
&lt;br /&gt;
''Extremely savage attacks tear through armor almost as easily as through flesh.''&lt;br /&gt;
&lt;br /&gt;
+1.5% chance per point to do 2x damage (in melee only).&lt;br /&gt;
===Deflection===&lt;br /&gt;
Caps at Level V&lt;br /&gt;
&lt;br /&gt;
Requires Level 90&lt;br /&gt;
&lt;br /&gt;
Requires Mastery of the Bow 5&lt;br /&gt;
&lt;br /&gt;
Requires Parry 4&lt;br /&gt;
&lt;br /&gt;
''One problem that confronted archers and rangers on the battlefield was lack of defense while drawing their arrows. Making use of metal plated parts of their bow, they can fend off attacks much like a parry.''&lt;br /&gt;
&lt;br /&gt;
+5% parry penalty reduction per point while aiming a bow.&lt;br /&gt;
===Fatal Wound===&lt;br /&gt;
Caps at Level III&lt;br /&gt;
&lt;br /&gt;
Requires Level 100&lt;br /&gt;
&lt;br /&gt;
Requires AALevel 20&lt;br /&gt;
&lt;br /&gt;
''Even young Rangers are trained to aim for critical shots with their archery. A true master can refine their criticals to maximize the wound and suffering of their victim.''&lt;br /&gt;
&lt;br /&gt;
Next arrow shot after a Critical Hit has a 24% chance per point to deal extra damage.&lt;/div&gt;</summary>
		<author><name>Maven</name></author>
	</entry>
	<entry>
		<id>https://revwiki.cursed-lands.net/index.php?title=Ranger_Spells&amp;diff=102</id>
		<title>Ranger Spells</title>
		<link rel="alternate" type="text/html" href="https://revwiki.cursed-lands.net/index.php?title=Ranger_Spells&amp;diff=102"/>
		<updated>2022-09-03T21:16:16Z</updated>

		<summary type="html">&lt;p&gt;Maven: info from archived site.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
= Strenght/Toughness Buff =&lt;br /&gt;
&lt;br /&gt;
== Attenuation With Nature ==&lt;br /&gt;
Caps at: X&lt;br /&gt;
&lt;br /&gt;
Requires level 32&lt;br /&gt;
&lt;br /&gt;
Spell Target: SELF&lt;br /&gt;
&lt;br /&gt;
Spell Element: Air&lt;br /&gt;
&lt;br /&gt;
Casting Time: 6.0&lt;br /&gt;
&lt;br /&gt;
Mana Cost: 400&lt;br /&gt;
&lt;br /&gt;
Duration: 10:00&lt;br /&gt;
&lt;br /&gt;
Spell Effect: +40str. +23tog.&lt;br /&gt;
&lt;br /&gt;
== Solidarity With Nature ==&lt;br /&gt;
Caps at: X&lt;br /&gt;
&lt;br /&gt;
Requires level 65&lt;br /&gt;
&lt;br /&gt;
Requires Attenuation With Nature X&lt;br /&gt;
&lt;br /&gt;
Spell Target: SELF&lt;br /&gt;
&lt;br /&gt;
Spell Element: Air&lt;br /&gt;
&lt;br /&gt;
Casting Time: 7.0&lt;br /&gt;
&lt;br /&gt;
Mana Cost: 700&lt;br /&gt;
&lt;br /&gt;
Duration: 10:00&lt;br /&gt;
&lt;br /&gt;
Spell Effect: +80str. +44tog.&lt;br /&gt;
&lt;br /&gt;
== Oneness With Nature ==&lt;br /&gt;
Caps at: X&lt;br /&gt;
&lt;br /&gt;
Requires level 85&lt;br /&gt;
&lt;br /&gt;
Requires Solidarity With Nature X&lt;br /&gt;
&lt;br /&gt;
Spell Target: SELF&lt;br /&gt;
&lt;br /&gt;
Spell Element: Air&lt;br /&gt;
&lt;br /&gt;
Casting Time: 8.5&lt;br /&gt;
&lt;br /&gt;
Mana Cost: 900&lt;br /&gt;
&lt;br /&gt;
Duration: 10:00&lt;br /&gt;
&lt;br /&gt;
Spell Effect: +120str. +66 tog.&lt;br /&gt;
&lt;br /&gt;
= Damage/Haste Buff =&lt;br /&gt;
&lt;br /&gt;
== Spirit of the Wolf ==&lt;br /&gt;
Caps at: X&lt;br /&gt;
&lt;br /&gt;
Requires level 25&lt;br /&gt;
&lt;br /&gt;
Spell Target: SELF&lt;br /&gt;
&lt;br /&gt;
Spell Element: Air&lt;br /&gt;
&lt;br /&gt;
Casting Time: 7.5&lt;br /&gt;
&lt;br /&gt;
Mana Cost: 160&lt;br /&gt;
&lt;br /&gt;
Duration: 6:00&lt;br /&gt;
&lt;br /&gt;
Spell Effect: +30 damage. +12 haste.&lt;br /&gt;
&lt;br /&gt;
== Spirit of the Beast ==&lt;br /&gt;
Caps at: X&lt;br /&gt;
&lt;br /&gt;
Requires level 60&lt;br /&gt;
&lt;br /&gt;
Requires Spirit of the Wolf X&lt;br /&gt;
&lt;br /&gt;
Spell Target: SELF&lt;br /&gt;
&lt;br /&gt;
Spell Element: Air&lt;br /&gt;
&lt;br /&gt;
Casting Time: 8.0&lt;br /&gt;
&lt;br /&gt;
Mana Cost: 600&lt;br /&gt;
&lt;br /&gt;
Duration: 11:40&lt;br /&gt;
&lt;br /&gt;
Spell Effect: +62 damage. +22 haste.&lt;br /&gt;
&lt;br /&gt;
== Spirit of the Wild ==&lt;br /&gt;
Caps at: X&lt;br /&gt;
&lt;br /&gt;
Requires level 90&lt;br /&gt;
&lt;br /&gt;
Requires Spirit of the Beast X&lt;br /&gt;
&lt;br /&gt;
Spell Target: SELF&lt;br /&gt;
&lt;br /&gt;
Spell Element: Air&lt;br /&gt;
&lt;br /&gt;
Casting Time: 8.9&lt;br /&gt;
&lt;br /&gt;
Mana Cost: 1000&lt;br /&gt;
&lt;br /&gt;
Duration: 16:40&lt;br /&gt;
&lt;br /&gt;
Spell Effect: +108 damage. +32 haste.&lt;br /&gt;
&lt;br /&gt;
= Roots =&lt;br /&gt;
&lt;br /&gt;
== Grasping Roots ==&lt;br /&gt;
Caps at: V&lt;br /&gt;
&lt;br /&gt;
Requires level 5&lt;br /&gt;
&lt;br /&gt;
Spell Element: Earth&lt;br /&gt;
&lt;br /&gt;
Spell Target: TARGET&lt;br /&gt;
&lt;br /&gt;
Casting Time: 3.6&lt;br /&gt;
&lt;br /&gt;
Mana Cost: 12%&lt;br /&gt;
&lt;br /&gt;
Duration: 11-17 seconds&lt;br /&gt;
&lt;br /&gt;
Effect: ROOT.&lt;br /&gt;
&lt;br /&gt;
== Tangleweed ==&lt;br /&gt;
Caps at: V&lt;br /&gt;
&lt;br /&gt;
Requires level 40&lt;br /&gt;
&lt;br /&gt;
Requires Grasping Roots V&lt;br /&gt;
&lt;br /&gt;
Spell Target: TARGET&lt;br /&gt;
&lt;br /&gt;
Spell Element: Earth&lt;br /&gt;
&lt;br /&gt;
Casting Time: 3.6&lt;br /&gt;
&lt;br /&gt;
Mana Cost: 11%&lt;br /&gt;
&lt;br /&gt;
Duration: 17 - 25 seconds&lt;br /&gt;
&lt;br /&gt;
Spell Effect: SLOWDOWN 6%, ROOT.&lt;br /&gt;
&lt;br /&gt;
== Poison Vines ==&lt;br /&gt;
Caps at: V&lt;br /&gt;
&lt;br /&gt;
Requires level 70&lt;br /&gt;
&lt;br /&gt;
Requires Tangleweed V&lt;br /&gt;
&lt;br /&gt;
Spell Target: TARGET&lt;br /&gt;
&lt;br /&gt;
Spell Element: Earth&lt;br /&gt;
&lt;br /&gt;
Casting Time: 4.1&lt;br /&gt;
&lt;br /&gt;
Mana Cost: 10%&lt;br /&gt;
&lt;br /&gt;
Duration: 23 - 25 seconds&lt;br /&gt;
&lt;br /&gt;
Spell Effect: SLOWDOWN 14%. ROOT.&lt;br /&gt;
&lt;br /&gt;
= Rain =&lt;br /&gt;
&lt;br /&gt;
== Rainfall ==&lt;br /&gt;
Caps at: X&lt;br /&gt;
&lt;br /&gt;
Requires level 15&lt;br /&gt;
&lt;br /&gt;
Spell Target: ROOM&lt;br /&gt;
&lt;br /&gt;
Spell Element: Ice&lt;br /&gt;
&lt;br /&gt;
Casting Time: 5.1&lt;br /&gt;
&lt;br /&gt;
Mana Cost: 120&lt;br /&gt;
&lt;br /&gt;
Duration: 24 seconds&lt;br /&gt;
&lt;br /&gt;
Spell Effect: Heal 55 damage every 6 seconds.&lt;br /&gt;
&lt;br /&gt;
''Note: All rain spells only receive half the normal bonus from spellpower.''&lt;br /&gt;
&lt;br /&gt;
== Spring Showers ==&lt;br /&gt;
Caps at: X&lt;br /&gt;
&lt;br /&gt;
Requires level 50&lt;br /&gt;
&lt;br /&gt;
Requires Rainfall X&lt;br /&gt;
&lt;br /&gt;
Spell Target: ROOM&lt;br /&gt;
&lt;br /&gt;
Spell Element: Ice&lt;br /&gt;
&lt;br /&gt;
Casting Time: 6.1&lt;br /&gt;
&lt;br /&gt;
Mana Cost: 400&lt;br /&gt;
&lt;br /&gt;
Duration: 24 seconds&lt;br /&gt;
&lt;br /&gt;
Spell Effect: Heal 150 damage every 6 seconds.&lt;br /&gt;
&lt;br /&gt;
''Note: All rain spells only receive half the normal bonus from spellpower.''&lt;br /&gt;
&lt;br /&gt;
== Soothing Downpour ==&lt;br /&gt;
Caps at: X&lt;br /&gt;
&lt;br /&gt;
Requires level 80&lt;br /&gt;
&lt;br /&gt;
Requires Spring Showers X&lt;br /&gt;
&lt;br /&gt;
Spell Target: ROOM&lt;br /&gt;
&lt;br /&gt;
Spell Element: Ice&lt;br /&gt;
&lt;br /&gt;
Casting Time: 6.9&lt;br /&gt;
&lt;br /&gt;
Mana Cost: 800&lt;br /&gt;
&lt;br /&gt;
Duration: 24 seconds&lt;br /&gt;
&lt;br /&gt;
Spell Effect: Heal 310 damage every 6 seconds.&lt;br /&gt;
&lt;br /&gt;
''Note: All rain spells only receive half the normal bonus from spellpower.''&lt;br /&gt;
&lt;br /&gt;
= Other =&lt;br /&gt;
&lt;br /&gt;
== Heartseeker ==&lt;br /&gt;
Caps at: I&lt;br /&gt;
&lt;br /&gt;
Requires level 100&lt;br /&gt;
&lt;br /&gt;
Spell Target: TARGET&lt;br /&gt;
&lt;br /&gt;
Spell Element: Fire&lt;br /&gt;
&lt;br /&gt;
Casting Time: 2.0&lt;br /&gt;
&lt;br /&gt;
Mana Cost: 36%&lt;br /&gt;
&lt;br /&gt;
Duration: 18 seconds&lt;br /&gt;
&lt;br /&gt;
Spell Effect: -40 absorb.&lt;/div&gt;</summary>
		<author><name>Maven</name></author>
	</entry>
	<entry>
		<id>https://revwiki.cursed-lands.net/index.php?title=Ranger&amp;diff=101</id>
		<title>Ranger</title>
		<link rel="alternate" type="text/html" href="https://revwiki.cursed-lands.net/index.php?title=Ranger&amp;diff=101"/>
		<updated>2022-09-03T21:15:36Z</updated>

		<summary type="html">&lt;p&gt;Maven: info from archived site.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Ranger.jpg|alt=Ranger Icon|thumb]]&lt;br /&gt;
Rangers are the master archers of Kaldana, but are also some of the most deadly swordsmen. They are at home in the wilds and have developed a command of the nature's power.&lt;br /&gt;
&lt;br /&gt;
; Vital Stats&lt;br /&gt;
: Strength&lt;br /&gt;
: Focus&lt;br /&gt;
: Agility&lt;br /&gt;
&lt;br /&gt;
; Weapons&lt;br /&gt;
: [[Swords]]&lt;br /&gt;
: [[Bows]]&lt;br /&gt;
&lt;br /&gt;
; Usable Armor&lt;br /&gt;
: Cloth lvl 1&lt;br /&gt;
: Leather lvl 1&lt;br /&gt;
: Studded Leather lvl 30&lt;br /&gt;
&lt;br /&gt;
; Skills&lt;br /&gt;
: [[Ranger Skills]]&lt;br /&gt;
&lt;br /&gt;
; Spells&lt;br /&gt;
: [[Ranger Spells]]&lt;/div&gt;</summary>
		<author><name>Maven</name></author>
	</entry>
	<entry>
		<id>https://revwiki.cursed-lands.net/index.php?title=File:Ranger.jpg&amp;diff=100</id>
		<title>File:Ranger.jpg</title>
		<link rel="alternate" type="text/html" href="https://revwiki.cursed-lands.net/index.php?title=File:Ranger.jpg&amp;diff=100"/>
		<updated>2022-09-03T21:15:02Z</updated>

		<summary type="html">&lt;p&gt;Maven: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Ranger Icon&lt;/div&gt;</summary>
		<author><name>Maven</name></author>
	</entry>
	<entry>
		<id>https://revwiki.cursed-lands.net/index.php?title=Druid_Spells&amp;diff=99</id>
		<title>Druid Spells</title>
		<link rel="alternate" type="text/html" href="https://revwiki.cursed-lands.net/index.php?title=Druid_Spells&amp;diff=99"/>
		<updated>2022-09-03T21:12:36Z</updated>

		<summary type="html">&lt;p&gt;Maven: info from archived site.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
= Combat Self-buff =&lt;br /&gt;
&lt;br /&gt;
== Nature's Strength ==&lt;br /&gt;
Caps at X&lt;br /&gt;
&lt;br /&gt;
Requires level 1&lt;br /&gt;
&lt;br /&gt;
Spell Target:   SELF&lt;br /&gt;
&lt;br /&gt;
Spell Element:  Fire&lt;br /&gt;
&lt;br /&gt;
+ 33 damage&lt;br /&gt;
&lt;br /&gt;
+ 11 haste&lt;br /&gt;
&lt;br /&gt;
== Power of Nature ==&lt;br /&gt;
Caps at X&lt;br /&gt;
&lt;br /&gt;
Requires level 30&lt;br /&gt;
&lt;br /&gt;
Requires Nature's Strength X&lt;br /&gt;
&lt;br /&gt;
Spell Target:  SELF&lt;br /&gt;
&lt;br /&gt;
Spell Element: Fire&lt;br /&gt;
&lt;br /&gt;
Casting Time: 5.0&lt;br /&gt;
&lt;br /&gt;
Duration: 5:20&lt;br /&gt;
&lt;br /&gt;
Mana Cost: 500&lt;br /&gt;
&lt;br /&gt;
+ 80 damage&lt;br /&gt;
&lt;br /&gt;
+ 22 haste&lt;br /&gt;
&lt;br /&gt;
== Force of Nature ==&lt;br /&gt;
Caps at X&lt;br /&gt;
&lt;br /&gt;
Requires level 65&lt;br /&gt;
&lt;br /&gt;
Requires Power of Nature X&lt;br /&gt;
&lt;br /&gt;
Spell Target:  SELF&lt;br /&gt;
&lt;br /&gt;
Spell Element: Fire&lt;br /&gt;
&lt;br /&gt;
Casting Time: 7.0&lt;br /&gt;
&lt;br /&gt;
Duration: 16:00&lt;br /&gt;
&lt;br /&gt;
Mana Cost: 1450&lt;br /&gt;
&lt;br /&gt;
+ 150 damage&lt;br /&gt;
&lt;br /&gt;
+ 25 haste&lt;br /&gt;
&lt;br /&gt;
+ 33 armor&lt;br /&gt;
&lt;br /&gt;
== Gift of Kaldana ==&lt;br /&gt;
Caps at X&lt;br /&gt;
&lt;br /&gt;
Requires level 82&lt;br /&gt;
&lt;br /&gt;
Requires Force of Nature X&lt;br /&gt;
&lt;br /&gt;
Spell Target:  SELF&lt;br /&gt;
&lt;br /&gt;
Spell Element: Fire&lt;br /&gt;
&lt;br /&gt;
Casting Time: 8.0&lt;br /&gt;
&lt;br /&gt;
Duration: 16:00&lt;br /&gt;
&lt;br /&gt;
Mana Cost: 2800&lt;br /&gt;
&lt;br /&gt;
+ 260 damage&lt;br /&gt;
&lt;br /&gt;
+ 35 haste&lt;br /&gt;
&lt;br /&gt;
+ 26 accuracy&lt;br /&gt;
&lt;br /&gt;
= Damage Shield Self-buff =&lt;br /&gt;
&lt;br /&gt;
== Cloak of Needles ==&lt;br /&gt;
Caps at X&lt;br /&gt;
&lt;br /&gt;
Requires level 3&lt;br /&gt;
&lt;br /&gt;
Spell Target:  SELF&lt;br /&gt;
&lt;br /&gt;
Spell Element: Fire&lt;br /&gt;
&lt;br /&gt;
Casting Time: 2.0&lt;br /&gt;
&lt;br /&gt;
Mana Cost: 110&lt;br /&gt;
&lt;br /&gt;
Duration: 4:30 22 damageshield&lt;br /&gt;
&lt;br /&gt;
== Cloak of Spikes ==&lt;br /&gt;
Caps at X&lt;br /&gt;
&lt;br /&gt;
Requires level 35&lt;br /&gt;
&lt;br /&gt;
Requires Cloak of Needles X&lt;br /&gt;
&lt;br /&gt;
Spell Target:  SELF&lt;br /&gt;
&lt;br /&gt;
Spell Element: Fire&lt;br /&gt;
&lt;br /&gt;
Casting Time: 3.0&lt;br /&gt;
&lt;br /&gt;
Duration: 6:55&lt;br /&gt;
&lt;br /&gt;
Mana Cost: 600&lt;br /&gt;
&lt;br /&gt;
60 damageshield&lt;br /&gt;
&lt;br /&gt;
== Cloak of Blades ==&lt;br /&gt;
Caps at X&lt;br /&gt;
&lt;br /&gt;
Requires level 52&lt;br /&gt;
&lt;br /&gt;
Requires Cloak of Spikes X&lt;br /&gt;
&lt;br /&gt;
Spell Target:  SELF&lt;br /&gt;
&lt;br /&gt;
Spell Element: Fire&lt;br /&gt;
&lt;br /&gt;
Casting Time: 5.0&lt;br /&gt;
&lt;br /&gt;
Duration: 10:00&lt;br /&gt;
&lt;br /&gt;
Mana Cost: 1600&lt;br /&gt;
&lt;br /&gt;
110 damageshield&lt;br /&gt;
&lt;br /&gt;
== Cloak of Storms ==&lt;br /&gt;
Caps at X&lt;br /&gt;
&lt;br /&gt;
Requires level 74&lt;br /&gt;
&lt;br /&gt;
Requires Cloak of Blades X&lt;br /&gt;
&lt;br /&gt;
Spell Target:  SELF&lt;br /&gt;
&lt;br /&gt;
Spell Element: Fire&lt;br /&gt;
&lt;br /&gt;
Casting Time: 6.0&lt;br /&gt;
&lt;br /&gt;
Duration: 13:20&lt;br /&gt;
&lt;br /&gt;
Mana Cost: 2500&lt;br /&gt;
&lt;br /&gt;
184 damageshield&lt;br /&gt;
&lt;br /&gt;
= Damage Proc =&lt;br /&gt;
&lt;br /&gt;
== Burning Blade ==&lt;br /&gt;
Caps at V&lt;br /&gt;
&lt;br /&gt;
Requires level 10&lt;br /&gt;
&lt;br /&gt;
Spell Target:  TARGET&lt;br /&gt;
&lt;br /&gt;
Spell Element: Fire&lt;br /&gt;
&lt;br /&gt;
Casting Time: 4.0&lt;br /&gt;
&lt;br /&gt;
Duration: 5:10&lt;br /&gt;
&lt;br /&gt;
Mana Cost: 140&lt;br /&gt;
&lt;br /&gt;
PROC:Chance  30&lt;br /&gt;
&lt;br /&gt;
PROC:DAMAGE 120&lt;br /&gt;
&lt;br /&gt;
== Magma Coating ==&lt;br /&gt;
Caps at V&lt;br /&gt;
&lt;br /&gt;
Requires level 40&lt;br /&gt;
&lt;br /&gt;
Requires Burning Blade V&lt;br /&gt;
&lt;br /&gt;
Spell Target:  TARGET&lt;br /&gt;
&lt;br /&gt;
Spell Element: Fire&lt;br /&gt;
&lt;br /&gt;
Casting Time: 5.5&lt;br /&gt;
&lt;br /&gt;
Duration: 8:30&lt;br /&gt;
&lt;br /&gt;
Mana Cost: 500&lt;br /&gt;
&lt;br /&gt;
PROC:Chance  25&lt;br /&gt;
&lt;br /&gt;
PROC:DAMAGE 320&lt;br /&gt;
&lt;br /&gt;
PROC:Duration (s) 20&lt;br /&gt;
&lt;br /&gt;
PROC:agi - 35&lt;br /&gt;
&lt;br /&gt;
== Nature's Fire ==&lt;br /&gt;
Caps at V&lt;br /&gt;
&lt;br /&gt;
Requires level 68&lt;br /&gt;
&lt;br /&gt;
Requires Burning Blade V&lt;br /&gt;
&lt;br /&gt;
Spell Target:  TARGET&lt;br /&gt;
&lt;br /&gt;
Spell Element: Fire&lt;br /&gt;
&lt;br /&gt;
Casting Time: 7.0&lt;br /&gt;
&lt;br /&gt;
Duration: 8:30&lt;br /&gt;
&lt;br /&gt;
Mana Cost: 880&lt;br /&gt;
&lt;br /&gt;
PROC:Chance  20&lt;br /&gt;
&lt;br /&gt;
PROC:DAMAGE 550&lt;br /&gt;
&lt;br /&gt;
PROC:Duration (s) 20&lt;br /&gt;
&lt;br /&gt;
PROC:agi -50&lt;br /&gt;
&lt;br /&gt;
= Heal over Time =&lt;br /&gt;
&lt;br /&gt;
== Nature's Restoration ==&lt;br /&gt;
Caps at X&lt;br /&gt;
&lt;br /&gt;
Requires level 5&lt;br /&gt;
&lt;br /&gt;
Spell Target:  TARGET&lt;br /&gt;
&lt;br /&gt;
Spell Element: Ice&lt;br /&gt;
&lt;br /&gt;
Casting Time: 2.2&lt;br /&gt;
&lt;br /&gt;
Duration: 0:15&lt;br /&gt;
&lt;br /&gt;
Mana Cost: 185&lt;br /&gt;
&lt;br /&gt;
HEAL DOT/5s  110&lt;br /&gt;
&lt;br /&gt;
== Nature's Healing ==&lt;br /&gt;
Caps at X&lt;br /&gt;
&lt;br /&gt;
Requires level 25&lt;br /&gt;
&lt;br /&gt;
Requires Nature's Restoration X&lt;br /&gt;
&lt;br /&gt;
Spell Target:  TARGET&lt;br /&gt;
&lt;br /&gt;
Spell Element: Ice&lt;br /&gt;
&lt;br /&gt;
Casting Time: 2.5&lt;br /&gt;
&lt;br /&gt;
Duration: 0:20&lt;br /&gt;
&lt;br /&gt;
Mana Cost: 625&lt;br /&gt;
&lt;br /&gt;
HEAL DOT/5s  400&lt;br /&gt;
&lt;br /&gt;
== Restoration of the Grove ==&lt;br /&gt;
Caps at X&lt;br /&gt;
&lt;br /&gt;
Requires level 55&lt;br /&gt;
&lt;br /&gt;
Requires Nature's Healing X&lt;br /&gt;
&lt;br /&gt;
Spell Target:  TARGET&lt;br /&gt;
&lt;br /&gt;
Spell Element: Ice&lt;br /&gt;
&lt;br /&gt;
Casting Time: 3.0&lt;br /&gt;
&lt;br /&gt;
Duration: 0:25&lt;br /&gt;
&lt;br /&gt;
Mana Cost: 1450&lt;br /&gt;
&lt;br /&gt;
HEAL DOT/5s  900&lt;br /&gt;
&lt;br /&gt;
= Armor Buff =&lt;br /&gt;
&lt;br /&gt;
== Wooden Skin ==&lt;br /&gt;
Caps at VI&lt;br /&gt;
&lt;br /&gt;
Requires level 10&lt;br /&gt;
&lt;br /&gt;
Spell Target:  TARGET&lt;br /&gt;
&lt;br /&gt;
Spell Element: Fire&lt;br /&gt;
&lt;br /&gt;
Casting Time: 4.0&lt;br /&gt;
&lt;br /&gt;
== Stone Skin ==&lt;br /&gt;
Caps at VI&lt;br /&gt;
&lt;br /&gt;
Requires level 45&lt;br /&gt;
&lt;br /&gt;
Requires Wooden Skin VI&lt;br /&gt;
&lt;br /&gt;
Spell Target:  TARGET&lt;br /&gt;
&lt;br /&gt;
Spell Element: Fire&lt;br /&gt;
&lt;br /&gt;
Casting Time: 5.0&lt;br /&gt;
&lt;br /&gt;
Duration: 11:40&lt;br /&gt;
&lt;br /&gt;
Mana Cost: 900&lt;br /&gt;
&lt;br /&gt;
+50 armor&lt;br /&gt;
&lt;br /&gt;
== Diamond Skin ==&lt;br /&gt;
Caps at VI&lt;br /&gt;
&lt;br /&gt;
Requires level 75&lt;br /&gt;
&lt;br /&gt;
Requires Stone Skin VI&lt;br /&gt;
&lt;br /&gt;
Spell Target:  TARGET&lt;br /&gt;
&lt;br /&gt;
Spell Element: Fire&lt;br /&gt;
&lt;br /&gt;
Casting Time: 6.0&lt;br /&gt;
&lt;br /&gt;
Duration: 13:40&lt;br /&gt;
&lt;br /&gt;
Mana Cost: 2200&lt;br /&gt;
&lt;br /&gt;
+86 armor&lt;br /&gt;
&lt;br /&gt;
+6 absorb&lt;br /&gt;
&lt;br /&gt;
== Nature Skin ==&lt;br /&gt;
Caps at IV&lt;br /&gt;
&lt;br /&gt;
Requires level 94&lt;br /&gt;
&lt;br /&gt;
Requires Diamond Skin VI&lt;br /&gt;
&lt;br /&gt;
Spell Target:  TARGET&lt;br /&gt;
&lt;br /&gt;
Spell Element: Fire&lt;br /&gt;
&lt;br /&gt;
Casting Time: 7.0&lt;br /&gt;
&lt;br /&gt;
Duration: 13:40&lt;br /&gt;
&lt;br /&gt;
Mana Cost: 3200&lt;br /&gt;
&lt;br /&gt;
+104 armor&lt;br /&gt;
&lt;br /&gt;
+14 absorb&lt;br /&gt;
&lt;br /&gt;
= Nuke =&lt;br /&gt;
&lt;br /&gt;
== Lightning Bolt ==&lt;br /&gt;
Caps at X&lt;br /&gt;
&lt;br /&gt;
Requires level 15&lt;br /&gt;
&lt;br /&gt;
Spell Target:  TARGET&lt;br /&gt;
&lt;br /&gt;
Spell Element: Air&lt;br /&gt;
&lt;br /&gt;
Casting Time: 2.8&lt;br /&gt;
&lt;br /&gt;
Mana Cost: 265&lt;br /&gt;
&lt;br /&gt;
184 - 368 DAMAGE&lt;br /&gt;
&lt;br /&gt;
CHAIN CHANCE 50&lt;br /&gt;
&lt;br /&gt;
== Lightning Storm ==&lt;br /&gt;
Caps at X&lt;br /&gt;
&lt;br /&gt;
Requires level 50&lt;br /&gt;
&lt;br /&gt;
Requires Lightning Bolt X&lt;br /&gt;
&lt;br /&gt;
Spell Target:  TARGET&lt;br /&gt;
&lt;br /&gt;
Spell Element: Air&lt;br /&gt;
&lt;br /&gt;
Casting Time: 3.4&lt;br /&gt;
&lt;br /&gt;
Mana Cost: 800&lt;br /&gt;
&lt;br /&gt;
686 - 1372 DAMAGE&lt;br /&gt;
&lt;br /&gt;
CHAIN CHANCE 56&lt;br /&gt;
&lt;br /&gt;
== Hurricane ==&lt;br /&gt;
Caps at X&lt;br /&gt;
&lt;br /&gt;
Requires level 70&lt;br /&gt;
&lt;br /&gt;
Lightning Storm X&lt;br /&gt;
&lt;br /&gt;
Spell Target:  TARGET&lt;br /&gt;
&lt;br /&gt;
Spell Element: Air&lt;br /&gt;
&lt;br /&gt;
Casting Time: 4.1&lt;br /&gt;
&lt;br /&gt;
Mana Cost: 1660&lt;br /&gt;
&lt;br /&gt;
1470 - 2940 DAMAGE&lt;br /&gt;
&lt;br /&gt;
CHAIN CHANCE 61&lt;br /&gt;
&lt;br /&gt;
== Wrath of Verinae ==&lt;br /&gt;
Caps at X&lt;br /&gt;
&lt;br /&gt;
Requires level 90&lt;br /&gt;
&lt;br /&gt;
Requires Hurricane X&lt;br /&gt;
&lt;br /&gt;
Spell Target:  TARGET&lt;br /&gt;
&lt;br /&gt;
Spell Element: Air&lt;br /&gt;
&lt;br /&gt;
Casting Time: 5.8&lt;br /&gt;
&lt;br /&gt;
Duration: 0:16&lt;br /&gt;
&lt;br /&gt;
Mana Cost: 2980&lt;br /&gt;
&lt;br /&gt;
2526 - 5052 DAMAGE&lt;br /&gt;
&lt;br /&gt;
- 40 airresist&lt;br /&gt;
&lt;br /&gt;
CHAIN CHANCE 65&lt;br /&gt;
&lt;br /&gt;
= Agi Buff =&lt;br /&gt;
&lt;br /&gt;
== Windfall ==&lt;br /&gt;
Caps at X&lt;br /&gt;
&lt;br /&gt;
Requires level 28&lt;br /&gt;
&lt;br /&gt;
Spell Target:  TARGET&lt;br /&gt;
&lt;br /&gt;
Spell Element: Air&lt;br /&gt;
&lt;br /&gt;
Casting Time: 4.5&lt;br /&gt;
&lt;br /&gt;
Duration: 4:40&lt;br /&gt;
&lt;br /&gt;
Mana Cost: 580&lt;br /&gt;
&lt;br /&gt;
+ 40 agi&lt;br /&gt;
&lt;br /&gt;
== Stormfall ==&lt;br /&gt;
Caps at X&lt;br /&gt;
&lt;br /&gt;
Requires level 62&lt;br /&gt;
&lt;br /&gt;
Requires Windfall X&lt;br /&gt;
&lt;br /&gt;
Spell Target:  TARGET&lt;br /&gt;
&lt;br /&gt;
Spell Element: Air&lt;br /&gt;
&lt;br /&gt;
Casting Time: 6.6&lt;br /&gt;
&lt;br /&gt;
Duration: 6:40&lt;br /&gt;
&lt;br /&gt;
Mana Cost: 1570&lt;br /&gt;
&lt;br /&gt;
+ 80 agi&lt;br /&gt;
&lt;br /&gt;
= Rain =&lt;br /&gt;
&lt;br /&gt;
== Healing Showers ==&lt;br /&gt;
Caps at X&lt;br /&gt;
&lt;br /&gt;
Requires level 30&lt;br /&gt;
&lt;br /&gt;
Spell Target:  ROOM&lt;br /&gt;
&lt;br /&gt;
Spell Element: Ice&lt;br /&gt;
&lt;br /&gt;
Casting Time: 5.0&lt;br /&gt;
&lt;br /&gt;
Duration: 0:24&lt;br /&gt;
&lt;br /&gt;
Mana Cost: 700&lt;br /&gt;
&lt;br /&gt;
HEAL DOT/5s  210&lt;br /&gt;
&lt;br /&gt;
''Note: All rain spells only receive half the normal bonus from spellpower.''&lt;br /&gt;
&lt;br /&gt;
== Replenishing Rainfall ==&lt;br /&gt;
Caps at X&lt;br /&gt;
&lt;br /&gt;
Requires level 60&lt;br /&gt;
&lt;br /&gt;
Requires Healing Showers X&lt;br /&gt;
&lt;br /&gt;
Spell Target:  ROOM&lt;br /&gt;
&lt;br /&gt;
Spell Element: Ice&lt;br /&gt;
&lt;br /&gt;
Casting Time: 6.5&lt;br /&gt;
&lt;br /&gt;
Duration: 0:24&lt;br /&gt;
&lt;br /&gt;
Mana Cost: 1500&lt;br /&gt;
&lt;br /&gt;
HEAL DOT/5s  500&lt;br /&gt;
&lt;br /&gt;
''Note: All rain spells only receive half the normal bonus from spellpower.''&lt;br /&gt;
&lt;br /&gt;
= Misc =&lt;br /&gt;
&lt;br /&gt;
== Regeneration ==&lt;br /&gt;
Caps at X&lt;br /&gt;
&lt;br /&gt;
Requires level 20&lt;br /&gt;
&lt;br /&gt;
Spell Target:  TARGET&lt;br /&gt;
&lt;br /&gt;
Spell Element: Ice&lt;br /&gt;
&lt;br /&gt;
Casting Time: 6.0&lt;br /&gt;
&lt;br /&gt;
Duration: 9:00&lt;br /&gt;
&lt;br /&gt;
Mana Cost: 800&lt;br /&gt;
&lt;br /&gt;
+ 55 hpregen&lt;br /&gt;
&lt;br /&gt;
== Call of Nature ==&lt;br /&gt;
Caps at V&lt;br /&gt;
&lt;br /&gt;
Requires level 40&lt;br /&gt;
&lt;br /&gt;
Spell Target:  SELF&lt;br /&gt;
&lt;br /&gt;
Spell Element: Air&lt;br /&gt;
&lt;br /&gt;
Casting Time: 2.0&lt;br /&gt;
&lt;br /&gt;
Duration: 1:24&lt;br /&gt;
&lt;br /&gt;
Mana Cost: 16%&lt;br /&gt;
&lt;br /&gt;
+ 5 Double Attack&lt;br /&gt;
&lt;br /&gt;
+ 24 airresist&lt;br /&gt;
&lt;br /&gt;
+ 5 absorbcap&lt;br /&gt;
&lt;br /&gt;
= Combat Self-buff =&lt;br /&gt;
&lt;br /&gt;
== Nature's Strength ==&lt;br /&gt;
Caps at X&lt;br /&gt;
&lt;br /&gt;
Requires level 1&lt;br /&gt;
&lt;br /&gt;
Spell Target:   SELF&lt;br /&gt;
&lt;br /&gt;
Spell Element:  Fire&lt;br /&gt;
&lt;br /&gt;
+ 33 damage&lt;br /&gt;
&lt;br /&gt;
+ 11 haste&lt;br /&gt;
&lt;br /&gt;
== Power of Nature ==&lt;br /&gt;
Caps at X&lt;br /&gt;
&lt;br /&gt;
Requires level 30&lt;br /&gt;
&lt;br /&gt;
Requires Nature's Strength X&lt;br /&gt;
&lt;br /&gt;
Spell Target:  SELF&lt;br /&gt;
&lt;br /&gt;
Spell Element: Fire&lt;br /&gt;
&lt;br /&gt;
Casting Time: 5.0&lt;br /&gt;
&lt;br /&gt;
Duration: 5:20&lt;br /&gt;
&lt;br /&gt;
Mana Cost: 500&lt;br /&gt;
&lt;br /&gt;
+ 80 damage&lt;br /&gt;
&lt;br /&gt;
+ 22 haste&lt;br /&gt;
&lt;br /&gt;
== Force of Nature ==&lt;br /&gt;
Caps at X&lt;br /&gt;
&lt;br /&gt;
Requires level 65&lt;br /&gt;
&lt;br /&gt;
Requires Power of Nature X&lt;br /&gt;
&lt;br /&gt;
Spell Target:  SELF&lt;br /&gt;
&lt;br /&gt;
Spell Element: Fire&lt;br /&gt;
&lt;br /&gt;
Casting Time: 7.0&lt;br /&gt;
&lt;br /&gt;
Duration: 16:00&lt;br /&gt;
&lt;br /&gt;
Mana Cost: 1450&lt;br /&gt;
&lt;br /&gt;
+ 150 damage&lt;br /&gt;
&lt;br /&gt;
+ 25 haste&lt;br /&gt;
&lt;br /&gt;
+ 33 armor&lt;br /&gt;
&lt;br /&gt;
== Gift of Kaldana ==&lt;br /&gt;
Caps at X&lt;br /&gt;
&lt;br /&gt;
Requires level 82&lt;br /&gt;
&lt;br /&gt;
Requires Force of Nature X&lt;br /&gt;
&lt;br /&gt;
Spell Target:  SELF&lt;br /&gt;
&lt;br /&gt;
Spell Element: Fire&lt;br /&gt;
&lt;br /&gt;
Casting Time: 8.0&lt;br /&gt;
&lt;br /&gt;
Duration: 16:00&lt;br /&gt;
&lt;br /&gt;
Mana Cost: 2800&lt;br /&gt;
&lt;br /&gt;
+ 260 damage&lt;br /&gt;
&lt;br /&gt;
+ 35 haste&lt;br /&gt;
&lt;br /&gt;
+ 26 accuracy&lt;br /&gt;
&lt;br /&gt;
= Damage Shield Self-buff =&lt;br /&gt;
&lt;br /&gt;
== Cloak of Needles ==&lt;br /&gt;
Caps at X&lt;br /&gt;
&lt;br /&gt;
Requires level 3&lt;br /&gt;
&lt;br /&gt;
Spell Target:  SELF&lt;br /&gt;
&lt;br /&gt;
Spell Element: Fire&lt;br /&gt;
&lt;br /&gt;
Casting Time: 2.0&lt;br /&gt;
&lt;br /&gt;
Mana Cost: 110&lt;br /&gt;
&lt;br /&gt;
Duration: 4:30 22 damageshield&lt;br /&gt;
&lt;br /&gt;
== Cloak of Spikes ==&lt;br /&gt;
Caps at X&lt;br /&gt;
&lt;br /&gt;
Requires level 35&lt;br /&gt;
&lt;br /&gt;
Requires Cloak of Needles X&lt;br /&gt;
&lt;br /&gt;
Spell Target:  SELF&lt;br /&gt;
&lt;br /&gt;
Spell Element: Fire&lt;br /&gt;
&lt;br /&gt;
Casting Time: 3.0&lt;br /&gt;
&lt;br /&gt;
Duration: 6:55&lt;br /&gt;
&lt;br /&gt;
Mana Cost: 600&lt;br /&gt;
&lt;br /&gt;
60 damageshield&lt;br /&gt;
&lt;br /&gt;
== Cloak of Blades ==&lt;br /&gt;
Caps at X&lt;br /&gt;
&lt;br /&gt;
Requires level 52&lt;br /&gt;
&lt;br /&gt;
Requires Cloak of Spikes X&lt;br /&gt;
&lt;br /&gt;
Spell Target:  SELF&lt;br /&gt;
&lt;br /&gt;
Spell Element: Fire&lt;br /&gt;
&lt;br /&gt;
Casting Time: 5.0&lt;br /&gt;
&lt;br /&gt;
Duration: 10:00&lt;br /&gt;
&lt;br /&gt;
Mana Cost: 1600&lt;br /&gt;
&lt;br /&gt;
110 damageshield&lt;br /&gt;
&lt;br /&gt;
== Cloak of Storms ==&lt;br /&gt;
Caps at X&lt;br /&gt;
&lt;br /&gt;
Requires level 74&lt;br /&gt;
&lt;br /&gt;
Requires Cloak of Blades X&lt;br /&gt;
&lt;br /&gt;
Spell Target:  SELF&lt;br /&gt;
&lt;br /&gt;
Spell Element: Fire&lt;br /&gt;
&lt;br /&gt;
Casting Time: 6.0&lt;br /&gt;
&lt;br /&gt;
Duration: 13:20&lt;br /&gt;
&lt;br /&gt;
Mana Cost: 2500&lt;br /&gt;
&lt;br /&gt;
184 damageshield&lt;br /&gt;
&lt;br /&gt;
= Damage Proc =&lt;br /&gt;
&lt;br /&gt;
== Burning Blade ==&lt;br /&gt;
Caps at V&lt;br /&gt;
&lt;br /&gt;
Requires level 10&lt;br /&gt;
&lt;br /&gt;
Spell Target:  TARGET&lt;br /&gt;
&lt;br /&gt;
Spell Element: Fire&lt;br /&gt;
&lt;br /&gt;
Casting Time: 4.0&lt;br /&gt;
&lt;br /&gt;
Duration: 5:10&lt;br /&gt;
&lt;br /&gt;
Mana Cost: 140&lt;br /&gt;
&lt;br /&gt;
PROC:Chance  30&lt;br /&gt;
&lt;br /&gt;
PROC:DAMAGE 120&lt;br /&gt;
&lt;br /&gt;
== Magma Coating ==&lt;br /&gt;
Caps at V&lt;br /&gt;
&lt;br /&gt;
Requires level 40&lt;br /&gt;
&lt;br /&gt;
Requires Burning Blade V&lt;br /&gt;
&lt;br /&gt;
Spell Target:  TARGET&lt;br /&gt;
&lt;br /&gt;
Spell Element: Fire&lt;br /&gt;
&lt;br /&gt;
Casting Time: 5.5&lt;br /&gt;
&lt;br /&gt;
Duration: 8:30&lt;br /&gt;
&lt;br /&gt;
Mana Cost: 500&lt;br /&gt;
&lt;br /&gt;
PROC:Chance  25&lt;br /&gt;
&lt;br /&gt;
PROC:DAMAGE 320&lt;br /&gt;
&lt;br /&gt;
PROC:Duration (s) 20&lt;br /&gt;
&lt;br /&gt;
PROC:agi - 35&lt;br /&gt;
&lt;br /&gt;
== Nature's Fire ==&lt;br /&gt;
Caps at V&lt;br /&gt;
&lt;br /&gt;
Requires level 68&lt;br /&gt;
&lt;br /&gt;
Requires Burning Blade V&lt;br /&gt;
&lt;br /&gt;
Spell Target:  TARGET&lt;br /&gt;
&lt;br /&gt;
Spell Element: Fire&lt;br /&gt;
&lt;br /&gt;
Casting Time: 7.0&lt;br /&gt;
&lt;br /&gt;
Duration: 8:30&lt;br /&gt;
&lt;br /&gt;
Mana Cost: 880&lt;br /&gt;
&lt;br /&gt;
PROC:Chance  20&lt;br /&gt;
&lt;br /&gt;
PROC:DAMAGE 550&lt;br /&gt;
&lt;br /&gt;
PROC:Duration (s) 20&lt;br /&gt;
&lt;br /&gt;
PROC:agi -50&lt;br /&gt;
&lt;br /&gt;
= Heal over Time =&lt;br /&gt;
&lt;br /&gt;
== Nature's Restoration ==&lt;br /&gt;
Caps at X&lt;br /&gt;
&lt;br /&gt;
Requires level 5&lt;br /&gt;
&lt;br /&gt;
Spell Target:  TARGET&lt;br /&gt;
&lt;br /&gt;
Spell Element: Ice&lt;br /&gt;
&lt;br /&gt;
Casting Time: 2.2&lt;br /&gt;
&lt;br /&gt;
Duration: 0:15&lt;br /&gt;
&lt;br /&gt;
Mana Cost: 185&lt;br /&gt;
&lt;br /&gt;
HEAL DOT/5s  110&lt;br /&gt;
&lt;br /&gt;
== Nature's Healing ==&lt;br /&gt;
Caps at X&lt;br /&gt;
&lt;br /&gt;
Requires level 25&lt;br /&gt;
&lt;br /&gt;
Requires Nature's Restoration X&lt;br /&gt;
&lt;br /&gt;
Spell Target:  TARGET&lt;br /&gt;
&lt;br /&gt;
Spell Element: Ice&lt;br /&gt;
&lt;br /&gt;
Casting Time: 2.5&lt;br /&gt;
&lt;br /&gt;
Duration: 0:20&lt;br /&gt;
&lt;br /&gt;
Mana Cost: 625&lt;br /&gt;
&lt;br /&gt;
HEAL DOT/5s  400&lt;br /&gt;
&lt;br /&gt;
== Restoration of the Grove ==&lt;br /&gt;
Caps at X&lt;br /&gt;
&lt;br /&gt;
Requires level 55&lt;br /&gt;
&lt;br /&gt;
Requires Nature's Healing X&lt;br /&gt;
&lt;br /&gt;
Spell Target:  TARGET&lt;br /&gt;
&lt;br /&gt;
Spell Element: Ice&lt;br /&gt;
&lt;br /&gt;
Casting Time: 3.0&lt;br /&gt;
&lt;br /&gt;
Duration: 0:25&lt;br /&gt;
&lt;br /&gt;
Mana Cost: 1450&lt;br /&gt;
&lt;br /&gt;
HEAL DOT/5s  900&lt;br /&gt;
&lt;br /&gt;
= Armor Buff =&lt;br /&gt;
&lt;br /&gt;
== Wooden Skin ==&lt;br /&gt;
Caps at VI&lt;br /&gt;
&lt;br /&gt;
Requires level 10&lt;br /&gt;
&lt;br /&gt;
Spell Target:  TARGET&lt;br /&gt;
&lt;br /&gt;
Spell Element: Fire&lt;br /&gt;
&lt;br /&gt;
Casting Time: 4.0&lt;br /&gt;
&lt;br /&gt;
== Stone Skin ==&lt;br /&gt;
Caps at VI&lt;br /&gt;
&lt;br /&gt;
Requires level 45&lt;br /&gt;
&lt;br /&gt;
Requires Wooden Skin VI&lt;br /&gt;
&lt;br /&gt;
Spell Target:  TARGET&lt;br /&gt;
&lt;br /&gt;
Spell Element: Fire&lt;br /&gt;
&lt;br /&gt;
Casting Time: 5.0&lt;br /&gt;
&lt;br /&gt;
Duration: 11:40&lt;br /&gt;
&lt;br /&gt;
Mana Cost: 900&lt;br /&gt;
&lt;br /&gt;
+50 armor&lt;br /&gt;
&lt;br /&gt;
== Diamond Skin ==&lt;br /&gt;
Caps at VI&lt;br /&gt;
&lt;br /&gt;
Requires level 75&lt;br /&gt;
&lt;br /&gt;
Requires Stone Skin VI&lt;br /&gt;
&lt;br /&gt;
Spell Target:  TARGET&lt;br /&gt;
&lt;br /&gt;
Spell Element: Fire&lt;br /&gt;
&lt;br /&gt;
Casting Time: 6.0&lt;br /&gt;
&lt;br /&gt;
Duration: 13:40&lt;br /&gt;
&lt;br /&gt;
Mana Cost: 2200&lt;br /&gt;
&lt;br /&gt;
+86 armor&lt;br /&gt;
&lt;br /&gt;
+6 absorb&lt;br /&gt;
&lt;br /&gt;
== Nature Skin ==&lt;br /&gt;
Caps at IV&lt;br /&gt;
&lt;br /&gt;
Requires level 94&lt;br /&gt;
&lt;br /&gt;
Requires Diamond Skin VI&lt;br /&gt;
&lt;br /&gt;
Spell Target:  TARGET&lt;br /&gt;
&lt;br /&gt;
Spell Element: Fire&lt;br /&gt;
&lt;br /&gt;
Casting Time: 7.0&lt;br /&gt;
&lt;br /&gt;
Duration: 13:40&lt;br /&gt;
&lt;br /&gt;
Mana Cost: 3200&lt;br /&gt;
&lt;br /&gt;
+104 armor&lt;br /&gt;
&lt;br /&gt;
+14 absorb&lt;br /&gt;
&lt;br /&gt;
= Nuke =&lt;br /&gt;
&lt;br /&gt;
== Lightning Bolt ==&lt;br /&gt;
Caps at X&lt;br /&gt;
&lt;br /&gt;
Requires level 15&lt;br /&gt;
&lt;br /&gt;
Spell Target:  TARGET&lt;br /&gt;
&lt;br /&gt;
Spell Element: Air&lt;br /&gt;
&lt;br /&gt;
Casting Time: 2.8&lt;br /&gt;
&lt;br /&gt;
Mana Cost: 265&lt;br /&gt;
&lt;br /&gt;
184 - 368 DAMAGE&lt;br /&gt;
&lt;br /&gt;
CHAIN CHANCE 50&lt;br /&gt;
&lt;br /&gt;
== Lightning Storm ==&lt;br /&gt;
Caps at X&lt;br /&gt;
&lt;br /&gt;
Requires level 50&lt;br /&gt;
&lt;br /&gt;
Requires Lightning Bolt X&lt;br /&gt;
&lt;br /&gt;
Spell Target:  TARGET&lt;br /&gt;
&lt;br /&gt;
Spell Element: Air&lt;br /&gt;
&lt;br /&gt;
Casting Time: 3.4&lt;br /&gt;
&lt;br /&gt;
Mana Cost: 800&lt;br /&gt;
&lt;br /&gt;
686 - 1372 DAMAGE&lt;br /&gt;
&lt;br /&gt;
CHAIN CHANCE 56&lt;br /&gt;
&lt;br /&gt;
== Hurricane ==&lt;br /&gt;
Caps at X&lt;br /&gt;
&lt;br /&gt;
Requires level 70&lt;br /&gt;
&lt;br /&gt;
Lightning Storm X&lt;br /&gt;
&lt;br /&gt;
Spell Target:  TARGET&lt;br /&gt;
&lt;br /&gt;
Spell Element: Air&lt;br /&gt;
&lt;br /&gt;
Casting Time: 4.1&lt;br /&gt;
&lt;br /&gt;
Mana Cost: 1660&lt;br /&gt;
&lt;br /&gt;
1470 - 2940 DAMAGE&lt;br /&gt;
&lt;br /&gt;
CHAIN CHANCE 61&lt;br /&gt;
&lt;br /&gt;
== Wrath of Verinae ==&lt;br /&gt;
Caps at X&lt;br /&gt;
&lt;br /&gt;
Requires level 90&lt;br /&gt;
&lt;br /&gt;
Requires Hurricane X&lt;br /&gt;
&lt;br /&gt;
Spell Target:  TARGET&lt;br /&gt;
&lt;br /&gt;
Spell Element: Air&lt;br /&gt;
&lt;br /&gt;
Casting Time: 5.8&lt;br /&gt;
&lt;br /&gt;
Duration: 0:16&lt;br /&gt;
&lt;br /&gt;
Mana Cost: 2980&lt;br /&gt;
&lt;br /&gt;
2526 - 5052 DAMAGE&lt;br /&gt;
&lt;br /&gt;
- 40 airresist&lt;br /&gt;
&lt;br /&gt;
CHAIN CHANCE 65&lt;br /&gt;
&lt;br /&gt;
= Agi Buff =&lt;br /&gt;
&lt;br /&gt;
== Windfall ==&lt;br /&gt;
Caps at X&lt;br /&gt;
&lt;br /&gt;
Requires level 28&lt;br /&gt;
&lt;br /&gt;
Spell Target:  TARGET&lt;br /&gt;
&lt;br /&gt;
Spell Element: Air&lt;br /&gt;
&lt;br /&gt;
Casting Time: 4.5&lt;br /&gt;
&lt;br /&gt;
Duration: 4:40&lt;br /&gt;
&lt;br /&gt;
Mana Cost: 580&lt;br /&gt;
&lt;br /&gt;
+ 40 agi&lt;br /&gt;
&lt;br /&gt;
== Stormfall ==&lt;br /&gt;
Caps at X&lt;br /&gt;
&lt;br /&gt;
Requires level 62&lt;br /&gt;
&lt;br /&gt;
Requires Windfall X&lt;br /&gt;
&lt;br /&gt;
Spell Target:  TARGET&lt;br /&gt;
&lt;br /&gt;
Spell Element: Air&lt;br /&gt;
&lt;br /&gt;
Casting Time: 6.6&lt;br /&gt;
&lt;br /&gt;
Duration: 6:40&lt;br /&gt;
&lt;br /&gt;
Mana Cost: 1570&lt;br /&gt;
&lt;br /&gt;
+ 80 agi&lt;br /&gt;
&lt;br /&gt;
= Rain =&lt;br /&gt;
&lt;br /&gt;
== Healing Showers ==&lt;br /&gt;
Caps at X&lt;br /&gt;
&lt;br /&gt;
Requires level 30&lt;br /&gt;
&lt;br /&gt;
Spell Target:  ROOM&lt;br /&gt;
&lt;br /&gt;
Spell Element: Ice&lt;br /&gt;
&lt;br /&gt;
Casting Time: 5.0&lt;br /&gt;
&lt;br /&gt;
Duration: 0:24&lt;br /&gt;
&lt;br /&gt;
Mana Cost: 700&lt;br /&gt;
&lt;br /&gt;
HEAL DOT/5s  210&lt;br /&gt;
&lt;br /&gt;
''Note: All rain spells only receive half the normal bonus from spellpower.''&lt;br /&gt;
&lt;br /&gt;
== Replenishing Rainfall ==&lt;br /&gt;
Caps at X&lt;br /&gt;
&lt;br /&gt;
Requires level 60&lt;br /&gt;
&lt;br /&gt;
Requires Healing Showers X&lt;br /&gt;
&lt;br /&gt;
Spell Target: ROOM&lt;br /&gt;
&lt;br /&gt;
Spell Element: Ice&lt;br /&gt;
&lt;br /&gt;
Casting Time: 6.5&lt;br /&gt;
&lt;br /&gt;
Duration: 0:24&lt;br /&gt;
&lt;br /&gt;
Mana Cost: 1500&lt;br /&gt;
&lt;br /&gt;
HEAL DOT/5s  500&lt;br /&gt;
&lt;br /&gt;
''Note: All rain spells only receive half the normal bonus from spellpower.''&lt;br /&gt;
&lt;br /&gt;
= Misc =&lt;br /&gt;
&lt;br /&gt;
== Regeneration ==&lt;br /&gt;
Caps at X&lt;br /&gt;
&lt;br /&gt;
Requires level 20&lt;br /&gt;
&lt;br /&gt;
Spell Target:  TARGET&lt;br /&gt;
&lt;br /&gt;
Spell Element: Ice&lt;br /&gt;
&lt;br /&gt;
Casting Time: 6.0&lt;br /&gt;
&lt;br /&gt;
Duration: 9:00&lt;br /&gt;
&lt;br /&gt;
Mana Cost: 800&lt;br /&gt;
&lt;br /&gt;
+ 55 hpregen&lt;br /&gt;
&lt;br /&gt;
== Call of Nature ==&lt;br /&gt;
Caps at V&lt;br /&gt;
&lt;br /&gt;
Requires level 40&lt;br /&gt;
&lt;br /&gt;
Spell Target:  SELF&lt;br /&gt;
&lt;br /&gt;
Spell Element: Air&lt;br /&gt;
&lt;br /&gt;
Casting Time: 2.0&lt;br /&gt;
&lt;br /&gt;
Duration: 1:24&lt;br /&gt;
&lt;br /&gt;
Mana Cost: 16%&lt;br /&gt;
&lt;br /&gt;
+ 5 Double Attack&lt;br /&gt;
&lt;br /&gt;
+ 24 airresist&lt;br /&gt;
&lt;br /&gt;
+ 5 absorbcap&lt;/div&gt;</summary>
		<author><name>Maven</name></author>
	</entry>
</feed>